You are not logged in.
Pages: 1
Hey everyone,
I've recently installed Call of Duty: Modern Warfare via wine. Everything works fine, but now that I actually want to play the game, it won't start. I get this message:
err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly
X Error of failed request: GLXUnsupportedPrivateRequest
Major opcode of failed request: 137 (GLX)
Minor opcode of failed request: 17 (X_GLXVendorPrivateWithReply)
Serial number of failed request: 998
Current serial number in output stream: 998
glxinfo | grep rendering says that direct rendering is enabled. Apart from that I have no problems running the Unigine Heaven 2.1 benchmark.
I'm using x86_64, I got a Radeon 5850 (with Catalyst 10.5).
Can anyone help me out?
best regards
Webmaniac2
Offline
try installing the lib32-catalyst-utils package that matches your current catalyst version. wine needs it to get 3d acceleration. mainly the 32 bit libs that it provides. you can find it on the aur. i dont use ati but for my nvidia card i needed the lib32-nvidia-utils package to solve the same issue.
OS: Archlinux 64Bit Hardware: Cpu: Amd Sempron 3500+(2.0ghz) (socket 939), Ram: Kingston 1gb dual channel ddr (512mb x2), Gpu: BFG Nvidia 8400gs PciE 512mb (G98), Mobo: Asus a8ae-le/amberine-m (factory hp), Optical: LiteOn Dvd writer, HDD: Western Digital 160GB Sata, Soundcard: Dynex 5.1 Channel (VIA Envy24/ICE1724 chip), Monitor: MAG 565 15 inch Lcd
Offline
That should be the solution
Offline
Thanks for your help, the game is at least starting now. But I get a black screen and can't do anything except for Ctrl+C. I even got a wine error window, but can't read it, because the whole screen is black. I get the following output:
[webm@Arch cod4]$ wine iw3mp.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x33f758,0x00000000), stub!
err:module:load_builtin_dll failed to load .so lib for builtin L"winemp3.acm": libmpg123.so.0: wrong ELF class: ELFCLASS64
fixme:win:EnumDisplayDevicesW ((null),0,0x33f6d8,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 1094800211 (as fourcc: SSAA) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1094800211) in the format lookup table
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x165fd0) : pBox=(nil) stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f59c,0x00000000), stub!
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
wine: Unhandled page fault on read access to 0x88780078 at address 0x67782e (thread 0009), starting debugger...
Any ideas?
Last edited by Webmaniac2 (2010-06-30 14:08:59)
Offline
Pages: 1