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#1 2022-11-09 08:30:55

TheOnlyMrCat
Member
Registered: 2022-11-09
Posts: 2

[SOLVED] Increase pointer acceleration beyond 3.5 in custom libinput

I'm trying to make my touchpad experience feel similar to how I had it on mac, which has involved hacking on libinput to add a custom acceleration function in place of the standard "adaptive" setting.

Unfortunately, I seem to have reached a hard cap on the multiplier, which is documented at https://wayland.freedesktop.org/libinpu … ion-factor to be 3.5.
Searching for this value in the code shows no results, and I couldn't find anything by going back up the method call chain, which as far as I can tell just multiplies the pointer delta by the acceleration indiscriminately.

Where is this limitation applied, then? And is it possible to circumvent it?

(If it's somehow relevant, I'm using sway on wayland)

Last edited by TheOnlyMrCat (2022-11-10 20:32:57)

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#2 2022-11-09 21:02:32

xerxes_
Member
Registered: 2018-04-29
Posts: 1,067

Re: [SOLVED] Increase pointer acceleration beyond 3.5 in custom libinput

Can you post your custom libinput configuration file (post in [ code ] tags) ?

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#3 2022-11-10 02:51:04

TheOnlyMrCat
Member
Registered: 2022-11-09
Posts: 2

Re: [SOLVED] Increase pointer acceleration beyond 3.5 in custom libinput

As it turns out, I completely misdiagnosed the problem. I didn't know I had to commit my changes before rebuilding the package each time.

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