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I'm encountering an issue in KDE Plasma 6 where, after applying a global theme that includes a desktop and window layout, both my desktop and dock (Plasma Panel) vanish. After rebooting, the desktop returns, but the dock (taskbar/system tray) still doesn't work.
I use `Orchis gtk theme` from "Get New ..." in the setting, but there seems nothing to do with the theme itself because when I apply the default global theme (breeze), my desktop and dock still vanish. But after rebooting my dock will return compared to other theme.
Any help is appreciated, thanks !!
-` i@uchouT-laptop
.o+` ---------------
`ooo/ OS: Arch Linux x86_64
`+oooo: Host: HP Envy x360 2-in-1 Laptop 14-fa0xxx
`+oooooo: Kernel: Linux 6.13.1-arch1-1
-+oooooo+: Uptime: 49 mins
`/:-:++oooo+: Packages: 916 (pacman), 9 (flatpak-user)
`/++++/+++++++: Shell: bash 5.2.37
`/++++++++++++++: Display (SDC4197): 2880x1800 @ 120 Hz (as 1440x900) in ]
`/+++ooooooooooooo/` DE: KDE Plasma 6.2.5
./ooosssso++osssssso+` WM: KWin (Wayland)
.oossssso-````/ossssss+` WM Theme: Breeze
-osssssso. :ssssssso. Theme: Breeze (Dark) [Qt], Breeze-Dark [GTK2], Breeze []
:osssssss/ osssso+++. Icons: breeze-dark [Qt], breeze-dark [GTK2/3/4]
/ossssssss/ +ssssooo/- Font: Ubuntu (10pt) [Qt], Ubuntu (10pt) [GTK2/3/4]
`/ossssso+/:- -:/+osssso+- Cursor: breeze (24px)
`+sso+:-` `.-/+oso: Terminal: konsole 24.12.1
`++:. `-/+/ CPU: AMD Ryzen 7 8840HS w/ Radeon 780M Graphics (16) @ z
.` `/ GPU: AMD Phoenix3 [Integrated]
`journalctl -xe | grep kwin` :
Feb 06 18:18:12 uchouT-laptop kwin_wayland[899]: kwin_scene_opengl: 0x2: GL_INVALID_OPERATION in glDrawBuffers(unsupported buffer GL_BACK_LEFT)
`eglinfo -B`:
_amdgpu_device_initialize: amdgpu_query_info(ACCEL_WORKING) failed (-13)
amdgpu: amdgpu_device_initialize failed.
EGL client extensions string:
EGL_EXT_client_extensions, EGL_EXT_device_base,
EGL_EXT_device_enumeration, EGL_EXT_device_query, EGL_EXT_explicit_device,
EGL_EXT_platform_base, EGL_EXT_platform_device, EGL_EXT_platform_wayland,
EGL_EXT_platform_x11, EGL_EXT_platform_xcb,
EGL_KHR_client_get_all_proc_addresses, EGL_KHR_debug,
EGL_KHR_platform_gbm, EGL_KHR_platform_wayland, EGL_KHR_platform_x11,
EGL_MESA_platform_gbm, EGL_MESA_platform_surfaceless
GBM platform:
EGL API version: 1.5
EGL vendor string: Mesa Project
EGL version string: 1.5
EGL client APIs: OpenGL OpenGL_ES
EGL driver name: kms_swrast
EGL extensions string:
EGL_ANDROID_blob_cache, EGL_ANDROID_native_fence_sync, EGL_EXT_buffer_age,
EGL_EXT_config_select_group, EGL_EXT_create_context_robustness,
EGL_EXT_image_dma_buf_import, EGL_EXT_image_dma_buf_import_modifiers,
EGL_EXT_pixel_format_float, EGL_EXT_query_reset_notification_strategy,
EGL_EXT_surface_compression, EGL_KHR_cl_event2, EGL_KHR_config_attribs,
EGL_KHR_context_flush_control, EGL_KHR_create_context,
EGL_KHR_create_context_no_error, EGL_KHR_fence_sync,
EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace,
EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image,
EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image,
EGL_KHR_image, EGL_KHR_image_base, EGL_KHR_image_pixmap,
EGL_KHR_no_config_context, EGL_KHR_reusable_sync,
EGL_KHR_surfaceless_context, EGL_KHR_wait_sync,
EGL_MESA_configless_context, EGL_MESA_gl_interop,
EGL_MESA_image_dma_buf_export, EGL_MESA_query_driver,
EGL_MESA_x11_native_visual_id
OpenGL core profile vendor: Mesa
OpenGL core profile renderer: llvmpipe (LLVM 19.1.7, 256 bits)
OpenGL core profile version: 4.5 (Core Profile) Mesa 24.3.4-arch1.1
OpenGL core profile shading language version: 4.50
OpenGL core profile extensions:
GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth,
GL_AMD_draw_buffers_blend, GL_AMD_gpu_shader_int64,
GL_AMD_multi_draw_indirect, GL_AMD_pinned_memory,
GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture,
GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax,
GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer,
GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3,
GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility,
GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility,
GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
GL_ARB_derivative_control, GL_ARB_direct_state_access,
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect,
GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
GL_ARB_shading_language_packing, GL_ARB_spirv_extensions,
GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array,
GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg,
GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8,
GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query,
GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,
GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object,
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARM_shader_framebuffer_fetch_depth_stencil,
GL_ATI_blend_equation_separate, GL_ATI_meminfo, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_EXT_EGL_image_storage,
GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr,
GL_EXT_blend_equation_separate, GL_EXT_debug_label, GL_EXT_draw_buffers2,
GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_memory_object,
GL_EXT_memory_object_fd, GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_shader_framebuffer_fetch,
GL_EXT_shader_framebuffer_fetch_non_coherent,
GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix,
GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax,
GL_EXT_texture_integer, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays,
GL_INTEL_shader_atomic_float_minmax, GL_KHR_blend_equation_advanced,
GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control,
GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y,
GL_MESA_pack_invert, GL_MESA_shader_integer_functions,
GL_MESA_texture_signed_rgba, GL_MESA_ycbcr_texture,
GL_NVX_gpu_memory_info, GL_NV_alpha_to_coverage_dither_control,
GL_NV_conditional_render, GL_NV_copy_image, GL_NV_depth_clamp,
GL_NV_packed_depth_stencil, GL_NV_shader_atomic_float,
GL_NV_texture_barrier, GL_OES_EGL_image, GL_OVR_multiview,
GL_OVR_multiview2, GL_S3_s3tc
Memory info (GL_ATI_meminfo):
VBO free memory - total: 22 MB, largest block: 22 MB
VBO free aux. memory - total: 26706 MB, largest block: 26706 MB
Texture free memory - total: 22 MB, largest block: 22 MB
Texture free aux. memory - total: 26706 MB, largest block: 26706 MB
Renderbuffer free memory - total: 22 MB, largest block: 22 MB
Renderbuffer free aux. memory - total: 26706 MB, largest block: 26706 MB
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 4293678920 MB
Total available memory: 4293710300 MB
Currently available dedicated video memory: 22 MB
OpenGL compatibility profile vendor: Mesa
OpenGL compatibility profile renderer: llvmpipe (LLVM 19.1.7, 256 bits)
OpenGL compatibility profile version: 4.5 (Compatibility Profile) Mesa 24.3.4-arch1.1
OpenGL compatibility profile shading language version: 4.50
OpenGL compatibility profile extensions:
GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth,
GL_AMD_draw_buffers_blend, GL_AMD_multi_draw_indirect,
GL_AMD_pinned_memory, GL_AMD_query_buffer_object,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4,
GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility,
GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility,
GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compatibility,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
GL_ARB_depth_texture, GL_ARB_derivative_control,
GL_ARB_direct_state_access, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array,
GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_include, GL_ARB_shading_language_packing,
GL_ARB_shadow, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing,
GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier,
GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,
GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range,
GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic,
GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARB_window_pos,
GL_ARM_shader_framebuffer_fetch_depth_stencil,
GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil,
GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3,
GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression,
GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_copy_texture, GL_EXT_debug_label, GL_EXT_direct_state_access,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters,
GL_EXT_gpu_shader4, GL_EXT_memory_object, GL_EXT_memory_object_fd,
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shader_framebuffer_fetch,
GL_EXT_shader_framebuffer_fetch_non_coherent,
GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix,
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
GL_EXT_texture_array, GL_EXT_texture_buffer_object,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_filter_minmax, GL_EXT_texture_integer,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays,
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
GL_INGR_blend_func_separate, GL_INTEL_shader_atomic_float_minmax,
GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior,
GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y,
GL_MESA_pack_invert, GL_MESA_shader_integer_functions,
GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_MESA_ycbcr_texture,
GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
GL_NV_alpha_to_coverage_dither_control, GL_NV_blend_square,
GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image,
GL_NV_depth_clamp, GL_NV_fog_distance, GL_NV_half_float,
GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
GL_NV_primitive_restart, GL_NV_shader_atomic_float,
GL_NV_texgen_reflection, GL_NV_texture_barrier,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image,
GL_OES_read_format, GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
Memory info (GL_ATI_meminfo):
VBO free memory - total: 22 MB, largest block: 22 MB
VBO free aux. memory - total: 26711 MB, largest block: 26711 MB
Texture free memory - total: 22 MB, largest block: 22 MB
Texture free aux. memory - total: 26711 MB, largest block: 26711 MB
Renderbuffer free memory - total: 22 MB, largest block: 22 MB
Renderbuffer free aux. memory - total: 26711 MB, largest block: 26711 MB
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 4293678920 MB
Total available memory: 4293710300 MB
Currently available dedicated video memory: 22 MB
OpenGL ES profile vendor: Mesa
OpenGL ES profile renderer: llvmpipe (LLVM 19.1.7, 256 bits)
OpenGL ES profile version: OpenGL ES 3.2 Mesa 24.3.4-arch1.1
OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
GL_ANDROID_extension_pack_es31a, GL_ANGLE_pack_reverse_row_order,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_sync, GL_APPLE_texture_max_level,
GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_EXT_EGL_image_storage,
GL_EXT_EGL_image_storage_compression, GL_EXT_base_instance,
GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage,
GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_clip_cull_distance,
GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float,
GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_copy_image,
GL_EXT_debug_label, GL_EXT_depth_clamp, GL_EXT_discard_framebuffer,
GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers,
GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex,
GL_EXT_draw_instanced, GL_EXT_float_blend, GL_EXT_frag_depth,
GL_EXT_geometry_point_size, GL_EXT_geometry_shader, GL_EXT_gpu_shader5,
GL_EXT_instanced_arrays, GL_EXT_map_buffer_range, GL_EXT_memory_object,
GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays,
GL_EXT_multi_draw_indirect, GL_EXT_occlusion_query_boolean,
GL_EXT_polygon_offset_clamp, GL_EXT_primitive_bounding_box,
GL_EXT_read_format_bgra, GL_EXT_render_snorm, GL_EXT_robustness,
GL_EXT_sRGB_write_control, GL_EXT_separate_shader_objects,
GL_EXT_shader_framebuffer_fetch,
GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_group_vote,
GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix,
GL_EXT_shader_io_blocks, GL_EXT_shadow_samplers,
GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader,
GL_EXT_texture_border_clamp, GL_EXT_texture_buffer,
GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_cube_map_array,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax,
GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge,
GL_EXT_texture_norm16, GL_EXT_texture_query_lod, GL_EXT_texture_rg,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
GL_EXT_texture_storage, GL_EXT_texture_storage_compression,
GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_texture_view,
GL_EXT_unpack_subimage, GL_KHR_blend_equation_advanced,
GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control,
GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra,
GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects,
GL_MESA_shader_integer_functions, GL_NV_alpha_to_coverage_dither_control,
GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments,
GL_NV_generate_mipmap_sRGB, GL_NV_image_formats, GL_NV_pack_subimage,
GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth,
GL_NV_read_depth_stencil, GL_NV_read_stencil,
GL_NV_shader_noperspective_interpolation, GL_NV_texture_barrier,
GL_OES_EGL_image, GL_OES_EGL_image_external,
GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync,
GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24,
GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex,
GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
GL_OES_geometry_point_size, GL_OES_geometry_shader,
GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer,
GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box,
GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading,
GL_OES_sample_variables, GL_OES_shader_image_atomic,
GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation,
GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context,
GL_OES_tessellation_point_size, GL_OES_tessellation_shader,
GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer,
GL_OES_texture_cube_map_array, GL_OES_texture_float,
GL_OES_texture_float_linear, GL_OES_texture_half_float,
GL_OES_texture_half_float_linear, GL_OES_texture_npot,
GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array,
GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float,
GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2
Configurations:
bf lv colorbuffer dp st ms vis cav bi renderable supported
id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces
---------------------------------------------------------------------
0x01 32 0 10 10 10 2 0 0 0 0 0x30335241-- y y y win
0x02 32 0 10 10 10 2 16 0 0 0 0x30335241-- y y y win
0x03 32 0 10 10 10 2 24 0 0 0 0x30335241-- y y y win
0x04 32 0 10 10 10 2 24 8 0 0 0x30335241-- y y y win
0x05 32 0 10 10 10 2 32 0 0 0 0x30335241-- y y y win
0x06 32 0 10 10 10 2 0 0 4 1 0x30335241-- y y y win
0x07 32 0 10 10 10 2 16 0 4 1 0x30335241-- y y y win
0x08 32 0 10 10 10 2 24 0 4 1 0x30335241-- y y y win
0x09 32 0 10 10 10 2 24 8 4 1 0x30335241-- y y y win
0x0a 32 0 10 10 10 2 32 0 4 1 0x30335241-- y y y win
0x0b 30 0 10 10 10 0 0 0 0 0 0x30335258-- y y y win
0x0c 30 0 10 10 10 0 16 0 0 0 0x30335258-- y y y win
0x0d 30 0 10 10 10 0 24 0 0 0 0x30335258-- y y y win
0x0e 30 0 10 10 10 0 24 8 0 0 0x30335258-- y y y win
0x0f 30 0 10 10 10 0 32 0 0 0 0x30335258-- y y y win
0x10 30 0 10 10 10 0 0 0 4 1 0x30335258-- y y y win
0x11 30 0 10 10 10 0 16 0 4 1 0x30335258-- y y y win
0x12 30 0 10 10 10 0 24 0 4 1 0x30335258-- y y y win
0x13 30 0 10 10 10 0 24 8 4 1 0x30335258-- y y y win
0x14 30 0 10 10 10 0 32 0 4 1 0x30335258-- y y y win
0x15 32 0 8 8 8 8 0 0 0 0 0x34325241-- y y y win
0x16 32 0 8 8 8 8 16 0 0 0 0x34325241-- y y y win
0x17 32 0 8 8 8 8 24 0 0 0 0x34325241-- y y y win
0x18 32 0 8 8 8 8 24 8 0 0 0x34325241-- y y y win
0x19 32 0 8 8 8 8 32 0 0 0 0x34325241-- y y y win
0x1a 32 0 8 8 8 8 0 0 4 1 0x34325241-- y y y win
0x1b 32 0 8 8 8 8 16 0 4 1 0x34325241-- y y y win
0x1c 32 0 8 8 8 8 24 0 4 1 0x34325241-- y y y win
0x1d 32 0 8 8 8 8 24 8 4 1 0x34325241-- y y y win
0x1e 32 0 8 8 8 8 32 0 4 1 0x34325241-- y y y win
0x1f 24 0 8 8 8 0 0 0 0 0 0x34325258-- y y y win
0x20 24 0 8 8 8 0 16 0 0 0 0x34325258-- y y y win
0x21 24 0 8 8 8 0 24 0 0 0 0x34325258-- y y y win
0x22 24 0 8 8 8 0 24 8 0 0 0x34325258-- y y y win
0x23 24 0 8 8 8 0 32 0 0 0 0x34325258-- y y y win
0x24 24 0 8 8 8 0 0 0 4 1 0x34325258-- y y y win
0x25 24 0 8 8 8 0 16 0 4 1 0x34325258-- y y y win
0x26 24 0 8 8 8 0 24 0 4 1 0x34325258-- y y y win
0x27 24 0 8 8 8 0 24 8 4 1 0x34325258-- y y y win
0x28 24 0 8 8 8 0 32 0 4 1 0x34325258-- y y y win
0x29 16 0 5 6 5 0 0 0 0 0 0x36314752-- y y y win
0x2a 16 0 5 6 5 0 16 0 0 0 0x36314752-- y y y win
0x2b 16 0 5 6 5 0 24 0 0 0 0x36314752-- y y y win
0x2c 16 0 5 6 5 0 24 8 0 0 0x36314752-- y y y win
0x2d 16 0 5 6 5 0 32 0 0 0 0x36314752-- y y y win
0x2e 16 0 5 6 5 0 0 0 4 1 0x36314752-- y y y win
0x2f 16 0 5 6 5 0 16 0 4 1 0x36314752-- y y y win
0x30 16 0 5 6 5 0 24 0 4 1 0x36314752-- y y y win
0x31 16 0 5 6 5 0 24 8 4 1 0x36314752-- y y y win
0x32 16 0 5 6 5 0 32 0 4 1 0x36314752-- y y y win
0x33 64 0 16 16 16 16 0 0 0 0 0x48344241-- y y y win
0x34 64 0 16 16 16 16 16 0 0 0 0x48344241-- y y y win
0x35 64 0 16 16 16 16 24 0 0 0 0x48344241-- y y y win
0x36 64 0 16 16 16 16 24 8 0 0 0x48344241-- y y y win
0x37 64 0 16 16 16 16 32 0 0 0 0x48344241-- y y y win
0x38 64 0 16 16 16 16 0 0 4 1 0x48344241-- y y y win
0x39 64 0 16 16 16 16 16 0 4 1 0x48344241-- y y y win
0x3a 64 0 16 16 16 16 24 0 4 1 0x48344241-- y y y win
0x3b 64 0 16 16 16 16 24 8 4 1 0x48344241-- y y y win
0x3c 64 0 16 16 16 16 32 0 4 1 0x48344241-- y y y win
0x3d 48 0 16 16 16 0 0 0 0 0 0x48344258-- y y y win
0x3e 48 0 16 16 16 0 16 0 0 0 0x48344258-- y y y win
0x3f 48 0 16 16 16 0 24 0 0 0 0x48344258-- y y y win
0x40 48 0 16 16 16 0 24 8 0 0 0x48344258-- y y y win
0x41 48 0 16 16 16 0 32 0 0 0 0x48344258-- y y y win
0x42 48 0 16 16 16 0 0 0 4 1 0x48344258-- y y y win
0x43 48 0 16 16 16 0 16 0 4 1 0x48344258-- y y y win
0x44 48 0 16 16 16 0 24 0 4 1 0x48344258-- y y y win
0x45 48 0 16 16 16 0 24 8 4 1 0x48344258-- y y y win
0x46 48 0 16 16 16 0 32 0 4 1 0x48344258-- y y y win
0x47 16 0 5 5 5 1 0 0 0 0 0x35315241-- y y y win
0x48 16 0 5 5 5 1 16 0 0 0 0x35315241-- y y y win
0x49 16 0 5 5 5 1 24 0 0 0 0x35315241-- y y y win
0x4a 16 0 5 5 5 1 24 8 0 0 0x35315241-- y y y win
0x4b 16 0 5 5 5 1 32 0 0 0 0x35315241-- y y y win
0x4c 16 0 5 5 5 1 0 0 4 1 0x35315241-- y y y win
0x4d 16 0 5 5 5 1 16 0 4 1 0x35315241-- y y y win
0x4e 16 0 5 5 5 1 24 0 4 1 0x35315241-- y y y win
0x4f 16 0 5 5 5 1 24 8 4 1 0x35315241-- y y y win
0x50 16 0 5 5 5 1 32 0 4 1 0x35315241-- y y y win
Wayland platform:
EGL API version: 1.5
EGL vendor string: Mesa Project
EGL version string: 1.5
EGL client APIs: OpenGL OpenGL_ES
EGL driver name: radeonsi
EGL extensions string:
EGL_ANDROID_blob_cache, EGL_ANDROID_native_fence_sync, EGL_EXT_buffer_age,
EGL_EXT_config_select_group, EGL_EXT_create_context_robustness,
EGL_EXT_image_dma_buf_import, EGL_EXT_image_dma_buf_import_modifiers,
EGL_EXT_pixel_format_float, EGL_EXT_present_opaque,
EGL_EXT_protected_surface, EGL_EXT_query_reset_notification_strategy,
EGL_EXT_surface_compression, EGL_EXT_swap_buffers_with_damage,
EGL_IMG_context_priority, EGL_KHR_cl_event2, EGL_KHR_config_attribs,
EGL_KHR_context_flush_control, EGL_KHR_create_context,
EGL_KHR_create_context_no_error, EGL_KHR_fence_sync,
EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace,
EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image,
EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image,
EGL_KHR_image_base, EGL_KHR_no_config_context, EGL_KHR_reusable_sync,
EGL_KHR_surfaceless_context, EGL_KHR_swap_buffers_with_damage,
EGL_KHR_wait_sync, EGL_MESA_configless_context, EGL_MESA_drm_image,
EGL_MESA_gl_interop, EGL_MESA_image_dma_buf_export, EGL_MESA_query_driver,
EGL_MESA_x11_native_visual_id, EGL_WL_bind_wayland_display,
EGL_WL_create_wayland_buffer_from_image
OpenGL core profile vendor: AMD
OpenGL core profile renderer: AMD Radeon Graphics (radeonsi, gfx1103_r1, LLVM 19.1.7, DRM 3.59, 6.13.1-arch1-1)
OpenGL core profile version: 4.6 (Core Profile) Mesa 24.3.4-arch1.1
OpenGL core profile shading language version: 4.60
OpenGL core profile extensions:
GL_AMD_conservative_depth, GL_AMD_depth_clamp_separate,
GL_AMD_draw_buffers_blend, GL_AMD_gpu_shader_int64,
GL_AMD_multi_draw_indirect, GL_AMD_pinned_memory,
GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture,
GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax,
GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer,
GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3,
GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility,
GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility,
GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
GL_ARB_bindless_texture, GL_ARB_blend_func_extended,
GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture,
GL_ARB_clip_control, GL_ARB_color_buffer_float,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_derivative_control, GL_ARB_direct_state_access,
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect,
GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
GL_ARB_shading_language_packing, GL_ARB_sparse_buffer,
GL_ARB_sparse_texture, GL_ARB_sparse_texture2,
GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions,
GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array,
GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg,
GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8,
GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query,
GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,
GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object,
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ATI_blend_equation_separate, GL_ATI_meminfo,
GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression,
GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_blend_equation_separate,
GL_EXT_debug_label, GL_EXT_demote_to_helper_invocation,
GL_EXT_depth_bounds_test, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_memory_object, GL_EXT_memory_object_fd,
GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_semaphore, GL_EXT_semaphore_fd,
GL_EXT_shader_image_load_formatted, GL_EXT_shader_image_load_store,
GL_EXT_shader_integer_mix, GL_EXT_texture_array,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_filter_minmax, GL_EXT_texture_integer,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8,
GL_EXT_texture_sRGB_RG8, GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle,
GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles,
GL_IBM_multimode_draw_arrays, GL_INTEL_blackhole_render,
GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control,
GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
GL_KHR_shader_subgroup, GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y,
GL_MESA_pack_invert, GL_MESA_shader_integer_functions,
GL_MESA_texture_const_bandwidth, GL_MESA_texture_signed_rgba,
GL_NVX_gpu_memory_info, GL_NV_alpha_to_coverage_dither_control,
GL_NV_compute_shader_derivatives, GL_NV_conditional_render,
GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_packed_depth_stencil,
GL_NV_shader_atomic_int64, GL_NV_texture_barrier, GL_NV_vdpau_interop,
GL_OES_EGL_image, GL_S3_s3tc
Memory info (GL_ATI_meminfo):
VBO free memory - total: 20 MB, largest block: 20 MB
VBO free aux. memory - total: 14641 MB, largest block: 14641 MB
Texture free memory - total: 20 MB, largest block: 20 MB
Texture free aux. memory - total: 14641 MB, largest block: 14641 MB
Renderbuffer free memory - total: 20 MB, largest block: 20 MB
Renderbuffer free aux. memory - total: 14641 MB, largest block: 14641 MB
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 512 MB
Total available memory: 16202 MB
Currently available dedicated video memory: 20 MB
OpenGL compatibility profile vendor: AMD
OpenGL compatibility profile renderer: AMD Radeon Graphics (radeonsi, gfx1103_r1, LLVM 19.1.7, DRM 3.59, 6.13.1-arch1-1)
OpenGL compatibility profile version: 4.6 (Compatibility Profile) Mesa 24.3.4-arch1.1
OpenGL compatibility profile shading language version: 4.60
OpenGL compatibility profile extensions:
GL_AMD_conservative_depth, GL_AMD_depth_clamp_separate,
GL_AMD_draw_buffers_blend, GL_AMD_multi_draw_indirect,
GL_AMD_pinned_memory, GL_AMD_query_buffer_object,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4,
GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility,
GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility,
GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
GL_ARB_bindless_texture, GL_ARB_blend_func_extended,
GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture,
GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compatibility,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control,
GL_ARB_direct_state_access, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array,
GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_include, GL_ARB_shading_language_packing,
GL_ARB_shadow, GL_ARB_sparse_buffer, GL_ARB_sparse_texture,
GL_ARB_sparse_texture2, GL_ARB_sparse_texture_clamp,
GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync,
GL_ARB_tessellation_shader, GL_ARB_texture_barrier,
GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,
GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range,
GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic,
GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_blend_equation_separate,
GL_ATI_draw_buffers, GL_ATI_fragment_shader, GL_ATI_meminfo,
GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
GL_ATI_texture_env_combine3, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_EXT_EGL_image_storage,
GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr,
GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate,
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_debug_label,
GL_EXT_demote_to_helper_invocation, GL_EXT_depth_bounds_test,
GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_memory_object,
GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex,
GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_semaphore,
GL_EXT_semaphore_fd, GL_EXT_separate_specular_color,
GL_EXT_shader_image_load_formatted, GL_EXT_shader_image_load_store,
GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side,
GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
GL_EXT_texture_array, GL_EXT_texture_buffer_object,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_filter_minmax, GL_EXT_texture_integer,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles,
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_INTEL_blackhole_render, GL_KHR_blend_equation_advanced,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior,
GL_KHR_robustness, GL_KHR_shader_subgroup,
GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y,
GL_MESA_pack_invert, GL_MESA_shader_integer_functions,
GL_MESA_texture_const_bandwidth, GL_MESA_texture_signed_rgba,
GL_MESA_window_pos, GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
GL_NV_alpha_to_coverage_dither_control, GL_NV_blend_square,
GL_NV_compute_shader_derivatives, GL_NV_conditional_render,
GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_clamp,
GL_NV_fog_distance, GL_NV_half_float, GL_NV_light_max_exponent,
GL_NV_packed_depth_stencil, GL_NV_primitive_restart,
GL_NV_shader_atomic_int64, GL_NV_texgen_reflection, GL_NV_texture_barrier,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_vdpau_interop,
GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
Memory info (GL_ATI_meminfo):
VBO free memory - total: 20 MB, largest block: 20 MB
VBO free aux. memory - total: 14639 MB, largest block: 14639 MB
Texture free memory - total: 20 MB, largest block: 20 MB
Texture free aux. memory - total: 14639 MB, largest block: 14639 MB
Renderbuffer free memory - total: 20 MB, largest block: 20 MB
Renderbuffer free aux. memory - total: 14639 MB, largest block: 14639 MB
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 512 MB
Total available memory: 16202 MB
Currently available dedicated video memory: 20 MB
OpenGL ES profile vendor: AMD
OpenGL ES profile renderer: AMD Radeon Graphics (radeonsi, gfx1103_r1, LLVM 19.1.7, DRM 3.59, 6.13.1-arch1-1)
OpenGL ES profile version: OpenGL ES 3.2 Mesa 24.3.4-arch1.1
OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
GL_ANDROID_extension_pack_es31a, GL_ANGLE_pack_reverse_row_order,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_sync, GL_APPLE_texture_max_level, GL_EXT_EGL_image_storage,
GL_EXT_EGL_image_storage_compression, GL_EXT_base_instance,
GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage,
GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_clip_cull_distance,
GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float,
GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_copy_image,
GL_EXT_debug_label, GL_EXT_demote_to_helper_invocation,
GL_EXT_depth_clamp, GL_EXT_discard_framebuffer,
GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers,
GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex,
GL_EXT_draw_instanced, GL_EXT_float_blend, GL_EXT_frag_depth,
GL_EXT_geometry_point_size, GL_EXT_geometry_shader, GL_EXT_gpu_shader5,
GL_EXT_instanced_arrays, GL_EXT_map_buffer_range, GL_EXT_memory_object,
GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays,
GL_EXT_multi_draw_indirect, GL_EXT_occlusion_query_boolean,
GL_EXT_polygon_offset_clamp, GL_EXT_primitive_bounding_box,
GL_EXT_read_format_bgra, GL_EXT_render_snorm, GL_EXT_robustness,
GL_EXT_sRGB_write_control, GL_EXT_semaphore, GL_EXT_semaphore_fd,
GL_EXT_separate_shader_objects, GL_EXT_shader_group_vote,
GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix,
GL_EXT_shader_io_blocks, GL_EXT_shadow_samplers,
GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader,
GL_EXT_texture_border_clamp, GL_EXT_texture_buffer,
GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_cube_map_array,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax,
GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge,
GL_EXT_texture_norm16, GL_EXT_texture_query_lod, GL_EXT_texture_rg,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
GL_EXT_texture_storage, GL_EXT_texture_storage_compression,
GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_texture_view,
GL_EXT_unpack_subimage, GL_EXT_window_rectangles,
GL_INTEL_blackhole_render, GL_KHR_blend_equation_advanced,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior,
GL_KHR_robustness, GL_KHR_shader_subgroup,
GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra,
GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects,
GL_MESA_shader_integer_functions, GL_MESA_texture_const_bandwidth,
GL_NV_alpha_to_coverage_dither_control, GL_NV_compute_shader_derivatives,
GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments,
GL_NV_generate_mipmap_sRGB, GL_NV_image_formats, GL_NV_pack_subimage,
GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth,
GL_NV_read_depth_stencil, GL_NV_read_stencil,
GL_NV_shader_noperspective_interpolation, GL_NV_texture_barrier,
GL_OES_EGL_image, GL_OES_EGL_image_external,
GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync,
GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24,
GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex,
GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
GL_OES_geometry_point_size, GL_OES_geometry_shader,
GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer,
GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box,
GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading,
GL_OES_sample_variables, GL_OES_shader_image_atomic,
GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation,
GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context,
GL_OES_tessellation_point_size, GL_OES_tessellation_shader,
GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer,
GL_OES_texture_cube_map_array, GL_OES_texture_float,
GL_OES_texture_float_linear, GL_OES_texture_half_float,
GL_OES_texture_half_float_linear, GL_OES_texture_npot,
GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array,
GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float,
GL_OES_viewport_array
Configurations:
bf lv colorbuffer dp st ms vis cav bi renderable supported
id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces
---------------------------------------------------------------------
0x01 32 0 10 10 10 2 0 0 0 0 0x00-- y y y win
0x02 32 0 10 10 10 2 16 0 0 0 0x00-- y y y win
0x03 32 0 10 10 10 2 24 0 0 0 0x00-- y y y win
0x04 32 0 10 10 10 2 24 8 0 0 0x00-- y y y win
0x05 32 0 10 10 10 2 0 0 2 1 0x00-- y y y win
0x06 32 0 10 10 10 2 0 0 4 1 0x00-- y y y win
0x07 32 0 10 10 10 2 0 0 8 1 0x00-- y y y win
0x08 32 0 10 10 10 2 16 0 2 1 0x00-- y y y win
0x09 32 0 10 10 10 2 16 0 4 1 0x00-- y y y win
0x0a 32 0 10 10 10 2 16 0 8 1 0x00-- y y y win
0x0b 32 0 10 10 10 2 24 0 2 1 0x00-- y y y win
0x0c 32 0 10 10 10 2 24 0 4 1 0x00-- y y y win
0x0d 32 0 10 10 10 2 24 0 8 1 0x00-- y y y win
0x0e 32 0 10 10 10 2 24 8 2 1 0x00-- y y y win
0x0f 32 0 10 10 10 2 24 8 4 1 0x00-- y y y win
0x10 32 0 10 10 10 2 24 8 8 1 0x00-- y y y win
0x11 30 0 10 10 10 0 0 0 0 0 0x00-- y y y win
0x12 30 0 10 10 10 0 16 0 0 0 0x00-- y y y win
0x13 30 0 10 10 10 0 24 0 0 0 0x00-- y y y win
0x14 30 0 10 10 10 0 24 8 0 0 0x00-- y y y win
0x15 30 0 10 10 10 0 0 0 2 1 0x00-- y y y win
0x16 30 0 10 10 10 0 0 0 4 1 0x00-- y y y win
0x17 30 0 10 10 10 0 0 0 8 1 0x00-- y y y win
0x18 30 0 10 10 10 0 16 0 2 1 0x00-- y y y win
0x19 30 0 10 10 10 0 16 0 4 1 0x00-- y y y win
0x1a 30 0 10 10 10 0 16 0 8 1 0x00-- y y y win
0x1b 30 0 10 10 10 0 24 0 2 1 0x00-- y y y win
0x1c 30 0 10 10 10 0 24 0 4 1 0x00-- y y y win
0x1d 30 0 10 10 10 0 24 0 8 1 0x00-- y y y win
0x1e 30 0 10 10 10 0 24 8 2 1 0x00-- y y y win
0x1f 30 0 10 10 10 0 24 8 4 1 0x00-- y y y win
0x20 30 0 10 10 10 0 24 8 8 1 0x00-- y y y win
0x21 32 0 8 8 8 8 0 0 0 0 0x00-- y y y win
0x22 32 0 8 8 8 8 16 0 0 0 0x00-- y y y win
0x23 32 0 8 8 8 8 24 0 0 0 0x00-- y y y win
0x24 32 0 8 8 8 8 24 8 0 0 0x00-- y y y win
0x25 32 0 8 8 8 8 0 0 2 1 0x00-- y y y win
0x26 32 0 8 8 8 8 0 0 4 1 0x00-- y y y win
0x27 32 0 8 8 8 8 0 0 8 1 0x00-- y y y win
0x28 32 0 8 8 8 8 16 0 2 1 0x00-- y y y win
0x29 32 0 8 8 8 8 16 0 4 1 0x00-- y y y win
0x2a 32 0 8 8 8 8 16 0 8 1 0x00-- y y y win
0x2b 32 0 8 8 8 8 24 0 2 1 0x00-- y y y win
0x2c 32 0 8 8 8 8 24 0 4 1 0x00-- y y y win
0x2d 32 0 8 8 8 8 24 0 8 1 0x00-- y y y win
0x2e 32 0 8 8 8 8 24 8 2 1 0x00-- y y y win
0x2f 32 0 8 8 8 8 24 8 4 1 0x00-- y y y win
0x30 32 0 8 8 8 8 24 8 8 1 0x00-- y y y win
0x31 24 0 8 8 8 0 0 0 0 0 0x00-- y y y win
0x32 24 0 8 8 8 0 16 0 0 0 0x00-- y y y win
0x33 24 0 8 8 8 0 24 0 0 0 0x00-- y y y win
0x34 24 0 8 8 8 0 24 8 0 0 0x00-- y y y win
0x35 24 0 8 8 8 0 0 0 2 1 0x00-- y y y win
0x36 24 0 8 8 8 0 0 0 4 1 0x00-- y y y win
0x37 24 0 8 8 8 0 0 0 8 1 0x00-- y y y win
0x38 24 0 8 8 8 0 16 0 2 1 0x00-- y y y win
0x39 24 0 8 8 8 0 16 0 4 1 0x00-- y y y win
0x3a 24 0 8 8 8 0 16 0 8 1 0x00-- y y y win
0x3b 24 0 8 8 8 0 24 0 2 1 0x00-- y y y win
0x3c 24 0 8 8 8 0 24 0 4 1 0x00-- y y y win
0x3d 24 0 8 8 8 0 24 0 8 1 0x00-- y y y win
0x3e 24 0 8 8 8 0 24 8 2 1 0x00-- y y y win
0x3f 24 0 8 8 8 0 24 8 4 1 0x00-- y y y win
0x40 24 0 8 8 8 0 24 8 8 1 0x00-- y y y win
0x41 16 0 5 6 5 0 0 0 0 0 0x00-- y y y win
0x42 16 0 5 6 5 0 16 0 0 0 0x00-- y y y win
0x43 16 0 5 6 5 0 24 0 0 0 0x00-- y y y win
0x44 16 0 5 6 5 0 24 8 0 0 0x00-- y y y win
0x45 16 0 5 6 5 0 0 0 2 1 0x00-- y y y win
0x46 16 0 5 6 5 0 0 0 4 1 0x00-- y y y win
0x47 16 0 5 6 5 0 0 0 8 1 0x00-- y y y win
0x48 16 0 5 6 5 0 16 0 2 1 0x00-- y y y win
0x49 16 0 5 6 5 0 16 0 4 1 0x00-- y y y win
0x4a 16 0 5 6 5 0 16 0 8 1 0x00-- y y y win
0x4b 16 0 5 6 5 0 24 0 2 1 0x00-- y y y win
0x4c 16 0 5 6 5 0 24 0 4 1 0x00-- y y y win
0x4d 16 0 5 6 5 0 24 0 8 1 0x00-- y y y win
0x4e 16 0 5 6 5 0 24 8 2 1 0x00-- y y y win
0x4f 16 0 5 6 5 0 24 8 4 1 0x00-- y y y win
0x50 16 0 5 6 5 0 24 8 8 1 0x00-- y y y win
0x51 64 0 16 16 16 16 0 0 0 0 0x00-- y y y win
0x52 64 0 16 16 16 16 16 0 0 0 0x00-- y y y win
0x53 64 0 16 16 16 16 24 0 0 0 0x00-- y y y win
0x54 64 0 16 16 16 16 24 8 0 0 0x00-- y y y win
0x55 64 0 16 16 16 16 0 0 2 1 0x00-- y y y win
0x56 64 0 16 16 16 16 0 0 4 1 0x00-- y y y win
0x57 64 0 16 16 16 16 0 0 8 1 0x00-- y y y win
0x58 64 0 16 16 16 16 16 0 2 1 0x00-- y y y win
0x59 64 0 16 16 16 16 16 0 4 1 0x00-- y y y win
0x5a 64 0 16 16 16 16 16 0 8 1 0x00-- y y y win
0x5b 64 0 16 16 16 16 24 0 2 1 0x00-- y y y win
0x5c 64 0 16 16 16 16 24 0 4 1 0x00-- y y y win
0x5d 64 0 16 16 16 16 24 0 8 1 0x00-- y y y win
0x5e 64 0 16 16 16 16 24 8 2 1 0x00-- y y y win
0x5f 64 0 16 16 16 16 24 8 4 1 0x00-- y y y win
0x60 64 0 16 16 16 16 24 8 8 1 0x00-- y y y win
0x61 48 0 16 16 16 0 0 0 0 0 0x00-- y y y win
0x62 48 0 16 16 16 0 16 0 0 0 0x00-- y y y win
0x63 48 0 16 16 16 0 24 0 0 0 0x00-- y y y win
0x64 48 0 16 16 16 0 24 8 0 0 0x00-- y y y win
0x65 48 0 16 16 16 0 0 0 2 1 0x00-- y y y win
0x66 48 0 16 16 16 0 0 0 4 1 0x00-- y y y win
0x67 48 0 16 16 16 0 0 0 8 1 0x00-- y y y win
0x68 48 0 16 16 16 0 16 0 2 1 0x00-- y y y win
0x69 48 0 16 16 16 0 16 0 4 1 0x00-- y y y win
0x6a 48 0 16 16 16 0 16 0 8 1 0x00-- y y y win
0x6b 48 0 16 16 16 0 24 0 2 1 0x00-- y y y win
0x6c 48 0 16 16 16 0 24 0 4 1 0x00-- y y y win
0x6d 48 0 16 16 16 0 24 0 8 1 0x00-- y y y win
0x6e 48 0 16 16 16 0 24 8 2 1 0x00-- y y y win
0x6f 48 0 16 16 16 0 24 8 4 1 0x00-- y y y win
0x70 48 0 16 16 16 0 24 8 8 1 0x00-- y y y win
0x71 16 0 5 5 5 1 0 0 0 0 0x00-- y y y win
0x72 16 0 5 5 5 1 16 0 0 0 0x00-- y y y win
0x73 16 0 5 5 5 1 24 0 0 0 0x00-- y y y win
0x74 16 0 5 5 5 1 24 8 0 0 0x00-- y y y win
0x75 16 0 5 5 5 1 0 0 2 1 0x00-- y y y win
0x76 16 0 5 5 5 1 0 0 4 1 0x00-- y y y win
0x77 16 0 5 5 5 1 0 0 8 1 0x00-- y y y win
0x78 16 0 5 5 5 1 16 0 2 1 0x00-- y y y win
0x79 16 0 5 5 5 1 16 0 4 1 0x00-- y y y win
0x7a 16 0 5 5 5 1 16 0 8 1 0x00-- y y y win
0x7b 16 0 5 5 5 1 24 0 2 1 0x00-- y y y win
0x7c 16 0 5 5 5 1 24 0 4 1 0x00-- y y y win
0x7d 16 0 5 5 5 1 24 0 8 1 0x00-- y y y win
0x7e 16 0 5 5 5 1 24 8 2 1 0x00-- y y y win
0x7f 16 0 5 5 5 1 24 8 4 1 0x00-- y y y win
0x80 16 0 5 5 5 1 24 8 8 1 0x00-- y y y win
0x81 16 0 4 4 4 4 0 0 0 0 0x00-- y y y win
0x82 16 0 4 4 4 4 16 0 0 0 0x00-- y y y win
0x83 16 0 4 4 4 4 24 0 0 0 0x00-- y y y win
0x84 16 0 4 4 4 4 24 8 0 0 0x00-- y y y win
0x85 16 0 4 4 4 4 0 0 2 1 0x00-- y y y win
0x86 16 0 4 4 4 4 0 0 4 1 0x00-- y y y win
0x87 16 0 4 4 4 4 0 0 8 1 0x00-- y y y win
0x88 16 0 4 4 4 4 16 0 2 1 0x00-- y y y win
0x89 16 0 4 4 4 4 16 0 4 1 0x00-- y y y win
0x8a 16 0 4 4 4 4 16 0 8 1 0x00-- y y y win
0x8b 16 0 4 4 4 4 24 0 2 1 0x00-- y y y win
0x8c 16 0 4 4 4 4 24 0 4 1 0x00-- y y y win
0x8d 16 0 4 4 4 4 24 0 8 1 0x00-- y y y win
0x8e 16 0 4 4 4 4 24 8 2 1 0x00-- y y y win
0x8f 16 0 4 4 4 4 24 8 4 1 0x00-- y y y win
0x90 16 0 4 4 4 4 24 8 8 1 0x00-- y y y win
X11 platform:
EGL API version: 1.5
EGL vendor string: Mesa Project
EGL version string: 1.5
EGL client APIs: OpenGL OpenGL_ES
EGL driver name: radeonsi
EGL extensions string:
EGL_ANDROID_blob_cache, EGL_ANDROID_native_fence_sync,
EGL_ANGLE_sync_control_rate, EGL_CHROMIUM_sync_control,
EGL_EXT_buffer_age, EGL_EXT_config_select_group,
EGL_EXT_create_context_robustness, EGL_EXT_image_dma_buf_import,
EGL_EXT_image_dma_buf_import_modifiers, EGL_EXT_pixel_format_float,
EGL_EXT_protected_surface, EGL_EXT_query_reset_notification_strategy,
EGL_EXT_surface_compression, EGL_EXT_swap_buffers_with_damage,
EGL_IMG_context_priority, EGL_KHR_cl_event2, EGL_KHR_config_attribs,
EGL_KHR_context_flush_control, EGL_KHR_create_context,
EGL_KHR_create_context_no_error, EGL_KHR_fence_sync,
EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace,
EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image,
EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image,
EGL_KHR_image, EGL_KHR_image_base, EGL_KHR_image_pixmap,
EGL_KHR_no_config_context, EGL_KHR_reusable_sync,
EGL_KHR_surfaceless_context, EGL_KHR_swap_buffers_with_damage,
EGL_KHR_wait_sync, EGL_MESA_configless_context, EGL_MESA_drm_image,
EGL_MESA_gl_interop, EGL_MESA_image_dma_buf_export, EGL_MESA_query_driver,
EGL_MESA_x11_native_visual_id, EGL_NOK_texture_from_pixmap,
EGL_WL_bind_wayland_display
OpenGL core profile vendor: AMD
OpenGL core profile renderer: AMD Radeon Graphics (radeonsi, gfx1103_r1, LLVM 19.1.7, DRM 3.59, 6.13.1-arch1-1)
OpenGL core profile version: 4.6 (Core Profile) Mesa 24.3.4-arch1.1
OpenGL core profile shading language version: 4.60
OpenGL core profile extensions:
GL_AMD_conservative_depth, GL_AMD_depth_clamp_separate,
GL_AMD_draw_buffers_blend, GL_AMD_gpu_shader_int64,
GL_AMD_multi_draw_indirect, GL_AMD_pinned_memory,
GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture,
GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax,
GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer,
GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3,
GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility,
GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility,
GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
GL_ARB_bindless_texture, GL_ARB_blend_func_extended,
GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture,
GL_ARB_clip_control, GL_ARB_color_buffer_float,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_derivative_control, GL_ARB_direct_state_access,
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect,
GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
GL_ARB_shading_language_packing, GL_ARB_sparse_buffer,
GL_ARB_sparse_texture, GL_ARB_sparse_texture2,
GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions,
GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array,
GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg,
GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8,
GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query,
GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,
GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object,
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ATI_blend_equation_separate, GL_ATI_meminfo,
GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression,
GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_blend_equation_separate,
GL_EXT_debug_label, GL_EXT_demote_to_helper_invocation,
GL_EXT_depth_bounds_test, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_memory_object, GL_EXT_memory_object_fd,
GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_semaphore, GL_EXT_semaphore_fd,
GL_EXT_shader_image_load_formatted, GL_EXT_shader_image_load_store,
GL_EXT_shader_integer_mix, GL_EXT_texture_array,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_filter_minmax, GL_EXT_texture_integer,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8,
GL_EXT_texture_sRGB_RG8, GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle,
GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles,
GL_IBM_multimode_draw_arrays, GL_INTEL_blackhole_render,
GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control,
GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
GL_KHR_shader_subgroup, GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y,
GL_MESA_pack_invert, GL_MESA_shader_integer_functions,
GL_MESA_texture_const_bandwidth, GL_MESA_texture_signed_rgba,
GL_NVX_gpu_memory_info, GL_NV_alpha_to_coverage_dither_control,
GL_NV_compute_shader_derivatives, GL_NV_conditional_render,
GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_packed_depth_stencil,
GL_NV_shader_atomic_int64, GL_NV_texture_barrier, GL_NV_vdpau_interop,
GL_OES_EGL_image, GL_S3_s3tc
Memory info (GL_ATI_meminfo):
VBO free memory - total: 20 MB, largest block: 20 MB
VBO free aux. memory - total: 14641 MB, largest block: 14641 MB
Texture free memory - total: 20 MB, largest block: 20 MB
Texture free aux. memory - total: 14641 MB, largest block: 14641 MB
Renderbuffer free memory - total: 20 MB, largest block: 20 MB
Renderbuffer free aux. memory - total: 14641 MB, largest block: 14641 MB
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 512 MB
Total available memory: 16202 MB
Currently available dedicated video memory: 20 MB
OpenGL compatibility profile vendor: AMD
OpenGL compatibility profile renderer: AMD Radeon Graphics (radeonsi, gfx1103_r1, LLVM 19.1.7, DRM 3.59, 6.13.1-arch1-1)
OpenGL compatibility profile version: 4.6 (Compatibility Profile) Mesa 24.3.4-arch1.1
OpenGL compatibility profile shading language version: 4.60
OpenGL compatibility profile extensions:
GL_AMD_conservative_depth, GL_AMD_depth_clamp_separate,
GL_AMD_draw_buffers_blend, GL_AMD_multi_draw_indirect,
GL_AMD_pinned_memory, GL_AMD_query_buffer_object,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4,
GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility,
GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility,
GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
GL_ARB_bindless_texture, GL_ARB_blend_func_extended,
GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture,
GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compatibility,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control,
GL_ARB_direct_state_access, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array,
GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_include, GL_ARB_shading_language_packing,
GL_ARB_shadow, GL_ARB_sparse_buffer, GL_ARB_sparse_texture,
GL_ARB_sparse_texture2, GL_ARB_sparse_texture_clamp,
GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync,
GL_ARB_tessellation_shader, GL_ARB_texture_barrier,
GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,
GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range,
GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic,
GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_blend_equation_separate,
GL_ATI_draw_buffers, GL_ATI_fragment_shader, GL_ATI_meminfo,
GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
GL_ATI_texture_env_combine3, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_EXT_EGL_image_storage,
GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr,
GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate,
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_debug_label,
GL_EXT_demote_to_helper_invocation, GL_EXT_depth_bounds_test,
GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_memory_object,
GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex,
GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_semaphore,
GL_EXT_semaphore_fd, GL_EXT_separate_specular_color,
GL_EXT_shader_image_load_formatted, GL_EXT_shader_image_load_store,
GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side,
GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
GL_EXT_texture_array, GL_EXT_texture_buffer_object,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_filter_minmax, GL_EXT_texture_integer,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles,
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_INTEL_blackhole_render, GL_KHR_blend_equation_advanced,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior,
GL_KHR_robustness, GL_KHR_shader_subgroup,
GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y,
GL_MESA_pack_invert, GL_MESA_shader_integer_functions,
GL_MESA_texture_const_bandwidth, GL_MESA_texture_signed_rgba,
GL_MESA_window_pos, GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
GL_NV_alpha_to_coverage_dither_control, GL_NV_blend_square,
GL_NV_compute_shader_derivatives, GL_NV_conditional_render,
GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_clamp,
GL_NV_fog_distance, GL_NV_half_float, GL_NV_light_max_exponent,
GL_NV_packed_depth_stencil, GL_NV_primitive_restart,
GL_NV_shader_atomic_int64, GL_NV_texgen_reflection, GL_NV_texture_barrier,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_vdpau_interop,
GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
Memory info (GL_ATI_meminfo):
VBO free memory - total: 20 MB, largest block: 20 MB
VBO free aux. memory - total: 14639 MB, largest block: 14639 MB
Texture free memory - total: 20 MB, largest block: 20 MB
Texture free aux. memory - total: 14639 MB, largest block: 14639 MB
Renderbuffer free memory - total: 20 MB, largest block: 20 MB
Renderbuffer free aux. memory - total: 14639 MB, largest block: 14639 MB
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 512 MB
Total available memory: 16202 MB
Currently available dedicated video memory: 20 MB
OpenGL ES profile vendor: AMD
OpenGL ES profile renderer: AMD Radeon Graphics (radeonsi, gfx1103_r1, LLVM 19.1.7, DRM 3.59, 6.13.1-arch1-1)
OpenGL ES profile version: OpenGL ES 3.2 Mesa 24.3.4-arch1.1
OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
GL_ANDROID_extension_pack_es31a, GL_ANGLE_pack_reverse_row_order,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_sync, GL_APPLE_texture_max_level, GL_EXT_EGL_image_storage,
GL_EXT_EGL_image_storage_compression, GL_EXT_base_instance,
GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage,
GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_clip_cull_distance,
GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float,
GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_copy_image,
GL_EXT_debug_label, GL_EXT_demote_to_helper_invocation,
GL_EXT_depth_clamp, GL_EXT_discard_framebuffer,
GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers,
GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex,
GL_EXT_draw_instanced, GL_EXT_float_blend, GL_EXT_frag_depth,
GL_EXT_geometry_point_size, GL_EXT_geometry_shader, GL_EXT_gpu_shader5,
GL_EXT_instanced_arrays, GL_EXT_map_buffer_range, GL_EXT_memory_object,
GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays,
GL_EXT_multi_draw_indirect, GL_EXT_occlusion_query_boolean,
GL_EXT_polygon_offset_clamp, GL_EXT_primitive_bounding_box,
GL_EXT_read_format_bgra, GL_EXT_render_snorm, GL_EXT_robustness,
GL_EXT_sRGB_write_control, GL_EXT_semaphore, GL_EXT_semaphore_fd,
GL_EXT_separate_shader_objects, GL_EXT_shader_group_vote,
GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix,
GL_EXT_shader_io_blocks, GL_EXT_shadow_samplers,
GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader,
GL_EXT_texture_border_clamp, GL_EXT_texture_buffer,
GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_cube_map_array,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax,
GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge,
GL_EXT_texture_norm16, GL_EXT_texture_query_lod, GL_EXT_texture_rg,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
GL_EXT_texture_storage, GL_EXT_texture_storage_compression,
GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_texture_view,
GL_EXT_unpack_subimage, GL_EXT_window_rectangles,
GL_INTEL_blackhole_render, GL_KHR_blend_equation_advanced,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior,
GL_KHR_robustness, GL_KHR_shader_subgroup,
GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra,
GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects,
GL_MESA_shader_integer_functions, GL_MESA_texture_const_bandwidth,
GL_NV_alpha_to_coverage_dither_control, GL_NV_compute_shader_derivatives,
GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments,
GL_NV_generate_mipmap_sRGB, GL_NV_image_formats, GL_NV_pack_subimage,
GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth,
GL_NV_read_depth_stencil, GL_NV_read_stencil,
GL_NV_shader_noperspective_interpolation, GL_NV_texture_barrier,
GL_OES_EGL_image, GL_OES_EGL_image_external,
GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync,
GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24,
GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex,
GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
GL_OES_geometry_point_size, GL_OES_geometry_shader,
GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer,
GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box,
GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading,
GL_OES_sample_variables, GL_OES_shader_image_atomic,
GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation,
GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context,
GL_OES_tessellation_point_size, GL_OES_tessellation_shader,
GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer,
GL_OES_texture_cube_map_array, GL_OES_texture_float,
GL_OES_texture_float_linear, GL_OES_texture_half_float,
GL_OES_texture_half_float_linear, GL_OES_texture_npot,
GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array,
GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float,
GL_OES_viewport_array
Configurations:
bf lv colorbuffer dp st ms vis cav bi renderable supported
id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces
---------------------------------------------------------------------
0x01 32 0 8 8 8 8 0 0 0 0 0x49TC a y y y win,pb,pix
0x02 32 0 8 8 8 8 16 0 0 0 0x49TC a y y y win,pb,pix
0x03 32 0 8 8 8 8 24 0 0 0 0x49TC a y y y win,pb,pix
0x04 32 0 8 8 8 8 24 8 0 0 0x49TC a y y y win,pb,pix
0x05 32 0 8 8 8 8 0 0 2 1 0x49TC a y y y win,pb,pix
0x06 32 0 8 8 8 8 0 0 4 1 0x49TC a y y y win,pb,pix
0x07 32 0 8 8 8 8 0 0 8 1 0x49TC a y y y win,pb,pix
0x08 32 0 8 8 8 8 16 0 2 1 0x49TC a y y y win,pb,pix
0x09 32 0 8 8 8 8 16 0 4 1 0x49TC a y y y win,pb,pix
0x0a 32 0 8 8 8 8 16 0 8 1 0x49TC a y y y win,pb,pix
0x0b 32 0 8 8 8 8 24 0 2 1 0x49TC a y y y win,pb,pix
0x0c 32 0 8 8 8 8 24 0 4 1 0x49TC a y y y win,pb,pix
0x0d 32 0 8 8 8 8 24 0 8 1 0x49TC a y y y win,pb,pix
0x0e 32 0 8 8 8 8 24 8 2 1 0x49TC a y y y win,pb,pix
0x0f 32 0 8 8 8 8 24 8 4 1 0x49TC a y y y win,pb,pix
0x10 32 0 8 8 8 8 24 8 8 1 0x49TC a y y y win,pb,pix
0x11 24 0 8 8 8 0 0 0 0 0 0x49TC y y y y win,pb,pix
0x12 24 0 8 8 8 0 16 0 0 0 0x49TC y y y y win,pb,pix
0x13 24 0 8 8 8 0 24 0 0 0 0x49TC y y y y win,pb,pix
0x14 24 0 8 8 8 0 24 8 0 0 0x49TC y y y y win,pb,pix
0x15 24 0 8 8 8 0 0 0 2 1 0x49TC y y y y win,pb,pix
0x16 24 0 8 8 8 0 0 0 4 1 0x49TC y y y y win,pb,pix
0x17 24 0 8 8 8 0 0 0 8 1 0x49TC y y y y win,pb,pix
0x18 24 0 8 8 8 0 16 0 2 1 0x49TC y y y y win,pb,pix
0x19 24 0 8 8 8 0 16 0 4 1 0x49TC y y y y win,pb,pix
0x1a 24 0 8 8 8 0 16 0 8 1 0x49TC y y y y win,pb,pix
0x1b 24 0 8 8 8 0 24 0 2 1 0x49TC y y y y win,pb,pix
0x1c 24 0 8 8 8 0 24 0 4 1 0x49TC y y y y win,pb,pix
0x1d 24 0 8 8 8 0 24 0 8 1 0x49TC y y y y win,pb,pix
0x1e 24 0 8 8 8 0 24 8 2 1 0x49TC y y y y win,pb,pix
0x1f 24 0 8 8 8 0 24 8 4 1 0x49TC y y y y win,pb,pix
0x20 24 0 8 8 8 0 24 8 8 1 0x49TC y y y y win,pb,pix
0x21 32 0 8 8 8 8 0 0 0 0 0x4aDC a y y y win,pb,pix
0x22 32 0 8 8 8 8 16 0 0 0 0x4aDC a y y y win,pb,pix
0x23 32 0 8 8 8 8 24 0 0 0 0x4aDC a y y y win,pb,pix
0x24 32 0 8 8 8 8 24 8 0 0 0x4aDC a y y y win,pb,pix
0x25 32 0 8 8 8 8 0 0 2 1 0x4aDC a y y y win,pb,pix
0x26 32 0 8 8 8 8 0 0 4 1 0x4aDC a y y y win,pb,pix
0x27 32 0 8 8 8 8 0 0 8 1 0x4aDC a y y y win,pb,pix
0x28 32 0 8 8 8 8 16 0 2 1 0x4aDC a y y y win,pb,pix
0x29 32 0 8 8 8 8 16 0 4 1 0x4aDC a y y y win,pb,pix
0x2a 32 0 8 8 8 8 16 0 8 1 0x4aDC a y y y win,pb,pix
0x2b 32 0 8 8 8 8 24 0 2 1 0x4aDC a y y y win,pb,pix
0x2c 32 0 8 8 8 8 24 0 4 1 0x4aDC a y y y win,pb,pix
0x2d 32 0 8 8 8 8 24 0 8 1 0x4aDC a y y y win,pb,pix
0x2e 32 0 8 8 8 8 24 8 2 1 0x4aDC a y y y win,pb,pix
0x2f 32 0 8 8 8 8 24 8 4 1 0x4aDC a y y y win,pb,pix
0x30 32 0 8 8 8 8 24 8 8 1 0x4aDC a y y y win,pb,pix
0x31 24 0 8 8 8 0 0 0 0 0 0x4aDC y y y y win,pb,pix
0x32 24 0 8 8 8 0 16 0 0 0 0x4aDC y y y y win,pb,pix
0x33 24 0 8 8 8 0 24 0 0 0 0x4aDC y y y y win,pb,pix
0x34 24 0 8 8 8 0 24 8 0 0 0x4aDC y y y y win,pb,pix
0x35 24 0 8 8 8 0 0 0 2 1 0x4aDC y y y y win,pb,pix
0x36 24 0 8 8 8 0 0 0 4 1 0x4aDC y y y y win,pb,pix
0x37 24 0 8 8 8 0 0 0 8 1 0x4aDC y y y y win,pb,pix
0x38 24 0 8 8 8 0 16 0 2 1 0x4aDC y y y y win,pb,pix
0x39 24 0 8 8 8 0 16 0 4 1 0x4aDC y y y y win,pb,pix
0x3a 24 0 8 8 8 0 16 0 8 1 0x4aDC y y y y win,pb,pix
0x3b 24 0 8 8 8 0 24 0 2 1 0x4aDC y y y y win,pb,pix
0x3c 24 0 8 8 8 0 24 0 4 1 0x4aDC y y y y win,pb,pix
0x3d 24 0 8 8 8 0 24 0 8 1 0x4aDC y y y y win,pb,pix
0x3e 24 0 8 8 8 0 24 8 2 1 0x4aDC y y y y win,pb,pix
0x3f 24 0 8 8 8 0 24 8 4 1 0x4aDC y y y y win,pb,pix
0x40 24 0 8 8 8 0 24 8 8 1 0x4aDC y y y y win,pb,pix
0x41 32 0 8 8 8 8 0 0 0 0 0x79TC a y y y win,pb,pix
0x42 32 0 8 8 8 8 16 0 0 0 0x79TC a y y y win,pb,pix
0x43 32 0 8 8 8 8 24 0 0 0 0x79TC a y y y win,pb,pix
0x44 32 0 8 8 8 8 24 8 0 0 0x79TC a y y y win,pb,pix
0x45 32 0 8 8 8 8 0 0 2 1 0x79TC a y y y win,pb,pix
0x46 32 0 8 8 8 8 0 0 4 1 0x79TC a y y y win,pb,pix
0x47 32 0 8 8 8 8 0 0 8 1 0x79TC a y y y win,pb,pix
0x48 32 0 8 8 8 8 16 0 2 1 0x79TC a y y y win,pb,pix
0x49 32 0 8 8 8 8 16 0 4 1 0x79TC a y y y win,pb,pix
0x4a 32 0 8 8 8 8 16 0 8 1 0x79TC a y y y win,pb,pix
0x4b 32 0 8 8 8 8 24 0 2 1 0x79TC a y y y win,pb,pix
0x4c 32 0 8 8 8 8 24 0 4 1 0x79TC a y y y win,pb,pix
0x4d 32 0 8 8 8 8 24 0 8 1 0x79TC a y y y win,pb,pix
0x4e 32 0 8 8 8 8 24 8 2 1 0x79TC a y y y win,pb,pix
0x4f 32 0 8 8 8 8 24 8 4 1 0x79TC a y y y win,pb,pix
0x50 32 0 8 8 8 8 24 8 8 1 0x79TC a y y y win,pb,pix
Surfaceless platform:
EGL API version: 1.5
EGL vendor string: Mesa Project
EGL version string: 1.5
EGL client APIs: OpenGL OpenGL_ES
EGL driver name: radeonsi
EGL extensions string:
EGL_ANDROID_blob_cache, EGL_ANDROID_native_fence_sync,
EGL_EXT_config_select_group, EGL_EXT_create_context_robustness,
EGL_EXT_image_dma_buf_import, EGL_EXT_image_dma_buf_import_modifiers,
EGL_EXT_pixel_format_float, EGL_EXT_protected_surface,
EGL_EXT_query_reset_notification_strategy, EGL_EXT_surface_compression,
EGL_IMG_context_priority, EGL_KHR_cl_event2, EGL_KHR_config_attribs,
EGL_KHR_context_flush_control, EGL_KHR_create_context,
EGL_KHR_create_context_no_error, EGL_KHR_fence_sync,
EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace,
EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image,
EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image,
EGL_KHR_image_base, EGL_KHR_no_config_context, EGL_KHR_reusable_sync,
EGL_KHR_surfaceless_context, EGL_KHR_wait_sync,
EGL_MESA_configless_context, EGL_MESA_drm_image, EGL_MESA_gl_interop,
EGL_MESA_image_dma_buf_export, EGL_MESA_query_driver,
EGL_MESA_x11_native_visual_id, EGL_WL_bind_wayland_display
OpenGL core profile vendor: AMD
OpenGL core profile renderer: AMD Radeon Graphics (radeonsi, gfx1103_r1, LLVM 19.1.7, DRM 3.59, 6.13.1-arch1-1)
OpenGL core profile version: 4.6 (Core Profile) Mesa 24.3.4-arch1.1
OpenGL core profile shading language version: 4.60
OpenGL core profile extensions:
GL_AMD_conservative_depth, GL_AMD_depth_clamp_separate,
GL_AMD_draw_buffers_blend, GL_AMD_gpu_shader_int64,
GL_AMD_multi_draw_indirect, GL_AMD_pinned_memory,
GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture,
GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax,
GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer,
GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3,
GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility,
GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility,
GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
GL_ARB_bindless_texture, GL_ARB_blend_func_extended,
GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture,
GL_ARB_clip_control, GL_ARB_color_buffer_float,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_derivative_control, GL_ARB_direct_state_access,
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect,
GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
GL_ARB_shading_language_packing, GL_ARB_sparse_buffer,
GL_ARB_sparse_texture, GL_ARB_sparse_texture2,
GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions,
GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array,
GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg,
GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8,
GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query,
GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,
GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object,
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ATI_blend_equation_separate, GL_ATI_meminfo,
GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression,
GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_blend_equation_separate,
GL_EXT_debug_label, GL_EXT_demote_to_helper_invocation,
GL_EXT_depth_bounds_test, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_memory_object, GL_EXT_memory_object_fd,
GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_semaphore, GL_EXT_semaphore_fd,
GL_EXT_shader_image_load_formatted, GL_EXT_shader_image_load_store,
GL_EXT_shader_integer_mix, GL_EXT_texture_array,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_filter_minmax, GL_EXT_texture_integer,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8,
GL_EXT_texture_sRGB_RG8, GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle,
GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles,
GL_IBM_multimode_draw_arrays, GL_INTEL_blackhole_render,
GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control,
GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
GL_KHR_shader_subgroup, GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y,
GL_MESA_pack_invert, GL_MESA_shader_integer_functions,
GL_MESA_texture_const_bandwidth, GL_MESA_texture_signed_rgba,
GL_NVX_gpu_memory_info, GL_NV_alpha_to_coverage_dither_control,
GL_NV_compute_shader_derivatives, GL_NV_conditional_render,
GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_packed_depth_stencil,
GL_NV_shader_atomic_int64, GL_NV_texture_barrier, GL_NV_vdpau_interop,
GL_OES_EGL_image, GL_S3_s3tc
Memory info (GL_ATI_meminfo):
VBO free memory - total: 20 MB, largest block: 20 MB
VBO free aux. memory - total: 14641 MB, largest block: 14641 MB
Texture free memory - total: 20 MB, largest block: 20 MB
Texture free aux. memory - total: 14641 MB, largest block: 14641 MB
Renderbuffer free memory - total: 20 MB, largest block: 20 MB
Renderbuffer free aux. memory - total: 14641 MB, largest block: 14641 MB
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 512 MB
Total available memory: 16202 MB
Currently available dedicated video memory: 20 MB
OpenGL compatibility profile vendor: AMD
OpenGL compatibility profile renderer: AMD Radeon Graphics (radeonsi, gfx1103_r1, LLVM 19.1.7, DRM 3.59, 6.13.1-arch1-1)
OpenGL compatibility profile version: 4.6 (Compatibility Profile) Mesa 24.3.4-arch1.1
OpenGL compatibility profile shading language version: 4.60
OpenGL compatibility profile extensions:
GL_AMD_conservative_depth, GL_AMD_depth_clamp_separate,
GL_AMD_draw_buffers_blend, GL_AMD_multi_draw_indirect,
GL_AMD_pinned_memory, GL_AMD_query_buffer_object,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4,
GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility,
GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility,
GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
GL_ARB_bindless_texture, GL_ARB_blend_func_extended,
GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture,
GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compatibility,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control,
GL_ARB_direct_state_access, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array,
GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_include, GL_ARB_shading_language_packing,
GL_ARB_shadow, GL_ARB_sparse_buffer, GL_ARB_sparse_texture,
GL_ARB_sparse_texture2, GL_ARB_sparse_texture_clamp,
GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync,
GL_ARB_tessellation_shader, GL_ARB_texture_barrier,
GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,
GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range,
GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic,
GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_blend_equation_separate,
GL_ATI_draw_buffers, GL_ATI_fragment_shader, GL_ATI_meminfo,
GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
GL_ATI_texture_env_combine3, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_EXT_EGL_image_storage,
GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr,
GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate,
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_debug_label,
GL_EXT_demote_to_helper_invocation, GL_EXT_depth_bounds_test,
GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_memory_object,
GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex,
GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_semaphore,
GL_EXT_semaphore_fd, GL_EXT_separate_specular_color,
GL_EXT_shader_image_load_formatted, GL_EXT_shader_image_load_store,
GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side,
GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
GL_EXT_texture_array, GL_EXT_texture_buffer_object,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_filter_minmax, GL_EXT_texture_integer,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles,
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_INTEL_blackhole_render, GL_KHR_blend_equation_advanced,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior,
GL_KHR_robustness, GL_KHR_shader_subgroup,
GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y,
GL_MESA_pack_invert, GL_MESA_shader_integer_functions,
GL_MESA_texture_const_bandwidth, GL_MESA_texture_signed_rgba,
GL_MESA_window_pos, GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
GL_NV_alpha_to_coverage_dither_control, GL_NV_blend_square,
GL_NV_compute_shader_derivatives, GL_NV_conditional_render,
GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_clamp,
GL_NV_fog_distance, GL_NV_half_float, GL_NV_light_max_exponent,
GL_NV_packed_depth_stencil, GL_NV_primitive_restart,
GL_NV_shader_atomic_int64, GL_NV_texgen_reflection, GL_NV_texture_barrier,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_vdpau_interop,
GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
Memory info (GL_ATI_meminfo):
VBO free memory - total: 20 MB, largest block: 20 MB
VBO free aux. memory - total: 14639 MB, largest block: 14639 MB
Texture free memory - total: 20 MB, largest block: 20 MB
Texture free aux. memory - total: 14639 MB, largest block: 14639 MB
Renderbuffer free memory - total: 20 MB, largest block: 20 MB
Renderbuffer free aux. memory - total: 14639 MB, largest block: 14639 MB
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 512 MB
Total available memory: 16202 MB
Currently available dedicated video memory: 20 MB
OpenGL ES profile vendor: AMD
OpenGL ES profile renderer: AMD Radeon Graphics (radeonsi, gfx1103_r1, LLVM 19.1.7, DRM 3.59, 6.13.1-arch1-1)
OpenGL ES profile version: OpenGL ES 3.2 Mesa 24.3.4-arch1.1
OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
GL_ANDROID_extension_pack_es31a, GL_ANGLE_pack_reverse_row_order,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_sync, GL_APPLE_texture_max_level, GL_EXT_EGL_image_storage,
GL_EXT_EGL_image_storage_compression, GL_EXT_base_instance,
GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage,
GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_clip_cull_distance,
GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float,
GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_copy_image,
GL_EXT_debug_label, GL_EXT_demote_to_helper_invocation,
GL_EXT_depth_clamp, GL_EXT_discard_framebuffer,
GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers,
GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex,
GL_EXT_draw_instanced, GL_EXT_float_blend, GL_EXT_frag_depth,
GL_EXT_geometry_point_size, GL_EXT_geometry_shader, GL_EXT_gpu_shader5,
GL_EXT_instanced_arrays, GL_EXT_map_buffer_range, GL_EXT_memory_object,
GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays,
GL_EXT_multi_draw_indirect, GL_EXT_occlusion_query_boolean,
GL_EXT_polygon_offset_clamp, GL_EXT_primitive_bounding_box,
GL_EXT_read_format_bgra, GL_EXT_render_snorm, GL_EXT_robustness,
GL_EXT_sRGB_write_control, GL_EXT_semaphore, GL_EXT_semaphore_fd,
GL_EXT_separate_shader_objects, GL_EXT_shader_group_vote,
GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix,
GL_EXT_shader_io_blocks, GL_EXT_shadow_samplers,
GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader,
GL_EXT_texture_border_clamp, GL_EXT_texture_buffer,
GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_cube_map_array,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax,
GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge,
GL_EXT_texture_norm16, GL_EXT_texture_query_lod, GL_EXT_texture_rg,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
GL_EXT_texture_storage, GL_EXT_texture_storage_compression,
GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_texture_view,
GL_EXT_unpack_subimage, GL_EXT_window_rectangles,
GL_INTEL_blackhole_render, GL_KHR_blend_equation_advanced,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior,
GL_KHR_robustness, GL_KHR_shader_subgroup,
GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra,
GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects,
GL_MESA_shader_integer_functions, GL_MESA_texture_const_bandwidth,
GL_NV_alpha_to_coverage_dither_control, GL_NV_compute_shader_derivatives,
GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments,
GL_NV_generate_mipmap_sRGB, GL_NV_image_formats, GL_NV_pack_subimage,
GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth,
GL_NV_read_depth_stencil, GL_NV_read_stencil,
GL_NV_shader_noperspective_interpolation, GL_NV_texture_barrier,
GL_OES_EGL_image, GL_OES_EGL_image_external,
GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync,
GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24,
GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex,
GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
GL_OES_geometry_point_size, GL_OES_geometry_shader,
GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer,
GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box,
GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading,
GL_OES_sample_variables, GL_OES_shader_image_atomic,
GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation,
GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context,
GL_OES_tessellation_point_size, GL_OES_tessellation_shader,
GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer,
GL_OES_texture_cube_map_array, GL_OES_texture_float,
GL_OES_texture_float_linear, GL_OES_texture_half_float,
GL_OES_texture_half_float_linear, GL_OES_texture_npot,
GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array,
GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float,
GL_OES_viewport_array
Configurations:
bf lv colorbuffer dp st ms vis cav bi renderable supported
id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces
---------------------------------------------------------------------
0x01 32 0 10 10 10 2 0 0 0 0 0x00-- a y y y pb
0x02 32 0 10 10 10 2 16 0 0 0 0x00-- a y y y pb
0x03 32 0 10 10 10 2 24 0 0 0 0x00-- a y y y pb
0x04 32 0 10 10 10 2 24 8 0 0 0x00-- a y y y pb
0x05 32 0 10 10 10 2 0 0 2 1 0x00-- a y y y pb
0x06 32 0 10 10 10 2 0 0 4 1 0x00-- a y y y pb
0x07 32 0 10 10 10 2 0 0 8 1 0x00-- a y y y pb
0x08 32 0 10 10 10 2 16 0 2 1 0x00-- a y y y pb
0x09 32 0 10 10 10 2 16 0 4 1 0x00-- a y y y pb
0x0a 32 0 10 10 10 2 16 0 8 1 0x00-- a y y y pb
0x0b 32 0 10 10 10 2 24 0 2 1 0x00-- a y y y pb
0x0c 32 0 10 10 10 2 24 0 4 1 0x00-- a y y y pb
0x0d 32 0 10 10 10 2 24 0 8 1 0x00-- a y y y pb
0x0e 32 0 10 10 10 2 24 8 2 1 0x00-- a y y y pb
0x0f 32 0 10 10 10 2 24 8 4 1 0x00-- a y y y pb
0x10 32 0 10 10 10 2 24 8 8 1 0x00-- a y y y pb
0x11 30 0 10 10 10 0 0 0 0 0 0x00-- y y y y pb
0x12 30 0 10 10 10 0 16 0 0 0 0x00-- y y y y pb
0x13 30 0 10 10 10 0 24 0 0 0 0x00-- y y y y pb
0x14 30 0 10 10 10 0 24 8 0 0 0x00-- y y y y pb
0x15 30 0 10 10 10 0 0 0 2 1 0x00-- y y y y pb
0x16 30 0 10 10 10 0 0 0 4 1 0x00-- y y y y pb
0x17 30 0 10 10 10 0 0 0 8 1 0x00-- y y y y pb
0x18 30 0 10 10 10 0 16 0 2 1 0x00-- y y y y pb
0x19 30 0 10 10 10 0 16 0 4 1 0x00-- y y y y pb
0x1a 30 0 10 10 10 0 16 0 8 1 0x00-- y y y y pb
0x1b 30 0 10 10 10 0 24 0 2 1 0x00-- y y y y pb
0x1c 30 0 10 10 10 0 24 0 4 1 0x00-- y y y y pb
0x1d 30 0 10 10 10 0 24 0 8 1 0x00-- y y y y pb
0x1e 30 0 10 10 10 0 24 8 2 1 0x00-- y y y y pb
0x1f 30 0 10 10 10 0 24 8 4 1 0x00-- y y y y pb
0x20 30 0 10 10 10 0 24 8 8 1 0x00-- y y y y pb
0x21 32 0 8 8 8 8 0 0 0 0 0x00-- a y y y pb
0x22 32 0 8 8 8 8 16 0 0 0 0x00-- a y y y pb
0x23 32 0 8 8 8 8 24 0 0 0 0x00-- a y y y pb
0x24 32 0 8 8 8 8 24 8 0 0 0x00-- a y y y pb
0x25 32 0 8 8 8 8 0 0 2 1 0x00-- a y y y pb
0x26 32 0 8 8 8 8 0 0 4 1 0x00-- a y y y pb
0x27 32 0 8 8 8 8 0 0 8 1 0x00-- a y y y pb
0x28 32 0 8 8 8 8 16 0 2 1 0x00-- a y y y pb
0x29 32 0 8 8 8 8 16 0 4 1 0x00-- a y y y pb
0x2a 32 0 8 8 8 8 16 0 8 1 0x00-- a y y y pb
0x2b 32 0 8 8 8 8 24 0 2 1 0x00-- a y y y pb
0x2c 32 0 8 8 8 8 24 0 4 1 0x00-- a y y y pb
0x2d 32 0 8 8 8 8 24 0 8 1 0x00-- a y y y pb
0x2e 32 0 8 8 8 8 24 8 2 1 0x00-- a y y y pb
0x2f 32 0 8 8 8 8 24 8 4 1 0x00-- a y y y pb
0x30 32 0 8 8 8 8 24 8 8 1 0x00-- a y y y pb
0x31 24 0 8 8 8 0 0 0 0 0 0x00-- y y y y pb
0x32 24 0 8 8 8 0 16 0 0 0 0x00-- y y y y pb
0x33 24 0 8 8 8 0 24 0 0 0 0x00-- y y y y pb
0x34 24 0 8 8 8 0 24 8 0 0 0x00-- y y y y pb
0x35 24 0 8 8 8 0 0 0 2 1 0x00-- y y y y pb
0x36 24 0 8 8 8 0 0 0 4 1 0x00-- y y y y pb
0x37 24 0 8 8 8 0 0 0 8 1 0x00-- y y y y pb
0x38 24 0 8 8 8 0 16 0 2 1 0x00-- y y y y pb
0x39 24 0 8 8 8 0 16 0 4 1 0x00-- y y y y pb
0x3a 24 0 8 8 8 0 16 0 8 1 0x00-- y y y y pb
0x3b 24 0 8 8 8 0 24 0 2 1 0x00-- y y y y pb
0x3c 24 0 8 8 8 0 24 0 4 1 0x00-- y y y y pb
0x3d 24 0 8 8 8 0 24 0 8 1 0x00-- y y y y pb
0x3e 24 0 8 8 8 0 24 8 2 1 0x00-- y y y y pb
0x3f 24 0 8 8 8 0 24 8 4 1 0x00-- y y y y pb
0x40 24 0 8 8 8 0 24 8 8 1 0x00-- y y y y pb
0x41 16 0 5 6 5 0 0 0 0 0 0x00-- y y y y pb
0x42 16 0 5 6 5 0 16 0 0 0 0x00-- y y y y pb
0x43 16 0 5 6 5 0 24 0 0 0 0x00-- y y y y pb
0x44 16 0 5 6 5 0 24 8 0 0 0x00-- y y y y pb
0x45 16 0 5 6 5 0 0 0 2 1 0x00-- y y y y pb
0x46 16 0 5 6 5 0 0 0 4 1 0x00-- y y y y pb
0x47 16 0 5 6 5 0 0 0 8 1 0x00-- y y y y pb
0x48 16 0 5 6 5 0 16 0 2 1 0x00-- y y y y pb
0x49 16 0 5 6 5 0 16 0 4 1 0x00-- y y y y pb
0x4a 16 0 5 6 5 0 16 0 8 1 0x00-- y y y y pb
0x4b 16 0 5 6 5 0 24 0 2 1 0x00-- y y y y pb
0x4c 16 0 5 6 5 0 24 0 4 1 0x00-- y y y y pb
0x4d 16 0 5 6 5 0 24 0 8 1 0x00-- y y y y pb
0x4e 16 0 5 6 5 0 24 8 2 1 0x00-- y y y y pb
0x4f 16 0 5 6 5 0 24 8 4 1 0x00-- y y y y pb
0x50 16 0 5 6 5 0 24 8 8 1 0x00-- y y y y pb
0x51 64 0 16 16 16 16 0 0 0 0 0x00-- a y y y pb
0x52 64 0 16 16 16 16 16 0 0 0 0x00-- a y y y pb
0x53 64 0 16 16 16 16 24 0 0 0 0x00-- a y y y pb
0x54 64 0 16 16 16 16 24 8 0 0 0x00-- a y y y pb
0x55 64 0 16 16 16 16 0 0 2 1 0x00-- a y y y pb
0x56 64 0 16 16 16 16 0 0 4 1 0x00-- a y y y pb
0x57 64 0 16 16 16 16 0 0 8 1 0x00-- a y y y pb
0x58 64 0 16 16 16 16 16 0 2 1 0x00-- a y y y pb
0x59 64 0 16 16 16 16 16 0 4 1 0x00-- a y y y pb
0x5a 64 0 16 16 16 16 16 0 8 1 0x00-- a y y y pb
0x5b 64 0 16 16 16 16 24 0 2 1 0x00-- a y y y pb
0x5c 64 0 16 16 16 16 24 0 4 1 0x00-- a y y y pb
0x5d 64 0 16 16 16 16 24 0 8 1 0x00-- a y y y pb
0x5e 64 0 16 16 16 16 24 8 2 1 0x00-- a y y y pb
0x5f 64 0 16 16 16 16 24 8 4 1 0x00-- a y y y pb
0x60 64 0 16 16 16 16 24 8 8 1 0x00-- a y y y pb
0x61 48 0 16 16 16 0 0 0 0 0 0x00-- y y y y pb
0x62 48 0 16 16 16 0 16 0 0 0 0x00-- y y y y pb
0x63 48 0 16 16 16 0 24 0 0 0 0x00-- y y y y pb
0x64 48 0 16 16 16 0 24 8 0 0 0x00-- y y y y pb
0x65 48 0 16 16 16 0 0 0 2 1 0x00-- y y y y pb
0x66 48 0 16 16 16 0 0 0 4 1 0x00-- y y y y pb
0x67 48 0 16 16 16 0 0 0 8 1 0x00-- y y y y pb
0x68 48 0 16 16 16 0 16 0 2 1 0x00-- y y y y pb
0x69 48 0 16 16 16 0 16 0 4 1 0x00-- y y y y pb
0x6a 48 0 16 16 16 0 16 0 8 1 0x00-- y y y y pb
0x6b 48 0 16 16 16 0 24 0 2 1 0x00-- y y y y pb
0x6c 48 0 16 16 16 0 24 0 4 1 0x00-- y y y y pb
0x6d 48 0 16 16 16 0 24 0 8 1 0x00-- y y y y pb
0x6e 48 0 16 16 16 0 24 8 2 1 0x00-- y y y y pb
0x6f 48 0 16 16 16 0 24 8 4 1 0x00-- y y y y pb
0x70 48 0 16 16 16 0 24 8 8 1 0x00-- y y y y pb
Device platform:
Device #0:
EGL device extensions string:
EGL_EXT_device_drm, EGL_EXT_device_drm_render_node
Platform Device platform:
EGL API version: 1.5
EGL vendor string: Mesa Project
EGL version string: 1.5
EGL client APIs: OpenGL OpenGL_ES
EGL driver name: radeonsi
EGL extensions string:
EGL_ANDROID_blob_cache, EGL_ANDROID_native_fence_sync,
EGL_EXT_config_select_group, EGL_EXT_create_context_robustness,
EGL_EXT_image_dma_buf_import, EGL_EXT_image_dma_buf_import_modifiers,
EGL_EXT_pixel_format_float, EGL_EXT_protected_surface,
EGL_EXT_query_reset_notification_strategy, EGL_EXT_surface_compression,
EGL_IMG_context_priority, EGL_KHR_cl_event2, EGL_KHR_config_attribs,
EGL_KHR_context_flush_control, EGL_KHR_create_context,
EGL_KHR_create_context_no_error, EGL_KHR_fence_sync,
EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace,
EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image,
EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image,
EGL_KHR_image_base, EGL_KHR_no_config_context, EGL_KHR_reusable_sync,
EGL_KHR_surfaceless_context, EGL_KHR_wait_sync,
EGL_MESA_configless_context, EGL_MESA_drm_image, EGL_MESA_gl_interop,
EGL_MESA_image_dma_buf_export, EGL_MESA_query_driver,
EGL_MESA_x11_native_visual_id, EGL_WL_bind_wayland_display
OpenGL core profile vendor: AMD
OpenGL core profile renderer: AMD Radeon Graphics (radeonsi, gfx1103_r1, LLVM 19.1.7, DRM 3.59, 6.13.1-arch1-1)
OpenGL core profile version: 4.6 (Core Profile) Mesa 24.3.4-arch1.1
OpenGL core profile shading language version: 4.60
OpenGL core profile extensions:
GL_AMD_conservative_depth, GL_AMD_depth_clamp_separate,
GL_AMD_draw_buffers_blend, GL_AMD_gpu_shader_int64,
GL_AMD_multi_draw_indirect, GL_AMD_pinned_memory,
GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture,
GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax,
GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer,
GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3,
GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility,
GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility,
GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
GL_ARB_bindless_texture, GL_ARB_blend_func_extended,
GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture,
GL_ARB_clip_control, GL_ARB_color_buffer_float,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_derivative_control, GL_ARB_direct_state_access,
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect,
GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
GL_ARB_shading_language_packing, GL_ARB_sparse_buffer,
GL_ARB_sparse_texture, GL_ARB_sparse_texture2,
GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions,
GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array,
GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg,
GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8,
GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query,
GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,
GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object,
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ATI_blend_equation_separate, GL_ATI_meminfo,
GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression,
GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_blend_equation_separate,
GL_EXT_debug_label, GL_EXT_demote_to_helper_invocation,
GL_EXT_depth_bounds_test, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_memory_object, GL_EXT_memory_object_fd,
GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_semaphore, GL_EXT_semaphore_fd,
GL_EXT_shader_image_load_formatted, GL_EXT_shader_image_load_store,
GL_EXT_shader_integer_mix, GL_EXT_texture_array,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_filter_minmax, GL_EXT_texture_integer,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8,
GL_EXT_texture_sRGB_RG8, GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle,
GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles,
GL_IBM_multimode_draw_arrays, GL_INTEL_blackhole_render,
GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control,
GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
GL_KHR_shader_subgroup, GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y,
GL_MESA_pack_invert, GL_MESA_shader_integer_functions,
GL_MESA_texture_const_bandwidth, GL_MESA_texture_signed_rgba,
GL_NVX_gpu_memory_info, GL_NV_alpha_to_coverage_dither_control,
GL_NV_compute_shader_derivatives, GL_NV_conditional_render,
GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_packed_depth_stencil,
GL_NV_shader_atomic_int64, GL_NV_texture_barrier, GL_NV_vdpau_interop,
GL_OES_EGL_image, GL_S3_s3tc
Memory info (GL_ATI_meminfo):
VBO free memory - total: 20 MB, largest block: 20 MB
VBO free aux. memory - total: 14641 MB, largest block: 14641 MB
Texture free memory - total: 20 MB, largest block: 20 MB
Texture free aux. memory - total: 14641 MB, largest block: 14641 MB
Renderbuffer free memory - total: 20 MB, largest block: 20 MB
Renderbuffer free aux. memory - total: 14641 MB, largest block: 14641 MB
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 512 MB
Total available memory: 16202 MB
Currently available dedicated video memory: 20 MB
OpenGL compatibility profile vendor: AMD
OpenGL compatibility profile renderer: AMD Radeon Graphics (radeonsi, gfx1103_r1, LLVM 19.1.7, DRM 3.59, 6.13.1-arch1-1)
OpenGL compatibility profile version: 4.6 (Compatibility Profile) Mesa 24.3.4-arch1.1
OpenGL compatibility profile shading language version: 4.60
OpenGL compatibility profile extensions:
GL_AMD_conservative_depth, GL_AMD_depth_clamp_separate,
GL_AMD_draw_buffers_blend, GL_AMD_multi_draw_indirect,
GL_AMD_pinned_memory, GL_AMD_query_buffer_object,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4,
GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility,
GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility,
GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
GL_ARB_bindless_texture, GL_ARB_blend_func_extended,
GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture,
GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compatibility,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control,
GL_ARB_direct_state_access, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array,
GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_include, GL_ARB_shading_language_packing,
GL_ARB_shadow, GL_ARB_sparse_buffer, GL_ARB_sparse_texture,
GL_ARB_sparse_texture2, GL_ARB_sparse_texture_clamp,
GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync,
GL_ARB_tessellation_shader, GL_ARB_texture_barrier,
GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,
GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range,
GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic,
GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_blend_equation_separate,
GL_ATI_draw_buffers, GL_ATI_fragment_shader, GL_ATI_meminfo,
GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
GL_ATI_texture_env_combine3, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_EXT_EGL_image_storage,
GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr,
GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate,
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_debug_label,
GL_EXT_demote_to_helper_invocation, GL_EXT_depth_bounds_test,
GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_memory_object,
GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex,
GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_semaphore,
GL_EXT_semaphore_fd, GL_EXT_separate_specular_color,
GL_EXT_shader_image_load_formatted, GL_EXT_shader_image_load_store,
GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side,
GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
GL_EXT_texture_array, GL_EXT_texture_buffer_object,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_filter_minmax, GL_EXT_texture_integer,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles,
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_INTEL_blackhole_render, GL_KHR_blend_equation_advanced,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior,
GL_KHR_robustness, GL_KHR_shader_subgroup,
GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y,
GL_MESA_pack_invert, GL_MESA_shader_integer_functions,
GL_MESA_texture_const_bandwidth, GL_MESA_texture_signed_rgba,
GL_MESA_window_pos, GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
GL_NV_alpha_to_coverage_dither_control, GL_NV_blend_square,
GL_NV_compute_shader_derivatives, GL_NV_conditional_render,
GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_clamp,
GL_NV_fog_distance, GL_NV_half_float, GL_NV_light_max_exponent,
GL_NV_packed_depth_stencil, GL_NV_primitive_restart,
GL_NV_shader_atomic_int64, GL_NV_texgen_reflection, GL_NV_texture_barrier,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_vdpau_interop,
GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
Memory info (GL_ATI_meminfo):
VBO free memory - total: 20 MB, largest block: 20 MB
VBO free aux. memory - total: 14639 MB, largest block: 14639 MB
Texture free memory - total: 20 MB, largest block: 20 MB
Texture free aux. memory - total: 14639 MB, largest block: 14639 MB
Renderbuffer free memory - total: 20 MB, largest block: 20 MB
Renderbuffer free aux. memory - total: 14639 MB, largest block: 14639 MB
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 512 MB
Total available memory: 16202 MB
Currently available dedicated video memory: 20 MB
OpenGL ES profile vendor: AMD
OpenGL ES profile renderer: AMD Radeon Graphics (radeonsi, gfx1103_r1, LLVM 19.1.7, DRM 3.59, 6.13.1-arch1-1)
OpenGL ES profile version: OpenGL ES 3.2 Mesa 24.3.4-arch1.1
OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
GL_ANDROID_extension_pack_es31a, GL_ANGLE_pack_reverse_row_order,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_sync, GL_APPLE_texture_max_level, GL_EXT_EGL_image_storage,
GL_EXT_EGL_image_storage_compression, GL_EXT_base_instance,
GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage,
GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_clip_cull_distance,
GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float,
GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_copy_image,
GL_EXT_debug_label, GL_EXT_demote_to_helper_invocation,
GL_EXT_depth_clamp, GL_EXT_discard_framebuffer,
GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers,
GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex,
GL_EXT_draw_instanced, GL_EXT_float_blend, GL_EXT_frag_depth,
GL_EXT_geometry_point_size, GL_EXT_geometry_shader, GL_EXT_gpu_shader5,
GL_EXT_instanced_arrays, GL_EXT_map_buffer_range, GL_EXT_memory_object,
GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays,
GL_EXT_multi_draw_indirect, GL_EXT_occlusion_query_boolean,
GL_EXT_polygon_offset_clamp, GL_EXT_primitive_bounding_box,
GL_EXT_read_format_bgra, GL_EXT_render_snorm, GL_EXT_robustness,
GL_EXT_sRGB_write_control, GL_EXT_semaphore, GL_EXT_semaphore_fd,
GL_EXT_separate_shader_objects, GL_EXT_shader_group_vote,
GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix,
GL_EXT_shader_io_blocks, GL_EXT_shadow_samplers,
GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader,
GL_EXT_texture_border_clamp, GL_EXT_texture_buffer,
GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_cube_map_array,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax,
GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge,
GL_EXT_texture_norm16, GL_EXT_texture_query_lod, GL_EXT_texture_rg,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
GL_EXT_texture_storage, GL_EXT_texture_storage_compression,
GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_texture_view,
GL_EXT_unpack_subimage, GL_EXT_window_rectangles,
GL_INTEL_blackhole_render, GL_KHR_blend_equation_advanced,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior,
GL_KHR_robustness, GL_KHR_shader_subgroup,
GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra,
GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects,
GL_MESA_shader_integer_functions, GL_MESA_texture_const_bandwidth,
GL_NV_alpha_to_coverage_dither_control, GL_NV_compute_shader_derivatives,
GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments,
GL_NV_generate_mipmap_sRGB, GL_NV_image_formats, GL_NV_pack_subimage,
GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth,
GL_NV_read_depth_stencil, GL_NV_read_stencil,
GL_NV_shader_noperspective_interpolation, GL_NV_texture_barrier,
GL_OES_EGL_image, GL_OES_EGL_image_external,
GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync,
GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24,
GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex,
GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
GL_OES_geometry_point_size, GL_OES_geometry_shader,
GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer,
GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box,
GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading,
GL_OES_sample_variables, GL_OES_shader_image_atomic,
GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation,
GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context,
GL_OES_tessellation_point_size, GL_OES_tessellation_shader,
GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer,
GL_OES_texture_cube_map_array, GL_OES_texture_float,
GL_OES_texture_float_linear, GL_OES_texture_half_float,
GL_OES_texture_half_float_linear, GL_OES_texture_npot,
GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array,
GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float,
GL_OES_viewport_array
Configurations:
bf lv colorbuffer dp st ms vis cav bi renderable supported
id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces
---------------------------------------------------------------------
0x01 32 0 10 10 10 2 0 0 0 0 0x00-- a y y y pb
0x02 32 0 10 10 10 2 16 0 0 0 0x00-- a y y y pb
0x03 32 0 10 10 10 2 24 0 0 0 0x00-- a y y y pb
0x04 32 0 10 10 10 2 24 8 0 0 0x00-- a y y y pb
0x05 32 0 10 10 10 2 0 0 2 1 0x00-- a y y y pb
0x06 32 0 10 10 10 2 0 0 4 1 0x00-- a y y y pb
0x07 32 0 10 10 10 2 0 0 8 1 0x00-- a y y y pb
0x08 32 0 10 10 10 2 16 0 2 1 0x00-- a y y y pb
0x09 32 0 10 10 10 2 16 0 4 1 0x00-- a y y y pb
0x0a 32 0 10 10 10 2 16 0 8 1 0x00-- a y y y pb
0x0b 32 0 10 10 10 2 24 0 2 1 0x00-- a y y y pb
0x0c 32 0 10 10 10 2 24 0 4 1 0x00-- a y y y pb
0x0d 32 0 10 10 10 2 24 0 8 1 0x00-- a y y y pb
0x0e 32 0 10 10 10 2 24 8 2 1 0x00-- a y y y pb
0x0f 32 0 10 10 10 2 24 8 4 1 0x00-- a y y y pb
0x10 32 0 10 10 10 2 24 8 8 1 0x00-- a y y y pb
0x11 30 0 10 10 10 0 0 0 0 0 0x00-- y y y y pb
0x12 30 0 10 10 10 0 16 0 0 0 0x00-- y y y y pb
0x13 30 0 10 10 10 0 24 0 0 0 0x00-- y y y y pb
0x14 30 0 10 10 10 0 24 8 0 0 0x00-- y y y y pb
0x15 30 0 10 10 10 0 0 0 2 1 0x00-- y y y y pb
0x16 30 0 10 10 10 0 0 0 4 1 0x00-- y y y y pb
0x17 30 0 10 10 10 0 0 0 8 1 0x00-- y y y y pb
0x18 30 0 10 10 10 0 16 0 2 1 0x00-- y y y y pb
0x19 30 0 10 10 10 0 16 0 4 1 0x00-- y y y y pb
0x1a 30 0 10 10 10 0 16 0 8 1 0x00-- y y y y pb
0x1b 30 0 10 10 10 0 24 0 2 1 0x00-- y y y y pb
0x1c 30 0 10 10 10 0 24 0 4 1 0x00-- y y y y pb
0x1d 30 0 10 10 10 0 24 0 8 1 0x00-- y y y y pb
0x1e 30 0 10 10 10 0 24 8 2 1 0x00-- y y y y pb
0x1f 30 0 10 10 10 0 24 8 4 1 0x00-- y y y y pb
0x20 30 0 10 10 10 0 24 8 8 1 0x00-- y y y y pb
0x21 32 0 8 8 8 8 0 0 0 0 0x00-- a y y y pb
0x22 32 0 8 8 8 8 16 0 0 0 0x00-- a y y y pb
0x23 32 0 8 8 8 8 24 0 0 0 0x00-- a y y y pb
0x24 32 0 8 8 8 8 24 8 0 0 0x00-- a y y y pb
0x25 32 0 8 8 8 8 0 0 2 1 0x00-- a y y y pb
0x26 32 0 8 8 8 8 0 0 4 1 0x00-- a y y y pb
0x27 32 0 8 8 8 8 0 0 8 1 0x00-- a y y y pb
0x28 32 0 8 8 8 8 16 0 2 1 0x00-- a y y y pb
0x29 32 0 8 8 8 8 16 0 4 1 0x00-- a y y y pb
0x2a 32 0 8 8 8 8 16 0 8 1 0x00-- a y y y pb
0x2b 32 0 8 8 8 8 24 0 2 1 0x00-- a y y y pb
0x2c 32 0 8 8 8 8 24 0 4 1 0x00-- a y y y pb
0x2d 32 0 8 8 8 8 24 0 8 1 0x00-- a y y y pb
0x2e 32 0 8 8 8 8 24 8 2 1 0x00-- a y y y pb
0x2f 32 0 8 8 8 8 24 8 4 1 0x00-- a y y y pb
0x30 32 0 8 8 8 8 24 8 8 1 0x00-- a y y y pb
0x31 24 0 8 8 8 0 0 0 0 0 0x00-- y y y y pb
0x32 24 0 8 8 8 0 16 0 0 0 0x00-- y y y y pb
0x33 24 0 8 8 8 0 24 0 0 0 0x00-- y y y y pb
0x34 24 0 8 8 8 0 24 8 0 0 0x00-- y y y y pb
0x35 24 0 8 8 8 0 0 0 2 1 0x00-- y y y y pb
0x36 24 0 8 8 8 0 0 0 4 1 0x00-- y y y y pb
0x37 24 0 8 8 8 0 0 0 8 1 0x00-- y y y y pb
0x38 24 0 8 8 8 0 16 0 2 1 0x00-- y y y y pb
0x39 24 0 8 8 8 0 16 0 4 1 0x00-- y y y y pb
0x3a 24 0 8 8 8 0 16 0 8 1 0x00-- y y y y pb
0x3b 24 0 8 8 8 0 24 0 2 1 0x00-- y y y y pb
0x3c 24 0 8 8 8 0 24 0 4 1 0x00-- y y y y pb
0x3d 24 0 8 8 8 0 24 0 8 1 0x00-- y y y y pb
0x3e 24 0 8 8 8 0 24 8 2 1 0x00-- y y y y pb
0x3f 24 0 8 8 8 0 24 8 4 1 0x00-- y y y y pb
0x40 24 0 8 8 8 0 24 8 8 1 0x00-- y y y y pb
0x41 16 0 5 6 5 0 0 0 0 0 0x00-- y y y y pb
0x42 16 0 5 6 5 0 16 0 0 0 0x00-- y y y y pb
0x43 16 0 5 6 5 0 24 0 0 0 0x00-- y y y y pb
0x44 16 0 5 6 5 0 24 8 0 0 0x00-- y y y y pb
0x45 16 0 5 6 5 0 0 0 2 1 0x00-- y y y y pb
0x46 16 0 5 6 5 0 0 0 4 1 0x00-- y y y y pb
0x47 16 0 5 6 5 0 0 0 8 1 0x00-- y y y y pb
0x48 16 0 5 6 5 0 16 0 2 1 0x00-- y y y y pb
0x49 16 0 5 6 5 0 16 0 4 1 0x00-- y y y y pb
0x4a 16 0 5 6 5 0 16 0 8 1 0x00-- y y y y pb
0x4b 16 0 5 6 5 0 24 0 2 1 0x00-- y y y y pb
0x4c 16 0 5 6 5 0 24 0 4 1 0x00-- y y y y pb
0x4d 16 0 5 6 5 0 24 0 8 1 0x00-- y y y y pb
0x4e 16 0 5 6 5 0 24 8 2 1 0x00-- y y y y pb
0x4f 16 0 5 6 5 0 24 8 4 1 0x00-- y y y y pb
0x50 16 0 5 6 5 0 24 8 8 1 0x00-- y y y y pb
0x51 64 0 16 16 16 16 0 0 0 0 0x00-- a y y y pb
0x52 64 0 16 16 16 16 16 0 0 0 0x00-- a y y y pb
0x53 64 0 16 16 16 16 24 0 0 0 0x00-- a y y y pb
0x54 64 0 16 16 16 16 24 8 0 0 0x00-- a y y y pb
0x55 64 0 16 16 16 16 0 0 2 1 0x00-- a y y y pb
0x56 64 0 16 16 16 16 0 0 4 1 0x00-- a y y y pb
0x57 64 0 16 16 16 16 0 0 8 1 0x00-- a y y y pb
0x58 64 0 16 16 16 16 16 0 2 1 0x00-- a y y y pb
0x59 64 0 16 16 16 16 16 0 4 1 0x00-- a y y y pb
0x5a 64 0 16 16 16 16 16 0 8 1 0x00-- a y y y pb
0x5b 64 0 16 16 16 16 24 0 2 1 0x00-- a y y y pb
0x5c 64 0 16 16 16 16 24 0 4 1 0x00-- a y y y pb
0x5d 64 0 16 16 16 16 24 0 8 1 0x00-- a y y y pb
0x5e 64 0 16 16 16 16 24 8 2 1 0x00-- a y y y pb
0x5f 64 0 16 16 16 16 24 8 4 1 0x00-- a y y y pb
0x60 64 0 16 16 16 16 24 8 8 1 0x00-- a y y y pb
0x61 48 0 16 16 16 0 0 0 0 0 0x00-- y y y y pb
0x62 48 0 16 16 16 0 16 0 0 0 0x00-- y y y y pb
0x63 48 0 16 16 16 0 24 0 0 0 0x00-- y y y y pb
0x64 48 0 16 16 16 0 24 8 0 0 0x00-- y y y y pb
0x65 48 0 16 16 16 0 0 0 2 1 0x00-- y y y y pb
0x66 48 0 16 16 16 0 0 0 4 1 0x00-- y y y y pb
0x67 48 0 16 16 16 0 0 0 8 1 0x00-- y y y y pb
0x68 48 0 16 16 16 0 16 0 2 1 0x00-- y y y y pb
0x69 48 0 16 16 16 0 16 0 4 1 0x00-- y y y y pb
0x6a 48 0 16 16 16 0 16 0 8 1 0x00-- y y y y pb
0x6b 48 0 16 16 16 0 24 0 2 1 0x00-- y y y y pb
0x6c 48 0 16 16 16 0 24 0 4 1 0x00-- y y y y pb
0x6d 48 0 16 16 16 0 24 0 8 1 0x00-- y y y y pb
0x6e 48 0 16 16 16 0 24 8 2 1 0x00-- y y y y pb
0x6f 48 0 16 16 16 0 24 8 4 1 0x00-- y y y y pb
0x70 48 0 16 16 16 0 24 8 8 1 0x00-- y y y y pb
Device #1:
EGL device extensions string:
EGL_EXT_device_drm_render_node, EGL_MESA_device_software
Platform Device platform:
EGL API version: 1.5
EGL vendor string: Mesa Project
EGL version string: 1.5
EGL client APIs: OpenGL OpenGL_ES
EGL driver name: swrast
EGL extensions string:
EGL_ANDROID_blob_cache, EGL_ANDROID_native_fence_sync,
EGL_EXT_config_select_group, EGL_EXT_create_context_robustness,
EGL_EXT_image_dma_buf_import, EGL_EXT_image_dma_buf_import_modifiers,
EGL_EXT_pixel_format_float, EGL_EXT_query_reset_notification_strategy,
EGL_EXT_surface_compression, EGL_KHR_cl_event2, EGL_KHR_config_attribs,
EGL_KHR_context_flush_control, EGL_KHR_create_context,
EGL_KHR_create_context_no_error, EGL_KHR_fence_sync,
EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace,
EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image,
EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image,
EGL_KHR_image_base, EGL_KHR_no_config_context, EGL_KHR_reusable_sync,
EGL_KHR_surfaceless_context, EGL_KHR_wait_sync,
EGL_MESA_configless_context, EGL_MESA_gl_interop,
EGL_MESA_image_dma_buf_export, EGL_MESA_query_driver,
EGL_MESA_x11_native_visual_id
OpenGL core profile vendor: Mesa
OpenGL core profile renderer: llvmpipe (LLVM 19.1.7, 256 bits)
OpenGL core profile version: 4.5 (Core Profile) Mesa 24.3.4-arch1.1
OpenGL core profile shading language version: 4.50
OpenGL core profile extensions:
GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth,
GL_AMD_draw_buffers_blend, GL_AMD_gpu_shader_int64,
GL_AMD_multi_draw_indirect, GL_AMD_pinned_memory,
GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture,
GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax,
GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer,
GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3,
GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility,
GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility,
GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
GL_ARB_derivative_control, GL_ARB_direct_state_access,
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect,
GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
GL_ARB_shading_language_packing, GL_ARB_spirv_extensions,
GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array,
GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg,
GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8,
GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query,
GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,
GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object,
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARM_shader_framebuffer_fetch_depth_stencil,
GL_ATI_blend_equation_separate, GL_ATI_meminfo, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_EXT_EGL_image_storage,
GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr,
GL_EXT_blend_equation_separate, GL_EXT_debug_label, GL_EXT_draw_buffers2,
GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_memory_object,
GL_EXT_memory_object_fd, GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_shader_framebuffer_fetch,
GL_EXT_shader_framebuffer_fetch_non_coherent,
GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix,
GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax,
GL_EXT_texture_integer, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays,
GL_INTEL_shader_atomic_float_minmax, GL_KHR_blend_equation_advanced,
GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control,
GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y,
GL_MESA_pack_invert, GL_MESA_shader_integer_functions,
GL_MESA_texture_signed_rgba, GL_MESA_ycbcr_texture,
GL_NVX_gpu_memory_info, GL_NV_alpha_to_coverage_dither_control,
GL_NV_conditional_render, GL_NV_copy_image, GL_NV_depth_clamp,
GL_NV_packed_depth_stencil, GL_NV_shader_atomic_float,
GL_NV_texture_barrier, GL_OES_EGL_image, GL_OVR_multiview,
GL_OVR_multiview2, GL_S3_s3tc
Memory info (GL_ATI_meminfo):
VBO free memory - total: 22 MB, largest block: 22 MB
VBO free aux. memory - total: 26696 MB, largest block: 26696 MB
Texture free memory - total: 22 MB, largest block: 22 MB
Texture free aux. memory - total: 26696 MB, largest block: 26696 MB
Renderbuffer free memory - total: 22 MB, largest block: 22 MB
Renderbuffer free aux. memory - total: 26696 MB, largest block: 26696 MB
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 4293678920 MB
Total available memory: 4293710300 MB
Currently available dedicated video memory: 22 MB
OpenGL compatibility profile vendor: Mesa
OpenGL compatibility profile renderer: llvmpipe (LLVM 19.1.7, 256 bits)
OpenGL compatibility profile version: 4.5 (Compatibility Profile) Mesa 24.3.4-arch1.1
OpenGL compatibility profile shading language version: 4.50
OpenGL compatibility profile extensions:
GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth,
GL_AMD_draw_buffers_blend, GL_AMD_multi_draw_indirect,
GL_AMD_pinned_memory, GL_AMD_query_buffer_object,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4,
GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility,
GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility,
GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compatibility,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
GL_ARB_depth_texture, GL_ARB_derivative_control,
GL_ARB_direct_state_access, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters,
GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array,
GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_include, GL_ARB_shading_language_packing,
GL_ARB_shadow, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing,
GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier,
GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,
GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range,
GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic,
GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARB_window_pos,
GL_ARM_shader_framebuffer_fetch_depth_stencil,
GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil,
GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3,
GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression,
GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_copy_texture, GL_EXT_debug_label, GL_EXT_direct_state_access,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters,
GL_EXT_gpu_shader4, GL_EXT_memory_object, GL_EXT_memory_object_fd,
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shader_framebuffer_fetch,
GL_EXT_shader_framebuffer_fetch_non_coherent,
GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix,
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
GL_EXT_texture_array, GL_EXT_texture_buffer_object,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_filter_minmax, GL_EXT_texture_integer,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays,
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
GL_INGR_blend_func_separate, GL_INTEL_shader_atomic_float_minmax,
GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior,
GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y,
GL_MESA_pack_invert, GL_MESA_shader_integer_functions,
GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_MESA_ycbcr_texture,
GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility,
GL_NV_alpha_to_coverage_dither_control, GL_NV_blend_square,
GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image,
GL_NV_depth_clamp, GL_NV_fog_distance, GL_NV_half_float,
GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
GL_NV_primitive_restart, GL_NV_shader_atomic_float,
GL_NV_texgen_reflection, GL_NV_texture_barrier,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image,
GL_OES_read_format, GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
Memory info (GL_ATI_meminfo):
VBO free memory - total: 22 MB, largest block: 22 MB
VBO free aux. memory - total: 26696 MB, largest block: 26696 MB
Texture free memory - total: 22 MB, largest block: 22 MB
Texture free aux. memory - total: 26696 MB, largest block: 26696 MB
Renderbuffer free memory - total: 22 MB, largest block: 22 MB
Renderbuffer free aux. memory - total: 26696 MB, largest block: 26696 MB
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 4293678920 MB
Total available memory: 4293710300 MB
Currently available dedicated video memory: 22 MB
OpenGL ES profile vendor: Mesa
OpenGL ES profile renderer: llvmpipe (LLVM 19.1.7, 256 bits)
OpenGL ES profile version: OpenGL ES 3.2 Mesa 24.3.4-arch1.1
OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
GL_ANDROID_extension_pack_es31a, GL_ANGLE_pack_reverse_row_order,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_sync, GL_APPLE_texture_max_level,
GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_EXT_EGL_image_storage,
GL_EXT_EGL_image_storage_compression, GL_EXT_base_instance,
GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage,
GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_clip_cull_distance,
GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float,
GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_copy_image,
GL_EXT_debug_label, GL_EXT_depth_clamp, GL_EXT_discard_framebuffer,
GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers,
GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex,
GL_EXT_draw_instanced, GL_EXT_float_blend, GL_EXT_frag_depth,
GL_EXT_geometry_point_size, GL_EXT_geometry_shader, GL_EXT_gpu_shader5,
GL_EXT_instanced_arrays, GL_EXT_map_buffer_range, GL_EXT_memory_object,
GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays,
GL_EXT_multi_draw_indirect, GL_EXT_occlusion_query_boolean,
GL_EXT_polygon_offset_clamp, GL_EXT_primitive_bounding_box,
GL_EXT_read_format_bgra, GL_EXT_render_snorm, GL_EXT_robustness,
GL_EXT_sRGB_write_control, GL_EXT_separate_shader_objects,
GL_EXT_shader_framebuffer_fetch,
GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_group_vote,
GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix,
GL_EXT_shader_io_blocks, GL_EXT_shadow_samplers,
GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader,
GL_EXT_texture_border_clamp, GL_EXT_texture_buffer,
GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_cube_map_array,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax,
GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge,
GL_EXT_texture_norm16, GL_EXT_texture_query_lod, GL_EXT_texture_rg,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
GL_EXT_texture_storage, GL_EXT_texture_storage_compression,
GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_texture_view,
GL_EXT_unpack_subimage, GL_KHR_blend_equation_advanced,
GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control,
GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra,
GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects,
GL_MESA_shader_integer_functions, GL_NV_alpha_to_coverage_dither_control,
GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments,
GL_NV_generate_mipmap_sRGB, GL_NV_image_formats, GL_NV_pack_subimage,
GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth,
GL_NV_read_depth_stencil, GL_NV_read_stencil,
GL_NV_shader_noperspective_interpolation, GL_NV_texture_barrier,
GL_OES_EGL_image, GL_OES_EGL_image_external,
GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync,
GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24,
GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex,
GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
GL_OES_geometry_point_size, GL_OES_geometry_shader,
GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer,
GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box,
GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading,
GL_OES_sample_variables, GL_OES_shader_image_atomic,
GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation,
GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context,
GL_OES_tessellation_point_size, GL_OES_tessellation_shader,
GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer,
GL_OES_texture_cube_map_array, GL_OES_texture_float,
GL_OES_texture_float_linear, GL_OES_texture_half_float,
GL_OES_texture_half_float_linear, GL_OES_texture_npot,
GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array,
GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float,
GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2
Configurations:
bf lv colorbuffer dp st ms vis cav bi renderable supported
id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces
---------------------------------------------------------------------
0x01 32 0 10 10 10 2 0 0 0 0 0x00-- a y y y pb
0x02 32 0 10 10 10 2 16 0 0 0 0x00-- a y y y pb
0x03 32 0 10 10 10 2 24 0 0 0 0x00-- a y y y pb
0x04 32 0 10 10 10 2 24 8 0 0 0x00-- a y y y pb
0x05 32 0 10 10 10 2 32 0 0 0 0x00-- a y y y pb
0x06 32 0 10 10 10 2 0 0 4 1 0x00-- a y y y pb
0x07 32 0 10 10 10 2 16 0 4 1 0x00-- a y y y pb
0x08 32 0 10 10 10 2 24 0 4 1 0x00-- a y y y pb
0x09 32 0 10 10 10 2 24 8 4 1 0x00-- a y y y pb
0x0a 32 0 10 10 10 2 32 0 4 1 0x00-- a y y y pb
0x0b 30 0 10 10 10 0 0 0 0 0 0x00-- y y y y pb
0x0c 30 0 10 10 10 0 16 0 0 0 0x00-- y y y y pb
0x0d 30 0 10 10 10 0 24 0 0 0 0x00-- y y y y pb
0x0e 30 0 10 10 10 0 24 8 0 0 0x00-- y y y y pb
0x0f 30 0 10 10 10 0 32 0 0 0 0x00-- y y y y pb
0x10 30 0 10 10 10 0 0 0 4 1 0x00-- y y y y pb
0x11 30 0 10 10 10 0 16 0 4 1 0x00-- y y y y pb
0x12 30 0 10 10 10 0 24 0 4 1 0x00-- y y y y pb
0x13 30 0 10 10 10 0 24 8 4 1 0x00-- y y y y pb
0x14 30 0 10 10 10 0 32 0 4 1 0x00-- y y y y pb
0x15 32 0 8 8 8 8 0 0 0 0 0x00-- a y y y pb
0x16 32 0 8 8 8 8 16 0 0 0 0x00-- a y y y pb
0x17 32 0 8 8 8 8 24 0 0 0 0x00-- a y y y pb
0x18 32 0 8 8 8 8 24 8 0 0 0x00-- a y y y pb
0x19 32 0 8 8 8 8 32 0 0 0 0x00-- a y y y pb
0x1a 32 0 8 8 8 8 0 0 4 1 0x00-- a y y y pb
0x1b 32 0 8 8 8 8 16 0 4 1 0x00-- a y y y pb
0x1c 32 0 8 8 8 8 24 0 4 1 0x00-- a y y y pb
0x1d 32 0 8 8 8 8 24 8 4 1 0x00-- a y y y pb
0x1e 32 0 8 8 8 8 32 0 4 1 0x00-- a y y y pb
0x1f 24 0 8 8 8 0 0 0 0 0 0x00-- y y y y pb
0x20 24 0 8 8 8 0 16 0 0 0 0x00-- y y y y pb
0x21 24 0 8 8 8 0 24 0 0 0 0x00-- y y y y pb
0x22 24 0 8 8 8 0 24 8 0 0 0x00-- y y y y pb
0x23 24 0 8 8 8 0 32 0 0 0 0x00-- y y y y pb
0x24 24 0 8 8 8 0 0 0 4 1 0x00-- y y y y pb
0x25 24 0 8 8 8 0 16 0 4 1 0x00-- y y y y pb
0x26 24 0 8 8 8 0 24 0 4 1 0x00-- y y y y pb
0x27 24 0 8 8 8 0 24 8 4 1 0x00-- y y y y pb
0x28 24 0 8 8 8 0 32 0 4 1 0x00-- y y y y pb
0x29 16 0 5 6 5 0 0 0 0 0 0x00-- y y y y pb
0x2a 16 0 5 6 5 0 16 0 0 0 0x00-- y y y y pb
0x2b 16 0 5 6 5 0 24 0 0 0 0x00-- y y y y pb
0x2c 16 0 5 6 5 0 24 8 0 0 0x00-- y y y y pb
0x2d 16 0 5 6 5 0 32 0 0 0 0x00-- y y y y pb
0x2e 16 0 5 6 5 0 0 0 4 1 0x00-- y y y y pb
0x2f 16 0 5 6 5 0 16 0 4 1 0x00-- y y y y pb
0x30 16 0 5 6 5 0 24 0 4 1 0x00-- y y y y pb
0x31 16 0 5 6 5 0 24 8 4 1 0x00-- y y y y pb
0x32 16 0 5 6 5 0 32 0 4 1 0x00-- y y y y pb
Last edited by uchouT (2025-02-09 17:20:42)
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Generally speaking themes you get from Get New... are user provided and there are no guarantees that they will work properly, especially global themes can execute code and there was a case were user data was lost (which is why the relevant warning to the Get new... dialogs was added) This could just be a bug in that specific theme that you might not be able to do much about -- other than reporting to the relevant project page. Have you tried creating a new dock after the switch? This also doesn't have to have a relation to kwin and I'd rather expect plasma errors, if anything. Maybe post a full journal
Nodsudo journalctl -b | curl -F 'file=@-' 0x0.st
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Generally speaking themes you get from Get New... are user provided and there are no guarantees that they will work properly, especially global themes can execute code and there was a case were user data was lost (which is why the relevant warning to the Get new... dialogs was added) This could just be a bug in that specific theme that you might not be able to do much about -- other than reporting to the relevant project page. Have you tried creating a new dock after the switch? This also doesn't have to have a relation to kwin and I'd rather expect plasma errors, if anything. Maybe post a full journal
Nodsudo journalctl -b | curl -F 'file=@-' 0x0.st
I don't think the theme have some faults because it work fine on other users, and I use the default global theme, the same issue happens too until I reboot. Perhaps there are some dependencies I didn't get?
From info Center I find something wrong with OpenGL (EGL):
_amdgpu_device_initialize: amdgpu_query_info(ACCEL_WORKING) failed (-13)
amdgpu: amdgpu_device_initialize failed.
But I've installed drivers as Wiki mentioned.
Thanks for your reply !!
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ah yes that's likely in general the problem. Unless you know exactly what for you shouldn't install amdgpu-pro and you probably want to remove those, you might have to clean up some symlinks: https://bbs.archlinux.org/viewtopic.php?id=296241
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ah yes that's likely in general the problem. Unless you know exactly what for you shouldn't install amdgpu-pro and you probably want to remove those, you might have to clean up some symlinks: https://bbs.archlinux.org/viewtopic.php?id=296241
Thanks for your quick reply, but I've never tried to install amd gpu pro
[i@uchouT-laptop ~]$ pacman -Qs amd
local/amd-ucode 20250109.7673dffd-1
Microcode update image for AMD CPUs
local/lib32-vulkan-radeon 1:24.3.4-1
Open-source Vulkan driver for AMD GPUs - 32-bit
local/libteam 1.32-2
Library for controlling team network device
local/vulkan-radeon 1:24.3.4-1
Open-source Vulkan driver for AMD GPUs
local/xf86-video-amdgpu 23.0.0-2 (xorg-drivers)
X.org amdgpu video driver
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Sounds like the PSR issues, try adding "amdgpu.dcdebugmask=0x10" to your kernel params and follow https://bbs.archlinux.org/viewtopic.php?id=301280 if that happens to be the resolution.
Plus, I implement this, may it be the cause?
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No this will be irrelevant. But still something is off here. You mentioned this only happens on your main user? Does other stuff work or is it just this specific to this plasma theme? What do you get from
printenv
pacman -Qikk libdrm lib32-libdrm
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No this will be irrelevant. But still something is off here. You mentioned this only happens on your main user? Does other stuff work or is it just this specific to this plasma theme? What do you get from
printenv pacman -Qikk libdrm lib32-libdrm
Sorry for my poor English, I don't mean that this only happens on my main user, what I want to express is that this theme works fine on other users from the Internet.
Here's the output.
printenv:
SHELL=/bin/bash
SESSION_MANAGER=local/uchouT-laptop:@/tmp/.ICE-unix/1048,unix/uchouT-laptop:/tmp/.ICE-unix/1048
WINDOWID=3
COLORTERM=truecolor
XDG_CONFIG_DIRS=/home/i/.config/kdedefaults:/etc/xdg
XDG_SESSION_PATH=/org/freedesktop/DisplayManager/Session1
XDG_MENU_PREFIX=plasma-
GTK_IM_MODULE=fcitx
ICEAUTHORITY=/run/user/1000/iceauth_uOviHW
LANGUAGE=en_US
LC_ADDRESS=en_US.UTF-8
LC_NAME=en_US.UTF-8
GRADLE_HOME=/usr/share/java/gradle
SHELL_SESSION_ID=9d01111d5d3a4ad5a28fcf306a96dd28
MEMORY_PRESSURE_WRITE=c29tZSAyMDAwMDAgMjAwMDAwMAA=
XMODIFIERS=@im=fcitx
DESKTOP_SESSION=plasma
LC_MONETARY=en_US.UTF-8
GTK_RC_FILES=/etc/gtk/gtkrc:/home/i/.gtkrc:/home/i/.config/gtkrc
EDITOR=vim
XDG_SEAT=seat0
PWD=/home/i
XDG_SESSION_DESKTOP=KDE
LOGNAME=i
XDG_SESSION_TYPE=wayland
SYSTEMD_EXEC_PID=1482
XAUTHORITY=/run/user/1000/xauth_TKSXzG
MOTD_SHOWN=pam
GTK2_RC_FILES=/etc/gtk-2.0/gtkrc:/home/i/.gtkrc-2.0:/home/i/.config/gtkrc-2.0
HOME=/home/i
LC_PAPER=en_US.UTF-8
LANG=en_US.UTF-8
XDG_CURRENT_DESKTOP=KDE
KONSOLE_DBUS_SERVICE=:1.73
MEMORY_PRESSURE_WATCH=/sys/fs/cgroup/user.slice/user-1000.slice/user@1000.service/app.slice/app-org.kde.plasma\x2dfallback\x2dsession\x2drestore@autostart.service/memory.pressure
WAYLAND_DISPLAY=wayland-0
KONSOLE_DBUS_SESSION=/Sessions/1
PROFILEHOME=
XDG_SEAT_PATH=/org/freedesktop/DisplayManager/Seat0
INVOCATION_ID=2b931e63ad334491b953e312ec7c7b9e
KONSOLE_VERSION=241201
MANAGERPID=800
XIM=fcitx
KDE_SESSION_UID=1000
SDL_IM_MODULE=fcitx
XDG_SESSION_CLASS=user
TERM=xterm-256color
USER=i
COLORFGBG=15;0
QT_WAYLAND_RECONNECT=1
KDE_SESSION_VERSION=6
PAM_KWALLET5_LOGIN=/run/user/1000/kwallet5.socket
DISPLAY=:1
SHLVL=1
LC_TELEPHONE=en_US.UTF-8
QT_IM_MODULE=fcitx
LC_MEASUREMENT=en_US.UTF-8
XDG_VTNR=1
XDG_SESSION_ID=2
CRASHDIR=/usr/share/ShellCrash
XDG_RUNTIME_DIR=/run/user/1000
DEBUGINFOD_URLS=https://debuginfod.archlinux.org
LC_TIME=en_US.UTF-8
QT_AUTO_SCREEN_SCALE_FACTOR=0
JOURNAL_STREAM=9:3891
XDG_DATA_DIRS=/home/i/.local/share/flatpak/exports/share:/var/lib/flatpak/exports/share:/usr/local/share:/usr/share
KDE_FULL_SESSION=true
PATH=/usr/local/sbin:/usr/local/bin:/usr/bin:/home/i/.local/share/flatpak/exports/bin:/usr/lib/jvm/default/bin:/usr/bin/site_perl:/usr/bin/vendor_perl:/usr/bin/core_perl
DBUS_SESSION_BUS_ADDRESS=unix:path=/run/user/1000/bus
KDE_APPLICATIONS_AS_SCOPE=1
MAIL=/var/spool/mail/i
LC_NUMERIC=en_US.UTF-8
KONSOLE_DBUS_WINDOW=/Windows/1
_=/usr/bin/printenv
pacman -Qikk libdrm lib32-libdrm:
Name : libdrm
Version : 2.4.124-1
Description : Userspace interface to kernel DRM services
Architecture : x86_64
URL : https://dri.freedesktop.org/
Licenses : MIT
Groups : None
Provides : None
Depends On : libpciaccess glibc
Optional Deps : cairo: needed for modetest tool [installed]
Required By : ddcutil ffmpeg gst-plugins-base-libs kpipewire kwin lib32-libdrm libva
mesa mesa-utils mpv opencl-clover-mesa qt6-base qt6-webengine
vulkan-radeon wayland-utils xf86-video-amdgpu xorg-server xorg-xwayland
Optional For : fastfetch
Conflicts With : None
Replaces : libdrm-new libdrm-nouveau
Installed Size : 1257.05 KiB
Packager : Andreas Radke <andyrtr@archlinux.org>
Build Date : Thu 05 Dec 2024 04:41:26 AM CST
Install Date : Wed 05 Feb 2025 11:28:14 AM CST
Install Reason : Installed as a dependency for another package
Install Script : No
Validated By : Signature
libdrm: 92 total files, 0 altered files
Name : lib32-libdrm
Version : 2.4.124-1
Description : Userspace interface to kernel DRM services (32-bit)
Architecture : x86_64
URL : https://dri.freedesktop.org/
Licenses : MIT
Groups : None
Provides : None
Depends On : lib32-libpciaccess lib32-glibc libdrm
Optional Deps : None
Required By : lib32-gst-plugins-base-libs lib32-mesa lib32-vulkan-radeon
Optional For : None
Conflicts With : None
Replaces : None
Installed Size : 360.89 KiB
Packager : Laurent Carlier <lordheavym@archlinux.org>
Build Date : Sat 07 Dec 2024 10:52:41 PM CST
Install Date : Wed 05 Feb 2025 02:58:25 PM CST
Install Reason : Installed as a dependency for another package
Install Script : No
Validated By : Signature
lib32-libdrm: 26 total files, 0 altered files
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New discover:
When I run `eglinfo -B` in user environment, the output contains error info:
_amdgpu_device_initialize: amdgpu_query_info(ACCEL_WORKING) failed (-13)
amdgpu: amdgpu_device_initialize failed.
But if I run it in the root environment, that case won't happen.
I've checked this issue in this site: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7289
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Same as https://bbs.archlinux.org/viewtopic.php … 3#p2225133 ?
Does it happen on plasma/wayland and/or the LTS kernel?
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Same as https://bbs.archlinux.org/viewtopic.php … 3#p2225133 ?
Does it happen on plasma/wayland and/or the LTS kernel?
I do use plasma/wayland, but I use zen kernel instead.
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The plan is to *test* the behavior w/ X11 and also w/ the LTS kernel.
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The plan is to *test* the behavior w/ X11 and also w/ the LTS kernel.
I tested both, but neither works.
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'key
after applying a global theme that includes a desktop and window layout
How and what exactly - did you run some installation script for that?
I don't mean that this only happens on my main user, what I want to express is that this theme works fine on other users from the Internet.
So for clarification: if you create a completely new user account on the currently affected system, does that new user face the same problem?
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'key
after applying a global theme that includes a desktop and window layout
How and what exactly - did you run some installation script for that?
I don't mean that this only happens on my main user, what I want to express is that this theme works fine on other users from the Internet.
So for clarification: if you create a completely new user account on the currently affected system, does that new user face the same problem?
Yes. A completely new user still face the same problem.
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How and what exactly - did you run some installation script for that?
Specifically, I download and apply the theme from "system settings -> global theme" , then my whole desktop vanish, including my wallpaper and app icons. And my dock vanish too. Any shortcuts related to them stop working either. Only windows that are already open will work properly.
I don't know if the problem is related to my amdgpu loading failure.
Last edited by uchouT (2025-02-08 15:53:45)
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Please replace the oversized image w/ a link (the board has a 250x250px max rule) and instead upload a journal from a boot of the LTS kernel (and w/o amdgpu-pro installed!)
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Sorry for my ignorance of the rule. Here's my journal from a LTS kernel boot.
sudo dmesg --level=err
[ 6.071831] amd-pmf AMDI0102:00: ta invoke cmd init failed err: 6001e
[ 7.247077] ACPI Error: Needed [Buffer/String/Package], found [Integer] 0000000053af0e15 (20240827/exresop-557)
[ 7.248016] ACPI Error: AE_AML_OPERAND_TYPE, While resolving operands for [Index] (20240827/dswexec-433)
[ 7.249719] ACPI Error: Aborting method \_SB.WMID.WHCM due to previous error (AE_AML_OPERAND_TYPE) (20240827/psparse-529)
[ 7.250753] ACPI Error: Aborting method \_SB.WMID.WMAA due to previous error (AE_AML_OPERAND_TYPE) (20240827/psparse-529)
[ 7.463913] ACPI Error: Needed [Buffer/String/Package], found [Integer] 000000009db8d2c4 (20240827/exresop-557)
[ 7.463925] ACPI Error: AE_AML_OPERAND_TYPE, While resolving operands for [Index] (20240827/dswexec-433)
[ 7.463941] ACPI Error: Aborting method \_SB.WMID.WHCM due to previous error (AE_AML_OPERAND_TYPE) (20240827/psparse-529)
[ 7.463964] ACPI Error: Aborting method \_SB.WMID.WMAA due to previous error (AE_AML_OPERAND_TYPE) (20240827/psparse-529)
journalctl -p 3
Feb 07 19:28:56 uchouT-laptop kernel: amd-pmf AMDI0102:00: ta invoke cmd init failed err: 6001e
Feb 07 19:28:57 uchouT-laptop kernel: ACPI Error: Needed [Buffer/String/Package], found [Integer] 00000000abb>
Feb 07 19:28:57 uchouT-laptop kernel: ACPI Error: AE_AML_OPERAND_TYPE, While resolving operands for [Index] (>
Feb 07 19:28:57 uchouT-laptop kernel: ACPI Error: Aborting method \_SB.WMID.WHCM due to previous error (AE_AM>
Feb 07 19:28:57 uchouT-laptop kernel: ACPI Error: Aborting method \_SB.WMID.WMAA due to previous error (AE_AM>
Feb 07 19:28:57 uchouT-laptop kernel: ACPI Error: Needed [Buffer/String/Package], found [Integer] 00000000c6d>
Feb 07 19:28:57 uchouT-laptop kernel: ACPI Error: AE_AML_OPERAND_TYPE, While resolving operands for [Index] (>
Feb 07 19:28:57 uchouT-laptop kernel: ACPI Error: Aborting method \_SB.WMID.WHCM due to previous error (AE_AM>
Feb 07 19:28:57 uchouT-laptop kernel: ACPI Error: Aborting method \_SB.WMID.WMAA due to previous error (AE_AM>
Feb 07 19:48:04 uchouT-laptop systemd-coredump[4718]: [?] Process 762 (dhcpcd) of user 972 dumped core.
Feb 07 19:48:04 uchouT-laptop wpa_supplicant[4737]: nl80211: kernel reports: Match already configured
Feb 07 19:48:04 uchouT-laptop wpa_supplicant[4737]: nl80211: kernel reports: Match already configured
Feb 07 19:48:04 uchouT-laptop wpa_supplicant[4737]: nl80211: kernel reports: Match already configured
Feb 07 19:48:04 uchouT-laptop wpa_supplicant[4737]: nl80211: kernel reports: Match already configured
Feb 07 19:48:04 uchouT-laptop wpa_supplicant[4737]: nl80211: kernel reports: Match already configured
Feb 07 19:48:04 uchouT-laptop wpa_supplicant[4737]: nl80211: kernel reports: Match already configured
Feb 07 19:48:04 uchouT-laptop wpa_supplicant[4737]: nl80211: kernel reports: Match already configured
Feb 07 19:49:30 uchouT-laptop dhcpcd[4832]: main: control_open: Connection refused
Feb 07 19:56:14 uchouT-laptop dhcpcd[4833]: script_status: /usr/lib/dhcpcd/dhcpcd-run-hooks: Terminated
Feb 07 19:58:48 uchouT-laptop systemd[1]: Failed to start ShellCrash Core.
Feb 07 20:00:25 uchouT-laptop sshd-session[888]: error: mm_reap: preauth child terminated by signal 15
Feb 07 20:00:25 uchouT-laptop sshd-session[4978]: error: mm_reap: preauth child terminated by signal 15
Feb 07 20:00:25 uchouT-laptop sshd-session[8404]: error: mm_reap: preauth child terminated by signal 15
Feb 07 20:00:26 uchouT-laptop dbus-broker-launch[583]: Activation request for 'org.freedesktop.nm_dispatcher'>
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sudo journalctl -b | curl -F 'file=@-' 0x0.st
Not random excerpts.
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sudo journalctl -b | curl -F 'file=@-' 0x0.st
Not random excerpts.
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version 6.13.1-zen3-1-zen
is not the LTS kernel?
Also, obviously, remove that theme again, it certainly tries to install an SDDM theme (what will likely have required root permissions?)
There're also present isssues w/ the SDDM theme
Feb 09 03:52:08 uchouT-laptop sddm-greeter[744]: file:///usr/share/sddm/themes/sugar-candy/Main.qml:28:1: module "QtGraphicalEffects" is not installed
Feb 09 03:52:08 uchouT-laptop sddm-greeter[744]: file:///usr/share/sddm/themes/sugar-candy/Main.qml:27:1: module "QtQuick.Controls" is not installed
Feb 09 03:52:08 uchouT-laptop sddm-greeter[744]: file:///usr/share/sddm/themes/sugar-candy/Main.qml:28:1: module "QtGraphicalEffects" is not installed
Feb 09 03:52:08 uchouT-laptop sddm-greeter[744]: file:///usr/share/sddm/themes/sugar-candy/Main.qml:27:1: module "QtQuick.Controls" is not installed
Feb 09 03:52:08 uchouT-laptop sddm-greeter[744]: file:///usr/share/sddm/themes/sugar-candy/Main.qml:28:1: module "QtGraphicalEffects" is not installed
Feb 09 03:52:08 uchouT-laptop sddm-greeter[744]: file:///usr/share/sddm/themes/sugar-candy/Main.qml:27:1: module "QtQuick.Controls" is not installed
Feb 09 03:52:08 uchouT-laptop sddm-greeter[744]: file:///usr/share/sddm/themes/sugar-candy/Main.qml:28:1: module "QtGraphicalEffects" is not installed
Feb 09 03:52:08 uchouT-laptop sddm-greeter[744]: file:///usr/share/sddm/themes/sugar-candy/Main.qml:27:1: module "QtQuick.Controls" is not installed
what smells likel you're msising a bunch of Qt5 dependencies, https://aur.archlinux.org/packages/sddm-sugar-candy-git
You also lack "Failed to load cursor theme "Vimix-dark""
When you created the new user, did you also try to use the white-sur theme or any custom stuff there (and it only broke then)?
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Thanks for the detailed analysis, the problem's been solved, thank you !!
Last edited by uchouT (2025-02-11 08:24:40)
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You might briefly lay out the actual cause for posterity, https://imgs.xkcd.com/comics/wisdom_of_the_ancients.png
On a formal note, please avoifd bloating threads with pointless full quotes of previous posts.
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On a formal note, please avoifd bloating threads with pointless full quotes of previous posts.
Thanks for your remind, i've edited my posts.
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