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hello guys. I am trying to configure league of legends with lutris. I have been following the wiki and also https://www.reddit.com/r/leagueoflinux/ … egends_on/
When launching the game the League of Legends logo appears and then crashes right after.
From the lutris terminal i get the following output.
Maybe someone knows whats going on?
http://dpaste.com/1FB32M2
lutris-wrapper: League of Legends
Running /opt/wine-lol/bin/wine /home/invra/Games/league-of-legends/drive_c/Riot Games/League of Legends/LeagueClient.exe
Initial process has started with pid 18939
Game is considered started.
LeagueClient.exe(00000009): ALWAYS| Application Version:9.20.292.351 - CL:2920351 - Build Date:Oct 04 2019 - Build Time:13:46:43
LeagueClient.exe(00000009): ALWAYS| Direct Launch not configured for league_of_legends.live in environment '' for app path 'Z:\home\invra\Games\league-of-legends\drive_c\Riot Games\League of Legends\LeagueClient.exe' and install dir 'Z:\home\invra\Games\league-of-legends\drive_c\Riot Games\League of Legends'
LeagueClient.exe(00000030): ALWAYS| Tracing worker thread running.
LeagueClient.exe(00000009): ALWAYS| Running LeagueClient version 9.20.292.351
LeagueClient.exe(00000030): ALWAYS| Keeping up to 10 tracing logs.
LeagueClient.exe(00000030): ALWAYS| Tracing CompactJsonWriter at Z:/home/invra/Games/league-of-legends/drive_c/Riot Games/League of Legends/Logs/LeagueClient Logs/2020-04-19T19-52-38_8_LeagueClient-tracing.json
LeagueClient.exe(00000009): ALWAYS| Phase Begin - Init
LeagueClient.exe(00000009): ALWAYS| Plugin Manager| Loaded plugin manifest file plugin-manifest.json.
LeagueClient.exe(00000009): ALWAYS| Begin Launch Ux Process
LeagueClient.exe(00000009): ALWAYS| End Launch Ux Process
LeagueClient.exe(00000009): ALWAYS| Plugin Manager| Mounted all WadFiles in 41.551 milliseconds.
LeagueClient.exe(00000009): ALWAYS| Plugin Manager| Loaded all plugins in 34.462 milliseconds. All warming in 0.000 milliseconds. All loading in 21.419 milliseconds.
LeagueClient.exe(00000009): ALWAYS| Phase Begin - Initializing plugins
LeagueClient.exe(00000009): ALWAYS| Plugin Manager| Initializing plugin rcp-be-client-config: 1.6.1
LeagueClient.exe(00000009): ALWAYS| Plugin Manager| Initializing plugin rcp-be-lol-rso-auth: 1.8.24
LeagueClient.exe(0000003C): ALWAYS| rcp-be-lol-rso-auth| RSOClient::SetRSOConfig url: https://auth.riotgames.com/token, clientId: lol, scopes: openid offline_access lol ban profile email phone
LeagueClient.exe(00000009): ALWAYS| Plugin Manager| Initializing plugin rcp-be-lol-patch: 1.5.96
LeagueClient.exe(00000009): ALWAYS| Plugin Manager| Initializing plugin rcp-be-patcher: 1.20.35
LeagueClient.exe(0000003C): ALWAYS| rcp-be-lol-rso-auth| rso-auth: OpenID configuration fetch succeeded after 1 tries
LeagueClient.exe(00000009): ALWAYS| The following message is prepared to be sent to dradis:
Event Name: riot__rclient__rads__patcher_operation
common.os_platform: Windows
common.application_name: LeagueClient
common.client_id: lol
common.application_version: 9.20.292.351
common.cef_version: 3.2623.1397.gaf139d7
common.installation_id: Lv6G9w==
common.locale: es_ES
common.os_version_major: 10
common.machine_id: rwDCwZl2FEyNZrXYb0aZTQ==
common.os_edition: Ultimate N, x86
common.os_version_minor:
common.region: EUW
common.session_id: d57cfcfd-66ff-cc4a-9902-2b7080b350d5
initial_check: true
cdn: cloudflare
last_host_ip: 104.17.174.5
success: success
operation_type: check
patchline: live-euw-win
patcher: chunking
published_at: 2020-04-15T04:05:47.449000
version: 99
url: https://lol.secure.dyn.riotcdn.net/channels/public/live-euw-win.json
LeagueClient.exe(00000009): ALWAYS| Queued Dradis event to be sent.
LeagueClient.exe(00000039): ALWAYS| rcp-be-client-config| Updated public config for LeagueClient with 120 entries
LeagueClient.exe(00000009): ALWAYS| Plugin Manager| Initializing plugin rcp-be-riot-messaging-service: 1.3.10
LeagueClient.exe(00000009): ALWAYS| Plugin Manager| Initializing plugin rcp-be-entitlements: 0.0.28
LeagueClient.exe(00000009): ALWAYS| Plugin Manager| Initializing plugin rcp-be-lol-bootstrap: 1.0.20
LeagueClient.exe(00000009): ALWAYS| Phase End - Initializing plugins - duration was 196.00ms
LeagueClient.exe(0000003F): ALWAYS| rcp-be-lol-rso-auth| Client is configured. RSO Proxy: true
LeagueClient.exe(00000009): ALWAYS| Foundation is now running.
LeagueClient.exe(00000009): ALWAYS| Phase End - Init - duration was 426.95ms
LeagueClient.exe(00000009): ALWAYS| Phase Begin - MainLoop
info: Game: LeagueClient.exe
info: DXVK: v1.6-44-gce3d0ab4+
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Required Vulkan extension VK_KHR_surface not supported
terminate called after throwing an instance of 'dxvk::DxvkError'
Game is considered exited.
Initial process has exited.
All monitored processes have exited.
Exit with returncode 768Offline
Required Vulkan extension VK_KHR_surface not supportedGraphics card and installed drivers?
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The packages i have installed are the following:
nvidia nvidia-prime nvidia-utils wine wine-lol-glibc wine-lol lutris lib32-libldap lib32-vulkan-icd-loader vulkan-icd-loader giflib lib32-giflib libpng lib32-libpng libldap lib32-libldap gnutls lib32-gnutls mpg123 lib32-mpg123 openal lib32-openal v4l-utils lib32-v4l-utils libpulse lib32-libpulse alsa-plugins lib32-alsa-plugins alsa-lib lib32-alsa-lib libjpeg-turbo lib32-libjpeg-turbo libxcomposite lib32-libxcomposite libxinerama lib32-libxinerama ncurses lib32-ncurses opencl-icd-loader lib32-opencl-icd-loader libxslt lib32-libxslt libva lib32-libva gtk3 lib32-gtk3 gst-plugins-base-libs lib32-gst-plugins-base-libs vulkan-icd-loader lib32-vulkan-icd-loader cups samba dosbox
Last edited by InvisibleRasta (2020-04-19 18:37:45)
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There's no lib32-nvidia-utils in that list and it only indirectly answers my question, what did you install nvidia-prime for? And again which chips exactly, are you sure you run on the nvidia card? (output of glxinfo -B ? Needs mesa-demos )
Last edited by V1del (2020-04-19 18:42:48)
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that actually did the trick... i installed lib32-nvidia-utils and its now launching... not sure if i can play for now... ill report in a bit
i am not sure why i have prime. i tought i need it for my system
glxinfo -B
name of display: :0
display: :0 screen: 0
direct rendering: Yes
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 8192 MB
Total available memory: 8192 MB
Currently available dedicated video memory: 7964 MB
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 1070 Ti/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 440.82
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 4.6.0 NVIDIA 440.82
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 440.82
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20and this is inxi -G
Graphics: Device-1: NVIDIA GP104 [GeForce GTX 1070 Ti] driver: nvidia v: 440.82
Display: server: X.org 1.20.8 driver: nvidia resolution: <xdpyinfo missing>
OpenGL: renderer: GeForce GTX 1070 Ti/PCIe/SSE2 v: 4.6.0 NVIDIA 440.82Last edited by InvisibleRasta (2020-04-19 18:54:58)
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