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Thanks for sharing! I always marvel at people making those, since my image processing skills pretty much tap out with "crop" and "rotate"...
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"Today, I want to show you hot to make a shitty wallpaper"
1. Have a 16:10 canvas (monitor aspect that's still closest to 1.618)
2. Add a bunch of help lines at the 4:3 and 16:9 borders around the center as well as the vertical and horizontal golden mean offsets (x/1.618, x/1.618^2) and the h/v center
3. Draw a canvas, chose a color and whether you want a gradient (in this case it's radial, about circular, #00D2E2 (Otl Aicher's cyan) to #1793D0 (Archlinux cyan) - gradients look more "natural", plain backgrounds will cause more "minimal" wallpapers.
4. Chose further colors along the hsv palette, the higher s&v are the more important it becomes to use hues that are either very narrow (<5°) or wider than 20° - this is no guranatee for a nice palette, but prevents major clashes.
5. Add some elements onto your canvas, orient them at the help lines you created (try to stay inside all aspect limits and center them on the golden mean or center lines, also make the golden mean a guidance for the object sizes)
6. Do some post processing. For a wallpaper you want less detail - certainly outside the center. In this case the cubism effect of the g'mic plugin in gimp can create something that's kinda cloudy and kinda frosty at the same time.
7. ?
8. Profit!
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What tool(s) do you use for step 5?
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Depends on the source material. Mostly inkscape unless you're only dealing w/ raster images anyway - then gimp.
You can also try krita, but it draws in most of KDE.
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