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Hi
When I am trying to launch Starbound, window starts and after half of the second crashes. I have integrated GPU from i5 2-gen with i915 driver.
I am using dwm, so i thinked that it could be a problem (auto scaling), so I installed xfce, but on xfce it has the same problem.
Log:
[14:36:20.982] [Info] Root: Preparing Root...
[14:36:20.986] [Info] Root: Done preparing Root.
[14:36:20.986] [Info] Client Version 1.4.4 (linux x86_64) Source ID: 8cbe6faf22282659828a194e06a08999f213769e Protocol: 747
[14:36:20.986] [Info] Root: Scanning for asset sources in directory '../assets/'
[14:36:21.254] [Info] Root: Scanning for asset sources in directory '../mods/'
[14:36:21.255] [Warn] Root: Unrecognized file in asset directory 'mods_go_here', skipping
[14:36:21.255] [Info] Root: Detected asset source named 'base' at '../assets/packed.pak'
[14:36:21.255] [Info] Root: Detected unnamed asset source at '../assets/user'
[14:36:21.255] [Info] Loading assets from: '../assets/packed.pak'
[14:36:21.580] [Info] Loading assets from: '../assets/user'
[14:36:22.443] [Info] Assets digest is 531f0b8469832a566d23a0b9870ed717c63291164883670d0ee17086a100d3cd
[14:36:22.443] [Info] Root: Loaded Assets in 1.45667 seconds
[14:36:22.446] [Info] Application: Initializing SDL Video
[14:36:22.525] [Info] Application: Initializing SDL Joystick
[14:36:22.532] [Info] Application: Initializing SDL Sound
[14:36:22.626] [Info] Initialized Steam platform services
[14:36:22.634] [Info] Application: Creating SDL Window
[14:36:22.757] [Info] Application: Enabling VSync with late swap tearing
[14:36:22.762] [Info] Application: Opened default audio device with 44.1khz / 16 bit stereo audio, 1024 sample size buffer
[14:36:22.769] [Info] OpenGL version: '3.0 Mesa 20.3.0' vendor: 'Intel Open Source Technology Center' renderer: 'Mesa DRI Intel(R) HD Graphics 3000 (SNB GT2)' shader: '1.30'
[14:36:22.790] [Info] Application: initialization...
[14:36:22.790] [Info] Root: no runtime config file, creating new default runtime config
[14:36:22.791] [Info] Root: Loaded Configuration in 0 seconds
[14:36:22.798] [Info] Application: renderer initialization...
[14:36:22.824] [Info] detected supported OpenGL texture size 8192, using atlasNumCells 128
[14:36:22.828] [Info] Root: Loaded ImageMetadataDatabase in 0 seconds
[14:36:22.849] [Error] Fatal Error: Floating Point Exception Encountered!
./starbound(_ZN4Star10fatalErrorEPKcb+0x43) [0xa93e43]
/usr/lib/libc.so.6(+0x3d6a0) [0x7f3c751da6a0]
./starbound(_ZN4Star4Time21monotonicMillisecondsEv+0x49) [0xa892c9]
./starbound(_ZN4Star17AssetTextureGroup11loadTextureERKNS_6StringE+0x3b9) [0x13a4e49]
./starbound(_ZN4Star10GuiContext11textureSizeERKNS_6StringE+0x1f) [0x13ea6cf]
./starbound(_ZN4Star4Pane5setBGERKNS_6StringES3_S3_+0x124) [0x140dca4]
./starbound(_ZN4Star9GuiReader17backgroundHandlerERKNS_6StringERKNS_4JsonE+0x22f) [0x13ef06f]
./starbound() [0x13ef3ac]
./starbound() [0x143c370]
./starbound(_ZN4Star12WidgetParser11constructorERKNS_4JsonE+0x112) [0x143c892]
./starbound(_ZN4Star12WidgetParser13constructImplERKNS_4JsonEPNS_6WidgetE+0x30) [0x143cb70]
./starbound(_ZN4Star11ErrorScreenC1Ev+0x1e1) [0x14b4301]
./starbound(_ZN4Star17ClientApplication10renderInitESt10shared_ptrINS_8RendererEE+0x382) [0x979922]
./starbound(_ZN4Star11SdlPlatform3runEv+0x10e) [0x13843de]
./starbound(_ZN4Star18runMainApplicationESt10unique_ptrINS_11ApplicationESt14default_deleteIS1_EENS_10StringListE+0xf6) [0x13807d6]
./starbound(main+0x453) [0x965af3]
/usr/lib/libc.so.6(__libc_start_main+0xf2) [0x7f3c751c5152]
./starbound(_start+0x2a) [0x9739ea]I tried to reinstall, checked validity of files, but still have this "Floating Point Exception" error
Last edited by kocotian (2020-12-14 10:46:44)
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Additionally. we with my friend which also has this game on Arch compared our shasums which are the same so binary file is valid
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On new 5.10.0 kernel now works, marking as solved
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