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Shot in the dark here.
Asking to see if anyone has a solution to the specific issue I am having with trying to run Dragon's Dogma 2.
The game itself loads and runs fine, the problems occur in the background and when in the options menu of the game itself.
First of all, the game loads into a 1080 window, which is fine for getting into the game, but playing would be difficult to impossible on a 5K screen.
What I need to be able to do is change the display options, which I currently cannot do because every time I enter the display option menu, there is a constant clicking like a button is permanently depressed and the selected option is stuck at the top option.
This make it impossible to change any settings or even get out of the menu which necessitates closing the game via steam.
The other bug is that while the game is running, the GUI for the desktop is constantly going black and rebooting.
My initial thoughts based on the symptoms are some kind of focus window bug or display hierarchy bug.
I have a sound processor plugged into the HDMI port on the graphics card which plays sound, but does not have a display attached.
My primary display is in the displayport plug over a 50ft fiber cable.
It does not conflict with anything else, so that is low on my possible causes list.
System is a Threadripper 3970X and an RX 7900 XTX in a server rack.
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Also a shot in the dark: https://wiki.archlinux.org/title/Gamescope
Edit:
https://www.pcgamingwiki.com/wiki/Dragon%27s_Dogma_II
This article shows the config file location. Perhaps you can manually set the resolution in an ini file.
Always consult pcgamingwiki
Last edited by Awebb (2024-11-02 08:26:43)
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Also a shot in the dark: https://wiki.archlinux.org/title/Gamescope
Edit:
https://www.pcgamingwiki.com/wiki/Dragon%27s_Dogma_IIThis article shows the config file location. Perhaps you can manually set the resolution in an ini file.
Always consult pcgamingwiki
two resources I had no idea existed.
Thank you.
Edit: Updates
So with the ini file I can get the game to run in a 5120X2160 window, the only problem is it is not maximized, so the task bar and top of the window is visible.
I can enable full screen from the ini, but that produces a flashing image where there is this weird extremely dark overlay making seeing anything on the screen impossible.
I am wondering if there is a way to set a maximized window in the settings ini file here:
[RenderConfig]
NormalWindowResolution=(0.000000,0.000000)
FullScreenDisplayMode=45
FullScreenMode=false
WindowMode=normal
[AppOption]
TargetDisplay=2:Display1
RenderingMethod=Normal
WindowMode=normal
Resolution=5120x2160
RefreshRate=60.00Hz
ImageQualityRate=5
VSync=ON
FrameRate=Variable
FoliageQuality=Low
EffectQuality=High
MeshQuality=STANDARD
TextureQuality=High
TextureSamplerQuality=Anisotropic4
StreamingTextureQuality=High
StreamingTextureBufferSize=_02_00
ShadowQuality=High
ShadowCacheEnable=ON
ContactShadowEnable=ON
BloomEnable=ON
DepthOfFieldEnable=ON
MotionBlurEnable=ON
LensFlareEnable=ON
LensDistortionSetting=ON
FilmGrainEnable=ON
AntiAliasing=TAA
AOEnable=DFAO
SSREnable=ON
SSSEnable=ON
UpscalingAlgorithm=None
UpscalingQuality=
UpscalingSharpness=4
RayTracingEnable=OFF
PadButtonIconType=TypeB
DynamicResolution=OFF
DLSS=None
TextureQualityAndStreamingTextureBufferSize=High__02_00
DLSS_FrameGeneration=OFF
DLSS_Reflex=Off
MotionQuality=High
FSR3=None
Last edited by jddoxtator (2024-11-02 11:30:31)
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WindowMode=Fullscreen
Or FullScreenMode=True
One does the fullscreen and one seems to toggle Borderless fullscreen. I'm not 100% but try finding that out.
I don't play the game, but it's RE engine if I'm not mistaken, so Resident Evil Village toggles might work.
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WindowMode=Fullscreen
Or FullScreenMode=True
One does the fullscreen and one seems to toggle Borderless fullscreen. I'm not 100% but try finding that out.
I don't play the game, but it's RE engine if I'm not mistaken, so Resident Evil Village toggles might work.
So, the only thing that works is changing both WindoMode's to Fullscreen and FullScreenMode to true.
It seems they all have to be changed for the change to take effect otherwise the engine just reverts the changes.
Problem is I still get that black flashing that makes the screen dark and nearly unreadable.
I'm going to try turning VSync off and see if that does the trick.
current settings :
[Render]
Capability=DirectX12
TargetPlatform=DirectX12
UsingIndepentRenderWorker=Enable
RenderWorkerThreadPriorityAboveNormal=Disable
ParallelBuildProcessorCount=32
ParallelBuildCommandList=Enable
CentralUpdateTileMapping=Disable
ForceMeshShader=Disable
[RenderConfig]
NormalWindowResolution=(5120.000000,2160.000000)
FullScreenDisplayMode=45
FullScreenMode=true
WindowMode=FullScreen
[AppOption]
TargetDisplay=2:Display1
RenderingMethod=Normal
WindowMode=FullScreen
Resolution=5120x2160
RefreshRate=60.00Hz
ImageQualityRate=5
VSync=OFF
Edit: nope, still black flashing
EDIT 2: I think I have figured out what is going on with the black flashing overlay.
It seems to be the Steam overly trying to display over the game constantly.
So I should just have to turn that off and be ok.
EDIT 3: Didn't solve it, but changed the symptom some what.
Instead of a black flashing, I am now getting a frozen frame from the title screen flashing over the whole screen.
So something is saving a frame and displaying it over and over again on top of the game itself.
Last edited by jddoxtator (2024-11-02 16:08:15)
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