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I've noticed that wine & cedega don't seem to have direct rendering?
Any games run thru wine seem really choppy and slow & cedega doesn't even seem to work properly.
When running the cedega direct rendering check it fails.
I was reading thru a few threads on the same issue, but haven't really found a workaround.
http://bbs.archlinux.org/viewtopic.php?id=31978
The archlinux wiki seems to suggest that lib32-ati-fglrx-util provides support for 32bit opengl.
OpenGL-Applications
Programs using OpenGL need one of the following libs which fits to your graphicscard:
* nVidia: lib32-nvidia-utils
* ATI: lib32-fglrx-utils
* DRI: (all opensource-drivers like those for Intel-chips) lib32-libgl-dri
This package doesn't seem to exist
/opt/lib32/usr/lib/xorg/modules/dri doesn't exist here
I have direct rendering and acceleration and glxgears / fgl_glxgears seem ok (in 64bit)
$ glxinfo | grep render
direct rendering: Yes
OpenGL renderer string: Radeon X1900 Series
Last edited by equilibrium (2008-06-23 17:31:58)
Archlinux x86_64 | Github | acer chromebook c7 (arch)
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Try lib32-catalyst-utils.
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cool
not sure how I missed that package
I've installed it and now the cedega direct rendering test passes ok
I'm getting segmentation faults on wine now tho it seems to open the display and then segfaults.
Also the cedega wine says unhandled exception
Archlinux x86_64 | Github | acer chromebook c7 (arch)
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looks like it's all working now
the game that was working before that was jerky doesn't seem to work on wine or cedega but other games seem to run fine for some reason
thanks for the help
Archlinux x86_64 | Github | acer chromebook c7 (arch)
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