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I've done a bit of 3D development under Windows using Visual C++ and DirectX (I've also used Blitz3D and DarkBasic Pro quite a bit as they let me concentrate on the logic etc rather then the graphics) and was wondering what you would recommend re a 3D engine to run under ArchLinux and what tools would be good. I'm moving over to Open Source / GPL for everything as I'm sick of Microsoft and want to do some simulation and / or game type development.
I could use OpenGL but I'd quite like a higher level wrapper with collision detection and physics is possible. Any suggestions ?
Also as far as a tool chain to build everything I guess that everything I need for C, C++, Perl and LUA are already there in Arch as I've installed the Development group. What suggesting do you have as far as a good IDE ?
Another question is whether to do stuff under X and OpenGL or SDL ?
As you can guess from the questions I've not done much development under Linux other than CGI type scripts and command line tools.
One last question - What would you recommend for a 3D model editor ? I know there is Blender but this looks very complex, I need something quick and easy to use - I want to concentrate my time on the software not on designing models and worlds etc.
Many thanks for any advice.
Last edited by coldo (2007-05-21 14:56:32)
25 years of software development and I'm still learning.. The more I learn, the less I know.
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I've always used Kate for developing. A lot of guys actually use gedit or Kdevelop, Anjuta or similar. I think you should find the editor you prefer... all of them have pros and contras.
Depending an what you're looking for, i've been using stellarium and g3d in the past...
// STi
Last edited by STiAT (2007-05-21 15:10:57)
Ability is nothing without opportunity.
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You could lock at ogre3d, Blender has a plugin to make ogre models.
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pygame ??
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pygame ??
pygame is a 2D module using SDL, of course if does work with other modules such as pyopengl.
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ogre3d is great indeed (besides, as formats, it supports far more than 'ogre' models, so use whatever you see fit. any q3 model editor will do). it even has python bindings.
if you don't want to spend much time on gfx, then generate them. take a look at parsec47, rRootage, noiz2sa, gridwars and similar.
Last edited by lloeki (2007-05-21 22:14:45)
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Many thanks for the suggestions. As I get time I'll try all of them.
I'll report back on which I prefere (I can't spell 4 tofi )
25 years of software development and I'm still learning.. The more I learn, the less I know.
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Also there is a newish one - 'Lightfeather' you could check out. Some notables - 64bit, freetype builtin, HDR etc. Let us know how you go.
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