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#1 2025-07-23 15:48:12

Roken
Member
From: South Wales, UK
Registered: 2012-01-16
Posts: 1,340

Blender and crowdrender

I've recently purchased a new laptop, that includes an RTX 4060 GPU (and AMD internal). I've experimented with bunging Arch on the laptop, but for now, I'm sticking with the Windows 11 install (I know, shoot me).

Anyhoo, my desktop is still Arch, and is more powerful than the laptop, but I figured I should be able to harness the GPU on the laptop for Blender renders. Now, I can cheat with rendering frames of animation on each using Blender's own settings. However, my scenes are all saved on the NAS, and the laptop is Windows Home,, so no NFS support. I've set my NAS up to serve both NFS and SMB, so no issues there, but file paths are a problem doing it using Blender built in stuff, and I have to change stuff on the laptop without saving before rendering.

I figured I'd try the cloudrender plugin, which has installed in blender on Windows just fine, including the dependencies, but the dependencies fail on my desktop. The specific problem seems to be pzymq. Now, I have that installed on the desktop, but the plugin seems to pip install it, and it's failing every time. The installation log inside of Blender is no use to me, and I'm not sure how to do it using pip install so that Blender can access it.

Can anyone help?

If anyone here has it working, great. Otherwise, I'll go to the developers, but not so sure that they can support every Linux distro.

TIA.


Ryzen 5900X 12 core/24 thread - RTX 3090 FE 24 Gb, Asus B550-F Gaming MB, 128Gb Corsair DDR4, Cooler Master N300 chassis, 5 HD (2 NvME PCI, 4SSD) + 1 x optical.
Linux user #545703

/ is the root of all problems.

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