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#1 2016-09-08 19:17:08

idiotz
Member
From: Switzerland
Registered: 2014-03-22
Posts: 23

lib32-intel-tbb problem in Civilization Beyond Earth

Hi all

the game runs but freezes every once in a while. Running it with gdb gives

#0  0x08ba36aa in FireGrafix::DynamicsLock<Graphics::BuildingDataDynamicConsts>::DynamicsLock(Graphics::SurfaceSet**, FireGrafix::SurfaceSetPoolAllocator*, unsigned short) ()
#1  0x08ba342a in cvCityVisDynamicConstantUpdater_Wonder::HandleBuildingShader(Graphics::FGXShaderPackageInstanceView*, FireGrafix::FGXModelNode*, FGXVector4*) ()
#2  0x08ba335f in cvCityVisDynamicConstantUpdater_Wonder::UpdateNode(Graphics::FGXShaderPackageInstanceView*, FireGrafix::FGXModelNode*, FGXVector4*) ()
#3  0x08ba325a in FireGrafix::FGXModelRenderByNodeSSExample_Shadow<cvCityVisDynamicConstantUpdater_Wonder, 2, FireGrafix::FGXModelRenderEndSuperclass>::RenderNode(unsigned int*, FireGrafix::FGX_SPIV_GENERIC*, FireGrafix::FGXModelNode*, FGXVector4*) ()
#4  0x08ba0e3d in cvCityVisSystem::WonderRenderJob::Execute(unsigned int) ()
#5  0x0938a075 in Platform::JobTask::execute() ()
#6  0xf7550f33 in ?? () from /usr/lib32/libtbb.so.2
#7  0xf7549e6a in ?? () from /usr/lib32/libtbb.so.2
#8  0xf75487e3 in ?? () from /usr/lib32/libtbb.so.2
#9  0xf7544340 in ?? () from /usr/lib32/libtbb.so.2
#10 0xf7544568 in ?? () from /usr/lib32/libtbb.so.2
#11 0xf7986301 in start_thread () from /usr/lib32/libpthread.so.0
#12 0xf782646e in clone () from /usr/lib32/libc.so.6

my version of libtbb is that of the AUR: lib32-intel-tbb

and my graphics card is

description: VGA compatible controller
product: Haswell-ULT Integrated Graphics Controller
vendor: Intel Corporation
physical id: 2
bus info: pci@0000:00:02.0
version: 0b
width: 64 bits
clock: 33MHz
capabilities: msi pm vga_controller bus_master cap_list rom
configuration: driver=i915 latency=0
resources: irq:47 memory:f0000000-f03fffff memory:e0000000-efffffff ioport:3000(size=64) memory:c0000-dffff

Anyone able to help?

thanks a lot

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