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I really need Marvel Rivals to work. I have used multiple distros other than arch, and in none of them marvel rivals launch. I also have windows installed, and Rivals work perfectly fine there.
Whenever I click launch, it loads the Vulkan Shaders, says launching for a few seconds, and then the close button comes up. But after a few seconds it goes back to the start button and Rivals does not launch.
It does not even launch the marvel rivals launcher.
I have used "SteamDeck=1 %command%" and proton GE and proton Experimental, but none work. I have also used DRI_PRIME=1 command which does not work either.
I use an ASUS gl503ge, 1050TI mobile, intel i7 8750H.
I am very new to arch, so apologies for any stupid questions
Last edited by Desault (2025-05-03 13:52:43)
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i dont play new games but this page should help, guys on arch say its playable in last 4 days:
https://www.protondb.com/app/2767030
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i dont play new games but this page should help, guys on arch say its playable in last 4 days:
https://www.protondb.com/app/2767030
I have tried alot of the launch options, none seem to work. Again Marvel Rivals works on windows just fine. So I do not think it is an issue where my computer cannot run rivals
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what happens when you try to launch the game through the terminal?
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what happens when you try to launch the game through the terminal?
Same thing, In steam it says its launching, but after a few seconds it stops and goes back to play. (I had steam open in the background when I launched it through the terminal). It does not even launch the launcher before 'crashing'
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lib32-nvidia-utils installed? What's your output for
vulkaninfo --summary
, add PROTON_LOG=1 to the launch options and post the log with the games appid that will have landed in your $HOME
Also the point of the terminal question was to post the output that will get dumped into a terminal that might give hints as to where it fails.
Last edited by V1del (2025-04-29 10:03:19)
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lib32-nvidia-utils installed? What's your output for
vulkaninfo --summary
, add PROTON_LOG=1 to the launch options and post the log with the games appid that will have landed in your $HOME
Also the point of the terminal question was to post the output that will get dumped into a terminal that might give hints as to where it fails.
For the code
vulkaninfo --summary
I do not have an output, it says
bash: vulkaninfo: command not found
I already had lib32 nvidia utils installed.
As for the log when I launch the game without any other command,
======================
Proton: 1745510244 experimental-9.0-20250402c
SteamGameId: 2767030
Command: ['/mnt/SteamGames/SteamLibrary/steamapps/common/MarvelRivals/MarvelRivals_Launcher.exe']
Options: {'forcelgadd'}
depot: 3.0.20250306.120299
pressure-vessel: 0.20250225.0 scout
scripts: 0.20250225.0
sniper: 3.0.20250306.120299 sniper 3.0.20250306.120299
Kernel: Linux 6.14.4-arch1-1 #1 SMP PREEMPT_DYNAMIC Sat, 26 Apr 2025 00:06:37 +0000 x86_64
Language: LC_ALL None, LC_MESSAGES None, LC_CTYPE None
Effective WINEDEBUG: +timestamp,+pid,+tid,+seh,+unwind,+threadname,+debugstr,+loaddll,+mscoree
======================
I used the command "steam steam://rungameid/2767030"
To run the game, and it does not show anything in the terminal, The terminal jjust goes back to normal, and runs steam then rivals.
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You'll want to keep the SteamDeck=1 param additionally it's afaik a precond of it starting to run in the first place. For vulkaninfo install the vulkan-tools package.
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Okay using the vulkaninfo --summary shows
==========
VULKANINFO
==========
Vulkan Instance Version: 1.4.309
Instance Extensions: count = 24
-------------------------------
VK_EXT_acquire_drm_display : extension revision 1
VK_EXT_acquire_xlib_display : extension revision 1
VK_EXT_debug_report : extension revision 10
VK_EXT_debug_utils : extension revision 2
VK_EXT_direct_mode_display : extension revision 1
VK_EXT_display_surface_counter : extension revision 1
VK_EXT_surface_maintenance1 : extension revision 1
VK_EXT_swapchain_colorspace : extension revision 5
VK_KHR_device_group_creation : extension revision 1
VK_KHR_display : extension revision 23
VK_KHR_external_fence_capabilities : extension revision 1
VK_KHR_external_memory_capabilities : extension revision 1
VK_KHR_external_semaphore_capabilities : extension revision 1
VK_KHR_get_display_properties2 : extension revision 1
VK_KHR_get_physical_device_properties2 : extension revision 2
VK_KHR_get_surface_capabilities2 : extension revision 1
VK_KHR_portability_enumeration : extension revision 1
VK_KHR_surface : extension revision 25
VK_KHR_surface_protected_capabilities : extension revision 1
VK_KHR_wayland_surface : extension revision 6
VK_KHR_xcb_surface : extension revision 6
VK_KHR_xlib_surface : extension revision 6
VK_LUNARG_direct_driver_loading : extension revision 1
VK_NV_display_stereo : extension revision 1
Instance Layers: count = 5
--------------------------
VK_LAYER_NV_optimus NVIDIA Optimus layer 1.4.303 version 1
VK_LAYER_VALVE_steam_fossilize_32 Steam Pipeline Caching Layer 1.3.207 version 1
VK_LAYER_VALVE_steam_fossilize_64 Steam Pipeline Caching Layer 1.3.207 version 1
VK_LAYER_VALVE_steam_overlay_32 Steam Overlay Layer 1.3.207 version 1
VK_LAYER_VALVE_steam_overlay_64 Steam Overlay Layer 1.3.207 version 1
Devices:
========
GPU0:
apiVersion = 1.4.303
driverVersion = 570.144.0.0
vendorID = 0x10de
deviceID = 0x1c8c
deviceType = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
deviceName = NVIDIA GeForce GTX 1050 Ti
driverID = DRIVER_ID_NVIDIA_PROPRIETARY
driverName = NVIDIA
driverInfo = 570.144
conformanceVersion = 1.4.1.0
deviceUUID = e537e231-8b69-30aa-3cf2-08877fb12e41
driverUUID = eaf4e390-464c-5ed9-8723-edf7c86851f3
and using
Steamdeck=1 PROTON_LOG=1 %command%
on marvel rivals launch options,
the log comes as,
======================
Proton: 1745510244 experimental-9.0-20250402c
SteamGameId: 2767030
Command: ['/mnt/SteamGames/SteamLibrary/steamapps/common/MarvelRivals/MarvelRivals_Launcher.exe']
Options: {'forcelgadd'}
depot: 3.0.20250306.120299
pressure-vessel: 0.20250225.0 scout
scripts: 0.20250225.0
sniper: 3.0.20250306.120299 sniper 3.0.20250306.120299
Kernel: Linux 6.14.4-arch1-1 #1 SMP PREEMPT_DYNAMIC Sat, 26 Apr 2025 00:06:37 +0000 x86_64
Language: LC_ALL None, LC_MESSAGES None, LC_CTYPE None
Effective WINEDEBUG: +timestamp,+pid,+tid,+seh,+unwind,+threadname,+debugstr,+loaddll,+mscoree
======================
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If that's all you get it's technically not launching at all. Have you tested any other Proton game? /mnt/SteamGames is what exactly? Which filesystem? Does your user have proper read write and execute rights on the underlying path? What are your outputs of
mount
stat /mnt/SteamGames /mnt/SteamGames/SteamLibrary/ /mnt/SteamGames/SteamLibrary/common/MarvelRivals/MarvelRivals_Launcher.exe
proton is installed where? That can and potentially should deviate from a shared steam library (which potentially resides on NTFS, you don't wan't proton nor proton prefixes to land on NTFS) https://github.com/ValveSoftware/Proton … ead-errors
Also since you mention Windows, make sure and double and triple check fast boot is disabled there: https://wiki.archlinux.org/title/Dual_b … ibernation
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I have tested brawlhallla, and it has the same issue,
mnt/SteamGames is where I have mounted my partition of my hard drive built into my laptop, and it is ntfs. (Although to mount it I used ntfs-3g or else it crashes)
I can create open, and read files on that directory.
My output for the "mount" command is,
proc on /proc type proc (rw,nosuid,nodev,noexec,relatime)
sys on /sys type sysfs (rw,nosuid,nodev,noexec,relatime)
dev on /dev type devtmpfs (rw,nosuid,relatime,size=8071332k,nr_inodes=2017833,mode=755,inode64)
run on /run type tmpfs (rw,nosuid,nodev,relatime,mode=755,inode64)
efivarfs on /sys/firmware/efi/efivars type efivarfs (rw,nosuid,nodev,noexec,relatime)
/dev/mapper/root on / type ext4 (rw,relatime)
securityfs on /sys/kernel/security type securityfs (rw,nosuid,nodev,noexec,relatime)
tmpfs on /dev/shm type tmpfs (rw,nosuid,nodev,inode64)
devpts on /dev/pts type devpts (rw,nosuid,noexec,relatime,gid=5,mode=620,ptmxmode=000)
cgroup2 on /sys/fs/cgroup type cgroup2 (rw,nosuid,nodev,noexec,relatime,nsdelegate,memory_recursiveprot)
pstore on /sys/fs/pstore type pstore (rw,nosuid,nodev,noexec,relatime)
bpf on /sys/fs/bpf type bpf (rw,nosuid,nodev,noexec,relatime,mode=700)
systemd-1 on /proc/sys/fs/binfmt_misc type autofs (rw,relatime,fd=41,pgrp=1,timeout=0,minproto=5,maxproto=5,direct,pipe_ino=2754)
debugfs on /sys/kernel/debug type debugfs (rw,nosuid,nodev,noexec,relatime)
mqueue on /dev/mqueue type mqueue (rw,nosuid,nodev,noexec,relatime)
hugetlbfs on /dev/hugepages type hugetlbfs (rw,nosuid,nodev,relatime,pagesize=2M)
tracefs on /sys/kernel/tracing type tracefs (rw,nosuid,nodev,noexec,relatime)
tmpfs on /run/credentials/systemd-journald.service type tmpfs (ro,nosuid,nodev,noexec,relatime,nosymfollow,size=1024k,nr_inodes=1024,mode=700,inode64,noswap)
configfs on /sys/kernel/config type configfs (rw,nosuid,nodev,noexec,relatime)
fusectl on /sys/fs/fuse/connections type fusectl (rw,nosuid,nodev,noexec,relatime)
tmpfs on /tmp type tmpfs (rw,nosuid,nodev,nr_inodes=1048576,inode64)
/dev/nvme0n1p6 on /boot type vfat (rw,relatime,fmask=0022,dmask=0022,codepage=437,iocharset=ascii,shortname=mixed,utf8,errors=remount-ro)
binfmt_misc on /proc/sys/fs/binfmt_misc type binfmt_misc (rw,nosuid,nodev,noexec,relatime)
/dev/sda1 on /mnt/SteamGames type fuseblk (rw,nosuid,nodev,relatime,user_id=0,group_id=0,allow_other,blksize=4096,x-gvfs-show)
/dev/sda2 on /mnt/Work type fuseblk (rw,nosuid,nodev,relatime,user_id=0,group_id=0,allow_other,blksize=4096,x-gvfs-show)
/dev/sda3 on /mnt/Other type fuseblk (rw,nosuid,nodev,relatime,user_id=0,group_id=0,allow_other,blksize=4096,x-gvfs-show)
tmpfs on /run/user/1000 type tmpfs (rw,nosuid,nodev,relatime,size=1622088k,nr_inodes=405522,mode=700,uid=1000,gid=1000,inode64)
gvfsd-fuse on /run/user/1000/gvfs type fuse.gvfsd-fuse (rw,nosuid,nodev,relatime,user_id=1000,group_id=1000)
portal on /run/user/1000/doc type fuse.portal (rw,nosuid,nodev,relatime,user_id=1000,group_id=1000)
and as for the "stat" command
File: /mnt/SteamGames
Size: 4096 Blocks: 8 IO Block: 4096 directory
Device: 8,1 Inode: 5 Links: 1
Access: (0777/drwxrwxrwx) Uid: ( 0/ root) Gid: ( 0/ root)
Access: 2025-04-30 08:22:19.321895400 +0600
Modify: 2025-04-30 08:20:52.567794300 +0600
Change: 2025-04-30 08:20:52.567794300 +0600
Birth: -
File: /mnt/SteamGames/SteamLibrary/
Size: 4096 Blocks: 8 IO Block: 4096 directory
Device: 8,1 Inode: 48 Links: 1
Access: (0777/drwxrwxrwx) Uid: ( 0/ root) Gid: ( 0/ root)
Access: 2025-04-30 09:34:49.065348100 +0600
Modify: 2025-04-30 09:34:23.097409700 +0600
Change: 2025-04-30 09:34:23.097409700 +0600
Birth: -
File: /mnt/SteamGames/SteamLibrary/steamapps/common/MarvelRivals/MarvelRivals_Launcher.exe
Size: 110110656 Blocks: 215168 IO Block: 4096 regular file
Device: 8,1 Inode: 99 Links: 1
Access: (0777/-rwxrwxrwx) Uid: ( 0/ root) Gid: ( 0/ root)
Access: 2025-04-28 10:44:19.855218600 +0600
Modify: 2025-04-24 20:48:24.661350000 +0600
Change: 2025-04-24 21:09:29.773684100 +0600
Birth: -
and my marvel rivals folder is in SteamGames/SteamLibrary/steamapps/common altho idk if makes a difference or not.
Additionally my proton was installed on the ntfs file system, which i have moved both proton, and linux runtime to my steam directory in my home directory.
After doing that it actually gives me a new log file.
For marvel rivals-
======================
Proton: 1745510244 experimental-9.0-20250402c
SteamGameId: 2767030
Command: ['/mnt/SteamGames/SteamLibrary/steamapps/common/MarvelRivals/MarvelRivals_Launcher.exe']
Options: {'forcelgadd'}
depot: 3.0.20250306.120299
pressure-vessel: 0.20250225.0 scout
scripts: 0.20250225.0
sniper: 3.0.20250306.120299 sniper 3.0.20250306.120299
Kernel: Linux 6.14.4-arch1-1 #1 SMP PREEMPT_DYNAMIC Sat, 26 Apr 2025 00:06:37 +0000 x86_64
Language: LC_ALL None, LC_MESSAGES None, LC_CTYPE None
Effective WINEDEBUG: +timestamp,+pid,+tid,+seh,+unwind,+threadname,+debugstr,+loaddll,+mscoree
======================
wineserver: /mnt/SteamGames/SteamLibrary/steamapps/compatdata/2767030/pfx is not owned by you
wine: using kernel write watches, use_kernel_writewatch 1.
wine: '/mnt/SteamGames/SteamLibrary/steamapps/compatdata/2767030/pfx' is not owned by you
And for brawlhalla-
======================
Proton: 1745510244 experimental-9.0-20250402c
SteamGameId: 291550
Command: ['/mnt/SteamGames/SteamLibrary/steamapps/common/Brawlhalla/Brawlhalla.exe']
Options: {'forcelgadd'}
depot: 3.0.20250306.120299
pressure-vessel: 0.20250225.0 scout
scripts: 0.20250225.0
sniper: 3.0.20250306.120299 sniper 3.0.20250306.120299
Kernel: Linux 6.14.4-arch1-1 #1 SMP PREEMPT_DYNAMIC Sat, 26 Apr 2025 00:06:37 +0000 x86_64
Language: LC_ALL None, LC_MESSAGES None, LC_CTYPE None
Effective WINEDEBUG: +timestamp,+pid,+tid,+seh,+unwind,+threadname,+debugstr,+loaddll,+mscoree
======================
wineserver: /mnt/SteamGames/SteamLibrary/steamapps/compatdata/291550/pfx is not owned by you
wine: using kernel write watches, use_kernel_writewatch 1.
wine: '/mnt/SteamGames/SteamLibrary/steamapps/compatdata/291550/pfx' is not owned by you
Lastly I do have fastboot disabled.
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Okay I have looked around, and my when auto mounting my drives I should've wrote:
UUID=96B8E32CB8E30997 ntfs /mnt/SteamGames uid=1000,gid=1000,rw,user,exec,umask=000 0 0
But instead it was
UUID=96B8E32CB8E30997 /mnt/SteamGames ntfs nosuid,nodev,nofail,x-gvfs-show 0 0
Now the problem is when I do change it to the first option, it does not let me mount my drive. It shows me an error
Error mounting File System
Error mounting system-managed device /dev/sda1: Uknown error when mounting /mnt/SteamGames (udisks-error-quark, 0)
This error is shown when I try to mount it using the Disk App in gnome, and in the gnome file explorer my drive does not even show up.
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Disliking systemd intensely, but not satisfied with alternatives so focusing on taming systemd.
clean chroot building not flexible enough ?
Try clean chroot manager by graysky
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I kinda got it mount by removing ,user from the
uid=1000,gid=1000,rw,user,exec,umask000 0 0
And now it does not crash, but it does not launch either. It is stuck on launch, but brawlhalla now does work.
Last edited by Desault (2025-04-30 18:57:13)
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New PROTON_LOG=1 file now that you get further?
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New PROTON_LOG=1 file now that you get further?
Okay I do get a new log file.
I have also checked another game (Assassin's creed origins, that works)
======================
Proton: 1746026407 experimental-10.0-20250430
SteamGameId: 2767030
Command: ['/media/SteamGames/SteamLibrary/steamapps/common/MarvelRivals/MarvelRivals_Launcher.exe']
Options: {'forcelgadd'}
depot: 3.0.20250306.120299
pressure-vessel: 0.20250225.0 scout
scripts: 0.20250225.0
sniper: 3.0.20250306.120299 sniper 3.0.20250306.120299
Kernel: Linux 6.14.4-arch1-2 #1 SMP PREEMPT_DYNAMIC Tue, 29 Apr 2025 09:23:13 +0000 x86_64
Language: LC_ALL None, LC_MESSAGES None, LC_CTYPE None
PATH: /home/desault/.local/share/Steam/steamapps/common/Proton - Experimental/files/bin/:/usr/bin:/bin
Effective WINEDEBUG: +timestamp,+pid,+tid,+seh,+unwind,+threadname,+debugstr,+loaddll,+mscoree
======================
fsync: up and running.
176.640:0028:002c:trace:seh:install_bpf Installing seccomp filters.
176.640:0028:002c:trace:seh:check_bpf_jit_enable enabled 0x31.
176.641:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\wineboot.exe" at 0000000140000000: builtin
176.701:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 00006FFFFFC00000: builtin
176.701:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 00006FFFFFEC0000: builtin
176.736:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 00006FFFFFAF0000: builtin
176.797:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 00006FFFFF9E0000: builtin
176.797:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 00006FFFFFAC0000: builtin
176.797:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 00006FFFFFBA0000: builtin
176.826:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ws2_32.dll" at 00006FFFFF9A0000: builtin
177.001:0030:0034:trace:seh:sigsys_handler SIGSYS, rax 0xffff, rip 0x600000000005.
177.001:0030:0034:trace:seh:install_bpf Seccomp filters already installed.
177.002:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\services.exe" at 0000000140000000: builtin
177.047:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 00006FFFFFC00000: builtin
177.048:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 00006FFFFFEC0000: builtin
177.078:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 00006FFFFFAF0000: builtin
177.128:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 00006FFFFF9E0000: builtin
177.128:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 00006FFFFFAC0000: builtin
177.128:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 00006FFFFFBA0000: builtin
177.154:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 00006FFFFF900000: builtin
177.182:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\setupapi.dll" at 00006FFFFF870000: builtin
177.207:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\userenv.dll" at 00006FFFFF850000: builtin
177.226:0030:0038:warn:threadname:NtSetInformationThread Thread renamed to L"wine_rpcrt4_server"
177.238:0030:0034:fixme:service:scmdatabase_autostart_services Auto-start service L"MountMgr" failed to start: 2
177.251:0030:0034:fixme:service:scmdatabase_autostart_services Auto-start service L"Eventlog" failed to start: 2
177.258:0030:0034:fixme:service:scmdatabase_autostart_services Auto-start service L"SharedGpuResources" failed to start: 2
177.263:0030:0034:fixme:service:scmdatabase_autostart_services Auto-start service L"PlugPlay" failed to start: 2
177.270:0030:0034:fixme:service:scmdatabase_autostart_services Auto-start service L"nsiproxy" failed to start: 2
177.276:0030:0034:fixme:service:scmdatabase_autostart_services Auto-start service L"NDIS" failed to start: 2
177.282:0030:0034:fixme:service:scmdatabase_autostart_services Auto-start service L"winebus" failed to start: 2
177.289:0030:0034:fixme:service:scmdatabase_autostart_services Auto-start service L"wineusb" failed to start: 2
177.295:0030:0034:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 2
177.390:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\win32u.dll" at 00006FFFFEC60000: builtin
177.391:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\user32.dll" at 00006FFFFECB0000: builtin
177.391:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\gdi32.dll" at 00006FFFFEE80000: builtin
177.440:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shcore.dll" at 00006FFFFEBD0000: builtin
177.440:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shlwapi.dll" at 00006FFFFEC00000: builtin
177.440:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shell32.dll" at 00006FFFFEF10000: builtin
178.520:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\imm32.dll" at 00006FFFFEBA0000: builtin
178.589:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 00006FFFFF900000: builtin
178.589:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\combase.dll" at 00006FFFFEA70000: builtin
178.613:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\coml2.dll" at 00006FFFFEA40000: builtin
178.613:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ole32.dll" at 00006FFFFEAD0000: builtin
wine: failed to open "c:\\windows\\system32\\steam.exe": c0000135
pid 3403 != 3402, skipping destruction (fork without exec?)
Edit: I would like to mention, I did reinstall Arch due having some problems with my first installation, so somethings might be a bit different. (To clarify, this log is from the new install.
Last edited by Desault (2025-05-02 16:46:50)
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mhm... this could very much be a Marvel Rising incompat at this point? This is with the SteamDeck=1 param set right?
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Okay I did manage to fix marvel rivals,
FOR FUTURE READERS:
My first problem was my proton installed on my ntfs drive, so I moved it to my steam root directory.
My second problem was the error
wineserver: /mnt/SteamGames/SteamLibrary/steamapps/compatdata/291550/pfx is not owned by you
wine: using kernel write watches, use_kernel_writewatch 1.
wine: '/mnt/SteamGames/SteamLibrary/steamapps/compatdata/291550/pfx' is not owned by you
This was fixed mounting my drives like this:
UUID=96B8E32CB8E30997 /media/SteamGames ntfs uid=1000,gid=1000,rw,exec,umask=000 0 0
My third problem was my marvel Rivals was stuck on launching. I installed arch using the archinstall script, which kinda didn't set up my drivers properly (Or I was supposed to do it myself but I did not know).
So I installed it again manually, and configured my nvidia driver myself. Also making it so that my laptop is always using my nvidia card no matter what.
My fourth problem was
wine: failed to open "c:\\windows\\system32\\steam.exe": c0000135
This was gone after I changed proton versions. (I changed it from proton experimental to proton 9)
And now marvel rivals works fine (Tho some glitches are there, Eg: It slow at loading videos/"cutscenes") which is ignorable.
I would also like to thank the people who helped me with my rather silly questions. Thank you very much for being patient and kind.
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