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Greetings,
I'm having a problem with my wife's laptop running up to date Wine, and up to date Pulse. The sound is terribly choppy while playing hidden object games in Wine. All other applications work fine, so it seems to be only a problem with wine. All other posts regarding this subject are all dated by at least a year so I decided to start a new one.
I've never debugged Wine, or Pulse before, so someone will have to tell me what information to provide. Thank You
If you can't be helpful, don't say anything at all. Fair enough?
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Well, as an update...I've removed Wine in favor of wine-staging, and it seems to have inexplicably fixed the problem. I hesitate to mark this post "solved."
If you can't be helpful, don't say anything at all. Fair enough?
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wine-staging includes the pulseaudio backend which can directly interact with pulseaudio and therefore leave more of the streamcontrol to it, so that will be the "inexplicable" part.
For normal wine it has always been a bit of a gamble with the way wine uses ALSA and the alsa-pulse-plugin interacting with it. From what I've found the introduction of surround support has added a few quirks that make the plugin trip, it can be worked around by switching to Windows XP since that doesn't include a few of the modern features introduced in Win7 (and the respective wine emulation) or by defining a latency with PULSE_LATENCY_MSEC which of course is somewhat of an undesired solution.
Last edited by V1del (2015-10-05 14:41:37)
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