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Hi everyone,
I've been a happy Linux gamer for some years now, and though the installation has been a bit tough, nearly everything worked out of the box, until recently that is.
For a couple of months now, every game built with unity do not have any sound anymore ( tested in with Aragami, Else Heart Break & Tabletop Simulator ).
I have found a couple of workaround online ( such as changing some steam launch options ), and have tried to make sure that all lib32 pulse packages are installed, but still no sound.
When running my games through the terminal, it also doesn't show any error or warning that could be related to pulseaudio.
Since my pulseaudio setup seems to work ( every other game, mopidy and teamspeak work perfectly fine ) I do not even know what to check anymore, could anyone help me ? I am getting desperate.
Last edited by Areimas (2017-04-05 21:36:27)
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is pulseaudio-alsa and lib32-alsa-plugins installed? What's the output of
sudo fuser -v /dev/snd/*
pacmd list-sink-inputs
while attempting to run an unity game.
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Currently running Tabletop Simulator, here are the outputs :
alex@kur0 ~ % sudo fuser -v /dev/snd/*
[sudo] password for alex:
USER PID ACCESS COMMAND
/dev/snd/controlC0: alex 857 F.... pulseaudio
/dev/snd/controlC1: alex 857 F.... pulseaudio
/dev/snd/pcmC1D0c: alex 857 F...m pulseaudio
/dev/snd/pcmC1D0p: alex 857 F...m pulseaudio
alex@kur0 ~ % pacmd list-sink-inputs
2 sink input(s) available.
index: 2
driver: <protocol-native.c>
flags: START_CORKED
state: RUNNING
sink: 1 <alsa_output.pci-0000_00_1b.0.analog-stereo>
volume: front-left: 71678 / 109% / 2.33 dB, front-right: 71678 / 109% / 2.33 dB
balance 0.00
muted: no
current latency: 18.17 ms
requested latency: 7.50 ms
sample spec: s16le 2ch 48000Hz
channel map: front-left,front-right
Stereo
resample method: (null)
module: 9
client: 3 <TeamSpeak3>
properties:
media.name = "alsa_output.pci-0000_00_1b.0.analog-stereorender1"
application.name = "TeamSpeak3"
native-protocol.peer = "UNIX socket client"
native-protocol.version = "32"
media.role = "phone"
media.icon_name = "teamspeak3"
application.process.id = "1067"
application.process.user = "alex"
application.process.host = "kur0"
application.process.binary = "ts3client_linux_amd64"
application.language = "en_US.UTF-8"
window.x11.display = ":0"
application.process.machine_id = "7652e1387c744c59b50d0da5615702e4"
application.process.session_id = "c1"
module-stream-restore.id = "sink-input-by-media-role:phone"
index: 9
driver: <protocol-native.c>
flags:
state: RUNNING
sink: 1 <alsa_output.pci-0000_00_1b.0.analog-stereo>
volume: front-left: 65536 / 100% / 0.00 dB, front-right: 65536 / 100% / 0.00 dB
balance 0.00
muted: yes
current latency: 41.83 ms
requested latency: 32.00 ms
sample spec: s16le 2ch 48000Hz
channel map: front-left,front-right
Stereo
resample method: (null)
module: 9
client: 30 <FMOD Ex App>
properties:
media.name = "Mixer Stream"
application.name = "FMOD Ex App"
native-protocol.peer = "UNIX socket client"
native-protocol.version = "32"
application.process.id = "3507"
application.process.user = "alex"
application.process.host = "kur0"
application.process.binary = "Tabletop Simulator.x86"
application.language = "C"
window.x11.display = ":0"
application.process.machine_id = "7652e1387c744c59b50d0da5615702e4"
application.process.session_id = "c1"
module-stream-restore.id = "sink-input-by-application-name:FMOD Ex App"
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... index: 9 ... muted: yes ...
Open pavucontrol or another pulsemixer and unmute or
pacmd set-sink-input-mute 9 off
Last edited by V1del (2017-04-05 21:26:51)
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Areimas wrote:... index: 9 ... muted: yes ...
Open pavucontrol or another pulsemixer and unmute or
pacmd set-sink-input-mute 9 off
THANK YOU SO MUCH !
That fixed my issue, it seems so simple once you know which commands to execute to check it.
Have a great day / evening !
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