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I am trying to get some form of OpenGL 3.0 working on my system so I can test an OpenGL application I'm developing. So far the closest I've come is using the catalyst repository to install the closed source fglrx drivers. However, my laptop which has the AMD Radeon 6650M, would not properly switch virtual terminals anymore, and more alarmingly, would not shutdown unless I cut the power. So my goal is to use an open source driver, which works much more smoothly on my laptop. I've tried compiling mesa using the AUR package mesa-full and compiling it straight from the git, however, all I get from glxinfo is that an OpenGL version string of 2.1. I've tried compiling it with software rasterizing and without, and it never makes a difference to the OpenGL version string. I always make sure to set LD_LIBRARY_PATH and check with ldd and LIBGL_DEBUG=verbose that glxinfo is running with my builds of Mesa. I've already tried everything that these guides have to offer:
https://bbs.archlinux.org/viewtopic.php?pid=1071467
https://bbs.archlinux.org/viewtopic.php?pid=1124507
The most I've learned from widespread googling is that mesa supported 3.0 at some point, but then there were MSAA issues, and a patent issue with compressed textures, so they removed it. This is especially frustrating because it seems I can't go long without reading on Phoronix that OpenGL 3.0 support in mesa is finally ready.
I've tried for days to get a working version of Mesa with OpenGL 3.0 working, but am out of ideas. Any thoughts on how to solve this or any details or guides that I may have missed would be appreciated.
Thanks
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You need also xf86-video-ati-git and a recent RC of kernel 3.6.
As far as I know the LD_LIBRARY_PATH export is no more needed.
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