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Blender 2.49 has bean out for some time, yet the package in the repository is still at version 2.48a. On other distros(Ubuntu) I normally compile Blender from SVN, but Arch has previously kept up with the fast release cycle, though not with 2.49 apparently.
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There's an out-of-date button for that.
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yep, but there's blender-svn in AUR.... and Blender-bin, so you don't need to stay out-of-date....
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But what if I'm running on arch64 and don't want to have the svn package but the latest stable release? Let alone the time it takes to compile...
Last edited by perpetrator (2009-06-22 12:12:14)
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But what if I'm running on arch64 and don't want to have the svn package but the latest stable release?
read about abs
http://wiki.archlinux.org/index.php/ABS
Last edited by wonder (2009-06-22 12:09:34)
Give what you have. To someone, it may be better than you dare to think.
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This is what ABS is for... It probably just needs the pkgver bumped and built.
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Thanks for your quick help, I'll try it the ABS way.
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Sure I could use the ABS package, but as nobody seams to be updating the one in the repo, why not just remove it? Has the package maintainer ``vanished of the face of the earth''?
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I installed blender-bin because of the missing blender update, but I wonder why it is this way right now?
Blender was always updated quite fast, and now it is 2 months behind. I'm just curious
digiKam developer - www.digikam.org
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The package author ignored my mail. I wrote to the arch-dev-public list and was also ignored. My latest mail went to arch-general, let's see what happens.
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The package author ignored my mail. I wrote to the arch-dev-public list and was also ignored. My latest mail went to arch-general, let's see what happens.
like allan said on ml, you could post a working build
Give what you have. To someone, it may be better than you dare to think.
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This builds the latest version for me. It may not be perfect, but it might be a start. It's based of an old script I had. Also, I have scripts for the Sim Physics branch (which has volumetrics) and the upcoming 2.5 branch (which ain't quite ready for prime time testing but has much of the new UI stuff)
Note: IT BUILDS FROM SVN, so it builds the LATEST release from SVN -- it's "bleeding edge" on the stable trunk!
pkgname=blender-svn
pkgver=14890
pkgrel=1
pkgdesc="SVN version of Blender (called bf-blender)"
arch=('i686' 'x86_64')
url="http://blender.org/"
depends=('openexr' 'libxi' 'libjpeg' 'libpng' 'ffmpeg' 'gettext' 'python' 'desktop-file-utils')
makedepends=('scons' 'subversion' 'sed')
provides=('blender')
conflicts=('blender')
license="GPL"
install=blender.install
source=(blender.sh blender.desktop blender.png)
md5sums=('e1bd54aaeedfbd934e532b6cad8c44f0' 'aa587d90d9ed14fc3548d1a1e882d853'\
'2718ae258377bcc9c9942c28110ee89e')
_svnroot="https://svn.blender.org/svnroot/bf-blender/trunk/blender"
_svnmod="blender"
build() {
# Get the sources
cd $startdir/src
msg "Connecting to blender SVN server......."
#svn co $_svnroot $_svnmod -r $pkgver || return 1
svn co $_svnroot $_svnmod || return 1
msg "SVN checkout done"
cd $startdir/src/$_svnmod
##########
scons || return 1
##########
# so, now we compile some plugins
mv -f $startdir/src/install/linux2/plugins/* \
$startdir/src/$_svnmod/source/blender/blenpluginapi/
cd $startdir/src/$_svnmod/source/blender/blenpluginapi
chmod 755 bmake
make
###########
# And...Install!!!
cd $startdir/src/install/linux2
install -D -m755 blender $startdir/pkg/usr/share/$_svnmod/$_svnmod
cp -R .blender/locale $startdir/pkg/usr/share/
install -m644 .blender/.bfont.ttf $startdir/pkg/usr/share/$_svnmod/.bfont.ttf
install -m644 .blender/.Blanguages $startdir/pkg/usr/share/$_svnmod/.Blanguages
cp -R .blender/scripts $startdir/pkg/usr/share/$_svnmod/
mkdir -p $startdir/pkg/usr/share/$_svnmod/plugins/{sequence,texture}
cp $startdir/src/$_svnmod/source/blender/blenpluginapi/sequence/*.so \
$startdir/pkg/usr/share/$_svnmod/plugins/sequence/
cp $startdir/src/$_svnmod/source/blender/blenpluginapi/texture/*.so \
$startdir/pkg/usr/share/$_svnmod/plugins/texture/
install -D -m755 $startdir/src/blender.sh $startdir/pkg/usr/bin/$_svnmod
install -D -m644 $startdir/src/$_svnmod.desktop \
$startdir/pkg/usr/share/applications/$_svnmod.desktop
install -D -m644 $startdir/src/$_svnmod.png $startdir/pkg/usr/share/pixmaps/$_svnmod.png
}
Matt
"It is very difficult to educate the educated."
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Oh man! Post your other PKGBUILDS of Blender! Put them in AUR! Especially the one with the volumetrics!:)
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Will do. I gotta get home from work first -- my "big" machine is at home and that has all my stuff. But I'll put them up for you guys.
Matt
"It is very difficult to educate the educated."
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I have added the following to the AUR:
blender25 -- next version
blender-simphys -- contains volumetrics stuff
These packages are based on Lukas Jirkovsky's previous package(s). There is already a blender-svn package, so I did not upload my PKGBUILD for that. If there's any problems, let me know. I don't know if the dependencies are entirely correct either.
Matt
"It is very difficult to educate the educated."
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Very nice!
but hey, could we install it in parallel with normal blender, to keep a stable version for production work and another(s) for testing?
Thx!!!
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Oooh, I don't think that'd work. I just execute mine out of the build folder/path. I'l try and think about it, but I'm not sure that'd work.
Matt
"It is very difficult to educate the educated."
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