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Hi, can someone explain me the reason why minecraft has micro-stutters while loading new chunks only on linux?
[System]
OS: Arch Linux rolling n/a
Arch: x86_64
Kernel: 6.4.10-arch1-1
Desktop: KDE
Display Server: wayland
[CPU]
Vendor: AuthenticAMD
Model: AMD Ryzen 5 5600G with Radeon Graphics
Physical cores: 6
Logical cores: 12
[Memory]
RAM: 14.9 GB
Swap: 4.0 GB
[Graphics]
Vendor: AMD
OpenGL Renderer: AMD Radeon RX 6700 XT (navi22, LLVM 15.0.7, DRM 3.52, 6.4.10-arch1-1)
OpenGL Version: 4.6 (Compatibility Profile) Mesa 23.1.5
OpenGL Core: 4.6 (Core Profile) Mesa 23.1.5
OpenGL ES: OpenGL ES 3.2 Mesa 23.1.5
Vulkan Version: 1.3.255
Vulkan Drivers: AMD Radeon RX 6700 XT (RADV NAVI22) (1.3.246)
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It happens everywhere I guess. I have just about the same specs but a 5900x, and I still have this issue. I dunno, but Java is slow sometimes IDK
https://www.reddit.com/r/Minecraft/comm … ng_chunks/
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