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Greetings,
I am trying to get an old game of mine, Heroes IV of Might and Magic, to play under wine. I know it plays under wine; or at least it does under the other distros I had used extensively in the past (namely Kubuntu and Sabayon). It usually runs better under wine than in windows.
However despite setting up wine just as I had in the past, the game will not run. It installs fine, and I have applied the no-cd exe as always before. However it simply won't run. Here's is what I get when running it in command line.
[mythus@norova Heroes of Might and Magic IV]$ wine heroes4.exe
Xlib: extension "Generic Event Extension" missing on display ":0.0".
Xlib: extension "Generic Event Extension" missing on display ":0.0".
Xlib: extension "Generic Event Extension" missing on display ":0.0".
Xlib: extension "Generic Event Extension" missing on display ":0.0".
Xlib: extension "Generic Event Extension" missing on display ":0.0".
Xlib: extension "Generic Event Extension" missing on display ":0.0".
Xlib: extension "Generic Event Extension" missing on display ":0.0".
Xlib: extension "Generic Event Extension" missing on display ":0.0".
Xlib: extension "Generic Event Extension" missing on display ":0.0".
fixme:win:EnumDisplayDevicesW ((null),0,0x33f890,0x00000000), stub!
Xlib: extension "Generic Event Extension" missing on display ":0.0".
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x146768): Want to change the window parameters of HWND 0x10028, but another style is stored for restoration afterwards
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x146768): Want to change the window parameters of HWND 0x10028, but another style is stored for restoration afterwards
wine: Unhandled page fault on read access to 0x000000dc at address 0x7e9c3087 (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x000000dc in 32-bit code (0x7e9c3087).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7e9c3087 ESP:0033f64c EBP:0033f6a4 EFLAGS:00010246( - 00 -RIZP1)
EAX:0013f68c EBX:7ea03508 ECX:7ea020e0 EDX:0013f68c
ESI:00000000 EDI:0013f668
Stack dump:
0x0033f64c: 00000000 00000000 00000000 00000000
0x0033f65c: 00000000 00000000 00000020 00000400
0x0033f66c: 00000300 00000000 00000032 7e1b4ad0
0x0033f67c: 00000000 00000000 00000000 00000000
0x0033f68c: 00000000 00000000 00000000 7e1ec190
0x0033f69c: 001423a8 00142218 0033f824 7e11db25
Backtrace:
=>0 0x7e9c3087 device_parent_CreateRenderTarget+0x37() in ddraw (0x0033f6a4)
1 0x7e11db25 IWineD3DDeviceImpl_CreateSwapChain+0x2c5() in wined3d (0x0033f824)
2 0x7e9c43eb device_parent_CreateSwapChain+0x8b() in ddraw (0x0033f864)
3 0x7e1161aa IWineD3DDeviceImpl_InitGDI+0x4a() in wined3d (0x0033f8a4)
4 0x7e9c8855 IDirectDrawImpl_CreateSurface+0xea5() in ddraw (0x0033fa54)
5 0x00843e4e in heroes4 (+0x443e4e) (0x00000300)
6 0x00000000 (0x00000000)
0x7e9c3087 device_parent_CreateRenderTarget+0x37 in ddraw: movl 0xdc(%esi),%ecx
Modules:
Module Address Debug info Name (69 modules)
PE 400000- a1d000 Export heroes4
PE 10000000-10051000 Deferred binkw32
PE 21100000-2115e000 Deferred mss32
ELF 7bf00000-7bf03000 Deferred <wine-loader>
ELF 7d0d4000-7dfec000 Deferred libglcore.so.1
ELF 7dfec000-7e0a6000 Deferred libgl.so.1
ELF 7e0cc000-7e1ee000 Export wined3d<elf>
\-PE 7e0e0000-7e1ee000 \ wined3d
ELF 7e216000-7e22a000 Deferred midimap<elf>
\-PE 7e220000-7e22a000 \ midimap
ELF 7e22a000-7e24f000 Deferred msacm32<elf>
\-PE 7e230000-7e24f000 \ msacm32
ELF 7e24f000-7e258000 Deferred librt.so.1
ELF 7e258000-7e320000 Deferred libasound.so.2
ELF 7e320000-7e356000 Deferred winealsa<elf>
\-PE 7e330000-7e356000 \ winealsa
ELF 7e356000-7e35f000 Deferred libxcursor.so.1
ELF 7e35f000-7e364000 Deferred libxfixes.so.3
ELF 7e364000-7e367000 Deferred libxcomposite.so.1
ELF 7e367000-7e36e000 Deferred libxrandr.so.2
ELF 7e36e000-7e376000 Deferred libxrender.so.1
ELF 7e376000-7e37b000 Deferred libxxf86vm.so.1
ELF 7e37b000-7e37e000 Deferred libxinerama.so.1
ELF 7e37e000-7e39d000 Deferred imm32<elf>
\-PE 7e380000-7e39d000 \ imm32
ELF 7e39d000-7e3a2000 Deferred libxdmcp.so.6
ELF 7e3a2000-7e3bb000 Deferred libxcb.so.1
ELF 7e3bb000-7e3be000 Deferred libxau.so.6
ELF 7e3be000-7e3c2000 Deferred libuuid.so.1
ELF 7e3c2000-7e4df000 Deferred libx11.so.6
ELF 7e4df000-7e4ee000 Deferred libxext.so.6
ELF 7e4ee000-7e506000 Deferred libice.so.6
ELF 7e506000-7e5a1000 Deferred winex11<elf>
\-PE 7e510000-7e5a1000 \ winex11
ELF 7e687000-7e6ad000 Deferred libexpat.so.1
ELF 7e6ad000-7e6d8000 Deferred libfontconfig.so.1
ELF 7e6d8000-7e6ec000 Deferred libz.so.1
ELF 7e6ec000-7e771000 Deferred libfreetype.so.6
ELF 7e771000-7e7bc000 Deferred dsound<elf>
\-PE 7e780000-7e7bc000 \ dsound
ELF 7e7bc000-7e84e000 Deferred winmm<elf>
\-PE 7e7d0000-7e84e000 \ winmm
ELF 7e84e000-7e8b9000 Deferred rpcrt4<elf>
\-PE 7e860000-7e8b9000 \ rpcrt4
ELF 7e8b9000-7e9ae000 Deferred ole32<elf>
\-PE 7e8d0000-7e9ae000 \ ole32
ELF 7e9ae000-7ea05000 Export ddraw<elf>
\-PE 7e9c0000-7ea05000 \ ddraw
ELF 7ea05000-7ea5a000 Deferred advapi32<elf>
\-PE 7ea10000-7ea5a000 \ advapi32
ELF 7ea5a000-7eaf9000 Deferred gdi32<elf>
\-PE 7ea70000-7eaf9000 \ gdi32
ELF 7eaf9000-7ec43000 Deferred user32<elf>
\-PE 7eb10000-7ec43000 \ user32
ELF 7edc1000-7eefb000 Deferred kernel32<elf>
\-PE 7ede0000-7eefb000 \ kernel32
ELF 7eefb000-7ef06000 Deferred libnss_files.so.2
ELF 7ef06000-7ef2c000 Deferred libm.so.6
ELF 7ef38000-7ef3a000 Deferred libnvidia-tls.so.1
ELF 7ef3a000-7ef52000 Deferred msacm32<elf>
\-PE 7ef40000-7ef52000 \ msacm32
ELF 7ef52000-7f000000 Deferred ntdll<elf>
\-PE 7ef60000-7f000000 \ ntdll
ELF b7d31000-b7d39000 Deferred libsm.so.6
ELF b7d3b000-b7d3f000 Deferred libdl.so.2
ELF b7d3f000-b7e86000 Deferred libc.so.6
ELF b7e86000-b7e9e000 Deferred libpthread.so.0
ELF b7ec4000-b7fff000 Deferred libwine.so.1
ELF b8000000-b801e000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\Program Files\3DO\Heroes of Might and Magic IV\heroes4.exe
00000009 0 <==
0000000c
00000013 0
00000012 0
0000000e 0
0000000d 0
0000000f
00000015 0
00000014 0
00000011 0
00000010 0
00000016
00000017 0
Backtrace:
=>0 0x7e9c3087 device_parent_CreateRenderTarget+0x37() in ddraw (0x0033f6a4)
1 0x7e11db25 IWineD3DDeviceImpl_CreateSwapChain+0x2c5() in wined3d (0x0033f824)
2 0x7e9c43eb device_parent_CreateSwapChain+0x8b() in ddraw (0x0033f864)
3 0x7e1161aa IWineD3DDeviceImpl_InitGDI+0x4a() in wined3d (0x0033f8a4)
4 0x7e9c8855 IDirectDrawImpl_CreateSurface+0xea5() in ddraw (0x0033fa54)
5 0x00843e4e in heroes4 (+0x443e4e) (0x00000300)
6 0x00000000 (0x00000000)
[mythus@norova Heroes of Might and Magic IV]$
I am running for my desktop kdemod 4.2.2. Wine version is 1.1.18-1.
In case it might help, here is my xorg.conf.
GNU nano 2.0.9 File: /etc/X11/xorg.conf Modified
GNU nano 2.0.9 File: /etc/X11/xorg.conf# nvidia-xconfig: X configuration file generated by nvidia-xconfig
# nvidia-xconfig: version 1.0 (buildmeister@builder63) Mon Mar 23 15:33:27 PST 2009 nvidia-xconfig: X configuration file generated by
# nvidia-xconfig nvidia-xconfig: version 1.0 (buildmeister@builder63) Mon Mar 23 15:33:27 PST 2009Section "ServerLayout"
Identifier "Layout0" Section "ServerLayout" Screen 0 "Screen0"
Identifier "Layout0" InputDevice "Keyboard0" "CoreKeyboard"
Screen 0 "Screen0" InputDevice "Mouse0" "CorePointer" EndSection
InputDevice "Keyboard0" "CoreKeyboard" Section "Files" EndSection
InputDevice "Mouse0" "CorePointer" Section "Module"
End Load "dbe"
Load "extmod"
Load "type1"
Load "freetype"
Load "glx"
EndSection
Section "InputDevice"
# generated from default
Identifier "Mouse0"
Driver "mouse"
Option "Protocol" "auto"
Option "Device" "/dev/psaux"
Option "Emulate3Buttons" "no"
Option "ZAxisMapping" "4 5"
EndSection
Section "InputDevice"
# generated from default
Identifier "Keyboard0"
Driver "kbd"
EndSection
Section "Monitor"
Identifier "Monitor0"
VendorName "Unknown"
ModelName "Unknown"
HorizSync 28.0 - 33.0
VertRefresh 43.0 - 72.0
Option "DPMS"
EndSection
Section "Device"
Identifier "Device0"
Driver "nvidia"
VendorName "NVIDIA Corporation"
Option "RenderAccel" "true"
Option "EnablePageFlip" "true"
EndSection
Section "Screen"
Identifier "Screen0"
Device "Device0"
Monitor "Monitor0"
DefaultDepth 24
Option "AddARGBGLXVisuals" "True"
SubSection "Display"
Depth 24
EndSubSection
Modes "1280x1024" "1024x768" "800x600"
EndSection
Section "Extensions"
Option "Composite" "Enable"
EndSection
I would love to get this solved so that I don't have to dual boot. I am working on eliminating my need for a windows partition. So thanks very much for any help on this. If this is posted in the wrong section, please for give me and feel free to move it.
Thanks again in advance for any and all help on this matter.
Last edited by mythus (2009-04-16 05:18:00)
Legends of Nor'Ova - role playing community devoted to quality forum-based and table-top role play, home of the Legends of Nor'Ova Core Rule Book and Legends of Nor'Ova: Saga of Ablution steam punk like forum based RPG
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Greetings,
Here's some more information, hopefully it will be helpful in helping me solve this issue.
The graphic's card is an Nvidia 6200, I am using the latests Nvidia driver.
The sound card is Nvidia as well.
Processor is an AMD64 Anthlon however I am running the i686 build Arch (don't like messing with programs that hate the 64 bit builds).
I have 2 gig ram, and a 4 gig swap, so slow down really isn't a problem.
I am running ext4 for my root and home partitions, rieserfs for my var partition.
I mainly run KDEMod 4.2 (I like how I can make it look and work), but I also tested this in e17 and LXDE (two of my other favorite environments), I even tried it on GNOME even though I am not much of a GNOME fan (do like some of the GTK themes, myXenon and Cloud to name a few, though). And this problem presists in those environments, leading me to believe that it is not a desktop environment issue.
My WINE setup is for WinXP, I have set up the My Documents, Videos, Music, Pictures folder and set up the drives/mounts. Alsa is the sound driver that I am using, and I am using the default video settings (no virtual desktop and the likes). However I had tried it with a virtual desktop setting, and no go.
I am really at a loss here. This game runs wonderfully under wine (better than even in windows) in kubuntu, linux mint, sabayon, open suse, debian, and mempis. But since I had been using Arch Linux for a while now, I wanted to get this running in Wine here. I am using Virtual Box already to prevent me from having to boot into windows just for my use of InDesign CS3. Now I just want to get HOMMIV running under WINE and then I can finally remove my old winxp partition withouth loosing the chance to play my old favorite once and awhile.
If there is any more info I can give to help solve this issue please let me know. If I somehow missed over a wiki article or post already stating on how to fix this type of issue, please direct me to it.
Thanks again for any help on this matter.
Legends of Nor'Ova - role playing community devoted to quality forum-based and table-top role play, home of the Legends of Nor'Ova Core Rule Book and Legends of Nor'Ova: Saga of Ablution steam punk like forum based RPG
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Greetings,
Here';s some update.
I have tested a couple other programs. Sim City 4 is running perfectly well under wine. HOMMIV Map Editor works well under wine. Only thing not working is HOMMIV. It will try to load, flicker a black screen for a sec, then laugh at me and quit.
Legends of Nor'Ova - role playing community devoted to quality forum-based and table-top role play, home of the Legends of Nor'Ova Core Rule Book and Legends of Nor'Ova: Saga of Ablution steam punk like forum based RPG
Offline
Greetings,
I like to think I've been patient about this but I have to admit, I am losing my patience. By now I'd thought I'd at least hear a "um.. sorry... not sure what the problem is" or a 'go read blah blah blah post or wiki".. but instead I have only been talking to myself. Please, if there is anything that anyone can think of that might help me with this one little issue, I'd be most appreciative. I have tried everything I can think of, from going over xorg with a fine tooth comb to doing seances (that last bit is a joke obviously:P )
I did manage to get rid of part of an error, no longer getting the "Xlib: extension "Generic Event Extension" missing on display ":0.0".". Not sure what I did actually to get rid of that though lol.
So anyways, here's a new wine output from trying to run Heroes4:
[mythus@norova Heroes of Might and Magic IV]$ wine heroes4.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x33f890,0x00000000), stub!
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x146e90): Want to change the window parameters of HWND 0x10028, but another style is stored for restoration afterwards
err:d3d:IWineD3DDeviceImpl_SetupFullscreenWindow (0x146e90): Want to change the window parameters of HWND 0x10028, but another style is stored for restoration afterwards
wine: Unhandled page fault on read access to 0x000000dc at address 0x7e9be057 (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x000000dc in 32-bit code (0x7e9be057).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7e9be057 ESP:0033f64c EBP:0033f6a4 EFLAGS:00010246( - 00 -RIZP1)
EAX:0013fda4 EBX:7e9fe504 ECX:7e9fd0e0 EDX:0013fda4
ESI:00000000 EDI:0013fd80
Stack dump:
0x0033f64c: 00000000 00000000 00000000 00000000
0x0033f65c: 00000000 00000000 00000020 00000400
0x0033f66c: 00000300 00000000 00000032 7e1c08f0
0x0033f67c: 00000000 00000000 00000000 00000000
0x0033f68c: 00000000 00000000 00000000 7e1f7e28
0x0033f69c: 00142ac8 00142920 0033f824 7e129365
Backtrace:
=>0 0x7e9be057 device_parent_CreateRenderTarget+0x37() in ddraw (0x0033f6a4)
1 0x7e129365 IWineD3DDeviceImpl_CreateSwapChain+0x2c5() in wined3d (0x0033f824)
2 0x7e9bf3bb device_parent_CreateSwapChain+0x8b() in ddraw (0x0033f864)
3 0x7e1219aa IWineD3DDeviceImpl_InitGDI+0x4a() in wined3d (0x0033f8a4)
4 0x7e9c3825 IDirectDrawImpl_CreateSurface+0xea5() in ddraw (0x0033fa54)
5 0x00843e4e in heroes4 (+0x443e4e) (0x00000300)
6 0x00000000 (0x00000000)
0x7e9be057 device_parent_CreateRenderTarget+0x37 in ddraw: movl 0xdc(%esi),%ecx
Modules:
Module Address Debug info Name (69 modules)
PE 400000- a1d000 Export heroes4
PE 10000000-10051000 Deferred binkw32
PE 21100000-2115e000 Deferred mss32
ELF 7bf00000-7bf03000 Deferred <wine-loader>
ELF 7d0d2000-7dfea000 Deferred libglcore.so.1
ELF 7dfea000-7e0a4000 Deferred libgl.so.1
ELF 7e0d8000-7e1fa000 Export wined3d<elf>
\-PE 7e0f0000-7e1fa000 \ wined3d
ELF 7e222000-7e247000 Deferred msacm32<elf>
\-PE 7e230000-7e247000 \ msacm32
ELF 7e247000-7e250000 Deferred librt.so.1
ELF 7e250000-7e318000 Deferred libasound.so.2
ELF 7e318000-7e34e000 Deferred winealsa<elf>
\-PE 7e320000-7e34e000 \ winealsa
ELF 7e34e000-7e357000 Deferred libxcursor.so.1
ELF 7e357000-7e35c000 Deferred libxfixes.so.3
ELF 7e35c000-7e35f000 Deferred libxcomposite.so.1
ELF 7e35f000-7e366000 Deferred libxrandr.so.2
ELF 7e366000-7e36f000 Deferred libxrender.so.1
ELF 7e36f000-7e374000 Deferred libxxf86vm.so.1
ELF 7e374000-7e377000 Deferred libxinerama.so.1
ELF 7e377000-7e396000 Deferred imm32<elf>
\-PE 7e380000-7e396000 \ imm32
ELF 7e396000-7e39b000 Deferred libxdmcp.so.6
ELF 7e39b000-7e3b4000 Deferred libxcb.so.1
ELF 7e3b4000-7e4d1000 Deferred libx11.so.6
ELF 7e4d1000-7e4e0000 Deferred libxext.so.6
ELF 7e4e0000-7e4f8000 Deferred libice.so.6
ELF 7e4f8000-7e593000 Deferred winex11<elf>
\-PE 7e510000-7e593000 \ winex11
ELF 7e682000-7e6a8000 Deferred libexpat.so.1
ELF 7e6a8000-7e6d3000 Deferred libfontconfig.so.1
ELF 7e6d3000-7e6e7000 Deferred libz.so.1
ELF 7e6e7000-7e76c000 Deferred libfreetype.so.6
ELF 7e76c000-7e7b7000 Deferred dsound<elf>
\-PE 7e770000-7e7b7000 \ dsound
ELF 7e7b7000-7e849000 Deferred winmm<elf>
\-PE 7e7c0000-7e849000 \ winmm
ELF 7e849000-7e8b4000 Deferred rpcrt4<elf>
\-PE 7e860000-7e8b4000 \ rpcrt4
ELF 7e8b4000-7e9a9000 Deferred ole32<elf>
\-PE 7e8d0000-7e9a9000 \ ole32
ELF 7e9a9000-7ea00000 Export ddraw<elf>
\-PE 7e9b0000-7ea00000 \ ddraw
ELF 7ea00000-7ea55000 Deferred advapi32<elf>
\-PE 7ea10000-7ea55000 \ advapi32
ELF 7ea55000-7eaf4000 Deferred gdi32<elf>
\-PE 7ea70000-7eaf4000 \ gdi32
ELF 7eaf4000-7ec3e000 Deferred user32<elf>
\-PE 7eb10000-7ec3e000 \ user32
ELF 7edbc000-7eef7000 Deferred kernel32<elf>
\-PE 7ede0000-7eef7000 \ kernel32
ELF 7eef7000-7ef1d000 Deferred libm.so.6
ELF 7ef26000-7ef3a000 Deferred midimap<elf>
\-PE 7ef30000-7ef3a000 \ midimap
ELF 7ef3a000-7ef51000 Deferred msacm32<elf>
\-PE 7ef40000-7ef51000 \ msacm32
ELF 7ef51000-7f000000 Deferred ntdll<elf>
\-PE 7ef60000-7f000000 \ ntdll
ELF b7ca0000-b7ca2000 Deferred libnvidia-tls.so.1
ELF b7ca2000-b7ca6000 Deferred libuuid.so.1
ELF b7ca6000-b7cae000 Deferred libsm.so.6
ELF b7cb0000-b7cb4000 Deferred libdl.so.2
ELF b7cb4000-b7dfb000 Deferred libc.so.6
ELF b7dfb000-b7e13000 Deferred libpthread.so.0
ELF b7e15000-b7e20000 Deferred libnss_files.so.2
ELF b7e40000-b7e43000 Deferred libxau.so.6
ELF b7e47000-b7f82000 Deferred libwine.so.1
ELF b7f83000-b7fa1000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\Program Files\3DO\Heroes of Might and Magic IV\heroes4.exe
00000009 0 <==
0000000c
00000019 0
00000013 0
00000012 0
0000000e 0
0000000d 0
0000000f
00000015 0
00000014 0
00000011 0
00000010 0
00000016
0000001a 0
00000018 0
00000017 0
0000001b
0000001c 0
Backtrace:
=>0 0x7e9be057 device_parent_CreateRenderTarget+0x37() in ddraw (0x0033f6a4)
1 0x7e129365 IWineD3DDeviceImpl_CreateSwapChain+0x2c5() in wined3d (0x0033f824)
2 0x7e9bf3bb device_parent_CreateSwapChain+0x8b() in ddraw (0x0033f864)
3 0x7e1219aa IWineD3DDeviceImpl_InitGDI+0x4a() in wined3d (0x0033f8a4)
4 0x7e9c3825 IDirectDrawImpl_CreateSurface+0xea5() in ddraw (0x0033fa54)
5 0x00843e4e in heroes4 (+0x443e4e) (0x00000300)
6 0x00000000 (0x00000000)
[mythus@norova Heroes of Might and Magic IV]$
Here is my Xorg.conf
# nvidia-xconfig: X configuration file generated by nvidia-xconfig
# nvidia-xconfig: version 1.0 (buildmeister@builder63) Mon Mar 23 15:33:27 PST 2009
Section "ServerLayout"
Identifier "Layout0"
Screen 0 "Screen0"
InputDevice "Keyboard0" "CoreKeyboard"
InputDevice "Mouse0" "CorePointer"
EndSection
Section "Files"
EndSection
Section "Module"
Load "dbe"
Load "extmod"
# Load "type1"
Load "freetype"
Load "glx"
EndSection
Section "InputDevice"
# generated from default
Identifier "Mouse0"
Driver "mouse"
Option "Protocol" "auto"
Option "Device" "/dev/psaux"
Option "Emulate3Buttons" "no"
Option "ZAxisMapping" "4 5"
EndSection
Section "InputDevice"
# generated from default
Identifier "Keyboard0"
Driver "kbd"
EndSection
Section "Monitor"
Identifier "Monitor0"
VendorName "Unknown"
ModelName "Unknown"
HorizSync 28.0 - 33.0
VertRefresh 43.0 - 72.0
Option "DPMS"
EndSection
Section "Device"
Identifier "Device0"
Driver "nvidia"
VendorName "NVIDIA Corporation"
Option "DamageEvents" "True"
EndSection
Section "Screen"
Identifier "Screen0"
Device "Device0"
Monitor "Monitor0"
DefaultDepth 24
SubSection "Display"
Depth 24
EndSubSection
EndSection
If you need any other info to further help me with this issue, please let me know. Please.
Thanks.
Legends of Nor'Ova - role playing community devoted to quality forum-based and table-top role play, home of the Legends of Nor'Ova Core Rule Book and Legends of Nor'Ova: Saga of Ablution steam punk like forum based RPG
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Check which version of wine you were using in Sabayon. Maybe a later version of wine breaks compatibility.
Offline
Greetings,
I am thinking that was the one right before their stable release. I am not sure why the newer wine wouldn't play it yet would rung other components, such as hommiv campaign editor... but I'll build the stable version from AUR and give that a try. I'll post back any results.
Thanks for your tip!
Legends of Nor'Ova - role playing community devoted to quality forum-based and table-top role play, home of the Legends of Nor'Ova Core Rule Book and Legends of Nor'Ova: Saga of Ablution steam punk like forum based RPG
Offline
I am not sure why
They apply *hundreds* of patches between releases. That's a heck of a lot of patches. Some of those patches have undesirable side-effects.
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Well it seems that was the problem after all. After removing wine and .wine, compiling the wine-stable, running winecfg again, reinstalline HOMMIV again, it ran fine.
So thanks for your help! I appreicate it. I guess I should have guessed newer does not always mean better.. but it is just something that never occured to me until you brought it up, and i found wine-stable floating in AUR-land. I wonder why wine-stable isn't the default package and wine-current isn't in testing or aur, but oh well.. I finally have that issue resolved and am greatful for it because the other day I went ahead and removed windows completely off my pc (thought it was silly to keep just for an odd game when I'd never boot into it or hadn't for over a year lol).
Legends of Nor'Ova - role playing community devoted to quality forum-based and table-top role play, home of the Legends of Nor'Ova Core Rule Book and Legends of Nor'Ova: Saga of Ablution steam punk like forum based RPG
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Last edited by calliuz (2009-04-19 20:29:40)
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One suggestion is that you use Playonlinux next time, it allows you to use different versions of wine for different games, if you wish. The game installation is also fully automated by the program, anything special needed to get the game running is installed and you don't even have to think about it. The downsides is that there are not scripts out for every game yet, and that some of the scripts might be outdated. Give it a try if you dont think it is a good idea to downgrade wine permanently for all your apps.
Last edited by göteborg-johan (2009-04-22 16:03:16)
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