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#1 2011-10-06 18:43:51

anstmich
Member
Registered: 2009-06-20
Posts: 29

Choosing a development path: "pure" SDL/OpenGL or Clutter/COGL

Hey all,

Soon, I plan on starting a new project that involves some data acquisition and realtime display of data.  Initially I had planned on doing the project using only SDL (Windowing/text) and OpenGL(graphics), however taking this path seems like it would require reproducing a lot of things that have already been done (i.e. writing scene graphs and what not), which may be a waste of time.

On the other hand, with clutter's rise to fame, I have become curious about its potential.  What are your opinions about its suitability for producing speed-sensitive graphical applications?  Does COGL provide the same degree of flexibility and efficiency as opengl?  Also, is it possible to interact directly with opengl in a clutter environment (i.e. use VBOs and what not) or is this not advantageous? 

Thanks,
Andy

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#2 2011-10-08 00:35:03

tlvb
Member
From: Sweden
Registered: 2008-10-06
Posts: 297
Website

Re: Choosing a development path: "pure" SDL/OpenGL or Clutter/COGL

This answer is perhaps only tangent to your question or not an answer at all, but personally I think that the best
way to go is to separate the data aquisiton and preparation from the display and user interface.
Of course the level of separation would depdend on what kind of data, realtime, display sophistication and
user interface is required.


I need a sorted list of all random numbers, so that I can retrieve a suitable one later with a binary search instead of having to iterate through the generation process every time.

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