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I'm trying to play Darksouls 3 on steam, but it's unplayable in 1080p.
I'v tryed to lunch steam via prime-run and them lunch the game, and also with optimus manager.
Proton is enabled in steam and I force it in the game setting.
While the game is running my GPU is active, I can see it with nvtop.
neofetch:
peanutstick@peanutstick
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OS: Arch Linux x86_64
Host: 81FV Lenovo Legion Y530-15ICH
Kernel: 5.13.5-arch1-1
Uptime: 54 mins
Packages: 1163 (pacman)
Shell: zsh 5.8
Resolution: 1920x1080
DE: Xfce 4.16
WM: Xfwm4
WM Theme: Default
Theme: Adwaita [GTK2/3]
Icons: Adwaita [GTK2/3]
Terminal: xfce4-terminal
Terminal Font: Monospace 12
CPU: Intel i5-8300H (8) @ 4.000GHz
GPU: Intel CoffeeLake-H GT2 [UHD Graph
GPU: NVIDIA GeForce GTX 1050 Mobile
Memory: 2157MiB / 7827MiB pacman -Q |grep nvidia
lib32-nvidia-utils 470.57.02-1
nvidia 470.57.02-5
nvidia-dkms 470.57.02-3
nvidia-prime 1.0-4
nvidia-settings 470.57.02-1
nvidia-utils 470.57.02-3Last edited by peanutstick (2021-07-30 19:56:50)
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Define "unplayable".
Is it better at lower resolutions?
Try to disable the compositor, https://wiki.archlinux.org/title/Xfwm#Composite_manager
Is the GPU at its maximum?
Is the CPU at its maximum?
The subject says "or crash", but the post doesn't elaborate. What crashes how? Do you get an error output? Or a coredump?
Also
prime-run glxinfo -BOffline
I can run Darksouls 3 in 720P at 30 fps, but if I run it in 1080P I'm at 10 fps and my inputs have delay.
The GPU is at 100% and CPU around 40%.
This is the only error I have for an another game (Rayman origins).
0084:err:rpc:RpcAssoc_BindConnection receive failed with error 1726prime-run glxinfo -B
name of display: :0
display: :0 screen: 0
direct rendering: Yes
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 2048 MB
Total available memory: 2048 MB
Currently available dedicated video memory: 103 MB
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1050/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 470.57.02
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 4.6.0 NVIDIA 470.57.02
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 470.57.02
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20I disabled the compositor but it change nothing, I also tried with I3.
Last edited by peanutstick (2021-07-29 17:14:50)
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The GPU is at 100%
Well…
Since it's a mobile GPU, does it matter whether you play on battery or AC? Does the GPU enter a higher performance mode while you play?
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That's the same I think, when I tried I was on AC.
An no while I'm playing it's still slow, the performance still bad.
The GPU can do it, while I was on windows I was able to run them.
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Does the GPU enter a higher performance mode while you play?
while I was on windows I was able to run them
Different in-game visual feature settings?
vulkan/opengl/directx differences?
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While I play the game still ugly, I have to set it to low in 720P to play it correctly.
I use vulkan, I will try with opengl and directx.
On windows I was with directx and opengl.
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I was wrong, I'm on opengl but steam load vulkan shaders when I start the game.
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I installed vulkan-icd-loader, lib32-vulkan-icd-loader and vulkan-tools.
And themnswitch to NVIDIA card, but the problem was not solved.
It was solved when I switched to hybrid.
optimus-manager --switch hybrid
Optimus Manager (Client) version 1.4
Current GPU mode : hybrid
GPU mode requested for next login : no change
GPU at startup : integrated
Temporary config path: noThank seth!
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