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#1 2008-03-13 18:09:34

gnunixguy
Member
Registered: 2008-03-13
Posts: 12

EVE-Online gameplay issues

Hi All,

First time posting an issue, these forums have been such a great help that I haven't needed anything else yet.

Anyway, I have a post up at the EVE-Online forums stating the following:
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I am using Arch32 currently and have issues with the Minmatar Stargates. Every time I get within 1500m of a gate, my client completely freezes for 20 to 25 seconds then becomes available for about 3 to 5 seconds before freezing up again.

Has anyone else had an issue with Arch Linux and Eve? I have tried it with Ubuntu 7.10, but feel like ubuntu runs extremely slow on my computer after a few days.

Anyway, I am using Wine .9.4.56-1 with the premium install (premium content disabled).

I have searched the forums, tried several things and to no avail. Docked is great, space is great, gates really suck!

Help me out please?!

Linux Arch 2.6.24-ARCH #1 SMP PREEMPT Wed Mar 5 12:07:52 UTC 2008 i686 Intel(R) Core(TM)2 CPU 6320 @ 1.86GHz GenuineIntel GNU/Linux
2gb ddr2 800, 300gb SATA2, 8800GTS 640mb, intel p35 chipset, 3com 3c905tx nic (dont laugh, it still works beautifully)

Thank you in advance.
-Ayvryl

EDIT: this is the only output i get from running the game:
rr:ntlm:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path.
err:ntlm:SECUR32_initNTLMSP Usually, you can find it in the winbind package of your distribution.
fixme:advapi:CheckTokenMembership ((nil) 0x128388 0x33fb44) stub!
fixme:shell:DllCanUnloadNow stub
fixme:shell:DllCanUnloadNow stub

ixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x34ad9c,0x00000000), stub!
fixme:imm:ImmReleaseContext (0x60046, 0x13dca8): stub
fixme:imm:ImmGetIMEFileNameA (0x4090409, 0x34b4ac, 260): stub
fixme:imm:ImmGetIMEFileNameA (0x4090409, 0x34b390, 260): stub
fixme:d3d_draw:drawPrimitive Using software emulation because not all material properties could be tracked

EDIT 2: I compiled WINE 0.9.57 from the source tar.gz on winehq.com and still getting the same errors/stargate issues.
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Here is a direct link to that post... http://myeve.eve-online.com/ingameboard … 57&page=67

Now, I haven't had a chance to check any other stargates, but I know there have to be a few Arch users that have had some experience with EVE-Online.

Any suggestions would be helpful. I have tried everything i could find for settings and such on the Wine App DB and also on the EVE-Online forums to no avail.

Thank you in advance,
GnunixGuy


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#2 2008-03-14 00:17:41

hpestilence
Member
Registered: 2005-06-20
Posts: 67

Re: EVE-Online gameplay issues

I've been playing eve-online since November on wine as a Minmatar and I haven't come across any freezing issues with their gates. My system is an AMD Athlon-XP 2600+ system with a 128MB 6600gt video card using wine-0.9.57. Have you tried http://wiki.winehq.org/UsefulRegistryKeys ? I have OffscreenRenderingMode set to fbo and VideoMemorySize set to use my full graphics memory. Sorry I couldn't be more helpful.

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#3 2008-03-14 05:23:35

gnunixguy
Member
Registered: 2008-03-13
Posts: 12

Re: EVE-Online gameplay issues

Hpestilence,

Yes, I tried both of those settings, without any change. I'm going to tinker with some more settings tonight and see if that doesnt help my issue.

Thank you for the response!

Gnunixguy


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#4 2008-03-15 01:46:47

SiC
Member
From: Liverpool, England
Registered: 2008-01-10
Posts: 430

Re: EVE-Online gameplay issues

Hola fellow Eve players smile Not had any problems with Eve on linux, although i'm using the official client rather than wine....

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#5 2008-03-19 18:52:10

HyperBaton
Member
From: Belgium
Registered: 2008-01-18
Posts: 207

Re: EVE-Online gameplay issues

Man, I played this game since it was in beta, before I ever tried linux before. I quit a while ago and I shouldn't be reading threads like this if I want any social life at all wink Sorry for offtopic comment, just want to say EVE Online is the greatest game ever...

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#6 2008-03-20 12:44:35

Milfadoodle
Member
Registered: 2007-05-21
Posts: 26

Re: EVE-Online gameplay issues

Sound enabled or disabled? Try disabling.

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#7 2008-04-04 12:23:50

gnunixguy
Member
Registered: 2008-03-13
Posts: 12

Re: EVE-Online gameplay issues

Sound was disabled...

I had to get my fix so hopped between a few distros and settled on a copy of SuSe 10.3 for a few weeks to see if it was an issue in SuSe, nope, everything works fine, only in Arch have I had this problem.

I'm just now getting ready to reinstall Arch since SuSe isn't for me and was just a quick fix. Hopefully all goes well.

Gnunixguy


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#8 2008-04-20 11:51:39

gnunixguy
Member
Registered: 2008-03-13
Posts: 12

Re: EVE-Online gameplay issues

Okay, sorry for the very late update...

I reinstalled Arch, KDEMod and WINE .9.58 and all is well now. I still get random crash to desktops, not sure what is causing that, but it's not as big an issue and I haven't done any troubleshooting yet (too busy these days).

Thank you for all the suggestions.

Gnunixguy


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