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The homepage for structure synth has these mentioned as the deps for ubuntu:
apt-get install build-essential libx11-dev mesa-common-dev
libgl1-mesa-dev libglu1-mesa-dev subversion libxext-dev libqt4-opengl-dev am not entirely sure what the equivalent pkg for libglu1-mesa-dev is.
I figured out I'll be needing
'libx11' 'mesa' 'libglapi' 'libegl' 'libxext'for a arch x64
Is that correct?
The debian page for pkg libqlibqt4-opengl-devt says it provides headers or libraries for building qt apps with opengl support. The homepage (of SS) says that qt have to be compiled with --opengl but the ./configure for qt3 has no -opengl option. But they have two other opengl related options:
-no-dlopen-opengl .. Qt links against OpenGL libraries directly.
-dlopen-opengl ..... Qt uses dlopen(3) to resolve OpenGL functions
(instead of linking with OpenGL libraries directly).
-no-dlopen-opengl .. Qt links against OpenGL libraries directly.
-dlopen-opengl ..... Qt uses dlopen(3) to resolve OpenGL functions
(instead of linking with OpenGL libraries directly).The pkgbuild for 'extra'/qt3 none of it specified. What is to be done?
also, the makefile supplied with the (SS) source is horrible..
Last edited by debdj (2012-06-03 09:49:52)
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Your ubuntu dep list says qt4 - why are you looking at the qt3 PKGBUILD?
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Okay, so I think I'll be needing this pkg: gambas3-gb-qt4-opengl
the descrip says: Qt4 toolkit OpenGL component
Problem is, it depends upon libgl, and libgl is in conflict with nvidia-utils.
My system has this two files:
/usr/lib/xorg/modules/extensions/libglx.so
/usr/lib/xorg/modules/extensions/libglx.so.295.49 [ [both provided by nvidia-utils]
libgl provides both these and some others, so I could install it. But then nvidia-utils provides nvidia-settings and nvidia-xconfig, so i cant really uninstalll nvidia-utils..
Even if I do that for myself, it is not advisable for a AUR pkg..
So, am in a dillema ![]()
Last edited by debdj (2012-06-04 06:58:15)
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nvidia-utils provides libgl. So if you already have nvidia-utils installed, then you don't need libgl.
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