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#1 2015-12-22 14:27:40

Med
Member
Registered: 2011-08-08
Posts: 18

Total War: Attila crashing at startup

Hello,

I am having issues getting Attila: Total War to run. Each time I start it, it segfault immediately and the window closes shortly after displaying the cursor. The traceback is the following:

szCmd: /bin/sh -c '"/home/mederic/.local/share/Steam/steam.sh" "steam://run/325610"' &
Segmentation fault (core dumped)
Running Steam on arch 2015.12.01 64-bit
STEAM_RUNTIME is enabled automatically
ExecCommandLine: "/home/mederic/.local/share/Steam/ubuntu12_32/steam steam://run/325610"
ExecSteamURL: "steam://run/325610"
Game update: AppID 325610 "Total War: ATTILA", ProcID 17382, IP 0.0.0.0:0
ERROR: ld.so: object '/home/mederic/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/mederic/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Setting breakpad minidump AppID = 325610
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198007143817 [API loaded no]
ERROR: ld.so: object '/home/mederic/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/mederic/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
(process:17390): GLib-GObject-CRITICAL **: /usr/src/packages/BUILD/glib2.0-2.32.3/./gobject/gtype.c:2722: You forgot to call g_type_init()
(process:17390): GLib-CRITICAL **: g_once_init_leave: assertion `result != 0' failed
(process:17390): GLib-GObject-CRITICAL **: g_object_new: assertion `G_TYPE_IS_OBJECT (object_type)' failed
gsettings: symbol lookup error: gsettings: undefined symbol: g_settings_schema_has_key
Game removed: AppID 325610 "Total War: ATTILA", ProcID 17383 

I have run the usual workaround of deleting the steam libraries as mentioned here, to no avail. https://wiki.archlinux.org/index.php/St … ime_issues I have also disabled the overlay (so I am not sure why it is trying to load it anyway). I have also tried using a purely native runtime and I get the exact same problem. Anyone would have a pointer where to look to understand where the problem is coming from? I am wondering if the new C++ ABI is not causing problems but I have no idea how to test this idea in the first place.

Thanks!

Edit: I have the same issue with the intel and the R600 drivers (Mesa 11.0.7).

Edit2: in dmesg I get this extra bit of information

[ 5301.486086] Attila[17800]: segfault at 7f45bc8f771b ip 00007f45c1187c65 sp 00007ffdbd4aeb18 error 7 in libcrypto.so.1.0.0[7f45c111c000+24e000]
[ 5310.876750] Attila[17893]: segfault at 0 ip 00007fb965fe9078 sp 00007ffec5fd8858 error 6 in libc-2.22.so[7fb965f58000+19b000]
[ 5312.351644] systemd-coredum[17907]: segfault at 10 ip 00007fe073b53ed1 sp 00007ffc5aa2d680 error 4 in libdw-0.164.so[7fe073b48000+46000]

Last edited by Med (2015-12-22 23:39:32)

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#2 2015-12-29 08:41:09

Med
Member
Registered: 2011-08-08
Posts: 18

Re: Total War: Attila crashing at startup

Bump.

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#3 2016-01-03 13:13:00

Med
Member
Registered: 2011-08-08
Posts: 18

Re: Total War: Attila crashing at startup

For what it is worth, I got a partial workaround on git hub. Start Attila with the following command:  env LD_LIBRARY_PATH=/path/to/steam/Steam/ubuntu12_64/ LD_PRELOAD=/path/to/steam/Steam/ubuntu12_64/steamclient.so ./Attila

The game still crashes but not anymore in libcrypto.so.

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