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For some reason, after compiling a PCSX2 Release-tagged build with a PKGBUILD provided via Asp, PCSX2 fails to run games apparently due to thinking that it's supposed to refer to the location it was compiled in.
/home/neko-san/asp/pcsx2/trunk/src/pcsx2/common/src/Utilities/Linux/LnxHostSys.cpp(70) : assertion failed:
Function: void SysPageFaultSignalFilter(int, siginfo_t *, void *)
Thread: EE Core
Condition: false
Message: Unhandled page fault @ 0x00000000
Stacktrace:
[00] 0x0x7fceabb67870
[01] 0x0x55dfa46f774c
[02] 0x0x55dfa49597d3
[03] 0x0x55dfa47fed53
[04] 0x0x55dfa495fe69
[05] 0x0x55dfa47fec47
[06] 0x0x55dfa495900c
[07] 0x0x55dfa47fe8c4
[08] 0x0x55dfa4aa5aef
[09] 0x0x55dfa4aa4fa7
[10] 0x0x7fceabb5d259
[11] clone This is the original PKGBUILD provided:
# Maintainer: Maxime Gauduin <alucryd@archlinux.org>
# Contributor: josephgbr <rafael.f.f1@gmail.com>
# Contributor: vEX <vex@niechift.com>
pkgname=pcsx2
pkgver=1.7.0.r1592.47bdc58c1
pkgrel=1
pkgdesc='A Sony PlayStation 2 emulator'
arch=(x86_64)
url=https://www.pcsx2.net
license=(
GPL2
GPL3
LGPL2.1
LGPL3
)
depends=(
gdk-pixbuf2
glibc
libaio
libasound.so
libfmt.so
libfreetype.so
libgdk-3.so
libgio-2.0.so
libgl
libGLEW.so
libglib-2.0.so
libgobject-2.0.so
libgtk-3.so
libpcap
libpng
libportaudio.so
libpulse.so
libudev.so
libx11
libxcb
libxml2
sdl2
soundtouch
wxgtk3
wxgtk-common
xz
zlib
)
makedepends=(
cmake
git
ninja
png++
)
_commit=47bdc58c1a30c22cf322b42e68fcf71687dd54ec
source=(
git+https://github.com/PCSX2/pcsx2.git#commit=${_commit}
git+https://github.com/rtissera/libchdr.git
git+https://github.com/jbeder/yaml-cpp.git
)
b2sums=(
SKIP
SKIP
SKIP
)
prepare() {
cd pcsx2/3rdparty
for submodule in libchdr/libchdr yaml-cpp/yaml-cpp; do
git submodule init ${submodule}
git config submodule.${submodule}.url ../../${submodule#*/}
git submodule update ${submodule}
done
}
pkgver() {
cd pcsx2
git describe --tags | sed 's/^v//; s/-dev//; s/-/.r/; s/-g/./'
}
build() {
cmake -S pcsx2 -B build -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \
-DDISABLE_ADVANCE_SIMD=ON \
-DDISABLE_BUILD_DATE=ON \
-DDISABLE_PCSX2_WRAPPER=ON \
-DENABLE_TESTS=OFF \
-DSDL2_API=ON \
-DPACKAGE_MODE=ON \
-DREBUILD_SHADER=ON \
-DUSE_LTO=OFF \
-DUSE_SYSTEM_YAML=OFF \
-DUSE_VTUNE=OFF \
-DXDG_STD=ON \
-DwxWidgets_CONFIG_EXECUTABLE=/usr/bin/wx-config-gtk3 \
-Wno-dev
ninja -C build
}
package() {
DESTDIR="${pkgdir}" ninja -C build install
}
# vim: ts=2 sw=2 et:And this is the slightly edited PKGBUILD that I used:
# Maintainer: Maxime Gauduin <alucryd@archlinux.org>
# Contributor: josephgbr <rafael.f.f1@gmail.com>
# Contributor: vEX <vex@niechift.com>
pkgname=pcsx2
pkgver=1.7.0.r1592.47bdc58c1
pkgrel=1
pkgdesc='A Sony PlayStation 2 emulator'
arch=(x86_64)
url=https://www.pcsx2.net
license=(
GPL2
GPL3
LGPL2.1
LGPL3
)
depends=(
gdk-pixbuf2
glibc
libaio
libasound.so
libfmt.so
libfreetype.so
libgdk-3.so
libgio-2.0.so
libgl
libGLEW.so
libglib-2.0.so
libgobject-2.0.so
libgtk-3.so
libpcap
libpng
libportaudio.so
libpulse.so
libudev.so
libx11
libxcb
libxml2
sdl2
soundtouch
wxgtk3
wxgtk-common
xz
zlib
)
makedepends=(
cmake
git
ninja
png++
)
_commit=47bdc58c1a30c22cf322b42e68fcf71687dd54ec
source=(
git+https://github.com/PCSX2/pcsx2.git#commit=${_commit}
git+https://github.com/rtissera/libchdr.git
git+https://github.com/jbeder/yaml-cpp.git
)
b2sums=(
SKIP
SKIP
SKIP
)
prepare() {
cd pcsx2/3rdparty
for submodule in libchdr/libchdr yaml-cpp/yaml-cpp; do
git submodule init ${submodule}
git config submodule.${submodule}.url ../../${submodule#*/}
git submodule update ${submodule}
done
}
pkgver() {
cd pcsx2
git describe --tags | sed 's/^v//; s/-dev//; s/-/.r/; s/-g/./'
}
build() {
cmake -S pcsx2 -B build -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \
-DDISABLE_ADVANCE_SIMD=ON \
-DDISABLE_BUILD_DATE=OFF \
-DDISABLE_PCSX2_WRAPPER=ON \
-DENABLE_TESTS=OFF \
-DSDL2_API=ON \
-DPACKAGE_MODE=ON \
-DREBUILD_SHADER=ON \
-DUSE_LTO=ON \
-DUSE_SYSTEM_YAML=OFF \
-DUSE_VTUNE=OFF \
-DXDG_STD=ON \
-DwxWidgets_CONFIG_EXECUTABLE=/usr/bin/wx-config-gtk3 \
-Wno-dev \
-DCMAKE_CXX_COMPILER=clang++ \
-DCMAKE_C_COMPILER=clang \
-DUSE_NATIVE_INSTRUCTIONS=ON
sed -i 's/O2/O3/g' "$srcdir/build/CMakeCache.txt"
sed -i 's/O1/O3/g' "$srcdir/build/CMakeCache.txt"
sed -i 's/-march=x86-64/-march=native/g' "$srcdir/build/CMakeCache.txt"
sed -i 's/-mtune=generic/-mtune=native/g' "$srcdir/build/CMakeCache.txt"
CXXFLAGS+=" -minline-all-stringops -flto=16 -fuse-linker-plugin -flto-compression-level=19 -stdlib=libc++ -lstdc++"
CFLAGS+=" -minline-all-stringops -flto=16 -fuse-linker-plugin -flto-compression-level=19"
ninja -j $(nproc) -C build
}
package() {
DESTDIR="${pkgdir}" ninja -C build install
}
# vim: ts=2 sw=2 et:and this is a "emu" log that PCSX2 provided:
PCSX2 1.7.0-20210808190135 - compiled on Aug 14 2021
Savestate version: 0x9a220000
Host Machine Init:
Operating System = Linux 5.10.53-183-tkg-upds x86_64
Physical RAM = 32095 MB
CPU name = AMD Ryzen 7 3700X 8-Core Processor
Vendor/Model = AuthenticAMD (stepping 00)
CPU speed = 3.596 ghz (16 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 7ed8320b
x86EFlags = 2fd3fbff
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a
Pcsx2 was compiled as 64-bits.
Installing POSIX SIGSEGV handler...
Reserving memory for recompilers...
[GameDB] 10626 games on record (loaded in 187ms)
(PCSX2:101018): Gdk-CRITICAL **: 18:50:31.281: gdk_window_process_updates: assertion 'GDK_IS_WINDOW (window)' failed
Bios Found: USA v01.60(07/02/2002) Console
Bios Found: Japan v02.20(05/09/2006) Console
SPU2: Sound output module reset
Request SDL audio driver: pipewire
48000 SampleRate:
Opened SDL audio driver: pipewire
HLE Host: Set 'host:' root path to: /
Patches: No CRC found, using 00000000 instead.
isoFile open ok: /mnt/bigStorage/Gaming/Lutris/Emulation/PS2 Emulation/Monster Lab.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (992480 sectors)
Could not get MAC address for adapter: wlan0
/home/neko-san/asp/pcsx2/trunk/src/pcsx2/common/src/Utilities/Linux/LnxHostSys.cpp(70) : assertion failed:
Function: void SysPageFaultSignalFilter(int, siginfo_t *, void *)
Thread: EE Core
Condition: false
Message: Unhandled page fault @ 0x00000000
/home/neko-san/asp/pcsx2/trunk/src/pcsx2/common/src/Utilities/Linux/LnxHostSys.cpp(70) : assertion failed:
Function: void SysPageFaultSignalFilter(int, siginfo_t *, void *)
Thread: EE Core
Condition: false
Message: Unhandled page fault @ 0x00000000
[00] 0x0x7fceabb67870
[01] 0x0x55dfa46f774c
[02] 0x0x55dfa49597d3
[03] 0x0x55dfa47fed53
[04] 0x0x55dfa495fe69
[05] 0x0x55dfa47fec47
[06] 0x0x55dfa495900c
[07] 0x0x55dfa47fe8c4
[08] 0x0x55dfa4aa5aef
[09] 0x0x55dfa4aa4fa7
[10] 0x0x7fceabb5d259
[11] clone Last edited by N3k0-san (2021-08-15 04:56:24)
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https://github.com/PCSX2/pcsx2/blob/v1. … ys.cpp#L70
https://github.com/PCSX2/pcsx2/blob/6f7 … ons.h#L101
The unhandled page fault generates a message containing the source files location and line number. It does not indicate that is the cause of the issue.
If you build the unmodified PKGBUILD locally can you reproduce the issue? If so if you build the package in a clean chroot can you still reproduce the issue?
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It also happens with the package straight from the repo as well, untouched, I found out afterwards; I just posted it as a bug report in the PCSX2 forums after checking this against the Asp build, a git compiled build, and the repo (/ untouched PKGBUILD since I didn't build it) build (basically every version of the emulator).
Also found out that the reason is apparently because, if the included DEV9 plugin is set to have "Ethernet" enabled by default (and it isn't connected to a valid/working target), then this is what causes the emulator to crash whenever it boots a game.
Last edited by N3k0-san (2021-08-15 04:55:39)
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