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#1 2016-12-04 21:28:14

schmidtbag
Member
From: NH, USA
Registered: 2011-02-08
Posts: 337

Problem with Multiplayer Gaming via NoMachine *solved*

I've been looking into the idea of using NoMachine as a way to use my laptop as a thin-client 2nd player for Steam games.  I'm 99% done, I just have one last problem to solve.  But first, it would make sense to explain how I got it set up:
1.  On both systems, I installed the latest version of NoMachine from the AUR.
2.  On the "server", I created another user account named "player2".
3.  I ran Steam for player2, logged in as the same account as "player 1".  But, it is logged in via "offline mode" so there's no connection conflict.
4.  I set Steam to use the same download folder for the games, so I don't have to re-download anything.
5.  I set up NoMachine to create a separate X-session following this guide:
https://wiki.archlinux.org/index.php/No … _X_session
6.  I set up the remote system to log in as player2.
7.  Launch Steam on both clients, and play the game.

So all of this works, but there's 1 caveat: the parallel X-session isn't [fully] GPU accelerated.  I can run glxgears but I only get a little over 1100FPS, and Steam gives me an error regarding GLX context not using direct rendering.  I can't launch games or use Big Picture Mode.


All I need to do is get display ":1001" (not sure why it isn't ":10") to be GPU accelerated, but I'm not sure how to go about it since that display server isn't connected to a physical monitor.  I'm using the open source radeon drivers.

Last edited by schmidtbag (2016-12-07 18:09:34)

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#2 2016-12-04 21:45:57

kokoko3k
Member
Registered: 2008-11-14
Posts: 2,394

Re: Problem with Multiplayer Gaming via NoMachine *solved*


Help me to improve ssh-rdp !
Retroarch User? Try my koko-aio shader !

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#3 2016-12-04 21:53:39

schmidtbag
Member
From: NH, USA
Registered: 2011-02-08
Posts: 337

Re: Problem with Multiplayer Gaming via NoMachine *solved*

Isn't VirtualGL limited to just OpenGL 2?  It doesn't really fix my problem if it uses a version of OpenGL that most games don't take advantage of.

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#4 2016-12-05 15:01:22

kokoko3k
Member
Registered: 2008-11-14
Posts: 2,394

Re: Problem with Multiplayer Gaming via NoMachine *solved*

schmidtbag wrote:

Isn't VirtualGL limited to just OpenGL 2?

Is it?


Help me to improve ssh-rdp !
Retroarch User? Try my koko-aio shader !

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#5 2016-12-07 18:09:22

schmidtbag
Member
From: NH, USA
Registered: 2011-02-08
Posts: 337

Re: Problem with Multiplayer Gaming via NoMachine *solved*

Apparently not - works fine.  I was confusing it with Xephyr, which is limited to OpenGL 2.

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