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#1 2013-04-30 00:31:09

rzrscm
Member
Registered: 2012-11-17
Posts: 95

[SOLVED] Using 32-Bit OpenGL Applications on a 64-Bit System...

I enabled multilib so I can install some 32-bit programs I like to use, and I'm having an issue with OpenGL.  I decided to test it with ZSNES, and here's what I get in the terminal when I switch it to a video mode that uses OpenGL after it crashes...

libGL error: failed to load driver: i965
libGL error: Try again with LIBGL_DEBUG=verbose for more details.
zsh: segmentation fault (core dumped)  zsnes

I just built this computer and it's the first time I've used a 64-bit system, so I'm not sure what I need to do to solve this.  I imagine that I need to install 32-bit drivers, but I don't know what I need to install exactly and I don't know if there's any specific way I need to go about it.

Last edited by rzrscm (2013-04-30 09:56:01)

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#2 2013-04-30 08:47:22

David Batson
Member
Registered: 2011-10-13
Posts: 640

Re: [SOLVED] Using 32-Bit OpenGL Applications on a 64-Bit System...

Have you installed libva-intel-driver that provides i965 ?

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#3 2013-04-30 09:40:57

rzrscm
Member
Registered: 2012-11-17
Posts: 95

Re: [SOLVED] Using 32-Bit OpenGL Applications on a 64-Bit System...

David Batson wrote:

Have you installed libva-intel-driver that provides i965 ?

Yes, it's installed...Not sure if I have to configure anything for it.  My video card is the integrated GMA x4500 if that helps with solving the problem.

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#4 2013-04-30 09:56:45

rzrscm
Member
Registered: 2012-11-17
Posts: 95

Re: [SOLVED] Using 32-Bit OpenGL Applications on a 64-Bit System...

Well, I figured out what I was missing...I forgot to install lib32-intel-dri.  Everything works now.

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