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I have a Thinkpad w540 which has optimus. I installed bumblebee and it certainly works. That is to say that it switches between the two graphics cards (I don't have power management down yet.). However, when I open a fullscreen game with bumblebee (specifically Bastion) the game opens in a very small windown in the top left corner of the screen. The rest of the screen is black. When I use bumblebee to open up the Nvidia control panel it seems that the resolution won't go greater than 640x480. My screen is 1920x1080.
Has anyone else experienced this and does anyone have a work around? I would love to be able to use both of the video cards that are on this laptop.
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Zwl, I'm getting this problem, too. It's not on every game, though. For example, Amnesia works perfectly out of the box.
Do you know if Bastion has any CLI switches?
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The problem seems to be Bastion specific. However, if you install Bastion through AUR, you can use the command "intelbastion" to run the game on the Intel card. No as smooth as it could be, but good enough for playing ![]()
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I'm a Gentoo user with precisely this problem (running Bastion through Bumblebee/Optimus on my W520, with a small window for Bastion but no similar problem for Amnesia: TDD). I don't suppose you know what AUR is doing to create the intelbastion script? I'd like to try replicating it in my ebuild.
EDIT: Hmm, looking elsewhere in this forum, it appears that "force_s3tc_enable=true bastion" makes the game work on my Intel card (rather than the nVidia one). Plus there are some useful Bash scripts here. Anyway, it would be nice to know if this is similar to what the intelbastion script is doing, nonetheless.
Last edited by trimeta (2012-06-13 05:01:05)
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it appears that "force_s3tc_enable=true bastion" makes the game work on my Intel card
The script which is now called "bastionmesa" does exactly the same thing as you can see:
#!/usr/bin/env bash
export force_s3tc_enable=true
/usr/bin/bastionOffline
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