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#1 2021-01-30 23:17:22

mathematician
Member
Registered: 2021-01-24
Posts: 2

pcsx2 problem

Anyone else having problem with the latest PCSX2? Mine just doesn't work anymore, it crashes every time I try to boot a game, never had a problem before. I did a fresh install 3 weeks ago, so I may be missing something.
This is from launching it from the terminal:

Interface is initializing.  Entering Pcsx2App::OnInit!
Applying operating system default language...
Command line parsing...
Command line parsed!
[1]    27075 illegal hardware instruction (core dumped)  PCSX2

Now this is the log PCSX2 creates each crash:

PCSX2 1.7.0-20210121195725 
Savestate version: 0x9a180000

Host Machine Init:
	Operating System =  Linux 5.4.92-1-lts x86_64
	Physical RAM     =  7963 MB
	CPU name         =  AMD Phenom(tm) II X4 955 Processor
	Vendor/Model     =  AuthenticAMD (stepping 03)
	CPU speed        =  3.216 ghz (4 logical threads)
	x86PType         =  Standard OEM
	x86Flags         =  178bfbff 00802009
	x86EFlags        =  efd3fbff

x86 Features Detected:
	SSE2.. SSE3
	SSE4a 
	Pcsx2 was compiled as 64-bits.

Installing POSIX SIGSEGV handler...
Reserving memory for recompilers...

Loading plugins from /usr/lib/PCSX2...
	Bound   GS: libGSdx.so [GSdx 64-bit (GCC 10.2.0 SSE2/SSE2) 1.2.0]
Plugins loaded successfully.

[GameDB] 10326 games on record (loaded in 476ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
	Init GS
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
isoFile open ok: /home/leandro/games/playstation-2/isos/Shin Megami Tensei - Persona 4 (USA).iso
	Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (2151344 sectors)
Opening plugins...
	Opening GS
EGL: Supported extensions: EGL_EXT_device_base EGL_EXT_device_enumeration EGL_EXT_device_query EGL_EXT_platform_base EGL_KHR_client_get_all_proc_addresses EGL_EXT_client_extensions EGL_KHR_debug EGL_EXT_platform_device EGL_EXT_platform_wayland EGL_KHR_platform_wayland EGL_EXT_platform_x11 EGL_KHR_platform_x11 EGL_MESA_platform_gbm EGL_KHR_platform_gbm EGL_MESA_platform_surfaceless
EGL: select X11 platform
OpenGL information. GPU: AMD JUNIPER (DRM 2.50.0 / 5.4.92-1-lts, LLVM 11.0.1). Vendor: X.Org. Driver: (Core Profile) Mesa 20.3.3
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is NOT SUPPORTED
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL
Available VRAM/RAM:2045MB for textures
GSdx Lookup CRC:00000000
McdSlot 0 [File]: /home/leandro/.config/PCSX2/memcards/Mcd001.ps2
McdSlot 1 [File]: /home/leandro/.config/PCSX2/memcards/Mcd002.ps2
GSdx Lookup CRC:00000000
Plugins opened successfully.
Failed to GetNetAdapter()
48000 SampleRate: 
Request SDL audio driver: pulseaudio
Opened SDL audio driver: pulseaudio
PAD: controller (Microntek USB Joystick) detected with rumble support, GUID:03000000790000000600000010010000
EE/iR5900-32 Recompiler Reset
	Bios Found: USA     v02.20(10/02/2006)  Console
	BIOS r module not found, skipping...
	BIOS r module not found, skipping...
	BIOS e module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
 <20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...

Last edited by mathematician (2021-01-30 23:20:46)

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#2 2021-01-31 01:33:27

V1del
Forum Moderator
Registered: 2012-10-16
Posts: 25,342

Re: pcsx2 problem

Your hardware can't handle instructions required for pcsx2.  You can  try to compile it yourself but afaik poper GSOGL relies on instruction sets not available on your CPU in recent commits. If you can fix this by recompiling this yourself you might have grounds for making a bug report to bugs.archlinux.org. But I'm assuming an upstream change mandates a newer instruction set (... in which case you'd want to grab an older PKGBUILD and compile it on your own)

Last edited by V1del (2021-01-31 01:59:10)

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#3 2021-03-26 11:25:22

mathematician
Member
Registered: 2021-01-24
Posts: 2

Re: pcsx2 problem

Well, after the last update this week (2021-03-24) it is working fine again.

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