You are not logged in.
Kerbal Space Program looks for savegames (amongst other things) in the installation folder. My thoughts on packaging it are either
Package to /opt as world writable
Package to /opt. Depend on unionfs-fuse, use a wrapper script to create union in /var/run/user/$gid/ksp joining /opt/ksp and $HOME/.ksp before running the game
Offline
Package to /opt as world writable
Dwarf Fortress (in community/) does something along these lines (it makes use of the games group though, which is better than making it world-writable imo. (source files: https://projects.archlinux.org/svntogit … rffortress)
Keep it simple. People that want to do something fancy with bind mounts and filesystems can still do so if they want to.
Sakura:-
Mobo: MSI MAG X570S TORPEDO MAX // Processor: AMD Ryzen 9 5950X @4.9GHz // GFX: AMD Radeon RX 5700 XT // RAM: 32GB (4x 8GB) Corsair DDR4 (@ 3000MHz) // Storage: 1x 3TB HDD, 6x 1TB SSD, 2x 120GB SSD, 1x 275GB M2 SSD
Making lemonade from lemons since 2015.
Offline
Package to /opt with the necessary directories made world-writable. Best option, imho, and I've seen it done on several occasions.
All the best,
-HG
Online
Beat the developer with a stick until he respects the XDG specification?
Offline