You are not logged in.
Dialog boxes like when opening a specific file in evince (with C-o or file->open) are appearing floating (as they should) but with almost half of the box offscreen. Its irritating to have to move my hand to my mouse every time and move the window into full view as otherwise I use the keyboard exclusively, so I'm wondering if anyone knows how to set a default location on screen for pop-up dialog boxes like this.
Thanks for any help provided.
here is my rc.lua:
-- awesome 3 configuration file
-- Include awesome library, with lots of useful function!
require("awful")
require("tabulous")
require("beautiful")
--extra non-default library
require("wicked")
-- {{{ Variable definitions
-- This is a file path to a theme file which will defines colors.
theme_path = "/home/ojcp/.config/awesome/themes/default"
-- This is used later as the default terminal to run.
terminal = "terminal"
editor = "emacs"
browserName = "Gran Paradiso"
browser = "firefox"
pdfview = "evince"
office = "abiword"
spreadsheet = "Gnumeric"
-- Default modkey.
-- Usually, Mod4 is the key with a logo between Control and Alt.
-- If you do not like this or do not have such a key,
-- I suggest you to remap Mod4 to another key using xmodmap or other tools.
-- However, you can use another modifier like Mod1, but it may interact with others.
modkey = "Mod4"
-- Table of layouts to cover with awful.layout.inc, order matters.
layouts =
{
"tile",
"tileleft",
"tilebottom",
"tiletop",
"fairh",
"fairv",
"magnifier",
"max",
"spiral",
"dwindle",
"floating"
}
-- Table of clients that should be set floating. The index may be either
-- the application class or instance. The instance is useful when running
-- a console app in a terminal like (Music on Console)
-- xterm -name mocp -e mocp
floatapps =
{
-- by class
["MPlayer"] = true,
["pinentry"] = true,
["gimp"] = true,
-- by instance
["mocp"] = true
}
-- Applications to be moved to a pre-defined tag by class or instance.
-- Use the screen and tags indices.
apptags =
{
[browserName] = {screen = 1, tag = 2},
[editor] = {screen = 1, tag = 4},
[office] = {screen = 1, tag = 3},
[pdfview] = {screen = 1, tag = 3},
[spreadsheet] = {screen = 1, tag = 3}
}
-- Define if we want to use titlebar on all applications.
use_titlebar = false
-- }}}
-- {{{ Initialization
-- Initialize theme (colors).
beautiful.init(theme_path)
-- Register theme in awful.
-- This allows to not pass plenty of arguments to each function
-- to inform it about colors we want it to draw.
awful.beautiful.register(beautiful)
-- Uncomment this to activate autotabbing
-- tabulous.autotab_start()
-- }}}
-- {{{ Tags
-- Define tags table.
tags = {}
for s = 1, screen.count() do
-- Each screen has its own tag table.
tags[s] = {}
tagnames = {"chmu","net","doc","emacs", "misc", "float"}
-- Create 9 tags per screen.
for tagnumber = 1, 6 do
if tagnumber < 6 then
tags[s][tagnumber] = tag({ name = tagnames[tagnumber], layout = layouts[1] })
else
tags[s][tagnumber] = tag({ name = tagnames[tagnumber], layout = layouts[11] })
end
-- Add tags to screen one by one
tags[s][tagnumber].screen = s
end
-- I'm sure you want to see at least one tag.
tags[s][1].selected = true
end
-- }}}
-- {{{ Statusbar
-- Create a taglist widget
mytaglist = widget({ type = "taglist", name = "mytaglist" })
mytaglist:mouse_add(mouse({}, 1, function (object, tag) awful.tag.viewonly(tag) end))
mytaglist:mouse_add(mouse({ modkey }, 1, function (object, tag) awful.client.movetotag(tag) end))
mytaglist:mouse_add(mouse({}, 3, function (object, tag) tag.selected = not tag.selected end))
mytaglist:mouse_add(mouse({ modkey }, 3, function (object, tag) awful.client.toggletag(tag) end))
mytaglist:mouse_add(mouse({ }, 4, awful.tag.viewnext))
mytaglist:mouse_add(mouse({ }, 5, awful.tag.viewprev))
mytaglist.label = awful.widget.taglist.label.all
-- Create a tasklist widget
mytasklist = widget({ type = "tasklist", name = "mytasklist" })
mytasklist:mouse_add(mouse({ }, 1, function (object, c) client.focus = c; c:raise() end))
mytasklist:mouse_add(mouse({ }, 4, function () awful.client.focusbyidx(1) end))
mytasklist:mouse_add(mouse({ }, 5, function () awful.client.focusbyidx(-1) end))
mytasklist.label = awful.widget.tasklist.label.currenttags
-- Create a textbox widget
mytextbox = widget({ type = "textbox", name = "mytextbox", align = "right" })
-- Set the default text in textbox
mytextbox.text = "<b><small> awesome " .. AWESOME_VERSION .. " </small></b>"
mypromptbox = widget({ type = "textbox", name = "mypromptbox", align = "left" })
-- Create an iconbox widget
myiconbox = widget({ type = "textbox", name = "myiconbox", align = "left" })
myiconbox.text = "<bg image=\"/usr/share/awesome/icons/awesome16.png\" resize=\"true\"/>"
-- Create a systray
mysystray = widget({ type = "systray", name = "mysystray", align = "right" })
-- Create an iconbox widget which will contains an icon indicating which layout we're using.
-- We need one layoutbox per screen.
mylayoutbox = {}
for s = 1, screen.count() do
mylayoutbox[s] = widget({ type = "textbox", name = "mylayoutbox", align = "right" })
mylayoutbox[s]:mouse_add(mouse({ }, 1, function () awful.layout.inc(layouts, 1) end))
mylayoutbox[s]:mouse_add(mouse({ }, 3, function () awful.layout.inc(layouts, -1) end))
mylayoutbox[s]:mouse_add(mouse({ }, 4, function () awful.layout.inc(layouts, 1) end))
mylayoutbox[s]:mouse_add(mouse({ }, 5, function () awful.layout.inc(layouts, -1) end))
mylayoutbox[s].text = "<bg image=\"/usr/share/awesome/icons/layouts/tilew.png\" resize=\"true\"/>"
end
--{{{
-- Create battery widget
batterytext = widget({type = "textbox", name = "batterytext", align = "right"})
batterytext.text = " bat: "
mybatterymonitor = widget({type = "progressbar", name = "batterywidget", align = "right" })
mybatterymonitor.width = 50
mybatterymonitor.height = 0.6
mybatterymonitor.border_padding = 1
mybatterymonitor.border_width = 1
mybatterymonitor.ticks_count = 20
mybatterymonitor.ticks_gap = 1
mybatterymonitor.vertical = false
mybatterymonitor:bar_properties_set('bat', {
bg = 'black',
fg = 'blue4',
fg_off = 'black',
reverse = false,
min_value = 0,
max_value = 100
})
-- Create membar
membartext = widget({ type = "textbox", name = "membartext", align = "right" })
membartext.text = " mem: "
membarwidget = widget({
type = 'progressbar',
name = 'membarwidget',
align = 'right'
})
membarwidget.width = 50
membarwidget.height = 0.6
membarwidget.border_padding = 1
membarwidget.gap = 5
membarwidget.ticks_count = 20
membarwidget.ticks_gap = 1
membarwidget:bar_properties_set('mem', {
bg = 'black',
fg = '#285577',
fg_center = '#285577',
fg_end = '#285577',
fg_off = 'black',
reverse = false,
min_value = 0,
max_value = 100
})
wicked.register(membarwidget, wicked.widgets.mem, '$1', 1, 'mem')
-- CPU graph
cputext = widget ({ type = "textbox", name = "cputext", align = "right"})
cputext.text = " cpu: "
cpugraphwidget = widget({
type = 'graph',
name = 'cpugraphwidget',
align = 'right'
})
cpugraphwidget.height = 0.85
cpugraphwidget.width = 45
cpugraphwidget.bg = 'black'
cpugraphwidget.border_width = 1
cpugraphwidget.grow = 'left'
cpugraphwidget:plot_properties_set('cpu', {
fg = '#AEC6D8',
fg_center = '#285577',
fg_end = '#285577',
vertical_gradient = false
})
wicked.register(cpugraphwidget, wicked.widgets.cpu, '$1', 1, 'cpu')
-- mpd display
--mpdwidget = widget({
-- type = 'textbox',
-- name = 'mpdwidget',
-- align = 'left'
--})
--
--wicked.register(mpdwidget, wicked.widgets.mpd,
-- function (widget, args)
-- if args[1]:find("volume:") == nil then
-- return ' <span color="white">Now Playing:</span> '..args[1]
-- else
-- return ''
-- end
-- end)
--}}}
-- Create a statusbar for each screen and add it
mystatusbar = {}
for s = 1, screen.count() do
mystatusbar[s] = statusbar({ position = "top", name = "mystatusbar" .. s,
fg = beautiful.fg_normal, bg = beautiful.bg_normal })
-- Add widgets to the statusbar - order matters
mystatusbar[s]:widgets({
mytaglist,
--mytasklist,
myiconbox,
mypromptbox,
mytasklist,
--mpdwidget,
cputext,
cpugraphwidget,
membartext,
membarwidget,
batterytext,
mybatterymonitor,
mytextbox,
mylayoutbox[s],
s == 1 and mysystray or nil
})
mystatusbar[s].screen = s
end
--bottomStatusBar = {}
--for s = 1, screen.count() do
-- bottomStatusBar[s] = statusbar({ position = "bottom", name = "bottomStatusBar" .. s,
-- fg = beautiful.fg_normal, bg = beautiful.bg_normal })
-- -- Add widgets to the statusbar - order matters
-- bottomStatusBar[s]:widgets({
-- --mytaglist,
-- mytasklist,
-- --myiconbox,
-- --mypromptbox,
-- --testbox,
-- --mytextbox,
-- --mylayoutbox[s],
-- --s == 1 and mysystray or nil
-- })
-- bottomStatusBar[s].screen = s
--end
-- }}}
-- {{{ Mouse bindings
awesome.mouse_add(mouse({ }, 3, function () awful.spawn(terminal) end))
awesome.mouse_add(mouse({ }, 4, awful.tag.viewnext))
awesome.mouse_add(mouse({ }, 5, awful.tag.viewprev))
-- }}}
-- {{{ Key bindings
-- Bind keyboard digits
-- Compute the maximum number of digit we need, limited to 9
keynumber = 0
for s = 1, screen.count() do
keynumber = math.min(9, math.max(#tags[s], keynumber));
end
for i = 1, keynumber do
keybinding({ modkey }, i,
function ()
local screen = mouse.screen
if tags[screen][i] then
awful.tag.viewonly(tags[screen][i])
end
end):add()
keybinding({ modkey, "Control" }, i,
function ()
local screen = mouse.screen
if tags[screen][i] then
tags[screen][i].selected = not tags[screen][i].selected
end
end):add()
keybinding({ modkey, "Shift" }, i,
function ()
local sel = client.focus
if sel then
if tags[sel.screen][i] then
awful.client.movetotag(tags[sel.screen][i])
end
end
end):add()
keybinding({ modkey, "Control", "Shift" }, i,
function ()
local sel = client.focus
if sel then
if tags[sel.screen][i] then
awful.client.toggletag(tags[sel.screen][i])
end
end
end):add()
end
keybinding({ modkey }, "Left", awful.tag.viewprev):add()
keybinding({ modkey }, "Right", awful.tag.viewnext):add()
keybinding({ modkey }, "Escape", awful.tag.history.restore):add()
-- Standard program
keybinding({ modkey }, "Return", function () awful.spawn(terminal) end):add()
keybinding({ }, "F4", function () awful.spawn(browser) end):add()
keybinding({ modkey, "Control" }, "r", awesome.restart):add()
keybinding({ modkey, "Shift" }, "q", awesome.quit):add()
-- Client manipulation
keybinding({ modkey }, "m", awful.client.maximize):add()
keybinding({ modkey, "Shift" }, "c", function () client.focus:kill() end):add()
keybinding({ modkey }, "d", function () awful.client.focusbyidx(1); client.focus:raise() end):add()
keybinding({ modkey }, "f", function () awful.client.focusbyidx(-1); client.focus:raise() end):add()
keybinding({ modkey, "Shift" }, "d", function () awful.client.swap(1) end):add()
keybinding({ modkey, "Shift" }, "f", function () awful.client.swap(-1) end):add()
keybinding({ modkey, "Control" }, "d", function () awful.screen.focus(1) end):add()
keybinding({ modkey, "Control" }, "f", function () awful.screen.focus(-1) end):add()
keybinding({ modkey, "Control" }, "space", awful.client.togglefloating):add()
keybinding({ modkey, "Control" }, "Return", function () client.focus:swap(awful.client.master()) end):add()
keybinding({ modkey }, "o", awful.client.movetoscreen):add()
keybinding({ modkey }, "Tab", awful.client.focus.history.previous):add()
keybinding({ modkey }, "u", awful.client.urgent.jumpto):add()
keybinding({ modkey, "Shift" }, "r", function () client.focus:redraw() end):add()
-- Layout manipulation
keybinding({ modkey }, "l", function () awful.tag.incmwfact(0.05) end):add()
keybinding({ modkey }, "h", function () awful.tag.incmwfact(-0.05) end):add()
keybinding({ modkey, "Shift" }, "h", function () awful.tag.incnmaster(1) end):add()
keybinding({ modkey, "Shift" }, "l", function () awful.tag.incnmaster(-1) end):add()
keybinding({ modkey, "Control" }, "h", function () awful.tag.incncol(1) end):add()
keybinding({ modkey, "Control" }, "l", function () awful.tag.incncol(-1) end):add()
keybinding({ modkey }, "space", function () awful.layout.inc(layouts, 1) end):add()
keybinding({ modkey, "Shift" }, "space", function () awful.layout.inc(layouts, -1) end):add()
-- Prompt
keybinding({ modkey }, "F1", function ()
awful.prompt.run({ prompt = "Run: " }, mypromptbox, awful.spawn, awful.completion.bash,
os.getenv("HOME") .. "/.cache/awesome/history") end):add()
keybinding({ modkey }, "F4", function ()
awful.prompt.run({ prompt = "Run Lua code: " }, mypromptbox, awful.eval, awful.prompt.bash,
os.getenv("HOME") .. "/.cache/awesome/history_eval") end):add()
keybinding({ modkey, "Ctrl" }, "i", function ()
if mypromptbox.text then
mypromptbox.text = nil
else
mypromptbox.text = nil
if client.focus.class then
mypromptbox.text = "Class: " .. client.focus.class .. " "
end
if client.focus.instance then
mypromptbox.text = mypromptbox.text .. "Instance: ".. client.focus.instance .. " "
end
if client.focus.role then
mypromptbox.text = mypromptbox.text .. "Role: ".. client.focus.role
end
end
end):add()
--- Tabulous, tab manipulation
keybinding({ modkey, "Control" }, "y", function ()
local tabbedview = tabulous.tabindex_get()
local nextclient = awful.client.next(1)
if not tabbedview then
tabbedview = tabulous.tabindex_get(nextclient)
if not tabbedview then
tabbedview = tabulous.tab_create()
tabulous.tab(tabbedview, nextclient)
else
tabulous.tab(tabbedview, client.focus)
end
else
tabulous.tab(tabbedview, nextclient)
end
end):add()
keybinding({ modkey, "Shift" }, "y", tabulous.untab):add()
keybinding({ modkey }, "y", function ()
local tabbedview = tabulous.tabindex_get()
if tabbedview then
local n = tabulous.next(tabbedview)
tabulous.display(tabbedview, n)
end
end):add()
-- Client awful tagging: this is useful to tag some clients and then do stuff like move to tag on them
keybinding({ modkey }, "t", awful.client.togglemarked):add()
keybinding({ modkey, 'Shift' }, "t", function ()
local tabbedview = tabulous.tabindex_get()
local clients = awful.client.getmarked()
if not tabbedview then
tabbedview = tabulous.tab_create(clients[1])
table.remove(clients, 1)
end
for k,c in pairs(clients) do
tabulous.tab(tabbedview, c)
end
end):add()
for i = 1, keynumber do
keybinding({ modkey, "Shift" }, "F" .. i,
function ()
local screen = mouse.screen
if tags[screen][i] then
for k, c in pairs(awful.client.getmarked()) do
awful.client.movetotag(tags[screen][i], c)
end
end
end):add()
end
-- }}}
-- {{{ Hooks
-- Hook function to execute when focusing a client.
function hook_focus(c)
if not awful.client.ismarked(c) then
c.border_color = beautiful.border_focus
end
end
-- Hook function to execute when unfocusing a client.
function hook_unfocus(c)
if not awful.client.ismarked(c) then
c.border_color = beautiful.border_normal
end
end
-- Hook function to execute when marking a client
function hook_marked(c)
c.border_color = beautiful.border_marked
end
-- Hook function to execute when unmarking a client
function hook_unmarked(c)
c.border_color = beautiful.border_focus
end
-- Hook function to execute when the mouse is over a client.
function hook_mouseover(c)
-- Sloppy focus, but disabled for magnifier layout
if awful.layout.get(c.screen) ~= "magnifier" then
client.focus = c
end
end
-- Hook function to execute when a new client appears.
function hook_manage(c)
-- Set floating placement to be smart!
c.floating_placement = "smart"
if use_titlebar then
-- Add a titlebar
awful.titlebar.add(c, { modkey = modkey })
end
-- Add mouse bindings
c:mouse_add(mouse({ }, 1, function (c) client.focus = c; c:raise() end))
c:mouse_add(mouse({ modkey }, 1, function (c) c:mouse_move() end))
c:mouse_add(mouse({ modkey }, 3, function (c) c:mouse_resize() end))
-- New client may not receive focus
-- if they're not focusable, so set border anyway.
c.border_width = beautiful.border_width
c.border_color = beautiful.border_normal
client.focus = c
-- Check if the application should be floating.
local cls = c.class
local inst = c.instance
if floatapps[cls] then
c.floating = floatapps[cls]
elseif floatapps[inst] then
c.floating = floatapps[inst]
end
-- Check application->screen/tag mappings.
local target
if apptags[cls] then
target = apptags[cls]
elseif apptags[inst] then
target = apptags[inst]
end
if target then
c.screen = target.screen
awful.client.movetotag(tags[target.screen][target.tag], c)
end
-- Set the windows at the slave,
-- i.e. put it at the end of others instead of setting it master.
-- awful.client.setslave(c)
-- Honor size hints
c.honorsizehints = true
end
-- Hook function to execute when arranging the screen
-- (tag switch, new client, etc)
function hook_arrange(screen)
local layout = awful.layout.get(screen)
if layout then
mylayoutbox[screen].text =
"<bg image=\"/usr/share/awesome/icons/layouts/" .. awful.layout.get(screen) .. "w.png\" resize=\"true\"/>"
else
mylayoutbox[screen].text = "No layout."
end
-- If no window has focus, give focus to the latest in history
if not client.focus then
local c = awful.client.focus.history.get(screen, 0)
if c then client.focus = c end
end
-- Uncomment if you want mouse warping
--[[
local sel = client.focus
if sel then
local c_c = sel:coords()
local m_c = mouse.coords()
if m_c.x < c_c.x or m_c.x >= c_c.x + c_c.width or
m_c.y < c_c.y or m_c.y >= c_c.y + c_c.height then
if table.maxn(m_c.buttons) == 0 then
mouse.coords({ x = c_c.x + 5, y = c_c.y + 5})
end
end
end
]]
end
-- Hook called every second
function hook_timer ()
-- For unix time_t lovers
-- mytextbox.text = " " .. os.time() .. " time_t "
-- Otherwise use:
mytextbox.text = " " .. os.date() .. " "
end
-- Custom functions
local function get_bat()
local a = io.open("/sys/class/power_supply/BAT0/energy_full")
for line in a:lines() do
full = line
end
a:close()
local b = io.open("/sys/class/power_supply/BAT0/energy_now")
for line in b:lines() do
now = line
end
b:close()
batt=math.floor(now*100/full)
mybatterymonitor:bar_data_add("bat",batt)
end
-- Set up some hooks
awful.hooks.focus.register(hook_focus)
awful.hooks.unfocus.register(hook_unfocus)
awful.hooks.marked.register(hook_marked)
awful.hooks.unmarked.register(hook_unmarked)
awful.hooks.manage.register(hook_manage)
awful.hooks.mouseover.register(hook_mouseover)
awful.hooks.arrange.register(hook_arrange)
awful.hooks.timer.register(1, hook_timer)
awful.hooks.timer.register(5, get_bat)
--startup script
-- }}}
Offline
Same problem here. Also happens to me in wmii. I think if the WM puts the window in floating mode without telling it where to appear somethings will appear wrong.
For me it's the Firefox Upload selection box.
It doesn't happen in ratpoison, but you can tell the floating window is getting moved after it spawns. (ratpoison has editable rules for where to put these windows)
Last edited by Procyon (2008-11-07 22:34:40)
Offline
Yeah, its the only thing keeping me from using awesome as my main WM as opposed to my keyboard oriented openbox config . I'm sure there some way to fix it, even if its ugly.
Offline