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#1 2005-01-01 14:38:26

zeppelin
Member
From: Athens, Greece
Registered: 2004-03-05
Posts: 807
Website

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#2 2005-01-02 15:06:13

Olli
Member
Registered: 2004-04-01
Posts: 57

Re: [req] Game: TEG

jteg_client

# Packager: Oliver Willemse "olli (at) xs4all (dot) nl"
pkgname=jteg_client
pkgver=0.6.3
pkgrel=1
pkgdesc="Jteg s a Java-written client of the risk-clone TEG"
url="http://jteg.sourceforge.net/"
depends=(j2re)
source=(http://dl.sourceforge.net/jteg/jteg-$pkgver.jar)
md5sums=('b08a76b4af7e4f93c885b4f351188fd1')

build() {
    mkdir -p $startdir/pkg/opt/jteg_client
    mkdir -p $startdir/pkg/usr/bin
    cp /$startdir/src/* $startdir/pkg/opt/jteg_client
    echo java -jar /opt/jteg_client/jteg-$pkgver.jar > $startdir/pkg/usr/bin/jteg_client
    chmod +x $startdir/pkg/usr/bin/jteg_client
}

jteg_server

# Packager: Oliver Willemse "olli (at) xs4all (dot) nl"
pkgname=jteg_server
pkgver=0.2.0
pkgrel=1
pkgdesc="JtegServer is a Java-written server for the risk-clone TEG"
url="http://jteg.sourceforge.net/"
depends=(j2re)
source=(http://dl.sourceforge.net/jteg/jtegServer-$pkgver.jar)
md5sums=('c91ab31dba96cb76dd8dbbb1a721b172')

build() {
    mkdir -p $startdir/pkg/opt/jteg_server
    mkdir -p $startdir/pkg/usr/bin
    cp /$startdir/src/* $startdir/pkg/opt/jteg_server
    echo java -jar /opt/jteg_server/jtegServer-$pkgver.jar > $startdir/pkg/usr/bin/jteg_server
    chmod +x $startdir/pkg/usr/bin/jteg_server

}

DIY: Doom-It-Yourself

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#3 2005-03-10 18:41:04

zeppelin
Member
From: Athens, Greece
Registered: 2004-03-05
Posts: 807
Website

Re: [req] Game: TEG

ok the JAVA version is not compatible with the latest protocol

how about:
http://prdownloads.sourceforge.net/teg/ … 1.1.tar.gz

and if we have a PKGUBILD plz inculde this game in archlinux repos

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#4 2005-03-10 18:49:33

dadexter
Member
From: Dorval, QC, Canada
Registered: 2004-09-07
Posts: 274
Website

Re: [req] Game: TEG

doesn't technically need to be added to the repos... just use the PKGBUILD... or you can suck up to one of the TU's and see if they'll do it tongue

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#5 2005-03-11 13:05:35

Father
Member
From: Australia
Registered: 2004-06-01
Posts: 209

Re: [req] Game: TEG

looks good.. wanted a good risk clone for a while..
ill give it a shot in a moment.. im pkging ur-quan masters atm

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#6 2005-03-11 13:59:53

Father
Member
From: Australia
Registered: 2004-06-01
Posts: 209

Re: [req] Game: TEG

[edit]please use the pkg's in the respository provided by damir, these PKGBUILDS are outdated[/edit]

ur-quan masters officially uses an insane build system... peh

anyway.. heres teg

i dont know how to use the gnome dependencies
so i just listed as many as i could be bothered listing.. peh.. gnome has too many


teg
PKGBUILD

#contributor: Adam Griffiths
pkgname=teg
pkgver=0.11.1
pkgrel=1
pkgdesc="Tenes Empanadas Graciela - A risk clone for Gnome 2"
url="http://teg.sourceforge.net/"
depends=('perlxml' 'gtk2' 'libgnome' 'libgnomecanvas' 'libjpeg' 'libxml2' 'gconf')
conflicts=()
backup=()
install=
source=('http://dl.sourceforge.net/sourceforge/teg/teg-0.11.1.tar.gz')

build()
{
  cd $startdir/src/$pkgname-$pkgver

  # keep gnome apps together, prevent gconf cruft being added to /usr/local
  ./configure --prefix=/opt/gnome

  make || return 1
  make prefix=$startdir/pkg/opt/gnome install

  rm $startdir/pkg/opt/gnome/etc/gconf/gconf.xml.defaults/apps/%gconf.xml
  rm $startdir/pkg/opt/gnome/etc/gconf/gconf.xml.defaults/schemas/%gconf.xml
  rm $startdir/pkg/opt/gnome/etc/gconf/gconf.xml.defaults/schemas/apps/%gconf.xml
}
md5sums=('85db29710452c3c4829e506481deaca0')


teg-theme-trueworld
PKGBUILD

#contributor: Adam Griffiths
pkgname=teg-theme-trueworld
pkgver=0.9.8
pkgrel=1
pkgdesc="A theme for TEG, a Risk clone for Gnome 2"
url="http://teg.sourceforge.net/"
depends=('teg')
conflicts=()
backup=()
install=
source=('http://teg.sourceforge.net/data/share/theme/tworld.tar.bz2')

build()
{
  cd $startdir/src/$pkgname-$pkgver

  mkdir -p $startdir/pkg/opt/gnome/share/pixmaps/teg_pix/themes/
  mv * $startdir/pkg/opt/gnome/share/pixmaps/teg_pix/themes
}
md5sums=('0311a98e55fe3f4fc323540e5b7a15a3')

teg-theme-realist
PKGBUILD

#contributor: Adam Griffiths
pkgname=teg-theme-realist
pkgver=1.0
pkgrel=1
pkgdesc="A theme for TEG, a Risk clone for Gnome 2"
url="http://teg.sourceforge.net/"
depends=('teg')
conflicts=()
backup=()
install=
source=('http://teg.sourceforge.net/data/share/theme/realist-1.0.tar.gz')

build()
{
  cd $startdir/src/$pkgname-$pkgver

  mkdir -p $startdir/pkg/opt/gnome/share/pixmaps/teg_pix/themes/
  mv * $startdir/pkg/opt/gnome/share/pixmaps/teg_pix/themes
}
md5sums=('3a253ae92526c48c167bbce966821baf')

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#7 2005-03-11 15:27:08

Moo-Crumpus
Member
From: Hessen / Germany
Registered: 2003-12-01
Posts: 1,487

Re: [req] Game: TEG

Fine, my kids will like it. They allways complain how linux could be so cool and geek and has such little games. Don't blame me, for them a game is a directx thing, doing some foggy 3d polygons, and they are still to young for ut2004.


Frumpus addict
[mu'.krum.pus], [frum.pus]

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#8 2005-03-11 15:55:13

Father
Member
From: Australia
Registered: 2004-06-01
Posts: 209

Re: [req] Game: TEG

sorry.. i screwed up the version of the `trueworld' theme
i accidently left it as the teg version number (0.11.1), it shouldve been 0.9.8

it has been updated above

i also added the realist theme
its quite ugly however..

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#9 2005-03-11 16:02:43

zeppelin
Member
From: Athens, Greece
Registered: 2004-03-05
Posts: 807
Website

Re: [req] Game: TEG

TY adam

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#10 2005-03-11 16:34:40

dp
Member
From: Zürich, Switzerland
Registered: 2003-05-27
Posts: 3,378
Website

Re: [req] Game: TEG

i never understood how to play Risiko ... and probably never will ;-)

Civilisation call to power 3 is a nice strategy game ... or Siedler 4 (both need windos in the version i own them :-( )

anyway - when you are a student, you hardly have time to play any games ... except games that are apps for your studies (e.g. i should make ecell3 compile on arch - one time - bioperl or biojava are also nice games, eh? )

so far my report from the gaming front ...


The impossible missions are the only ones which succeed.

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#11 2005-03-12 01:05:37

zeppelin
Member
From: Athens, Greece
Registered: 2004-03-05
Posts: 807
Website

Re: [req] Game: TEG

dp yes it would be nice to play with biology tongue
but plz maitain this game! it's Risk and people know how to play it. for those who don't it's easy. try wikipedia

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#12 2005-03-12 01:31:50

neotuli
Lazy Developer
From: London, UK
Registered: 2004-07-06
Posts: 1,204
Website

Re: [req] Game: TEG

Did someone say ArchLinux Risk Tourney? smile


The suggestion box only accepts patches.

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#13 2005-03-12 11:31:51

dp
Member
From: Zürich, Switzerland
Registered: 2003-05-27
Posts: 3,378
Website

Re: [req] Game: TEG

zeppelin wrote:

dp yes it would be nice to play with biology tongue
but plz maitain this game! it's Risk and people know how to play it. for those who don't it's easy. try wikipedia

ok i'll have a look at the pkg more in detail soon (deps + scheme install is wrong but this is no problem)

on the way: are the themes needed? does it work without?


The impossible missions are the only ones which succeed.

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#14 2005-03-12 11:36:50

dp
Member
From: Zürich, Switzerland
Registered: 2003-05-27
Posts: 3,378
Website

Re: [req] Game: TEG

what is http://www.ggzgamingzone.org/
and would it be usefull to enable ggz support in teg?


The impossible missions are the only ones which succeed.

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#15 2005-03-12 11:43:34

dp
Member
From: Zürich, Switzerland
Registered: 2003-05-27
Posts: 3,378
Website

Re: [req] Game: TEG

checking whether you have Empanadas de carne criolla... Super!
checking whether you have Empanadas de verdura... Cool!
checking whether you have Empanadas de jamon y queso... Buenichimo!
checking whether you have Empanadas de carne picante... Yeah!

:-D


The impossible missions are the only ones which succeed.

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#16 2005-03-12 12:17:08

dp
Member
From: Zürich, Switzerland
Registered: 2003-05-27
Posts: 3,378
Website

Re: [req] Game: TEG

teg -> extra


The impossible missions are the only ones which succeed.

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#17 2005-03-12 14:55:08

zeppelin
Member
From: Athens, Greece
Registered: 2004-03-05
Posts: 807
Website

Re: [req] Game: TEG

thanks dp!

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#18 2005-03-12 16:35:33

Moo-Crumpus
Member
From: Hessen / Germany
Registered: 2003-12-01
Posts: 1,487

Re: [req] Game: TEG

R the themes in xtra 2?


Frumpus addict
[mu'.krum.pus], [frum.pus]

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#19 2005-03-12 21:58:41

dp
Member
From: Zürich, Switzerland
Registered: 2003-05-27
Posts: 3,378
Website

Re: [req] Game: TEG

Pink Chick wrote:

R the themes in xtra 2?

no - it works without and i try to keep my pkg-number as low as possible ;-) ... if everybody agrees, we can add them to the teg pkg but not additional pkgs

btw: teg is made without ggz extensions


The impossible missions are the only ones which succeed.

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#20 2005-03-13 00:40:23

zeppelin
Member
From: Athens, Greece
Registered: 2004-03-05
Posts: 807
Website

Re: [req] Game: TEG

yes plz include the data in one pkg. it looks really nice with those. also maybe touch the defaults to have zoom show strings/dialogs etc?

and why didy ou leave ggz out?

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#21 2005-03-13 01:43:47

dp
Member
From: Zürich, Switzerland
Registered: 2003-05-27
Posts: 3,378
Website

Re: [req] Game: TEG

zeppelin wrote:

yes plz include the data in one pkg. it looks really nice with those. also maybe touch the defaults to have zoom show strings/dialogs etc?

i'll have a look at the themes more in detail tomorrow

defaults:
can you (or somebody else) provide me with a reasonable "defaults"?

zeppelin wrote:

and why didy ou leave ggz out?

i have no idea what is needed for it and how it works - i asked (some posts ago in this thread) but nobody explained

if you have suggestions on changes of this pkg, please base any changes on the files now in ABS:[extra]
respectively here:
http://cvs.archlinux.org/cgi-bin/viewcv … ag=CURRENT


The impossible missions are the only ones which succeed.

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#22 2005-03-14 10:03:28

zeppelin
Member
From: Athens, Greece
Registered: 2004-03-05
Posts: 807
Website

Re: [req] Game: TEG

http://www.ggzgamingzone.org/

and about defaults. OK I didn't try your package, but I don't see any difference. launch tegclient and even the chat doesn't work [doesn't show]
go to configures and you'll understand
I hope that there would be a file to make those config global (/etc/foo) probably

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#23 2005-03-14 10:44:37

dp
Member
From: Zürich, Switzerland
Registered: 2003-05-27
Posts: 3,378
Website

Re: [req] Game: TEG

zeppelin wrote:

http://www.ggzgamingzone.org/

and about defaults. OK I didn't try your package, but I don't see any difference. launch tegclient and even the chat doesn't work [doesn't show]
go to configures and you'll understand
I hope that there would be a file to make those config global (/etc/foo) probably

what out of this list
http://www.ggzgamingzone.org/software.php
do we need to have this running?

i'm not sure, but it is possible that these features you mention are the ggz-part of it - in ./configure there is an option to enable ggz but you have to specify some paths for ggz were i have no clue what to give ./configure to be happy with it

noone of you gamers has experience with ggz?


The impossible missions are the only ones which succeed.

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#24 2005-03-14 15:11:37

Father
Member
From: Australia
Registered: 2004-06-01
Posts: 209

Re: [req] Game: TEG

[edit]eek.. didnt realise there was a second page.. deleted post[/edit]

risk is a pretty easy game.. although this version has different paths between countries.. i prefer xfrisk style map compared to this one.. although the xfrisk site doesnt work anymore..

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#25 2005-03-14 23:17:12

skoal
Member
From: Frequent Flyer Underworld
Registered: 2004-03-23
Posts: 612
Website

Re: [req] Game: TEG

Risk? sweet...

"Alaska to Kamchatka...3 on 1"...
muahahhaha...

I hope I don't need java to run this thing.

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