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#1 2012-10-25 22:36:48

rudzha
Member
Registered: 2012-06-25
Posts: 19

[SOLVED] Anomaly Warzone and Bumblebee

I'm new to this whole switchable graphics thing but I've managed to get my 650m working with bumblebee and nvida 304.60 drivers.
Except for Anomaly Warzone.

optirun anomaly
ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be preloaded: ignored.
GLX_EXT_swap_control not supported, unable to set vertical sync.
Xlib:  extension "NV-GLX" missing on display ":0".
X Error of failed request:  BadAlloc (insufficient resources for operation)
  Major opcode of failed request:  154 (GLX)
  Minor opcode of failed request:  3 (X_GLXCreateContext)
  Serial number of failed request:  3664
  Current serial number in output stream:  3665

This starts it but oh well, no idea how to display it.

DISPLAY=:8 optirun anomaly                                                                      rudzha@rudzhatops
ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be preloaded: ignored.
OpenAL sound device name: PulseAudio Default

Any ideas?

Last edited by rudzha (2012-10-28 09:29:30)

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#2 2012-10-26 12:05:48

amonakov
Member
Registered: 2012-09-30
Posts: 32

Re: [SOLVED] Anomaly Warzone and Bumblebee

You need to install lib32-virtualgl to run 32-bit games via optirun.

[Shameless plug] Or, better yet, try primus and lib32-primus, see this thread: https://bbs.archlinux.org/viewtopic.php?id=149832

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#3 2012-10-27 08:13:12

rudzha
Member
Registered: 2012-06-25
Posts: 19

Re: [SOLVED] Anomaly Warzone and Bumblebee

I'll try both as soon as AUR is back up. But, IIRC, I had some issues building lib32-virtualgl.

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#4 2012-10-28 09:17:49

rudzha
Member
Registered: 2012-06-25
Posts: 19

Re: [SOLVED] Anomaly Warzone and Bumblebee

Thanks, that solved it. Anomaly runs well with optirun.

But with primus it stutters heavily and segfaults before I get to the main menu.
Haven't really tested primus with anything else but glxgears and glxspheres yet, with which it works fine.

Edit: tried out primus with maxed out openmw and it gives about +10fps indoors.

BTW lib32-virtualgl has an unlisted dependency on lib32-glu, which is why I couldn't build it before.

Last edited by rudzha (2012-10-28 12:40:45)

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#5 2012-10-28 15:15:12

amonakov
Member
Registered: 2012-09-30
Posts: 32

Re: [SOLVED] Anomaly Warzone and Bumblebee

Hey, I just fixed the segfault (due to resource leak) with Anomaly/primus, if you reinstall ( = build the latest git version) it should work fine.

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#6 2012-10-28 15:39:28

rudzha
Member
Registered: 2012-06-25
Posts: 19

Re: [SOLVED] Anomaly Warzone and Bumblebee

Thanks, after the update it works great.
What's the best way to notify you if I run into any other issues with Primus?

Last edited by rudzha (2012-10-28 15:44:33)

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#7 2012-10-28 16:04:55

amonakov
Member
Registered: 2012-09-30
Posts: 32

Re: [SOLVED] Anomaly Warzone and Bumblebee

You can use the Github issue tracker at https://github.com/amonakov/primus/issues, or join #bumblebee IRC channel at irc.freenode.net for a quick discussion.

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