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The latest Humble Bundle is from Double Fine! Amazing Bundle of games!
But...
The first one I try; Costume Quest tells me I don't have S3tc (using open source Radeon driver). Glxinfo tells me I do have s3tc.
The game runs but I can only see a black screen with a couple of squares...
Arjan
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Had the same black screen problem with a game I was running in Wine.
Make sure you install libtxc_dxtn (and lib32-libtxc_dxtn if needed).
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Stacking had sound issues and hangs on exit for me on the drm free version; works fine through steam instead.
Just an hint.
Help me to improve ssh-rdp !
Retroarch User? Try my koko-aio shader !
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Installing the libtxc_dxtn and the 32 bits one does help a bit, but it is still unplayable. Screen goes black for long periods, sometimes the game does show something, but doesn't appear to respond to my input. I hear music though...
Trying Steam as we speak, will report back.
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Nope, Steam doesn't work either. Tried windowed mode too. I can use the menu to start a new game, but then the game appears to freeze while the music keeps playing...
I get these messages in my syslog:
[ 2368.729415] radeon 0000:01:00.0: GPU lockup CP stall for more than 10000msec
[ 2368.730584] radeon 0000:01:00.0: GPU lockup (waiting for 0x0000000000012ab9)
[ 2368.730589] radeon 0000:01:00.0: failed to get a new IB (-35)
[ 2368.735480] [drm:radeon_cs_ib_chunk] *ERROR* Failed to get ib !I'll try Stacking next.
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Stacking does work, but not very well. It's slide-show slow. Even on lowest resolution with all graphics options turned off.
I'd rather not install the fglrx drivers.
Guess I'll have to wait for the magic fix ![]()
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Has anyone tried any of them with Intel HD4000 graphics? The system requirements say that should be sufficient on Windows and Mac but I'm not sure about in Linux (I think the Linux drivers are still a bit behind). I don't want to buy it and not be able to run any of the games.
Last edited by jakobcreutzfeldt (2013-05-09 15:29:13)
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I've had no issues with any of the Double Fine games. But I guess that is because I'm running proprietary drivers and Nvidia. I've heard that even Brutal Legend is broken on ATI cards also.
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I've heard that even Brutal Legend is broken on ATI cards also.
Not for me.
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Don't know what happened, but Custume Quest and Stacking are working. Updated Arch yesterday evening and today they seemed to work! Performance is not optimal but it's very playable...
Currently using Steam.
Last edited by LoermansA (2013-05-10 13:55:37)
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Just an hint; if you are unable to change resolution with stacking, try to change resolution before launching it.
Help me to improve ssh-rdp !
Retroarch User? Try my koko-aio shader !
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Has anyone tried any of them with Intel HD4000 graphics? The system requirements say that should be sufficient on Windows and Mac but I'm not sure about in Linux (I think the Linux drivers are still a bit behind). I don't want to buy it and not be able to run any of the games.
Hiccups, lots of hiccups with Brũtal Legend, at least. Haven't tried the others. I disabled antialiasing, shadows, pretty much everything, it still stutters quite a bit, especially on the car level. It's unplayable, as it is, at least for me.
edit: Sorry, that's on the HD3000, on my Thinkpad X220.
Last edited by Onyros (2013-05-10 14:28:23)
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Hiccups, lots of hiccups with Brũtal Legend, at least. Haven't tried the others. I disabled antialiasing, shadows, pretty much everything, it still stutters quite a bit, especially on the car level. It's unplayable, as it is, at least for me.
edit: Sorry, that's on the HD3000, on my Thinkpad X220.
It's more or less playable for me on an HD4000 in a 1024x768 window, still quite a bit of stutter though even with everything disabled. Some graphics glitches every now and then, input is not too responsive at times and sound is not always in sync during cut scenes.
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Brütal Legend is fairly playable as long as I tune down the resolution and disable AA. Some graphic glitches that appear to be lighting related; Closeups of Eddie's face show white triangles for example.
You have to give everybody involved credit to help make Linux a viable gaming platform. Steam, driver developers, game studios, Linux distrbutions, communities ... I can only imagine the uphill struggle with the amount of different kernels, optimization parameters, libraries, desktop environments, open source/closed source drivers, compile settings, window managers, etc...
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Brütal Legend is fairly playable as long as I tune down the resolution and disable AA. Some graphic glitches that appear to be lighting related; Closeups of Eddie's face show white triangles for example.
That might be, because the PC port itself isn't finished, as far as I know. The V-sync option does not work correctly, there are problems with the change of resolution, I believe. That's what I read somewhere on reddit.
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All these problems I don't have. VSync works fine, resolution is fine, and I have AA on full. Though mind you I'm running a dedicated NVIDIA card.
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Was getting just a black screen on most of the games this seems to be an issue with fullscreen... For brutal legend the trick was to disable fullscreen with a screen.dat file:
$ cat $XDG_DATA_HOME/doublefine/brutallegend/screen.dat
fullscreen = false
width = 1600
height = 1200
refreshrate = 60
vsync = trueOffline
Psychonauts works great on an Intel HD4000 chip (with antialiasing off). The only other one I've tried so far is Stacking, which is playable unless there is a bright light source on the screen, which turns the game into a slideshow, even with all special effects turned off.
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Hi guys,
I'm trying to install psychonauts. When I try to run it in the Psychonauts folder using
./Psychonauts
I get
./Psychonauts: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory
I'm new at arch linux so I have no idea what to do from here. Can someone help me?
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Install the libstdc++5 or lib32-libstdc++5 package. Or both ![]()
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Ok. So I tried it again.
When I try to run Psychonauts, I get
$ ./Psychonauts
STUBBED: fix up the rest of the SSE code first at DetectSSESupport (/home/icculus/projects/psychonauts/Source/CommonLibs/DFMath/MathGeneral.cpp:32)
STUBBED: write me? at SetPCLanguage (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:120)
STUBBED: fix up the rest of the SSE code first at DetectCPUCaps (/home/icculus/projects/psychonauts/Source/game/luatest/Game/PCGameApp.cpp:223)
STUBBED: check LANG envr var at _GetDefaultGameLanguage (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:171)
Console created
Save path: /home/raphael/.local/share/Psychonauts
Write path: WorkResource
STUBBED: inline asm at SSEMul_4x4_4x4_2arg (/home/icculus/projects/psychonauts/Source/CommonLibs/DFMath/Matrix.cpp:710)
STUBBED: inline asm at SSEMul_4x4_4x4_3arg (/home/icculus/projects/psychonauts/Source/CommonLibs/DFMath/Matrix.cpp:698)
******** unit test failed ********
Transport started
DaveD: NCListenSocket: Listening on port 40001
STUBBED: VK_* at InitInputNames (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1226)
No joysticks detected
libGL: OpenDriver: trying /usr/lib32/xorg/modules/dri/tls/i965_dri.so
libGL: OpenDriver: trying /usr/lib32/xorg/modules/dri/i965_dri.so
libGL error: dlopen /usr/lib32/xorg/modules/dri/i965_dri.so failed (/usr/lib32/xorg/modules/dri/i965_dri.so: cannot open shared object file: No such file or directory)
libGL error: unable to load driver: i965_dri.so
libGL error: driver pointer missing
libGL error: failed to load driver: i965
libGL: OpenDriver: trying /usr/lib32/xorg/modules/dri/tls/swrast_dri.so
libGL: OpenDriver: trying /usr/lib32/xorg/modules/dri/swrast_dri.so
libGL: Can't open configuration file /home/raphael/.drirc: No such file or directory.
ERROR: Missing required OpenGL extensions:
- GL_EXT_texture_compression_s3tc
Start Up completed in 0.28 seconds
Segmentation fault (core dumped)I try again with another command
]$ force_s3tc_enable=true ./Psychonauts
STUBBED: fix up the rest of the SSE code first at DetectSSESupport (/home/icculus/projects/psychonauts/Source/CommonLibs/DFMath/MathGeneral.cpp:32)
STUBBED: write me? at SetPCLanguage (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:120)
STUBBED: fix up the rest of the SSE code first at DetectCPUCaps (/home/icculus/projects/psychonauts/Source/game/luatest/Game/PCGameApp.cpp:223)
STUBBED: check LANG envr var at _GetDefaultGameLanguage (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:171)
Console created
Save path: /home/raphael/.local/share/Psychonauts
Write path: WorkResource
STUBBED: inline asm at SSEMul_4x4_4x4_2arg (/home/icculus/projects/psychonauts/Source/CommonLibs/DFMath/Matrix.cpp:710)
STUBBED: inline asm at SSEMul_4x4_4x4_3arg (/home/icculus/projects/psychonauts/Source/CommonLibs/DFMath/Matrix.cpp:698)
******** unit test failed ********
Transport started
DaveD: NCListenSocket: Listening on port 40001
STUBBED: VK_* at InitInputNames (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1226)
No joysticks detected
libGL: OpenDriver: trying /usr/lib32/xorg/modules/dri/tls/i965_dri.so
libGL: OpenDriver: trying /usr/lib32/xorg/modules/dri/i965_dri.so
libGL error: dlopen /usr/lib32/xorg/modules/dri/i965_dri.so failed (/usr/lib32/xorg/modules/dri/i965_dri.so: cannot open shared object file: No such file or directory)
libGL error: unable to load driver: i965_dri.so
libGL error: driver pointer missing
libGL error: failed to load driver: i965
libGL: OpenDriver: trying /usr/lib32/xorg/modules/dri/tls/swrast_dri.so
libGL: OpenDriver: trying /usr/lib32/xorg/modules/dri/swrast_dri.so
libGL: Can't open configuration file /home/raphael/.drirc: No such file or directory.
OpenGL: Wanted 4x FSAA, got 0x
MojoShader init!
Compiled against MojoShader changeset hg-1109:51292bd4476b
Linked against MojoShader changeset hg-1109:51292bd4476b
MojoShader thinks the 'best' profile is 'glsl120'
STUBBED: D3DPTEXTURECAPS_PROJECTED? at Initialize (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/OpenGLGraphics.cpp:2417)
STUBBED: multisampling at Initialize (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/OpenGLGraphics.cpp:2433)
Created OpenGL Device. Adapter: Gallium 0.4 on llvmpipe (LLVM 3.2, 256 bits) Driver: VMware, Inc. 800x600 75hz
STUBBED: this might be wrong at FilterTexture (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:1484)
STUBBED: figure this out later at Commit (/home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/EMemStack.cpp:108)
STUBBED: hack to workaround permanent bacon blur at SetMotionBlurState (/home/icculus/projects/psychonauts/Source/game/luatest/RTEngine/Scene.cpp:180)
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf'
PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/scripts/packfile/common.lpf' to 'WorkResource/Scripts/packfile/common.lpf'
DaveD: Loading lua packfile 'common'
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
DaveD: Info: Texture pack file contains 366 textures
Segmentation fault (core dumped)I read online that might video card isn't good enough (I'm currently using intel onboard video), but I was able to run it when I was using Ubuntu. So what gives? What do I need to do to get Psychonauts to run.
Thank you for any help.
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@shadeless,
This thread starts with the solution to an error that you're having.
Last edited by skottish (2013-06-16 02:56:48)
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Psychonauts works great on an Intel HD4000 chip (with antialiasing off). The only other one I've tried so far is Stacking, which is playable unless there is a bright light source on the screen, which turns the game into a slideshow, even with all special effects turned off.
Costume Quest seems to have a similar issue. everything runs smoothly unless there is transparency on screen (when the player is standing underneath a tree, for example).
[site] | [dotfiles] | あたしたち、人間じゃないの?
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skottish, thank you for pointing that out ![]()
It all works great now. For anyone else who is having trouble, make sure you also have lib32-intel-dri installed as well as libtxc_dxtn and lib32_libtxc_dxtn. It took me a while to figure it out.
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