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#1 2013-04-11 15:47:29

emnkcn
Member
Registered: 2010-05-05
Posts: 4

tome4 crashes

Hi,I need a bit of help with a game called ToME4.
I installed the game from AUR,but it crashes after the loading screen everytime.
here is the messages from a terminal:

[arch@Arch ~]$ LC_ALL="en.US" tome4
/bin/sh: warning: setlocale: LC_ALL: cannot change locale (en.US)
[CPU] Detected 2 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: x11
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: /usr/lib/tome4/t-engine
SelfExe gave us app directory of:       /usr/lib/tome4/
LuaVM:  LuaJIT 2.0.0-beta8      x64
Creating particles thread 0
[DO RESIZE] Requested: 800x600 (0)
LuaVM:  LuaJIT 2.0.0-beta8      x64
[DO RESIZE] Got: 800x600 (0)
OpenGL max texture size: 8192
OpenGL max texture size: 8192
Running lua loader code...
Reboot using    te4     LATEST  boot    player  false
[ENGINE LOADER] available from teae:    te4-1.0.1
[ENGINE LOADER] found engines   te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=1.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.1.teae" , } , } __byname={["te4-1.0.1"]=true , } 
[ENGINE LOADER] looked in:
        /home/arch//.t-engine/4.0
        bootstrap
        /usr/lib/tome4//game/thirdparty
        /usr/lib/tome4//game
[ENGINE LOADER] sorted: te4     1       0       1
[ENGINE LOADER] loading engine: 1       0       1       te4
[ENGINE LOADER] using archived engine:  /engines/te4-1.0.1.teae
Available resolutions: 1280x800x32
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to  1280x800 Fullscreen     1280    800     true    (forced)
Setting resolution to 1280x800 (fullscreen)
[DO RESIZE] Requested: 1280x800 (1)
[DO RESIZE] Got: 1280x800 (1)
OpenGL max texture size: 8192
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to       1280    800     from    nil     nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts      nil
LuaVM:  LuaJIT 2.0.0-beta8      x64
TE4Online starting...
[PROFILE] mounted       online  on /current-profile
[PROFILE] unmounted     online  from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module boot-te4-1.0.1.team     :: (as dir)     false   :: (as team)    15
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module example :: (as dir)     true    :: (as team)    nil
Loaded module definition for example-1.0.1 using engine te4-1.0.1
Creating module example_realtime        :: (as dir)     true    :: (as team)    nil
Loaded module definition for example_realtime-1.0.1 using engine te4-1.0.1
Creating module tome-1.0.1.team :: (as dir)     false   :: (as team)    11
Loaded module definition for tome-1.0.1 using engine te4-1.0.1
tome    boot
example tome
boot    example
example_realtime        boot
boot    example_realtime
boot    tome
example example_realtime
* Module: tome
 ** 1.0.1
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.0.1
* Module: example_realtime
 ** 1.0.1
After fs.reset
[ENGINE] Switching to turn based
Loading savefile        /save//
Loading savefile        /save/player/
Make wait background texture 2 : 1280x800 (2048, 1024)
Using cached font       /data/font/DroidSans.ttf        12
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module  Tales of Maj'Eyal Main Menu     [mod.load]      ::      nil     nil
[GAMMA] Setting gamma correction using SDL      1.2
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Setting gamma correction using SDL      1.2
Loading savefile        /save/player/
Using cached font       /data/font/DroidSans.ttf        12
[MAP] Reseting tiles caches
Using cached font       /data/font/DroidSansMono.ttf    22
Using cached font       /data/font/DroidSansMono.ttf    22
Using cached font       /data/font/DroidSansMono.ttf    22
Using cached font       /data/font/DroidSansMono.ttf    22
Using cached font       /data/font/DroidSansMono.ttf    22
Using cached font       /data/font/DroidSansMono.ttf    22
Using cached font       /data/font/DroidSansMono.ttf    22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader        1.2
Loading savefile        /save/player/
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone  Forest  with base_level 1
C Map size 26:16 :: 416
C Map seens texture: 42 (60x60)
loaded room generator   random_room     function: 0x401ba0b0
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
room generator  function: 0x401ba0b0    is making a room
loaded room     pilar2  10      7
alloc   pilar2
room allocated at       25      14      with center     29      17
room generator  function: 0x401ba0b0    is making a room
loaded room     double_y        11      7
alloc   double_y
room allocated at       24      37      with center     29      40
room generator  function: 0x401ba0b0    is making a room
loaded room     weird1  9       9
alloc   weird1
room allocated at       4       10      with center     8       14
room generator  function: 0x401ba0b0    is making a room
loaded room generator   simple  function: 0x4026f428
alloc   simple6x9
room allocated at       1       27      with center     3       31
room generator  function: 0x401ba0b0    is making a room
loaded room     s       10      10
alloc   s
room allocated at       10      34      with center     14      38
room generator  function: 0x401ba0b0    is making a room
loaded room     small_cross     9       9
alloc   small_cross
room allocated at       17      3       with center     21      7
room generator  function: 0x401ba0b0    is making a room
loaded room     circle_cross    13      9
alloc   circle_cross
room allocated at       18      21      with center     24      25
room generator  function: 0x401ba0b0    is making a room
alloc   double_y
room allocated at       32      5       with center     37      8
room generator  function: 0x401ba0b0    is making a room
loaded room     inner   11      11
alloc   inner
room allocated at       33      22      with center     38      27
room generator  function: 0x401ba0b0    is making a room
loaded room     split1  17      7
alloc   split1
Begin tunnel    9       table: 0x41f96b78
Loading tile    terrain/granite_wall1.png
Loading tile    terrain/marble_floor.png
Loading tile    terrain/granite_door1.png
Loading tile    npc/canine_w.png
Loading tile    npc/troll_s.png
Loading tile    npc/degenerated_skeleton_warrior.png
Loading tile    npc/troll_f.png
Loading tile    npc/skeleton_warrior.png
Loading tile    npc/canine_warg.png
Loading tile    npc/troll_c.png
Loading tile    npc/canine_ww.png
Loading tile    npc/canine_fox.png
Loading tile    npc/troll_m.png
Loading tile    terrain/granite_wall1_5.png
Loading tile    terrain/granite_wall1_1.png
Loading tile    terrain/granite_wall1_3.png
Loading tile    terrain/granite_wall1_4.png
Loading tile    terrain/granite_wall2.png
Loading tile    terrain/granite_wall3.png
Loading tile    terrain/granite_wall1_2.png
Loading tile    terrain/marble_floor.png
Loading tile    terrain/granite_door1_vert.png
Loading tile    terrain/granite_door1_vert_north.png
Loading tile    terrain/granite_wall_pillar_8.png
Loading tile    terrain/marble_floor.png
Loading tile    terrain/granite_wall_pillar_small.png
Loading tile    terrain/granite_wall_pillar_small_top.png
Loading tile    terrain/granite_wall_pillar_1.png
Loading tile    terrain/granite_wall_pillar_7.png
Loading tile    terrain/granite_wall2_14.png
Loading tile    terrain/granite_wall2_13.png
Loading tile    terrain/granite_wall_pillar_2.png
Loading tile    terrain/granite_wall_pillar_3.png
Loading tile    terrain/granite_wall_pillar_9.png
Loading tile    terrain/granite_wall2_9.png
Loading tile    terrain/granite_wall2_2.png
Loading tile    terrain/granite_wall2_12.png
Loading tile    terrain/granite_wall2_3.png
Loading tile    terrain/granite_wall2_4.png
Loading tile    terrain/granite_wall2_11.png
Loading tile    player/humanoid_dwarf_dwarven_summoner.png
[MUSIC] loading The saga begins.ogg     sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg     sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering getnews thread: 0x407ddbb8
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module     Tales of Maj'Eyal Main Menu
[PROFILE] mounted       online  on /current-profile
[PROFILE] unmounted     online  from /current-profile
Wait finished, counted 1246, 1179 ticks
[EVENT HANDLER]: Got a SHOW/FOCUS_GAINED event, restoring full FPS.
move 0 x 0
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ONLINE PROFILE] get news
[EVENT HANDLER]: Got a SHOW/FOCUS_GAINED event, restoring full FPS.
player  1       dumb ai talents can use Lightning       T_LIGHTNING
player  1       dumb ai talents can use Flame   T_FLAME
player  1       dumb ai talents can use Sunshield       T_SUNSHIELD
player  1       dumb ai talents can use Flameshock      T_FLAMESHOCK
player  1       dumb ai talents can use Manathrust      T_MANATHRUST
player  1       dumb ai talents can use Fireflash       T_FIREFLASH
dumb ai uses    T_FLAME
/usr/bin/tome4: line 3: 22721 Segmentation fault      (core dumped) ./t-engine

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#2 2013-04-13 05:31:27

emnkcn
Member
Registered: 2010-05-05
Posts: 4

Re: tome4 crashes

I downloaded the binary version from te4.org instead of compiling from source files,and it works.

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