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SOLUTION: First I headed over to the Arch Linux Wiki for the Intel cpu: https://wiki.archlinux.org/index.php/Intel_Graphics
I followed the instructions on enabling SNA
I reinstalled every package pertaining to Intel and graphics
I restarted my computer, and much to my surprise, tf2 launched!
Also, I may have gotten rid of video tear...?
Edit: oh yeah, I also added myself to the "video" group, but I think I was in it...
I have been searching the interwebs for some sort of answer to this problem, but maybe I just haven't had the right parameters.
I am using an Intel i5-2557M processor of some description inside the ever-so-powerful MacBook Air (mid 2011 model). When I try to run TF2 on this beast of a machine (which surprisingly can run TF2 on Mac OSX if I would dare boot into that OS ever again) I get this lovely output:
[me@thiscomputer]$ ./hl2.sh
libGL error: failed to load driver: i965
libGL error: Try again with LIBGL_DEBUG=verbose for more details.
SDL video target is 'x11'
SDL video target is 'x11'
This system supports the OpenGL extension GL_EXT_framebuffer_object.
This system supports the OpenGL extension GL_EXT_framebuffer_blit.
This system DOES NOT support the OpenGL extension GL_EXT_framebuffer_multisample.
This system DOES NOT support the OpenGL extension GL_APPLE_fence.
This system DOES NOT support the OpenGL extension GL_NV_fence.
This system supports the OpenGL extension GL_ARB_sync.
This system supports the OpenGL extension GL_EXT_draw_buffers2.
This system DOES NOT support the OpenGL extension GL_EXT_bindable_uniform.
This system DOES NOT support the OpenGL extension GL_APPLE_flush_buffer_range.
This system supports the OpenGL extension GL_ARB_map_buffer_range.
This system supports the OpenGL extension GL_ARB_vertex_buffer_object.
This system supports the OpenGL extension GL_ARB_occlusion_query.
This system DOES NOT support the OpenGL extension GL_APPLE_texture_range.
This system DOES NOT support the OpenGL extension GL_APPLE_client_storage.
This system DOES NOT support the OpenGL extension GL_ARB_uniform_buffer.
This system supports the OpenGL extension GL_ARB_vertex_array_bgra.
This system supports the OpenGL extension GL_EXT_vertex_array_bgra.
This system supports the OpenGL extension GL_ARB_framebuffer_object.
This system DOES NOT support the OpenGL extension GL_GREMEDY_string_marker.
This system supports the OpenGL extension GL_ARB_debug_output.
This system DOES NOT support the OpenGL extension GL_EXT_direct_state_access.
This system DOES NOT support the OpenGL extension GL_NV_bindless_texture.
This system DOES NOT support the OpenGL extension GL_AMD_pinned_memory.
This system DOES NOT support the OpenGL extension GL_EXT_framebuffer_multisample_blit_scaled.
This system supports the OpenGL extension GL_EXT_texture_sRGB_decode.
This system DOES NOT support the OpenGL extension GL_NVX_gpu_memory_info.
This system DOES NOT support the OpenGL extension GL_ATI_meminfo.
This system supports the OpenGL extension GL_EXT_texture_compression_s3tc.
This system DOES NOT support the OpenGL extension GLX_EXT_swap_control_tear.
GL_NV_bindless_texture: DISABLED
GL_AMD_pinned_memory: DISABLED
GL_EXT_texture_sRGB_decode: AVAILABLE
Setup file 'gameinfo.txt' doesn't exist in subdirectory 'hl2'.
Check your -game parameter or VCONFIG setting.
Does anybody know how to resolve these errors?
I have all of the dependenc(y/ies) installed (lib32-libtxc_dri)...
Last edited by kajong0007 (2013-03-01 22:47:21)
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You're not the only one that can't play games on Steam becouse of Intel graphics.I'm in the same situation.Luckily I'm not a gamer.
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This might be a bit beyond my current C knowledge...
It should be possible to implement the missing functionality on Ironlake. The code is open source, and the hardware documentation is freely available on the web(*), so in theory, anyone could make progress toward this.
"In theory..." only goes so far
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(sorry for double post)
Wait just one second... I have Intel HD Graphics 3000 in a i5-2557M processor...
That bug page says "before Sandy Bridge." My card is Sandy Bridge.
I should have support. What have I done wrong?
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Ah, now I see it, the driver doesn't get loaded at all. You said you installed all dependencies, but it seems you're missing lib32-intel-dri.
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Ah, now I see it, the driver doesn't get loaded at all. You said you installed all dependencies, but it seems you're missing lib32-intel-dri.
I have that one too...
[a user@a computer]# pacman -Qs ".*intel.*"
local/intel-dri 9.1-2
Mesa drivers for Intel
local/intel-tbb 4.1_20121003-1
High level abstract threading library
local/lib32-intel-dri 9.1-2
Mesa DRI drivers for Intel (32-bit)
local/libva-intel-driver 1.0.19-1
VA-API implementation for Intel G45 chipsets and Intel HD Graphics for Intel Core processor family.
local/xf86-video-intel 2.21.3-1 (xorg-drivers xorg)
X.org Intel i810/i830/i915/945G/G965+ video drivers
It is, of course, entirely possible that I didn't set any of these up correctly. I only ever installed the packages, which is usually enough. Was there anything else I missed?
Is this a problem?
[this guy@da compy ]$ glxinfo
. . .
libGL error: failed to load driver: i965
libGL error: Try again with LIBGL_DEBUG=verbose for more details.
. . .
Last edited by kajong0007 (2013-03-01 20:43:22)
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Yes it is. You are not in the video group.
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Yes it is. You are not in the video group.
You don't need to be if the session is properly tracked by logind.
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