You are not logged in.

#1 2013-02-02 22:06:08

echox
Member
Registered: 2008-05-27
Posts: 4
Website

[SOLVED] No Sound in TeamFortress2 (Steam)

Hi,
I was playing Team Fortress 2 on the steam platform without any problems for several weeks.

Installed Package: https://aur.archlinux.org/packages/steam/

Since today there is no more audio output.

If I start the game, this appears in the log:

SDLAUDIO: SDL_OpenAudioDevice() failed: Could not setup connection to PulseAudio

Afterwards I tried to start the game with the SDL_AUDIODRIVER set to alsa with the following result:

ALSA lib dlmisc.c:254:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/i386-linux-gnu/alsa-lib/libasound_module_pcm_pulse.so
SDLAUDIO: SDL_OpenAudioDevice() failed: ALSA: Couldn't open audio device: No such device or address

The needed lib32 depdendencies for example lib32-libpulse and lib32-alsa-lib are all installed.

Audio is also working normal, for example I can use mplayer -ao alsa which results in

AO: [alsa] 48000Hz 2ch s16le (2 byes per sample)
Starting playback...

Same for mplayer -ao pulse:

AO: [pulse] 48000Hz 2ch s16le (2 byes per sample)
Starting playback...

Any ideas?

Last edited by echox (2013-02-03 09:42:56)

Offline

#2 2013-02-03 04:56:58

binarymutant
Member
Registered: 2008-11-08
Posts: 9

Re: [SOLVED] No Sound in TeamFortress2 (Steam)

had the same issue
here's a hacky fix until next steam client update:
copy paste into /usr/bin/steam after #!/bin/bash
export STEAM_RUNTIME=0

taken from the upstream issue ticket: https://github.com/ValveSoftware/steam- … ssues/1199

Last edited by binarymutant (2013-02-03 05:25:35)

Offline

#3 2013-02-03 09:42:22

echox
Member
Registered: 2008-05-27
Posts: 4
Website

Re: [SOLVED] No Sound in TeamFortress2 (Steam)

Thanks that works like a charm :-)

Offline

#4 2013-02-03 18:14:42

shadowhand
Member
From: MN, USA
Registered: 2004-02-19
Posts: 1,142
Website

Re: [SOLVED] No Sound in TeamFortress2 (Steam)

I was not able to get Steam running using pulseaudio, but this worked for me:

SDL_AUDIODRIVER=alsa steam

Not sure why pulse doesn't work, I confirmed it working on the desktop, and confirmed that the lib32 pulse libraries were installed.


·¬»· i am shadowhand, powered by webfaction

Offline

Board footer

Powered by FluxBB