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#1 2018-04-26 21:27:12

Kamikadze
Member
From: London
Registered: 2018-04-22
Posts: 16

foobillard++ does not display graphics correctly

In support of this game no one is involved, so I'll write here.
Log start game:

Usage: foobillardplus [--option [<arg>]]\n  Options:\n--player1 <arg>
     arg=ai|human set player1 ai/human
--player2 <arg>
     arg=ai|human set player2 ai/human
--p1 <arg>
     arg=ai|human set player1 ai/human
--p2 <arg>
     arg=ai|human set player2 ai/human
--name1 <arg>
     Set name of player1
--name2 <arg>
     Set name of player2
--8ball 
     8ball pool game
--9ball 
     9ball pool game
--carambol 
     Carambol billard game
--snooker 
     Snooker billard game
--chromeblue 
     Blue table with chrome edges
--goldgreen 
     Green table with gold edges
--goldred 
     Red table with gold edges
--blackbeige 
     Beige table with black metal
--tronmode <arg>
     Toggle Tron Mode
--tablesize <arg>
     Table size (length) in foot (default=7.0)
--lensflare 
     Turn on lens flare
--nolensflare 
     Turn off lens flare
--poslight 
     Use positional light
--dirlight 
     Use directional light
--vsync <arg>
     arg=on|off
--ai1err <arg>
     To err is artificial (player1 error 0..1)
--ai2err <arg>
     To err is artificial (player2 error 0..1)
--balldetail <arg>
     Set ball detail l[ow] m[edium] h[igh] or v[eryhigh]
--glassball <arg>
     arg=on|off Glassballs on or off
--rgstereo 
     Start in stereo mode (red-green(cyan))
--rgaim <arg>
     arg=left|right|middle for aiming eye position
--hostaddr <arg>
     arg=IP-address for TCP/IP connection
--portnum <arg>
     arg=port# for TCP/IP connection
--geometry <arg>
     <width>x<height> window geometry
--fullscreen 
     Play in fullscreen mode
--browser <arg>
     arg= browsername in path (default: firefox)
--freemove <arg>
     arg=on|off free move in external view mode
--cuberef <arg>
     arg=on|off rendered cubemap reflections
--cuberes <arg>
     arg=<texture size for cuberef> (must be power of 2)
--ballsphere <arg>
     arg=on|off
--bumpref <arg>
     arg=on|off bumpmap reflections of edges
--bumpwood <arg>
     arg=on|off bumpmap of wood covers
--balltraces <arg>
     arg=on|off trace lines of balls
--gamemode <arg>
     arg=match|training|tournament
--avatar <arg>
     arg=on|off enable/disable avatar
--tourfast <arg>
     arg=1.0..10.0 AI fast motion ratio for tournament
--showbuttons <arg>
     arg=on|off
--jumpshots <arg>
     arg=on|off
--aliasing <arg>
     arg=on|off
--aliasmax <arg>
     fsaa value 1,2,4,8
--statustext <arg>
     arg=on|off
--usesound <arg>
     arg=on|off
--usemusic <arg>
     arg=on|off
--musicvol <arg>
     Volume 0-128
--soundvol <arg>
     Volume 0-128
--pcarambol <arg>
     arg=5-100
--controlkind <arg>
     arg=on|off
--aibirdview <arg>
     arg=on|off
--anisotrop <arg>
     arg=on|off
--mouseshoot <arg>
     arg=on|off
--auto_freemove <arg>
     arg=on|off
--fsaa <arg>
     arg=on|off
--roomtexture <arg>
     arg=on|off
--furnituretex <arg>
     arg=on|off
--netspeed <arg>
     arg=1-5 Network-Speed slow to high
--netcompatible <arg>
     arg=on|off
--help 
     This help
/home/user/.foobillardrc
extension_cubemap_ARB=1
extension_multitexture_ARB=1
extension_combine_ARB: 1
extension_dot3_ARB: 1
extension_vp_ARB: 1
extension_ts_NV=0
extension_rc_NV=0
extension_vp_NV=0
options_multisample: 1
Anisotropic Filter 1.
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
Now playing 01 Zentriert ins Antlitz - Der Zorn des Lammes.ogg.

Here are screenshots where you can see the display problem:
https://imgur.com/a/XqaXhhr
Look at the billiard balls and you will see what the problem is! How do I fix this bug?

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#2 2018-04-26 22:24:09

Trilby
Inspector Parrot
Registered: 2011-11-29
Posts: 30,522
Website

Re: foobillard++ does not display graphics correctly

I can confirm the same error.  My first approach would be to try to rebuild it as the last build was five years ago.  I just tried rebuilding from asp, but it failed apparently do to missing definitions of fast trig functions.  I'd speculate these used to be part of a library that it links to, but they may have been dropped in the last 5 years.


"UNIX is simple and coherent" - Dennis Ritchie; "GNU's Not Unix" - Richard Stallman

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#3 2018-04-26 23:52:04

ekurzinger
Member
Registered: 2018-04-26
Posts: 4

Re: foobillard++ does not display graphics correctly

I've noticed this as well, and at least from what I can tell it seems to be specific to nvidia hardware. Can either of you confirm?

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#4 2018-04-27 00:26:39

Trilby
Inspector Parrot
Registered: 2011-11-29
Posts: 30,522
Website

Re: foobillard++ does not display graphics correctly

No, intel here and I see the same thing.


"UNIX is simple and coherent" - Dennis Ritchie; "GNU's Not Unix" - Richard Stallman

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