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This topic relates to gaming, so if it is better suited for Multimedia and Games, move as requried.
The * multiply keypad key is not recognized for control input by some games.
Strangely, it IS recognized while typing text, such as in a game chat window.
Attempting to assign the key to a game input usually results in no effect. However, some games do accept the key for input.
I have noted the behaviour in both "native" Linux games and games played through PlayOnLinux (Wine).
Torchlight II had the strangest behaviour, reporting the key as "u".
The key works fine in the XFCE desktop.
xev appears to identify the key correctly:
KeyRelease event, serial 38, synthetic NO, window 0x3c00001,
root 0x2c2, subw 0x0, time 19181320, (-230,137), root:(640,1840),
state 0x0, keycode 63 (keysym 0xffaa, KP_Multiply), same_screen YES,
XLookupString gives 1 bytes: (2a) "*"
XFilterEvent returns: FalseKeyboard is a Levetron Mech 5 using Generic 104-key PC layout.
Ideas?
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Does the other asterisk key work (the one above the numbers on your keyboard, usually number 8)?
If it does, what does xev report when you press that key?
I get this:
KeyRelease event, serial 32, synthetic NO, window 0x1000001, [0/279]
root 0xaf, subw 0x0, time 447399934, (841,628), root:(842,644),
state 0x11, keycode 17 (keysym 0x2a, asterisk), same_screen YES,
XLookupString gives 1 bytes: (2a) "*"
XFilterEvent returns: FalseIf you get something similar, use xmodmap to remap KP_Multiply (keycode 63) to "asterisk" instead of "KP_Multiply".
Last edited by 2ManyDogs (2015-09-02 23:06:59)
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