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#1 2014-12-31 12:40:14

Kopfweh
Member
Registered: 2011-08-06
Posts: 77

[GAME] Free (gpl3+) reimplementation of the engine of Age of Empires 2

Hey guys,

on 31C3 a project called openage was presented, which tries to reimplement the engine of our all beloved 1999 strategy game Age of Empires 2.
It looks as if it would be implemented the same way other old classical game engines are reimplemented, like OpenRA (Command&Conquer), vcmi (Heroes 3), CorsixTH (Theme Hospital) or siedler2.5 back to the roots (Siedler 2, Settlers 2).
So it's mainly/only the engine which will be implemented, graphic assets are to be exported from the original game data.
It is gpl3+-licensed and published on github: https://github.com/SFTtech/openage
The must-watch-website is here: http://openage.sft.mx/

In short:
- Implementation based on C++11 and Python
- graphics assets are to be exported from the original game or the HD remake from Steam (the game art of AoE2 is timeless!)
- I'm too stupid to create a PKGbuild myself

I would love to see this project in the AUR and be able to install it easily!
Thank you very much for considering to do and share it!

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#2 2015-01-03 15:57:53

Thorsten Reinbold
Member
From: Germany
Registered: 2011-12-06
Posts: 353

Re: [GAME] Free (gpl3+) reimplementation of the engine of Age of Empires 2

AFAIK it is not playable at the moment.

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#3 2015-01-03 23:40:05

Kopfweh
Member
Registered: 2011-08-06
Posts: 77

Re: [GAME] Free (gpl3+) reimplementation of the engine of Age of Empires 2

Yes, I know. Should have mentioned it, sorry.

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