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#1 2024-11-28 16:43:14

KorvusKrash
Member
Registered: 2024-11-28
Posts: 9

5.1 surround not being recognised by games

Hi all

I'm having a sound issue where my system enables me to select Digital Surround 5.1 over HDMI in Plasma's sound settings, but it doesn't seem to be recognised by any games. Only stereo works. I can test the channels in the system settings just fine and all of the channels are producing sound, but it doesn't seem to want to expose itself to games in Steam. I've tried using both pipewire and pulseaudio as my sound driver and the same problem occurs regardless. I'm using an nvidia card with the newest proprietary drivers, and currently running pipewire as my sound engine and my searches so far don't seem to yield anybody having the same problem. I'm very new to this so please be gentle! Please let me know of any additional information needed that would help get to the bottom of this, and most importantly, how to acquire said information.

Thanks in advance!

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#2 2024-11-28 17:18:06

pvtvega
Member
Registered: 2024-11-25
Posts: 21

Re: 5.1 surround not being recognised by games

I'm not super clear what your issue is. Are you not able to output sound at all from Steam games when your default audio output is set to Digital Surround 5.1 via Plasma's setting GUI? If you set the default audio output in Plasma and then select "Default Output" or whatever relevant option appears in your game settings, does that work?

If you use an application like pavucontrol, can you see what output device the game's audio stream is using?

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#3 2024-11-28 17:28:18

KorvusKrash
Member
Registered: 2024-11-28
Posts: 9

Re: 5.1 surround not being recognised by games

Sorry for the confusion, the issue is that none of my games seem to be able to output at all in 5.1, only in stereo despite having my audio settings set to 5.1 in the system settings. Most seem to be unable to even select 5.1 as a speaker setup, and the only one that can (Black Mesa) will not play any sound through any channels other than front left and front right. Also I'm not using pavucontrol, isn't that pulse only?

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#4 2024-11-28 17:36:46

pvtvega
Member
Registered: 2024-11-25
Posts: 21

Re: 5.1 surround not being recognised by games

No, pavucontrol works with pipewire. Note that not all games support surround sound to begin with. But if Black Mesa has it as an output option, and you're not actually getting any output, I would start by at least confirming that the audio stream is being routed to the correct output device, hence my recommendation to try pavucontrol.

You can also try and use EasyEffects to create a sink for your 5.1 device, and then select EasyEffects Sink as the output device in your game to see if the audio stream can be picked up that way.

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#5 2024-11-28 17:43:22

KorvusKrash
Member
Registered: 2024-11-28
Posts: 9

Re: 5.1 surround not being recognised by games

pvtvega wrote:

...if Black Mesa has it as an output option, and you're not actually getting any output, I would start by at least confirming that the audio stream is being routed to the correct output device, hence my recommendation to try pavucontrol.

I see what you're saying, but the issue isn't that there is no sound when I select 5.1 in Black Mesa for example, the issue is that it still only plays back in 2.1. Half-Life 2 is another example, I know that game does support surround sound but the game options only have 2 speakers as an available option. Again, despite 5.1 being selected in system settings.

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#6 2024-11-28 17:48:13

pvtvega
Member
Registered: 2024-11-25
Posts: 21

Re: 5.1 surround not being recognised by games

Ok tell me more about your physical setup. You have HDMI out from your PC to a display? Then is that display connected via S/PDIF or something else to your speaker setup?

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#7 2024-11-28 17:58:34

KorvusKrash
Member
Registered: 2024-11-28
Posts: 9

Re: 5.1 surround not being recognised by games

No, I have HDMI output to an A/V receiver, and then from the receiver to a display.

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#8 2024-11-28 19:37:59

pvtvega
Member
Registered: 2024-11-25
Posts: 21

Re: 5.1 surround not being recognised by games

Can you test with a media file that is 5.1 surround? I am wondering if this is an issue with audio from the application layer not being routed correctly or if there's a physical issue with your setup. For example, if your speakers are connected to your A/V receiver via S/PDIF that's only capable of carrying two audio channels.

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#9 2024-11-28 20:06:19

KorvusKrash
Member
Registered: 2024-11-28
Posts: 9

Re: 5.1 surround not being recognised by games

I think it's more likely the former, I've been doing some reading about people getting their surround working by editing /etc/pulse/daemon.conf to include the correct number of channels, only I'm not using pulse. I do know about the pipewire-pulse daemon that acts as a translation layer, so I'm wondering if there is something in its configuration I need to edit, the equivalent settings to the pulse daemon conf. I'm not using S/PDIF anywhere in the chain, all audio is being carried over HDMI with the receiver as the DAC and amp. I can get the individual channels to play audio in the system settings, opening up the test panel and clicking on the individual speakers causes their relevant channels to play sound.

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#10 2024-11-28 21:07:48

pvtvega
Member
Registered: 2024-11-25
Posts: 21

Re: 5.1 surround not being recognised by games

Please try playing some media that is encoded in 5.1. I know that you're able to individually test your speakers, but to make sure that your audio stack is able to correctly route 5.1 I'd like to know if a stream can be correctly routed through all six channels to the correct speakers in your 5.1 setup.

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#11 2024-11-29 01:42:14

V1del
Forum Moderator
Registered: 2012-10-16
Posts: 23,289

Re: 5.1 surround not being recognised by games

Digital Surround is technically SPDIF and that can only really work if you actually encode your signal to ac3 beforehand so it can get carried over the dual channel. To try that you'll want to install dcaenc from the AUR and then select the dcaenc sinks that should become available once you reboot/restart pipewire.

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#12 2024-11-29 11:20:14

KorvusKrash
Member
Registered: 2024-11-28
Posts: 9

Re: 5.1 surround not being recognised by games

Okay so I downloaded and tested an LPCM 5.1 test file, and that plays just fine, with all six channels playing as they should. It seems this is a problem unique to games.

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#13 2024-11-29 15:10:03

V1del
Forum Moderator
Registered: 2012-10-16
Posts: 23,289

Re: 5.1 surround not being recognised by games

fwiw to avoid some pitfalls, your games are getting routed via the pulse API right? You have lib32-pipewire and lib32-libpulse installed?

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#14 2024-11-29 15:25:01

KorvusKrash
Member
Registered: 2024-11-28
Posts: 9

Re: 5.1 surround not being recognised by games

I didn't as a matter of fact, so I've just installed both of those, restarted, and still the same problem. Is there some configuration that needs to happen?

Last edited by KorvusKrash (2024-11-29 15:25:53)

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#15 2024-11-29 15:58:39

V1del
Forum Moderator
Registered: 2012-10-16
Posts: 23,289

Re: 5.1 surround not being recognised by games

When in the faulty situation, what output do you get from

sudo fuser -v /dev/snd/*
aplay -lL #alsa-utils
pactl list sinks
pactl list sink-inputs

post these wrapped in [code][/code] tags.

Last edited by V1del (2024-11-29 16:00:17)

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#16 2024-11-29 16:00:59

KorvusKrash
Member
Registered: 2024-11-28
Posts: 9

Re: 5.1 surround not being recognised by games

I think I found the problem, pactl info yields this:

Server String: /run/user/1000/pulse/native
Library Protocol Version: 35
Server Protocol Version: 35
Is Local: yes
Client Index: 171
Tile Size: 65472
User Name: nick
Host Name: stormforce
Server Name: PulseAudio (on PipeWire 1.2.7)
Server Version: 15.0.0
Default Sample Specification: float32le 2ch 48000Hz
Default Channel Map: front-left,front-right
Default Sink: alsa_output.pci-0000_07_00.1.hdmi-surround
Default Source: alsa_input.usb-Razer_Razer_Nari_Ultimate-00.analog-chat
Cookie: d206:f726

Default Sample Specification: float32le 2ch 48000Hz
Default Channel Map: front-left,front-right

Question is, how do I change that?

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#17 2024-11-29 16:37:24

V1del
Forum Moderator
Registered: 2012-10-16
Posts: 23,289

Re: 5.1 surround not being recognised by games

That "should" not be the problem,  generally speaking the channel map exposed to applications "should" be the one that's tied to the sink that gets exposed, the global default "should" be irrelevant, please post the other outputs,. (FWIW this works as it should here, with at least SF6 being an example I can directly point to without having to test much else)

But since we don't live in shouldland, create the file /etc/pipewire/pipewire-pulse.conf.d/changeChannelMap.conf

pulse.properties = {
    server.address = [
        "unix:native"
    ]
    pulse.default.position = [ FL FR FC LFE RL RR ] #Adjust map as appropriate if this is wrong
}

restart pipewire

systemctl --user restart pipewire pipewire-pulse

Also maybe elaborate on games, which ones exactly? I've only seen Black Mesa in your posts, but I might be blind. Is that native or via proton, does it make a difference?

Last edited by V1del (2024-11-29 16:50:10)

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#18 2024-11-29 16:58:26

KorvusKrash
Member
Registered: 2024-11-28
Posts: 9

Re: 5.1 surround not being recognised by games

You were correct, that was not the issue. Outputs are as follows:

sudo fuser -v /dev/snd/*
                     USER        PID ACCESS COMMAND
/dev/snd/controlC0:  nick       5435 F.... wireplumber
/dev/snd/controlC1:  nick       5434 F.... pipewire
                     nick       5435 F.... wireplumber
/dev/snd/pcmC1D3p:   nick       5434 F...m pipewire
/dev/snd/seq:        nick       5434 F.... pipewire
aplay -lL #alsa-utils
null
    Discard all samples (playback) or generate zero samples (capture)
sysdefault
    Default Audio Device
lavrate
    Rate Converter Plugin Using Libav/FFmpeg Library
samplerate
    Rate Converter Plugin Using Samplerate Library
speexrate
    Rate Converter Plugin Using Speex Resampler
jack
    JACK Audio Connection Kit
oss
    Open Sound System
pipewire
    PipeWire Sound Server
pulse
    PulseAudio Sound Server
speex
    Plugin using Speex DSP (resample, agc, denoise, echo, dereverb)
upmix
    Plugin for channel upmix (4,6,8)
vdownmix
    Plugin for channel downmix (stereo) with a simple spacialization
default
    Default ALSA Output (currently PipeWire Media Server)
sysdefault:CARD=Ultimate
    Razer Nari Ultimate, USB Audio
    Default Audio Device
front:CARD=Ultimate,DEV=0
    Razer Nari Ultimate, USB Audio
    Front output / input
surround21:CARD=Ultimate,DEV=0
    Razer Nari Ultimate, USB Audio
    2.1 Surround output to Front and Subwoofer speakers
surround40:CARD=Ultimate,DEV=0
    Razer Nari Ultimate, USB Audio
    4.0 Surround output to Front and Rear speakers
surround41:CARD=Ultimate,DEV=0
    Razer Nari Ultimate, USB Audio
    4.1 Surround output to Front, Rear and Subwoofer speakers
surround50:CARD=Ultimate,DEV=0
    Razer Nari Ultimate, USB Audio
    5.0 Surround output to Front, Center and Rear speakers
surround51:CARD=Ultimate,DEV=0
    Razer Nari Ultimate, USB Audio
    5.1 Surround output to Front, Center, Rear and Subwoofer speakers
surround71:CARD=Ultimate,DEV=0
    Razer Nari Ultimate, USB Audio
    7.1 Surround output to Front, Center, Side, Rear and Woofer speakers
iec958:CARD=Ultimate,DEV=0
    Razer Nari Ultimate, USB Audio
    IEC958 (S/PDIF) Digital Audio Output
iec958:CARD=Ultimate,DEV=1
    Razer Nari Ultimate, USB Audio #1
    IEC958 (S/PDIF) Digital Audio Output
usbstream:CARD=Ultimate
    Razer Nari Ultimate
    USB Stream Output
hdmi:CARD=NVidia,DEV=0
    HDA NVidia, VX3276-FHD
    HDMI Audio Output
hdmi:CARD=NVidia,DEV=1
    HDA NVidia, PG48UQ
    HDMI Audio Output
hdmi:CARD=NVidia,DEV=2
    HDA NVidia, HDMI 2
    HDMI Audio Output
hdmi:CARD=NVidia,DEV=3
    HDA NVidia, HDMI 3
    HDMI Audio Output
usbstream:CARD=NVidia
    HDA NVidia
    USB Stream Output
**** List of PLAYBACK Hardware Devices ****
card 0: Ultimate [Razer Nari Ultimate], device 0: USB Audio [USB Audio]
  Subdevices: 1/1
  Subdevice #0: subdevice #0
card 0: Ultimate [Razer Nari Ultimate], device 1: USB Audio [USB Audio #1]
  Subdevices: 1/1
  Subdevice #0: subdevice #0
card 1: NVidia [HDA NVidia], device 3: HDMI 0 [VX3276-FHD]
  Subdevices: 0/1
  Subdevice #0: subdevice #0
card 1: NVidia [HDA NVidia], device 7: HDMI 1 [PG48UQ]
  Subdevices: 1/1
  Subdevice #0: subdevice #0
card 1: NVidia [HDA NVidia], device 8: HDMI 2 [HDMI 2]
  Subdevices: 1/1
  Subdevice #0: subdevice #0
card 1: NVidia [HDA NVidia], device 9: HDMI 3 [HDMI 3]
  Subdevices: 1/1
  Subdevice #0: subdevice #0
pactl list sinks
Sink #66
        State: RUNNING
        Name: alsa_output.pci-0000_07_00.1.hdmi-surround
        Description: GA102 High Definition Audio Controller Digital Surround 5.1 (HDMI)
        Driver: PipeWire
        Sample Specification: s32le 6ch 48000Hz
        Channel Map: front-left,front-right,rear-left,rear-right,front-center,lfe
        Owner Module: 4294967295
        Mute: no
        Volume: front-left: 65536 / 100% / 0.00 dB,   front-right: 65536 / 100% / 0.00 dB,   rear-left: 65536 / 100% / 0.00 dB,   rear-right: 65536 / 100% / 0.00 dB,   front-center: 65536 / 100% / 0.00 dB,   lfe: 65536 / 100% / 0.00 dB
                balance 0.00
        Base Volume: 65536 / 100% / 0.00 dB
        Monitor Source: alsa_output.pci-0000_07_00.1.hdmi-surround.monitor
        Latency: 0 usec, configured 0 usec
        Flags: HARDWARE DECIBEL_VOLUME LATENCY SET_FORMATS 
        Properties:
                alsa.card = "1"
                alsa.card_name = "HDA NVidia"
                alsa.class = "generic"
                alsa.components = "HDA:10de009a,104387af,00100100"
                alsa.device = "3"
                alsa.driver_name = "snd_hda_intel"
                alsa.id = "HDMI 0"
                alsa.long_card_name = "HDA NVidia at 0xfc080000 irq 128"
                alsa.mixer_name = "Nvidia GPU 9a HDMI/DP"
                alsa.name = "VX3276-FHD"
                alsa.resolution_bits = "16"
                alsa.subclass = "generic-mix"
                alsa.subdevice = "0"
                alsa.subdevice_name = "subdevice #0"
                alsa.sync.id = "00000000:00000000:00000000:00000000"
                api.alsa.card.longname = "HDA NVidia at 0xfc080000 irq 128"
                api.alsa.card.name = "HDA NVidia"
                api.alsa.path = "hdmi:1"
                api.alsa.pcm.card = "1"
                api.alsa.pcm.stream = "playback"
                audio.channels = "6"
                audio.position = "FL,FR,RL,RR,FC,LFE"
                card.profile.device = "5"
                device.api = "alsa"
                device.class = "sound"
                device.id = "54"
                device.profile.description = "Digital Surround 5.1 (HDMI)"
                device.profile.name = "hdmi-surround"
                device.routes = "1"
                factory.name = "api.alsa.pcm.sink"
                media.class = "Audio/Sink"
                device.description = "GA102 High Definition Audio Controller"
                node.name = "alsa_output.pci-0000_07_00.1.hdmi-surround"
                node.nick = "VX3276-FHD"
                node.pause-on-idle = "false"
                object.path = "alsa:acp:NVidia:5:playback"
                port.group = "playback"
                priority.driver = "696"
                priority.session = "696"
                factory.id = "19"
                clock.quantum-limit = "8192"
                client.id = "53"
                node.driver = "true"
                node.loop.name = "data-loop.0"
                library.name = "audioconvert/libspa-audioconvert"
                object.id = "59"
                object.serial = "66"
                node.max-latency = "16384/48000"
                api.alsa.period-size = "1024"
                api.alsa.period-num = "32"
                api.alsa.headroom = "0"
                api.acp.auto-port = "false"
                api.alsa.card = "1"
                api.alsa.use-acp = "true"
                api.dbus.ReserveDevice1 = "Audio1"
                api.dbus.ReserveDevice1.Priority = "-20"
                device.bus = "pci"
                device.bus_path = "pci-0000:07:00.1"
                device.enum.api = "udev"
                device.icon_name = "audio-card-analog-pci"
                device.name = "alsa_card.pci-0000_07_00.1"
                device.nick = "HDA NVidia"
                device.plugged.usec = "3628299"
                device.product.id = "0x1aef"
                device.product.name = "GA102 High Definition Audio Controller"
                device.subsystem = "sound"
                sysfs.path = "/devices/pci0000:00/0000:00:03.1/0000:07:00.1/sound/card1"
                device.vendor.id = "0x10de"
                device.vendor.name = "NVIDIA Corporation"
                device.string = "1"
        Ports:
                hdmi-output-0: HDMI / DisplayPort (type: HDMI, priority: 5900, availability group: Legacy 1, available)
        Active Port: hdmi-output-0
        Formats:
                pcm

Sink #67
        State: SUSPENDED
        Name: alsa_output.usb-Razer_Razer_Nari_Ultimate-00.analog-chat
        Description: Nari Ultimate Chat
        Driver: PipeWire
        Sample Specification: s16le 1ch 48000Hz
        Channel Map: mono
        Owner Module: 4294967295
        Mute: no
        Volume: mono: 65536 / 100% / 0.00 dB
                balance 0.00
        Base Volume: 65536 / 100% / 0.00 dB
        Monitor Source: alsa_output.usb-Razer_Razer_Nari_Ultimate-00.analog-chat.monitor
        Latency: 0 usec, configured 0 usec
        Flags: HARDWARE DECIBEL_VOLUME LATENCY 
        Properties:
                alsa.card = "0"
                alsa.card_name = "Razer Nari Ultimate"
                alsa.class = "generic"
                alsa.components = "USB1532:051a"
                alsa.device = "0"
                alsa.driver_name = "snd_usb_audio"
                alsa.id = "USB Audio"
                alsa.long_card_name = "Razer Razer Nari Ultimate at usb-0000:09:00.3-2.1, full speed"
                alsa.mixer_name = "USB Mixer"
                alsa.name = "USB Audio"
                alsa.resolution_bits = "16"
                alsa.subclass = "generic-mix"
                alsa.subdevice = "0"
                alsa.subdevice_name = "subdevice #0"
                alsa.sync.id = "00000000:00000000:00000000:00000000"
                api.alsa.card.longname = "Razer Razer Nari Ultimate at usb-0000:09:00.3-2.1, full speed"
                api.alsa.card.name = "Razer Nari Ultimate"
                api.alsa.path = "hw:0,0,0"
                api.alsa.pcm.card = "0"
                api.alsa.pcm.stream = "playback"
                audio.channels = "1"
                audio.position = "MONO"
                card.profile.device = "0"
                device.api = "alsa"
                device.class = "sound"
                device.id = "55"
                device.profile.description = "Chat"
                device.profile.name = "analog-chat"
                device.routes = "1"
                factory.name = "api.alsa.pcm.sink"
                media.class = "Audio/Sink"
                device.description = "Nari Ultimate"
                node.name = "alsa_output.usb-Razer_Razer_Nari_Ultimate-00.analog-chat"
                node.nick = "Razer Nari Ultimate"
                node.pause-on-idle = "false"
                object.path = "alsa:acp:Ultimate:0:playback"
                port.group = "playback"
                priority.driver = "1009"
                priority.session = "1009"
                factory.id = "19"
                clock.quantum-limit = "8192"
                client.id = "53"
                node.driver = "true"
                node.loop.name = "data-loop.0"
                library.name = "audioconvert/libspa-audioconvert"
                object.id = "62"
                object.serial = "67"
                api.acp.auto-port = "false"
                api.alsa.card = "0"
                api.alsa.use-acp = "true"
                api.dbus.ReserveDevice1 = "Audio0"
                api.dbus.ReserveDevice1.Priority = "-20"
                device.bus = "usb"
                device.bus-id = "usb-Razer_Razer_Nari_Ultimate-00"
                device.bus_path = "pci-0000:09:00.3-usb-0:2.1:1.0"
                device.enum.api = "udev"
                device.icon_name = "audio-card-analog-usb"
                device.name = "alsa_card.usb-Razer_Razer_Nari_Ultimate-00"
                device.nick = "Razer Nari Ultimate"
                device.plugged.usec = "3890769"
                device.product.id = "0x051a"
                device.product.name = "Nari Ultimate"
                device.profile-set = "razer-nari-usb-audio.conf"
                device.serial = "Razer_Razer_Nari_Ultimate"
                device.subsystem = "sound"
                sysfs.path = "/devices/pci0000:00/0000:00:08.1/0000:09:00.3/usb5/5-2/5-2.1/5-2.1:1.0/sound/card0"
                device.vendor.id = "0x1532"
                device.vendor.name = "Razer USA, Ltd"
                device.string = "0"
        Ports:
                razer-nari-output-chat: Chat Output (type: Headset, priority: 5000, availability unknown)
        Active Port: razer-nari-output-chat
        Formats:
                pcm

Sink #68
        State: SUSPENDED
        Name: alsa_output.usb-Razer_Razer_Nari_Ultimate-00.analog-game
        Description: Nari Ultimate Game
        Driver: PipeWire
        Sample Specification: s16le 2ch 48000Hz
        Channel Map: front-left,front-right
        Owner Module: 4294967295
        Mute: no
        Volume: front-left: 65536 / 100% / 0.00 dB,   front-right: 65536 / 100% / 0.00 dB
                balance 0.00
        Base Volume: 65536 / 100% / 0.00 dB
        Monitor Source: alsa_output.usb-Razer_Razer_Nari_Ultimate-00.analog-game.monitor
        Latency: 0 usec, configured 0 usec
        Flags: HARDWARE HW_MUTE_CTRL DECIBEL_VOLUME LATENCY 
        Properties:
                alsa.card = "0"
                alsa.card_name = "Razer Nari Ultimate"
                alsa.class = "generic"
                alsa.components = "USB1532:051a"
                alsa.device = "1"
                alsa.driver_name = "snd_usb_audio"
                alsa.id = "USB Audio"
                alsa.long_card_name = "Razer Razer Nari Ultimate at usb-0000:09:00.3-2.1, full speed"
                alsa.mixer_name = "USB Mixer"
                alsa.name = "USB Audio #1"
                alsa.resolution_bits = "16"
                alsa.subclass = "generic-mix"
                alsa.subdevice = "0"
                alsa.subdevice_name = "subdevice #0"
                alsa.sync.id = "00000000:00000000:00000000:00000000"
                api.alsa.card.longname = "Razer Razer Nari Ultimate at usb-0000:09:00.3-2.1, full speed"
                api.alsa.card.name = "Razer Nari Ultimate"
                api.alsa.path = "hw:0,1,0"
                api.alsa.pcm.card = "0"
                api.alsa.pcm.stream = "playback"
                audio.channels = "2"
                audio.position = "FL,FR"
                card.profile.device = "1"
                device.api = "alsa"
                device.class = "sound"
                device.id = "55"
                device.profile.description = "Game"
                device.profile.name = "analog-game"
                device.routes = "1"
                factory.name = "api.alsa.pcm.sink"
                media.class = "Audio/Sink"
                device.description = "Nari Ultimate"
                node.name = "alsa_output.usb-Razer_Razer_Nari_Ultimate-00.analog-game"
                node.nick = "USB Audio #1"
                node.pause-on-idle = "false"
                object.path = "alsa:acp:Ultimate:1:playback"
                port.group = "playback"
                priority.driver = "737"
                priority.session = "737"
                factory.id = "19"
                clock.quantum-limit = "8192"
                client.id = "53"
                node.driver = "true"
                node.loop.name = "data-loop.0"
                library.name = "audioconvert/libspa-audioconvert"
                object.id = "61"
                object.serial = "68"
                api.acp.auto-port = "false"
                api.alsa.card = "0"
                api.alsa.use-acp = "true"
                api.dbus.ReserveDevice1 = "Audio0"
                api.dbus.ReserveDevice1.Priority = "-20"
                device.bus = "usb"
                device.bus-id = "usb-Razer_Razer_Nari_Ultimate-00"
                device.bus_path = "pci-0000:09:00.3-usb-0:2.1:1.0"
                device.enum.api = "udev"
                device.icon_name = "audio-card-analog-usb"
                device.name = "alsa_card.usb-Razer_Razer_Nari_Ultimate-00"
                device.nick = "Razer Nari Ultimate"
                device.plugged.usec = "3890769"
                device.product.id = "0x051a"
                device.product.name = "Nari Ultimate"
                device.profile-set = "razer-nari-usb-audio.conf"
                device.serial = "Razer_Razer_Nari_Ultimate"
                device.subsystem = "sound"
                sysfs.path = "/devices/pci0000:00/0000:00:08.1/0000:09:00.3/usb5/5-2/5-2.1/5-2.1:1.0/sound/card0"
                device.vendor.id = "0x1532"
                device.vendor.name = "Razer USA, Ltd"
                device.string = "0"
        Ports:
                razer-nari-output-game: Game Output (type: Headset, priority: 9900, availability unknown)
        Active Port: razer-nari-output-game
        Formats:
                pcm
pactl list sink-inputs
Sink Input #117
        Driver: PipeWire
        Owner Module: n/a
        Client: 116
        Sink: 66
        Sample Specification: s16le 2ch 44100Hz
        Channel Map: front-left,front-right
        Format: pcm, format.sample_format = "\"s16le\""  format.rate = "44100"  format.channels = "2"  format.channel_map = "\"front-left,front-right\""
        Corked: no
        Mute: no
        Volume: front-left: 65536 / 100% / 0.00 dB,   front-right: 65536 / 100% / 0.00 dB
                balance 0.00
        Buffer Latency: 0 usec
        Sink Latency: 0 usec
        Resample method: PipeWire
        Properties:
                client.api = "pipewire-pulse"
                pulse.server.type = "unix"
                application.name = "HALF-LIFE 2"
                media.role = "game"
                application.process.id = "5820"
                application.process.user = "nick"
                application.process.host = "stormforce"
                application.process.binary = "hl2_linux"
                application.language = "en_US.UTF-8"
                window.x11.display = ":1"
                application.process.machine_id = "9ee9333d3cd3448c9ce301aa4289b406"
                application.process.session_id = "1"
                media.name = "Audio Stream"
                node.rate = "1/44100"
                node.latency = "512/44100"
                stream.is-live = "true"
                node.name = "HALF-LIFE 2"
                node.want-driver = "true"
                node.autoconnect = "true"
                media.class = "Stream/Output/Audio"
                port.group = "stream.0"
                adapt.follower.spa-node = ""
                object.register = "false"
                factory.id = "7"
                clock.quantum-limit = "8192"
                node.loop.name = "data-loop.0"
                library.name = "audioconvert/libspa-audioconvert"
                client.id = "82"
                object.id = "88"
                object.serial = "117"
                node.driver-id = "59"
                pulse.attr.maxlength = "4194304"
                pulse.attr.tlength = "6144"
                pulse.attr.prebuf = "4100"
                pulse.attr.minreq = "2048"
                module-stream-restore.id = "sink-input-by-media-role:game"

So far I've tried Black Mesa and Half-Life 2, both of which are running natively. I just tried Space Marine 2 via Proton, and that does indeed have surround. So it seems this is a native app problem.

Last edited by KorvusKrash (2024-11-29 17:13:21)

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