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...launched today: http://www.humblebundle.com/
Available AUR packages so far:
Closure: closure-hib
Legend of Grimrock: legend-of-grimrock
Shank 2: shank2
Snapshot: snapshot-hib
The Binding of Isaac: tboi-wotl
Last edited by sas (2013-01-24 16:37:09)
my AUR packages ~~ my community contributions
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Nice!
I was waiting for this thread to pop up.
Anyone else not being able to find an actual executable for Shank 2? There's just libs and resource files.
Closure and Snapshot work nicely (but have to turn the Nvidia card on for the latter, or the textures won't show).
However The Binding of Isaac's performance isn't very playable for me (laptop with Intel i7 Sandy Bridge and a Nvidia GT540M). Tried the standalone flash program, Firefox and Chromium. Chromium seems fastest, but not fast enough.
I haven't tried Dungeon Defenders or Grimrock yet.
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Binding of Isaac's performance was never good, because it is a flash game and usually only use the CPU (and maybe only one core).
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I have an i5-2400 and Radeon 6970M on an iMac 27' using xf86-video-ati. Here's what works so far (I'll keep this list updated):
- Snapshot: Works perfectly on 2560x1440. No slowdowns, no artifacts, nothing.
- Closure : Works perfectly on 2560x1440. No slowdowns, no artifacts, nothing (I have a second display which the game simply blanks (i.e. dark screen) when run in fullscreen. In other words, it the second screen becomes useless for other stuff, i.e browsing).
- Binding of Isaac: I have working GPU acceleration on Chrome + Flash 11.5.31 (bypassing the GPU blacklist in chrome://flags is required) so the game works perfectly, without any slowdown etc.
- Vessel (from HIB6, just became available for Linux, check your download page!): Even in 1280x700 windowed mode with this high-end GPU, it's unplayable. Everything is extremely slow (<10fps). Proprietary drivers should help.
Last edited by dcc24 (2012-12-20 10:33:24)
It is better to keep your mouth shut and be thought a fool than to open it and remove all doubt. (Mark Twain)
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Anyone tried Dungeon Defenders?
Best Testing Repo Warning: [testing] means it can eat you hamster, catch fire and you should keep it away from children. And I'm serious here, it's not an April 1st joke.
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Me, and it won't start.
XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0"
after 149 requests (149 known processed) with 0 events remaining.
XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0"
after 18 requests (18 known processed) with 0 events remaining.
linux 32-bit and nvidia 9600gt, tried with kwin and openbox
Last edited by kokoko3k (2012-12-20 12:11:19)
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Legend of Grimrock is a very good game! Especially if you like classic dungeon crawlers. Highly recommended!
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Me, and it won't start.
linux 32-bit and nvidia 9600gt, tried with kwin and openbox
have you made a PKGBUILD or just installed by hand?
Best Testing Repo Warning: [testing] means it can eat you hamster, catch fire and you should keep it away from children. And I'm serious here, it's not an April 1st joke.
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by hand
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Grimrock won't start for me:
$ Grimrock.bin.x86_64
terminate called after throwing an instance of 'core::FileOpenFailedException'
Aborted (core dumped)
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Grimrock won't start for me:
$ Grimrock.bin.x86_64
terminate called after throwing an instance of 'core::FileOpenFailedException'
Aborted (core dumped)
Same error here.
Then I opened /usr/local/games/Grimrock and with a double click on Grimrock.bin.x86_64 it worked.
Don't know why.
Sadly, I can't change the resolution (even if I edit the config file in .local/config/AlmostHuman/Legend of Grimrock).
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For DungeonDefenders, I get:
XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0"
after 123 requests (123 known processed) with 0 events remaining.
XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0"
after 18 requests (18 known processed) with 0 events remaining.
with my integrated intel card, and
ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be preloaded: ignored.
Xlib: extension "NV-GLX" missing on display ":0".
X Error of failed request: BadAlloc (insufficient resources for operation)
Major opcode of failed request: 154 (GLX)
Minor opcode of failed request: 3 (X_GLXCreateContext)
Serial number of failed request: 53
Current serial number in output stream: 54
with my dedicated Nvidia.
So no fun. Also many people on the Shank forums report the archive is corrupt, hence the missing files.
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Then I opened /usr/local/games/Grimrock and with a double click on Grimrock.bin.x86_64 it worked.
Don't know why.
That's because the script /usr/local/bin/Grimrock.bin.x86_64 is starting the executable from a different directory than /usr/local/games/Grimrock.
Open /usr/local/bin/Grimrock.bin.x86_64 and replace the content with something like this and you can start it normally:
#!/bin/sh
cd /usr/local/games/Grimrock
./Grimrock.bin.x86_64
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Grimrock doesn't work for me, says (Intel card)
... initialisation stuff ...
Title: Software Failure, Error: [string "CustomMaterials.lua"]:0: GL error: glCompressedTexImage2D failed (GL_INVALID_ENUM 0x0500)
stack traceback:
[C]: in function 'load'
[string "CustomMaterials.lua"]: in function 'create'
[string "Grimrock.lua"]: in function 'init'
[string "Grimrock.lua"]: in main chunk
[C]: in function 'require'
init.lua: in main chunk
An error log has been written to:
/home/matej/.local/share/Almost Human/Legend of Grimrock/error.log
Please email this file to feedback@almosthumangames.com
AL lib: (EE) alc_cleanup: 1 device not closed
With the Nvidia card:
... initialisation stuff ...
GL_STENCIL_BITS: 0
Title: Error, Error: The following error occurred while starting up the game:
Stencil buffer not supported
Please check that your computer meets the minimum system requirements and that your graphics card and sound card drivers are up to date.
And I don't think my Nvidia GPU doesn't support a stencil buffer when my Intel card does.
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Legend of Grimrock is a very good game! Especially if you like classic dungeon crawlers. Highly recommended!
If you love Eye of the Beholders series then this game is a must buy. Clearly for me at least one of the best games in 2012. Played in wine back when it came out originally.
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To continue my last post about Grimrock: it WORKS with "primusrun" but not with "optirun"!
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There's new tar archive for Shank2! Now it can be launched, but it's not working for me. I have Intel HD 4000 GPU, 64bit system, and I'm getting this error: "Missing required OpenGL extensions". I have installed mesa and xf86-video-intel, intel-dri with these X11 settings:
Section "Device"
Identifier "Intel Graphics"
Driver "intel"
Option "AccelMethod" "uxa"
Option "TearFree" "true"
Option "RenderAccel" "True"
Option "BackingStore" "True"
EndSection
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I had the same problem with Dungeon Defenders as others.
Icculus apparently did the port, so they have a section in their Bugzilla site about it:
https://bugzilla.icculus.org/buglist.cg … esolution=---
The problem as far as I can tell is covered in this bug entry:
https://bugzilla.icculus.org/show_bug.cgi?id=5820
What fixed it for me was:
ln -s /bin/true /usr/bin/gnome-screensaver-command
As root (e.g. sudo), of course.
Apparently the port doesn't handle the lack of existence of gnome very well.
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Grimrock is working for me too. Thanks Arch community! (My graphics card is an Nvidia GeForce GT 230)
It only took a couple really minor changes - removing the "::" from the source array in the PKGBUILD for grimrock, following instructions from the comments for sdl2-hg, and adding cd command as thestr4ng3r recommends.
Now I can continue from where I got stuck before..
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I had the same problem with Dungeon Defenders as others.
Icculus apparently did the port, so they have a section in their Bugzilla site about it:
https://bugzilla.icculus.org/buglist.cg … esolution=---
The problem as far as I can tell is covered in this bug entry:
https://bugzilla.icculus.org/show_bug.cgi?id=5820
What fixed it for me was:
ln -s /bin/true /usr/bin/gnome-screensaver-command
As root (e.g. sudo), of course.
Apparently the port doesn't handle the lack of existence of gnome very well.
Oh lord, are you joking?
What a lame...
Help me to improve ssh-rdp !
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Oh lord, are you joking?
What a lame...
The worst part of it is that he is not joking.
Best Testing Repo Warning: [testing] means it can eat you hamster, catch fire and you should keep it away from children. And I'm serious here, it's not an April 1st joke.
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Reply from almosthumangames (Legend of Grimrock):
S3TC (S3 Texture Compression) is required to run the game. If you are using OpenSource graphics card drivers (such as intel, older ATI, or nouveau), you need to enable enable S3TC via driconf.
I had to install libtxc_dxtn from AUR. Now, the problem is performance - Snaphost runs ok, but Shank2 isn't smooth at all.
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Snapshot runs great for me. Legend of Grimrock is nearly flawless on my Intel HD4000 (just needed turn down one of the effects....what a great game so far, right up my alley. I'm hesitant to even try Shank 2 because I could never get Shank 1 to run properly.
Does Closure really require NVidia (requirel libcg, which I can't find for Intel)?
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kokoko3k wrote:Oh lord, are you joking?
What a lame...
The worst part of it is that he is not joking.
Yeah, i know, lame is the one responsible for that...
Help me to improve ssh-rdp !
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Does Closure really require NVidia (requirel libcg, which I can't find for Intel)?
No, I run Closure on Intel 4000.
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