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Nice.Wallpaper?
Thanks.
And... here... we... go!
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Cool, i'll try that later. Can you share your color sheme and config.h?
Thanks.
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The colorscheme is here. config.h:
/* See LICENSE file for copyright and license details. */
/* appearance */
static const char font[] = "-*-termsyn-medium-r-*-*-13-*-*-*-*-*-*-*";
static const char normbordercolor[] = "#262b40";
static const char normbgcolor[] = "#131621";
static const char normfgcolor[] = "#797e8f";
static const char selbordercolor[] = "#bbbec9";
static const char selbgcolor[] = "#131621";
static const char selfgcolor[] = "#bbbec9";
static const unsigned int borderpx = 1; /* border pixel of windows */
static const unsigned int snap = 32; /* snap pixel */
static const Bool showbar = True; /* False means no bar */
static const Bool topbar = False; /* False means bottom bar */
/* tagging */
static const char *tags[] = { "Eins", "Zwei", "Drei", "Vier", "Fünf" };
static const Rule rules[] = {
/* class instance title tags mask isfloating monitor */
{ "Surf", NULL, NULL, 2, False, -1 },
{ "Tabbed", NULL, NULL, 2, False, -1 },
};
/* layout(s) */
static const float mfact = 0.5; /* factor of master area size [0.05..0.95] */
static const int nmaster = 1; /* number of clients in master area */
static const Bool resizehints = False; /* True means respect size hints in tiled resizals */
static const Layout layouts[] = {
/* symbol arrange function */
{ "[]=", tile }, /* first entry is default */
{ "><>", NULL }, /* no layout function means floating behavior */
{ "[M]", monocle },
};
/* key definitions */
#define MODKEY Mod4Mask
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} },
/* helper for spawning shell commands in the pre dwm-5.0 fashion */
#define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } }
/* commands */
static const char *dmenucmd[] = { "dmenu_run", "-i", "-b", "-fn", font, "-nb", normbgcolor, "-nf", normfgcolor, "-sb", selbgcolor, "-sf", selfgcolor, NULL };
static const char *termcmd[] = { "st", NULL };
static const char *webcmd[] = { "surf", NULL };
static Key keys[] = {
/* modifier key function argument */
{ MODKEY, XK_p, spawn, {.v = dmenucmd } },
{ MODKEY|ShiftMask, XK_Return, spawn, {.v = termcmd } },
{ MODKEY, XK_w, spawn, {.v = webcmd } },
{ MODKEY, XK_b, togglebar, {0} },
{ MODKEY, XK_j, focusstack, {.i = +1 } },
{ MODKEY, XK_k, focusstack, {.i = -1 } },
{ MODKEY, XK_i, incnmaster, {.i = +1 } },
{ MODKEY, XK_d, incnmaster, {.i = -1 } },
{ MODKEY, XK_h, setmfact, {.f = -0.05} },
{ MODKEY, XK_l, setmfact, {.f = +0.05} },
{ MODKEY, XK_Return, zoom, {0} },
{ MODKEY, XK_Tab, view, {0} },
{ MODKEY, XK_x, killclient, {0} },
{ MODKEY, XK_t, setlayout, {.v = &layouts[0]} },
{ MODKEY, XK_f, setlayout, {.v = &layouts[1]} },
{ MODKEY, XK_m, setlayout, {.v = &layouts[2]} },
{ MODKEY, XK_space, setlayout, {0} },
{ MODKEY|ShiftMask, XK_space, togglefloating, {0} },
{ MODKEY, XK_0, view, {.ui = ~0 } },
{ MODKEY|ShiftMask, XK_0, tag, {.ui = ~0 } },
{ MODKEY, XK_comma, focusmon, {.i = -1 } },
{ MODKEY, XK_period, focusmon, {.i = +1 } },
{ MODKEY|ShiftMask, XK_comma, tagmon, {.i = -1 } },
{ MODKEY|ShiftMask, XK_period, tagmon, {.i = +1 } },
TAGKEYS( XK_1, 0)
TAGKEYS( XK_2, 1)
TAGKEYS( XK_3, 2)
TAGKEYS( XK_4, 3)
TAGKEYS( XK_5, 4)
{ MODKEY|ShiftMask, XK_q, quit, {0} },
};
/* button definitions */
/* click can be ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
static Button buttons[] = {
/* click event mask button function argument */
{ ClkLtSymbol, 0, Button1, setlayout, {0} },
{ ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} },
{ ClkWinTitle, 0, Button2, zoom, {0} },
{ ClkStatusText, 0, Button2, spawn, {.v = termcmd } },
{ ClkClientWin, MODKEY, Button1, movemouse, {0} },
{ ClkClientWin, MODKEY, Button2, togglefloating, {0} },
{ ClkClientWin, MODKEY, Button3, resizemouse, {0} },
{ ClkTagBar, 0, Button1, view, {0} },
{ ClkTagBar, 0, Button3, toggleview, {0} },
{ ClkTagBar, MODKEY, Button1, tag, {0} },
{ ClkTagBar, MODKEY, Button3, toggletag, {0} },
};
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Thanks again.
And... here... we... go!
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http://dl.dropbox.com/u/10511710/2012-11-11-thumb.png
Just finished setting up dwm. Still debating on whether or not to I want to change up the colors in the status bar a bit.
Nice setup.Mind sharing your statusbar script?
Thanks.
And... here... we... go!
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Nothing fancy yet and it's kinda inconsistent, but i like it ;p
Last edited by kaszak696 (2012-11-11 20:30:28)
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'There's no such thing as addiction, there's only things that you enjoy doing more than life.' - Doug Stanhope
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Nice setup.Mind sharing your statusbar script?
Thanks.
Thanks, it's on my github now.
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http://dl.dropbox.com/u/10511710/2012-11-11-thumb.png
Just finished setting up dwm. Still debating on whether or not to I want to change up the colors in the status bar a bit.
NIce wall. Mind sharing?
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Thanks!
Oops ... I'll fix that typo right away. That whole page needs a good update though, it's a bit behind. It's much more rewarding to update code than websites! But as the v1.0 is out, I really need to fix that up.
"UNIX is simple and coherent" - Dennis Ritchie; "GNU's Not Unix" - Richard Stallman
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I must say I'm impressed with your setup, it's really good. I wonder what notify setup you're using.
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Nice setup!
Can you share your font settings?
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New DWM setup with transparent status bar and couple of other patches. ( Thanks to unia.)
Configs are on my github.
Wallpaper is in Artwork and Screenshots sub-forum .
Never argue with stupid people,They will drag you down to their level and then beat you with experience.--Mark Twain
@github
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intrntbrn wrote:Nice setup!
Can you share your font settings?
MonteCarlo, rendered with freetype2-git-infinality (infctl setstyle infininality)
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New DWM setup with transparent status bar and couple of other patches. ( Thanks to unia.)
Honestly, Trilby is the brain behind the transparent bar.
Nice looking setup, though!
If you can't sit by a cozy fire with your code in hand enjoying its simplicity and clarity, it needs more work. --Carlos Torres
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illusionist wrote:New DWM setup with transparent status bar and couple of other patches. ( Thanks to unia.)
Honestly, Trilby is the brain behind the transparent bar.
Nice looking setup, though!
Yeah... I read that patch name too. Made me LOL.
Never argue with stupid people,They will drag you down to their level and then beat you with experience.--Mark Twain
@github
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