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There are few duke nukem ports available (based on source
released under GPL), some of them even support OpenGL!
But it is difficult to build the game, because one need to build a engine (called "build") first, then find good cvs/svn snapshots of game and add some shareware or commercial data.
Can anyone try to make PKGBUILD for it?
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Well I could try to make a PKGBUILD for the engine (GPL) but you need to own the game or download demo levels by yourself
Darkstar:
Athlon 64 3500+ (OC ~2.49ghz)
Leadtek GeForce 6800 128mb (unlocked/OC)
Rosewill Value DDR400 1GB
WDC SE 80GB
NEC 3550 DVDRW DL 16X
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I have game on CD, my point is not to let me allow to play (because I was able to build some old source version when it was released) but to make proper PKGBUILD to allow other people play it in Arch Linux.
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You can.. you just need the CD and you can make a pkgbuild that compiles the source then the people copy the data files
Darkstar:
Athlon 64 3500+ (OC ~2.49ghz)
Leadtek GeForce 6800 128mb (unlocked/OC)
Rosewill Value DDR400 1GB
WDC SE 80GB
NEC 3550 DVDRW DL 16X
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Yes, that's exactly the PKGBUILD I am asking for
I tried Duke3d for Linux when it was in early stage of porting, no OpenGL, no network and wrong audio. Today I have no game installed, just CD and memories
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