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#1 2025-06-27 23:50:21

drewk
Member
Registered: 2021-09-01
Posts: 9

[Solved] Quake Live won't launch; could not load OpenGL subsystem

I have Quake Live on Steam, and no matter what version of Proton I use, it fails to launch and I get a window with the error message "GLW_StartOpenGL() - could not load OpenGL subsystem" and this output:

1069 win-x86 Jun  3 2016 16:09:18
Steam API initialized.
----- FS_Startup -----
WARNING: Skipping workshop, ISteamUGC is NULL.
Current search path:
Z:\home\user\.local\share\Steam\steamapps\common\Quake Live/76561198271712693/baseq3
Z:\home\user\.local\share\Steam\steamapps\common\Quake Live\baseq3\pak00.pk3 (0x15a37833 - 9285 files)
Z:\home\user\.local\share\Steam\steamapps\common\Quake Live\baseq3\bin.pk3 (0x7c1d0d5e - 5 files)
Z:\home\user\.local\share\Steam\steamapps\common\Quake Live/baseq3

----------------------
9290 files in pk3 files
execing default.cfg
Loading dll file qagame
==== ShutdownGame ====
Loading dll file cgame
execing repconfig.cfg
couldn't exec autoexec.cfg
Steam Gameserver initialized.
Not recording a demo.
----- FS_Startup -----
Current search path:
Z:\home\user\.local\share\Steam\steamapps\common\Quake Live/76561198271712693/baseq3
Z:\home\user\.local\share\Steam\steamapps\common\Quake Live\baseq3\pak00.pk3 (0x15a37833 - 9285 files)
Z:\home\user\.local\share\Steam\steamapps\common\Quake Live\baseq3\bin.pk3 (0x7c1d0d5e - 5 files)
Z:\home\user\.local\share\Steam\steamapps\common\Quake Live/baseq3

----------------------
9290 files in pk3 files
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III

------- Input Initialization -------
Joystick found.
Pname: Wine joystick driver
OemVxD: 
RegKey: DINPUT.DLL
Numbuttons: 19 / 32
Axis: 1 / 6
Caps: 0x30
HASPOV
------------------------------------
167 arenas parsed
loaded factories from scripts/factories.txt, total 22
loaded 173 maps into the map pool
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\windows\system32\opengl32.dll' ): succeeded
...setting mode -2: 2560 1080 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (2560x1080)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_AutoSelectPFD( 32, 24, 0 )
...GLW_ChoosePFD( 32, 24, 0 )
...-1 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (-2)
...setting mode 5: 640 480 W
...registered window class
...created window@3,22 (648x514)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_AutoSelectPFD( 32, 24, 0 )
...GLW_ChoosePFD( 32, 24, 0 )
...-1 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...WARNING: could not set the given mode (5)
...setting mode 12: 1024 768 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_AutoSelectPFD( 32, 24, 0 )
...GLW_ChoosePFD( 32, 24, 0 )
...-1 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (12)
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem

My GPU info:

$ lspci -k -d ::03xx
01:00.0 VGA compatible controller: NVIDIA Corporation GP102 [GeForce GTX 1080 Ti] (rev a1)
        Subsystem: eVga.com. Corp. Device 6393
        Kernel driver in use: nvidia
        Kernel modules: nouveau, nvidia_drm, nvidia

I can launch it with Nouveau drivers but it has pretty bad stuttering.
Thanks for any help with this.

Last edited by drewk (2025-06-30 21:04:01)

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#2 2025-06-28 06:23:32

seth
Member
From: Don't DM me only for attention
Registered: 2012-09-03
Posts: 71,624

Re: [Solved] Quake Live won't launch; could not load OpenGL subsystem

Do you have the multilib repo enabled?
And https://archlinux.org/packages/multilib … dia-utils/ ?

...detecting CPU, found Intel Pentium III

cause there wasn't any x86_64 when that was a relevant CPU wink

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#3 2025-06-30 21:03:49

drewk
Member
Registered: 2021-09-01
Posts: 9

Re: [Solved] Quake Live won't launch; could not load OpenGL subsystem

Installed lib32-nvidia-utils and it launches now. Thanks seth!

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