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#1 2019-12-06 20:56:43

Halikular
Member
From: Sweden
Registered: 2018-10-19
Posts: 38

[SOLVED] Unreal Engine AUR package compilation completed without error

I've compiled the package unreal-engine it finished without any error messages, however I can't find the .desktop file to initiate the program. All AUR packages has so far added the .desktop to dmenu automatically when compiling with the AUR helper yay. I'm sure the file path is present in the PKGBUILD file I can't seem to find it however. So I don't know if the lack of an entry in demnu is an issue of the PKGBUILD or if I've done someting wrong. So assuming everything went well, the desktop entry should be present somewhere, and I should just be able to put it manually as an entry in dmenu.

It also seems to have filled up my root and home partition quite a lot, so I should also be able to clean some of it out In /: /opt is 36G, /usr is 12G, /var is 9.4G. In ~/: .cache is 70G, .local is 7.9G. Note that this are some of the ones that stood out to me as larger than normal, so I have not ensured that the compilation and installation has caused all of the usage.

Last edited by Halikular (2019-12-17 15:45:05)

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#2 2019-12-06 21:23:32

xerxes_
Member
Registered: 2018-04-29
Posts: 675

Re: [SOLVED] Unreal Engine AUR package compilation completed without error

So for now you can use executable from /usr/bin/ to start unreal-engine with dmenu (i3-wm?) or link/shortcut to it.
When I had windows and unreal engine 4 installed there also was a lot of GB with game and also garbage here and there, in temp dirs, etc., especially when there were updates, but I think that something from .cache may be removed.

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#3 2019-12-06 21:52:19

Halikular
Member
From: Sweden
Registered: 2018-10-19
Posts: 38

Re: [SOLVED] Unreal Engine AUR package compilation completed without error

Yeah I'm using i3, so that's right I'll be able to remove the cached build files in .cache. yay usually prompts about removal, but I don't think I've got it, or I may have missed it. Anyway it can be remove manually. Though I'm not able to find the executable in /usr/bin. And I don't know how to manually add it manually to dmenu. I guess dmenu will find UE automatically in /usr/bin. So maybe I don't have to care about that part.

Last edited by Halikular (2019-12-06 21:53:20)

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#4 2019-12-06 22:34:06

xerxes_
Member
Registered: 2018-04-29
Posts: 675

Re: [SOLVED] Unreal Engine AUR package compilation completed without error

I also switched to i3. I have in my i3 config two menu searches:

bindsym $mod+d exec dmenu_run    # to search binaries in /usr/bin
bindsym $mod+c exec --no-startup-id i3-dmenu-desktop    # to search .desktop files (application launchers)

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#5 2019-12-06 23:13:17

loqs
Member
Registered: 2014-03-06
Posts: 17,369

Re: [SOLVED] Unreal Engine AUR package compilation completed without error

I_just_installed_Package_X._How_do_I_start_it?  covers how to find the binary.  You could use a similar grep for the .desktop file.

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#6 2019-12-06 23:39:49

Halikular
Member
From: Sweden
Registered: 2018-10-19
Posts: 38

Re: [SOLVED] Unreal Engine AUR package compilation completed without error

xerxes_ wrote:

I also switched to i3. I have in my i3 config two menu searches:

bindsym $mod+c exec --no-startup-id i3-dmenu-desktop    # to search .desktop files (application launchers)

Thanks, this line found the app launcher. Now I wonder why this isn't standard, this looks much neater without all the shell commands that bloat dmenu. What's the difference, will there be apps missing when using i3-dmenu-desktop compared to dmenu_run? there has to be a drawback with the former. And where is dmenu_run sourcing its entries from?

Last edited by Halikular (2019-12-06 23:43:50)

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#7 2019-12-07 01:38:49

twelveeighty
Member
From: Alberta, Canada
Registered: 2011-09-04
Posts: 1,096

Re: [SOLVED] Unreal Engine AUR package compilation completed without error

Halikular wrote:

[...], this looks much neater [...] bloat dmenu.

All that is subjective and can land this thread into "bikeshed" territory. Some may consider .desktop files bloat to begin with. It doesn't matter, having a choice is always the best option.

Halikular wrote:

will there be apps missing when using i3-dmenu-desktop

Probably: every application has an executable of some kind, only some of them come with .desktop files.

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#8 2019-12-07 02:15:12

Zod
Member
From: Hoosiertucky
Registered: 2019-03-10
Posts: 630

Re: [SOLVED] Unreal Engine AUR package compilation completed without error

What command did you use to build the package?

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#9 2019-12-07 20:34:11

Halikular
Member
From: Sweden
Registered: 2018-10-19
Posts: 38

Re: [SOLVED] Unreal Engine AUR package compilation completed without error

If you're asking me, I used: yay -S unreal-engine

Last edited by Halikular (2019-12-07 20:38:37)

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#10 2019-12-07 20:38:43

Halikular
Member
From: Sweden
Registered: 2018-10-19
Posts: 38

Re: [SOLVED] Unreal Engine AUR package compilation completed without error

twelveeighty wrote:

Probably: every application has an executable of some kind, only some of them come with .desktop files.

So, is it possible to remove the entries I consider bloat from dmenu_run, so that the only stuff I care about is present, and can you include .desktop executable in dmenu_run, so that I don't need to resort to another command?

Last edited by Halikular (2019-12-07 20:39:25)

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#11 2019-12-09 23:10:25

twelveeighty
Member
From: Alberta, Canada
Registered: 2011-09-04
Posts: 1,096

Re: [SOLVED] Unreal Engine AUR package compilation completed without error

Halikular wrote:

So, is it possible to remove the entries I consider bloat from dmenu_run, so that the only stuff I care about is present, and can you include .desktop executable in dmenu_run, so that I don't need to resort to another command?

Yes, I'm sure all that is possible with a little bit of research and effort.

Arch is not the distro where you can expect people to hold your hand and do everything for you. Put in some effort and come back when you can ask: I want to do "X", I have tried "S1" and "S2" but don't understand <error message> or <unexpected result>.

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#12 2019-12-17 15:43:07

Halikular
Member
From: Sweden
Registered: 2018-10-19
Posts: 38

Re: [SOLVED] Unreal Engine AUR package compilation completed without error

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