You are not logged in.
I've noticed that wine & cedega don't seem to have direct rendering?
Any games run thru wine seem really choppy and slow & cedega doesn't even seem to work properly.
When running the cedega direct rendering check it fails.
I was reading thru a few threads on the same issue, but haven't really found a workaround.
http://bbs.archlinux.org/viewtopic.php?id=31978
The archlinux wiki seems to suggest that lib32-ati-fglrx-util provides support for 32bit opengl.
OpenGL-Applications
Programs using OpenGL need one of the following libs which fits to your graphicscard:
* nVidia: lib32-nvidia-utils
* ATI: lib32-fglrx-utils
* DRI: (all opensource-drivers like those for Intel-chips) lib32-libgl-dri
This package doesn't seem to exist ![]()
/opt/lib32/usr/lib/xorg/modules/dri doesn't exist here ![]()
I have direct rendering and acceleration and glxgears / fgl_glxgears seem ok
(in 64bit)
$ glxinfo | grep render
direct rendering: Yes
OpenGL renderer string: Radeon X1900 SeriesLast edited by equilibrium (2008-06-23 17:31:58)
Archlinux x86_64 | Github | acer chromebook c7 (arch)
Offline
Try lib32-catalyst-utils.
Offline
cool ![]()
not sure how I missed that package ![]()
I've installed it and now the cedega direct rendering test passes ok ![]()
I'm getting segmentation faults on wine now tho
it seems to open the display and then segfaults.
Also the cedega wine says unhandled exception ![]()
Archlinux x86_64 | Github | acer chromebook c7 (arch)
Offline
looks like it's all working now ![]()
the game that was working before that was jerky doesn't seem to work on wine or cedega
but other games seem to run fine for some reason ![]()
thanks for the help ![]()
Archlinux x86_64 | Github | acer chromebook c7 (arch)
Offline