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After the most recent upgrade I did with pacman -Syuu, and also getting the first lt's release of blender, the experience got really bad when working on the shading viewport or working with the rendered view in cycles. I am using the most recent nvidia proprietary drivers. Blender keeps getting stuck when rendering on the preview viewport, and this was kinda a small issue I had on 2.82 but now is a huge one. Also sometimes it just crashes. I
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wm_event_do_handlers: Handling event
wmEvent type:220 / RET, val:2 / RELEASE,
prev_type:154 / NUMPAD_4, prev_val:2 / RELEASE,
shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0,
mouse:(1841,556), ascii:'', utf8:'', pointer:0x7f4ac0f5d3f8
UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus"
wm_event_do_handlers: Handling event
wmEvent type:11 / WHEELDOWNMOUSE, val:1 / PRESS,
prev_type:220 / RET, prev_val:1 / PRESS,
shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0,
mouse:(1271,660), ascii:'', utf8:'', pointer:0x7f4abfe5bdf8
I0605 03:34:47.383342 1303666 camera.cpp:511] Camera is outside of the volume.
wm_event_do_handlers: Handling event
wmEvent type:11 / WHEELDOWNMOUSE, val:1 / PRESS,
prev_type:220 / RET, prev_val:1 / PRESS,
shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0,
mouse:(1271,660), ascii:'', utf8:'', pointer:0x7f4abfe5bdf8
I0605 03:34:47.507941 1303635 device_cuda_impl.cpp:819] Buffer allocate: work_tiles, 40 bytes. (40) in device memory
I0605 03:34:47.521967 1297814 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 11,419,200 bytes. (10.89M) in device memory
I0605 03:34:47.522083 1303666 camera.cpp:511] Camera is outside of the volume.
I0605 03:34:47.522354 1303635 device_cuda_impl.cpp:819] Buffer allocate: work_tiles, 40 bytes. (40) in device memory
I0605 03:34:47.536906 1303666 camera.cpp:511] Camera is outside of the volume.
I0605 03:34:47.537266 1303635 device_cuda_impl.cpp:819] Buffer allocate: work_tiles, 40 bytes. (40) in device memory
I0605 03:34:47.560497 1303666 camera.cpp:511] Camera is outside of the volume.
I0605 03:34:47.560959 1303635 device_cuda_impl.cpp:819] Buffer allocate: work_tiles, 40 bytes. (40) in device memory
I0605 03:34:47.614507 1303666 camera.cpp:511] Camera is outside of the volume.
I0605 03:34:47.615080 1303635 device_cuda_impl.cpp:819] Buffer allocate: work_tiles, 40 bytes. (40) in device memory
I0605 03:34:47.756260 1303666 camera.cpp:511] Camera is outside of the volume.
I0605 03:34:47.757364 1303635 device_cuda_impl.cpp:819] Buffer allocate: work_tiles, 40 bytes. (40) in device memory
I0605 03:34:47.902868 1303666 camera.cpp:511] Camera is outside of the volume.
I0605 03:34:47.903980 1303635 device_cuda_impl.cpp:819] Buffer allocate: work_tiles, 40 bytes. (40) in device memory
wm_event_do_handlers: Handling event
wmEvent type:10 / WHEELUPMOUSE, val:1 / PRESS,
prev_type:220 / RET, prev_val:1 / PRESS,
shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0,
mouse:(1124,699), ascii:'', utf8:'', pointer:0x7f4abfe593f8
I0605 03:34:48.050220 1297814 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 91,353,600 bytes. (87.12M) in device memory
I0605 03:34:48.050329 1303666 camera.cpp:511] Camera is outside of the volume.
I0605 03:34:48.052258 1303635 device_cuda_impl.cpp:819] Buffer allocate: work_tiles, 40 bytes. (40) in device memory
I0605 03:34:48.066417 1303666 camera.cpp:511] Camera is outside of the volume.
I0605 03:34:48.067525 1303635 device_cuda_impl.cpp:819] Buffer allocate: work_tiles, 40 bytes. (40) in device memory
I0605 03:34:48.092654 1303666 camera.cpp:511] Camera is outside of the volume.
I0605 03:34:48.093850 1303635 device_cuda_impl.cpp:819] Buffer allocate: work_tiles, 40 bytes. (40) in device memory
I0605 03:34:48.151859 1303666 camera.cpp:511] Camera is outside of the volume.
I0605 03:34:48.153138 1303635 device_cuda_impl.cpp:819] Buffer allocate: work_tiles, 40 bytes. (40) in device memory
wm_event_do_handlers: Handling event
wmEvent type:2 / MIDDLEMOUSE, val:1 / PRESS,
prev_type:220 / RET, prev_val:1 / PRESS,
shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0,
mouse:(1144,703), ascii:'', utf8:'', pointer:0x7f4abfe59338
I0605 03:34:48.490563 1303666 camera.cpp:511] Camera is outside of the volume.
I0605 03:34:48.491914 1303635 device_cuda_impl.cpp:819] Buffer allocate: work_tiles, 40 bytes. (40) in device memory
I0605 03:34:48.510012 1303666 camera.cpp:511] Camera is outside of the volume.
I0605 03:34:48.511392 1303635 device_cuda_impl.cpp:819] Buffer allocate: work_tiles, 40 bytes. (40) in device memory
I0605 03:34:48.543624 1303666 camera.cpp:511] Camera is outside of the volume.
I0605 03:34:48.545732 1303635 device_cuda_impl.cpp:819] Buffer allocate: work_tiles, 40 bytes. (40) in device memory
Skipping auto-save, modal operator running, retrying in ten seconds...
wm_event_do_handlers: Handling event
wmEvent type:2 / MIDDLEMOUSE, val:2 / RELEASE,
prev_type:220 / RET, prev_val:2 / RELEASE,
shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0,
mouse:(1221,703), ascii:'', utf8:'', pointer:0x7f4abfe930b8
I0605 03:34:59.571421 1297814 device_cuda_impl.cpp:819] Buffer allocate: RenderBuffers, 11,419,200 bytes. (10.89M) in device memory
I0605 03:34:59.750665 1303666 camera.cpp:511] Camera is outside of the volume.
I0605 03:34:59.775646 1303635 device_cuda_impl.cpp:819] Buffer allocate: work_tiles, 40 bytes. (40) in device memory
I0605 03:35:00.032346 1303666 camera.cpp:511] Camera is outside of the volume.
I0605 03:35:00.032780 1303635 device_cuda_impl.cpp:819] Buffer allocate: work_tiles, 40 bytes. (40) in device memory
[1] 1297814 abort (core dumped) ~/programs/blender-2.83.0-linux64/blender --debug-allThis don't really tell much about the error but the lag and the crash is always happening while rendering on the viewport (never while rendering with F12) and those " Camera is outside of the volume." lines also come when there is this lag or when it crashes. Is crashing like every 5 min when I'm working on the rendered view.
I tested blender snap, blender installed with pacman and blender downloaded from blender.org. All of them have this same kind of behavior. Also tested 2 files, different projects and one cpu rendering only and the other gpu, both cycles.
My Gpu is a nvidia gtx 1050 ti. I am monitoring blender usage with nvtop and sometimes it got high like 3.4gb, but never filled my 4.2 Gb when crashing and my projects aren't that heavy at all.
I know I should probably be reporting this as a bug to the actual blender community but I am still not sure enough ![]()
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Updates. I changed from the kernel-lts to kernel (5.6.1) and added a file like this:
$ cat /etc/modprobe.d/i915.conf
# enables firmware update of intel gpu
options i915 enable_guc=2 enable_psr=0Since someone recommended me to add that option due to the error:
[Jun 9 00:27] i915 0000:00:02.0: GPU HANG: ecode 9:1:0x00000000, hang on rcs0
[ +0.001009] i915 0000:00:02.0: Resetting rcs0 for hang on rcs0
[ +25.990686] i915 0000:00:02.0: Resetting rcs0 for hang on rcs0
[ +18.011293] i915 0000:00:02.0: Resetting rcs0 for hang on rcs0
[ +26.344984] i915 0000:00:02.0: Resetting rcs0 for preemption time out
[ +0.000005] i915 0000:00:02.0: blender[21226] context reset due to GPU hang
[ +0.016295] i915 0000:00:02.0: GPU HANG: ecode 9:1:87f99eb9, in blender [21226]
[ +0.000003] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace.
[ +0.000000] Please file a _new_ bug report at https://gitlab.freedesktop.org/drm/intel/issues/new.
[ +0.000000] Please see https://gitlab.freedesktop.org/drm/intel/-/wikis/How-to-file-i915-bugs for details.
[ +0.000001] drm/i915 developers can then reassign to the right component if it's not a kernel issue.
[ +0.000000] The GPU crash dump is required to analyze GPU hangs, so please always attach it.
[ +0.000001] GPU crash dump saved to /sys/class/drm/card0/error
[ +0.890507] i915 0000:00:02.0: Resetting rcs0 for preemption time out
[ +0.000006] i915 0000:00:02.0: blender[21226] context reset due to GPU hang
[ +0.011065] i915 0000:00:02.0: GPU HANG: ecode 9:1:85dfbfff, in blender [21226]
[Jun 8 23:58] Asynchronous wait on fence 0000:00:02.0:kwin_x11[2636]:3ad4 timed out (hint:intel_atomic_commit_ready+0x0/0x50 [i915])
[ +1.734737] i915 0000:00:02.0: Resetting rcs0 for preemption time out
[ +0.000009] i915 0000:00:02.0: blender[21226] context reset due to GPU hang
[ +0.026699] audit: type=1701 audit(1591671483.743:362): auid=1000 uid=1000 gid=1000 ses=4 pid=21226 comm="blender" exe="/home/matheus/programs/blender-2.83.0-linux64/blender" sig=6 res=1When blender is lagging and/or crashing. The result was that the whole Xorg session frost with the kernel (5.6) and the only solution was to kill Xorg, instead of just blender crashing. I switched back to the kernel-lts and blender 2.82 is working fine but 2.83 still crashes. I also kept the kernel option: "enable_psr=0".
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