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#1 2016-10-07 07:26:35

boes
Member
Registered: 2012-03-17
Posts: 28

[solved]dota2 no sound after update

the last time i played dota was last month. then  recently i craved for a game, but there were no sound at all. i have checked in game audio settings, and desktop audio works flawlessly.
highly probably it's caused by system update, but there were tons of library updates since last month, it's really tedious to check one by one.
so, anyone having a clue or two?

fyi, i'm using x64 arch system with kde plasma

Last edited by boes (2016-10-07 11:09:55)

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#2 2016-10-07 07:44:44

Awebb
Member
Registered: 2010-05-06
Posts: 6,286

Re: [solved]dota2 no sound after update

Steam/game output in the terminal says what?

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#3 2016-10-07 09:50:14

boes
Member
Registered: 2012-03-17
Posts: 28

Re: [solved]dota2 no sound after update

i finally get how to show the terminal
well. here's the log

CEntitySystem::BuildEntityNetworking (parallel build of server) took 358.387 msecs for 679 out of 699 classes
SV:  parsing 'scripts/items/items_game.txt' took 2131.057 msec
ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.000338 seconds
ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000423 seconds
ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.001089 seconds
LoadVersusPortraitInfo failed to load scripts/npc/portraits_vs_radiant.txt!
CEntitySystem::BuildEntityNetworking (parallel build of client) took 355.282 msecs for 685 out of 707 classes
CL:  parsing 'scripts/items/items_game.txt' took 2101.038 msec
ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000606 seconds
Telling Steam it is safe to update the app
No valid vcs file found for shader generic.vfx

material2.cpp(877): Error creating shader generic.vfx for material dev/point_worldtext_fullbright.vmat!

material2.cpp(877): Error creating shader generic.vfx for material dev/point_worldtext_fullbright.vmat!

material2.cpp(877): Error creating shader generic.vfx for material dev/point_worldtext_fullbright.vmat!

material2.cpp(877): Error creating shader generic.vfx for material dev/point_worldtext_fullbright.vmat!

material2.cpp(877): Error creating shader generic.vfx for material dev/panorama_world_panel_no_depth.vmat!

material2.cpp(877): Error creating shader generic.vfx for material dev/panorama_world_panel_no_depth.vmat!

material2.cpp(877): Error creating shader generic.vfx for material dev/panorama_world_panel_no_depth.vmat!

material2.cpp(877): Error creating shader generic.vfx for material dev/panorama_world_panel_no_depth.vmat!
name[ 0 ] changing from 'unnamed' to 'myusername'
name[ 0 ] changing from 'myusername' to 'myusername'
SwitchToLoop levelload requested:  id [1] addons []
6 CPUs (3 physical), Frequency: 3.3 Ghz,  Features: AuthenticAMD SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV 
ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000382 seconds
Idle (levelload)
ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000457 seconds
DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 162 (1955 input number was)
Writing configuration for slot 0
CL:  CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: 
SwitchToLoop game requested:  id [1] addons []
Loaded default network config file.  Loaded revision 56 OK
Loaded cached network config file.  Data contains revision 56, not newer than current revision 56; ignoring.
SV:  maxplayers set to 1
Initializing script VM...
...done
Network configuration revision changed 0 -> 56
Failed to initialize SDL Audio device!
File error loading resource header "panorama/images/iso_countryflags/_png.vtex_c" (Error: ERROR_FILEOPEN)
Got network config from CDN.  Data contains revision 56, not newer than current revision 56; ignoring.
GC reported matchgroups version 104
Received weekend tourney schedule.
Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
SV:  Spawn Server: <empty>
CL:  CWaitForGameServerStartupPrerequisite done waiting for server
CL:  CCreateGameClientJob creating client connection to 'loopback'
CL:  Sending connect to loopback
SV:  Sending S2C_CHALLENGE [244681615 auth 2] to loopback
CL:  Received S2C_CHALLENGE [244681615 auth 2] from loopback
CL:  Sending C2S_CONNECT [44 protocol 244681615 auth 2] to loopback
SV:  Receiving C2S_CONNECT [protocol 44 244681615 auth 2] from loopback
SV:  Sending S2C_CONNECTION to loopback [addons:'']
SV:  Sending S2C_CONNECTION to loopback [addons:'']
Slow image load - http://images.akamai.steamusercontent.com/ugc/492394111285047561/B6047A5B571B69EE900F30B3A59F930996ECFC91/?interpolation=lanczos-none&amp;output-format=jpeg&amp;output-quality=95&amp;fit=inside|*:280 (dimensions 1024x768, took 21 msec)
CL:  Received S2C_CONNECTION from loopback [addons:'']
CL:  Connected to 'loopback'
SV:  Sending server info to client 'myusername' at loopback
SV:  WriteInitialSpawnGroups sending 1 groups
Game: "Dota 2"
Map: "<empty>"
Players: 1 (0 bots) / 1 humans
Build: 7285 (revision 3643926)
Server Number: 1
CL:  CNetworkGameClient::ProcessServerInfo
Initializing script VM...
...done
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000259 seconds
CL:  CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
SV:  IGameSystem::LoopActivateAllSystems
HO:  IGameSystem::LoopActivateAllSystems
SV:  Game started
CL:  IGameSystem::LoopActivateAllSystems
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000240 seconds
CL:  CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
SV:  Sending full update to client myusername (reason:  initial update)
ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
CL:  Receiving uncompressed update from server
CL:  Signon traffic "client":  incoming 33.953 KB [6 pkts], outgoing 1.080 KB [5 pkts]
WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 13.713
WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 13.723
CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 13.800
CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Error (0:37) at 13.901
Auto selecting weekend tourney division 'se_asia' based on ping to best region of 26ms
Selected division changed to 'se_asia'
Failed to communicate with routing cluster 'man'.
Ping measurement complete.

there are several errors, but i believe this line is the culprit

Failed to initialize SDL Audio device!

i already googled that line to no avail.

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#4 2016-10-07 11:09:41

boes
Member
Registered: 2012-03-17
Posts: 28

Re: [solved]dota2 no sound after update

i finally get it working somehow by installing pulseaudio.
solved - thanks

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