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Is there anyway to use llvmpipe on my system instead of my hardware driver?
I want to play around with modern OpenGL 4.5, but my hardware is limited to 3.3 so I'm trying to run the software driver, I can't find a guide on how to do it
and if possible I need to know how can I make the vulkan software renderer work too (afaik will be out next mesa version 20.3.0)
I know the performance will not be that good, so can I run two of them at the same time? (like llvmpipe for the software I write and hardware driver stays default for the system)
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X relies heavily on autodetection, you'd have to override that through a custom conf-file .
please post full output of
$ lspci -k
$ glxinfo -B
I know the performance will not be that good, so can I run two of them at the same time? (like llvmpipe for the software I write and hardware driver stays default for the system)
Nope, you'll atleast have to re-start X .
Maybe, see progandy post.
Last edited by Lone_Wolf (2020-10-09 11:32:30)
Disliking systemd intensely, but not satisfied with alternatives so focusing on taming systemd.
(A works at time B) && (time C > time B ) ≠ (A works at time C)
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You can probably set the environment variable LIBGL_ALWAYS_SOFTWARE=true for the software you want to run with llvmpipe.
https://docs.mesa3d.org/envvars.html
LIBGL_ALWAYS_SOFTWARE=true glxinfo | grep version
Last edited by progandy (2020-10-09 11:30:44)
| alias CUTF='LANG=en_XX.UTF-8@POSIX ' |
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Yep thanks that worked, I guess I can live with that!
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