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So I'm having a little issue with the Godot editor freezing up, I did some searching around and I think I found some relevant issues explaining there's an issue with a version of gcc compiling mesa:
https://github.com/godotengine/godot/issues/24362
https://github.com/godotengine/godot/issues/24783
https://github.com/godotengine/godot/is … -450727177
and the most "upstream" issue I can find:
https://bugzilla.redhat.com/show_bug.cgi?id=1645400
I'm just wondering, is this still the issue with arch? I'm not sure what arch's mesa is compiled with, but if this is the issue where's the best place to report this, or to go about getting this fixed?
Sorry for the messy post but I'm just not sure what the best way to get this fixed is and I'd rather not make a bad bug report or something
edit: sorry for the mess, somebody on irc figured that this specific issue shoudn't be causing it, so it's probably on godot's end
Last edited by smt923 (2019-01-11 02:51:23)
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