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Hi,I need a bit of help with a game called ToME4.
I installed the game from AUR,but it crashes after the loading screen everytime.
here is the messages from a terminal:
[arch@Arch ~]$ LC_ALL="en.US" tome4
/bin/sh: warning: setlocale: LC_ALL: cannot change locale (en.US)
[CPU] Detected 2 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: x11
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: /usr/lib/tome4/t-engine
SelfExe gave us app directory of: /usr/lib/tome4/
LuaVM: LuaJIT 2.0.0-beta8 x64
Creating particles thread 0
[DO RESIZE] Requested: 800x600 (0)
LuaVM: LuaJIT 2.0.0-beta8 x64
[DO RESIZE] Got: 800x600 (0)
OpenGL max texture size: 8192
OpenGL max texture size: 8192
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-1.0.1
[ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=1.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.1.teae" , } , } __byname={["te4-1.0.1"]=true , }
[ENGINE LOADER] looked in:
/home/arch//.t-engine/4.0
bootstrap
/usr/lib/tome4//game/thirdparty
/usr/lib/tome4//game
[ENGINE LOADER] sorted: te4 1 0 1
[ENGINE LOADER] loading engine: 1 0 1 te4
[ENGINE LOADER] using archived engine: /engines/te4-1.0.1.teae
Available resolutions: 1280x800x32
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to 1280x800 Fullscreen 1280 800 true (forced)
Setting resolution to 1280x800 (fullscreen)
[DO RESIZE] Requested: 1280x800 (1)
[DO RESIZE] Got: 1280x800 (1)
OpenGL max texture size: 8192
setResolution: performing onResolutionChange...
onResolutionChange: resolution changed to 1280 800 from nil nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts nil
LuaVM: LuaJIT 2.0.0-beta8 x64
TE4Online starting...
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module boot-te4-1.0.1.team :: (as dir) false :: (as team) 15
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.1 using engine te4-1.0.1
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.1 using engine te4-1.0.1
Creating module tome-1.0.1.team :: (as dir) false :: (as team) 11
Loaded module definition for tome-1.0.1 using engine te4-1.0.1
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 1.0.1
* Module: boot
** 1.0.0
* Module: example
** 1.0.1
* Module: example_realtime
** 1.0.1
After fs.reset
[ENGINE] Switching to turn based
Loading savefile /save//
Loading savefile /save/player/
Make wait background texture 2 : 1280x800 (2048, 1024)
Using cached font /data/font/DroidSans.ttf 12
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil
[GAMMA] Setting gamma correction using SDL 1.2
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Setting gamma correction using SDL 1.2
Loading savefile /save/player/
Using cached font /data/font/DroidSans.ttf 12
[MAP] Reseting tiles caches
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
Using cached font /data/font/DroidSansMono.ttf 22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader 1.2
Loading savefile /save/player/
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
C Map size 26:16 :: 416
C Map seens texture: 42 (60x60)
loaded room generator random_room function: 0x401ba0b0
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
room generator function: 0x401ba0b0 is making a room
loaded room pilar2 10 7
alloc pilar2
room allocated at 25 14 with center 29 17
room generator function: 0x401ba0b0 is making a room
loaded room double_y 11 7
alloc double_y
room allocated at 24 37 with center 29 40
room generator function: 0x401ba0b0 is making a room
loaded room weird1 9 9
alloc weird1
room allocated at 4 10 with center 8 14
room generator function: 0x401ba0b0 is making a room
loaded room generator simple function: 0x4026f428
alloc simple6x9
room allocated at 1 27 with center 3 31
room generator function: 0x401ba0b0 is making a room
loaded room s 10 10
alloc s
room allocated at 10 34 with center 14 38
room generator function: 0x401ba0b0 is making a room
loaded room small_cross 9 9
alloc small_cross
room allocated at 17 3 with center 21 7
room generator function: 0x401ba0b0 is making a room
loaded room circle_cross 13 9
alloc circle_cross
room allocated at 18 21 with center 24 25
room generator function: 0x401ba0b0 is making a room
alloc double_y
room allocated at 32 5 with center 37 8
room generator function: 0x401ba0b0 is making a room
loaded room inner 11 11
alloc inner
room allocated at 33 22 with center 38 27
room generator function: 0x401ba0b0 is making a room
loaded room split1 17 7
alloc split1
Begin tunnel 9 table: 0x41f96b78
Loading tile terrain/granite_wall1.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1.png
Loading tile npc/canine_w.png
Loading tile npc/troll_s.png
Loading tile npc/degenerated_skeleton_warrior.png
Loading tile npc/troll_f.png
Loading tile npc/skeleton_warrior.png
Loading tile npc/canine_warg.png
Loading tile npc/troll_c.png
Loading tile npc/canine_ww.png
Loading tile npc/canine_fox.png
Loading tile npc/troll_m.png
Loading tile terrain/granite_wall1_5.png
Loading tile terrain/granite_wall1_1.png
Loading tile terrain/granite_wall1_3.png
Loading tile terrain/granite_wall1_4.png
Loading tile terrain/granite_wall2.png
Loading tile terrain/granite_wall3.png
Loading tile terrain/granite_wall1_2.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_door1_vert.png
Loading tile terrain/granite_door1_vert_north.png
Loading tile terrain/granite_wall_pillar_8.png
Loading tile terrain/marble_floor.png
Loading tile terrain/granite_wall_pillar_small.png
Loading tile terrain/granite_wall_pillar_small_top.png
Loading tile terrain/granite_wall_pillar_1.png
Loading tile terrain/granite_wall_pillar_7.png
Loading tile terrain/granite_wall2_14.png
Loading tile terrain/granite_wall2_13.png
Loading tile terrain/granite_wall_pillar_2.png
Loading tile terrain/granite_wall_pillar_3.png
Loading tile terrain/granite_wall_pillar_9.png
Loading tile terrain/granite_wall2_9.png
Loading tile terrain/granite_wall2_2.png
Loading tile terrain/granite_wall2_12.png
Loading tile terrain/granite_wall2_3.png
Loading tile terrain/granite_wall2_4.png
Loading tile terrain/granite_wall2_11.png
Loading tile player/humanoid_dwarf_dwarven_summoner.png
[MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering getnews thread: 0x407ddbb8
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
Wait finished, counted 1246, 1179 ticks
[EVENT HANDLER]: Got a SHOW/FOCUS_GAINED event, restoring full FPS.
move 0 x 0
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ONLINE PROFILE] get news
[EVENT HANDLER]: Got a SHOW/FOCUS_GAINED event, restoring full FPS.
player 1 dumb ai talents can use Lightning T_LIGHTNING
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Flameshock T_FLAMESHOCK
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Fireflash T_FIREFLASH
dumb ai uses T_FLAME
/usr/bin/tome4: line 3: 22721 Segmentation fault (core dumped) ./t-engineOffline
I downloaded the binary version from te4.org instead of compiling from source files,and it works.
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