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#26 2012-09-02 07:35:23

Znurre
Member
Registered: 2012-07-23
Posts: 11

Re: Random crashes when running opengl software

Interesting Snakes, I might try that out too.

Another interesting fact:

I let Red Eclipse run during the night, 8 hours, no lock up. Usually I cannot run it for 30 minutes even.
It does indeed seem like input is triggering this bug.
Gonna try experimenting a bit more with this and see what I can find out.

EDIT: I can confirm that version 295.59 of the driver solves the problem for me.

Last edited by Znurre (2012-09-02 11:07:56)

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#27 2012-09-06 02:38:42

Falcata
Member
From: Michiana
Registered: 2008-01-23
Posts: 501
Website

Re: Random crashes when running opengl software

Yeah, all my experiences point to mouse input.

Last edited by Falcata (2012-09-06 02:39:34)

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#28 2012-09-13 05:14:27

Znurre
Member
Registered: 2012-07-23
Posts: 11

Re: Random crashes when running opengl software

The new NVidia 304.48 pre-release driver includes the following fixes:


- Fixed RandR per-CRTC gamma persistence across modeswitches and VT-switches.
- An X.Org Server hang on input.
- A performance regression fix for some 2D/X11 rendering operations that affected some graphics cards since the Linux 290 series.
- A correction so PowerMizer works properly on some GDDR5 graphics cards.
- Support for the GeForce GTX 650 and GeForce GTX 660.
- A bug fix for OpenGL applications not animating properly when a rotation or transformation was applied.
- A fix for NVIDIA-Settings to handle "Reset Hardware Defaults".
- FXAA anti-aliasing for Unified Back Buffers.

source: http://www.phoronix.com/scan.php?page=n … px=MTE4MjQ

big_smile

Last edited by Znurre (2012-09-13 05:18:47)

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#29 2012-09-13 12:40:11

Falcata
Member
From: Michiana
Registered: 2008-01-23
Posts: 501
Website

Re: Random crashes when running opengl software

And of course this fix comes a week after I switch to Ubuntu >.<

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#30 2012-12-03 10:09:18

1920x1080
Member
Registered: 2012-12-03
Posts: 1

Re: Random crashes when running opengl software

I lurk the Arch wiki and forums because you guys have solid answers. I don't use Arch but can absolutely confirm that upgrading to Nvidia's beta driver 310.14 completely fixed my random lock ups. My test were simple (which is probably why I don't use Arch), the last 50 times I launched Bastion (a game from a humble bundle), the game would freeze up in 10 minutes or less every single time. It got to the point, I'd get my 8 year old son to test a possible fix and he'd lock it right up. Anyhow thanks to Znurre and post #28 my son got to play for 3 hours before I ripped his fused ass off the chair.

Although I don't play games, KDE would somehow trigger these freezes too but it was too random to figure out. Bastion would guarantee a lock up in 10 minutes or less. It seems the problem was due to Nvidia drivers before 304.48.

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#31 2023-04-10 22:04:58

Zibi1981
Member
From: Poland
Registered: 2008-01-31
Posts: 637

Re: Random crashes when running opengl software

After almost 11 years it seems, that this kind of problem affected my laptop.

It's a very difficult issue to trace, as only some games (Civilization VI, Alien Isolation) are affected, but other (Stellaris, Planescape Torment, Tropico) aren't.

It looks as the screen freezes on load, usually before it gets to the game menu, and then I cannot do anything but a "hard" restart. No key combination seems to work, although I can set a schedule for a restart in the console that will save me the need for a manual power off.

The same issue seems to affect one of Basemark GPU tests, but only the one utilizing OpenGL, not the Vulkan test. Maybe it's related to OpenGL and my dual GPU configuration (I have a laptop with Intel's iGPU and nVIDIA dGPU). All the games I run with prime-run command though, but it looks as there could be some kind of a conflict.

$ glxinfo -B
name of display: :0
display: :0  screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
    Vendor: Intel (0x8086)
    Device: Mesa Intel(R) Graphics (RPL-S) (0xa788)
    Version: 23.0.2
    Accelerated: yes
    Video memory: 64000MB
    Unified memory: yes
    Preferred profile: core (0x1)
    Max core profile version: 4.6
    Max compat profile version: 4.6
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.2
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) Graphics (RPL-S)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 23.0.2
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile

OpenGL version string: 4.6 (Compatibility Profile) Mesa 23.0.2
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile

OpenGL ES profile version string: OpenGL ES 3.2 Mesa 23.0.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20

Any ideas?

Last edited by Zibi1981 (2023-04-10 22:05:52)


"... being a Linux user is sort of like living in a house inhabited by a large family of carpenters and architects. Every morning when you wake up, the house is a little different. Maybe there is a new turret, or some walls have moved. Or perhaps someone has temporarily removed the floor under your bed."

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#32 2023-04-10 22:15:12

2ManyDogs
Forum Fellow
Registered: 2012-01-15
Posts: 4,645

Re: Random crashes when running opengl software

Please do not necrobump.

Instead, please start a new topic and refer back to this one if you think it applies. This will allow you to mark the thread [SOLVED] if you find an answer.

Closing.

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