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#1 2008-11-07 22:20:46

Kruppe
Member
Registered: 2008-09-28
Posts: 30

Awesome3 dialog boxes and pop-ups appearing partly offscreen

Dialog boxes like when opening a specific file in evince (with C-o or file->open) are appearing floating (as they should) but with almost half of the box offscreen. Its irritating to have to move my hand to my mouse every time and move the window into full view as otherwise I use the keyboard exclusively, so I'm wondering if anyone knows how to set a default location on screen for pop-up dialog boxes like this.

Thanks for any help provided.

here is my rc.lua:

-- awesome 3 configuration file

-- Include awesome library, with lots of useful function!
require("awful")
require("tabulous")
require("beautiful")

--extra non-default library
require("wicked")

-- {{{ Variable definitions
-- This is a file path to a theme file which will defines colors.
theme_path = "/home/ojcp/.config/awesome/themes/default"

-- This is used later as the default terminal to run.
terminal = "terminal"
editor = "emacs"
browserName = "Gran Paradiso"
browser = "firefox"
pdfview = "evince"
office = "abiword"
spreadsheet = "Gnumeric"
-- Default modkey.
-- Usually, Mod4 is the key with a logo between Control and Alt.
-- If you do not like this or do not have such a key,
-- I suggest you to remap Mod4 to another key using xmodmap or other tools.
-- However, you can use another modifier like Mod1, but it may interact with others.
modkey = "Mod4"

-- Table of layouts to cover with awful.layout.inc, order matters.
layouts =
{
    "tile",
    "tileleft",
    "tilebottom",
    "tiletop",
    "fairh",
    "fairv",
    "magnifier",
    "max",
    "spiral",
    "dwindle",
    "floating"
}

-- Table of clients that should be set floating. The index may be either
-- the application class or instance. The instance is useful when running
-- a console app in a terminal like (Music on Console)
--    xterm -name mocp -e mocp
floatapps =
{
    -- by class
    ["MPlayer"] = true,
    ["pinentry"] = true,
    ["gimp"] = true,
    -- by instance
    ["mocp"] = true
}

-- Applications to be moved to a pre-defined tag by class or instance.
-- Use the screen and tags indices.
apptags =
{
[browserName] = {screen = 1, tag = 2},
[editor] = {screen = 1, tag = 4},
[office] = {screen = 1, tag = 3},
[pdfview] = {screen = 1, tag = 3},
[spreadsheet] = {screen = 1, tag = 3}
}

-- Define if we want to use titlebar on all applications.
use_titlebar = false
-- }}}

-- {{{ Initialization
-- Initialize theme (colors).
beautiful.init(theme_path)

-- Register theme in awful.
-- This allows to not pass plenty of arguments to each function
-- to inform it about colors we want it to draw.
awful.beautiful.register(beautiful)

-- Uncomment this to activate autotabbing
-- tabulous.autotab_start()
-- }}}

-- {{{ Tags
-- Define tags table.
tags = {}
for s = 1, screen.count() do
    -- Each screen has its own tag table.
    tags[s] = {}
    tagnames = {"chmu","net","doc","emacs", "misc", "float"}
    -- Create 9 tags per screen.
    for tagnumber = 1, 6 do
       if tagnumber < 6 then
          tags[s][tagnumber] = tag({ name = tagnames[tagnumber], layout = layouts[1] })
       else
          tags[s][tagnumber] = tag({ name = tagnames[tagnumber], layout = layouts[11] })
       end
        -- Add tags to screen one by one
       tags[s][tagnumber].screen = s
    end
    -- I'm sure you want to see at least one tag.
    tags[s][1].selected = true
end
-- }}}

-- {{{ Statusbar
-- Create a taglist widget
mytaglist = widget({ type = "taglist", name = "mytaglist" })
mytaglist:mouse_add(mouse({}, 1, function (object, tag) awful.tag.viewonly(tag) end))
mytaglist:mouse_add(mouse({ modkey }, 1, function (object, tag) awful.client.movetotag(tag) end))
mytaglist:mouse_add(mouse({}, 3, function (object, tag) tag.selected = not tag.selected end))
mytaglist:mouse_add(mouse({ modkey }, 3, function (object, tag) awful.client.toggletag(tag) end))
mytaglist:mouse_add(mouse({ }, 4, awful.tag.viewnext))
mytaglist:mouse_add(mouse({ }, 5, awful.tag.viewprev))
mytaglist.label = awful.widget.taglist.label.all

-- Create a tasklist widget
mytasklist = widget({ type = "tasklist", name = "mytasklist" })
mytasklist:mouse_add(mouse({ }, 1, function (object, c) client.focus = c; c:raise() end))
mytasklist:mouse_add(mouse({ }, 4, function () awful.client.focusbyidx(1) end))
mytasklist:mouse_add(mouse({ }, 5, function () awful.client.focusbyidx(-1) end))
mytasklist.label = awful.widget.tasklist.label.currenttags

-- Create a textbox widget
mytextbox = widget({ type = "textbox", name = "mytextbox", align = "right" })
-- Set the default text in textbox
mytextbox.text = "<b><small> awesome " .. AWESOME_VERSION .. " </small></b>"

mypromptbox = widget({ type = "textbox", name = "mypromptbox", align = "left" })

-- Create an iconbox widget
myiconbox = widget({ type = "textbox", name = "myiconbox", align = "left" })
myiconbox.text = "<bg image=\"/usr/share/awesome/icons/awesome16.png\" resize=\"true\"/>"

-- Create a systray
mysystray = widget({ type = "systray", name = "mysystray", align = "right" })

-- Create an iconbox widget which will contains an icon indicating which layout we're using.
-- We need one layoutbox per screen.
mylayoutbox = {}
for s = 1, screen.count() do
    mylayoutbox[s] = widget({ type = "textbox", name = "mylayoutbox", align = "right" })
    mylayoutbox[s]:mouse_add(mouse({ }, 1, function () awful.layout.inc(layouts, 1) end))
    mylayoutbox[s]:mouse_add(mouse({ }, 3, function () awful.layout.inc(layouts, -1) end))
    mylayoutbox[s]:mouse_add(mouse({ }, 4, function () awful.layout.inc(layouts, 1) end))
    mylayoutbox[s]:mouse_add(mouse({ }, 5, function () awful.layout.inc(layouts, -1) end))
    mylayoutbox[s].text = "<bg image=\"/usr/share/awesome/icons/layouts/tilew.png\" resize=\"true\"/>"
end

--{{{
-- Create battery widget
batterytext = widget({type = "textbox", name = "batterytext", align = "right"})
batterytext.text = " bat: "

mybatterymonitor = widget({type = "progressbar", name = "batterywidget", align = "right" })
mybatterymonitor.width = 50
mybatterymonitor.height = 0.6
mybatterymonitor.border_padding = 1
mybatterymonitor.border_width = 1
mybatterymonitor.ticks_count = 20
mybatterymonitor.ticks_gap = 1
mybatterymonitor.vertical = false
mybatterymonitor:bar_properties_set('bat', {
bg = 'black',
fg = 'blue4',
fg_off = 'black',
reverse = false,
min_value = 0,
max_value = 100
})

-- Create membar
membartext = widget({ type = "textbox", name = "membartext", align = "right" })
membartext.text = " mem: "
membarwidget = widget({
    type = 'progressbar',
    name = 'membarwidget',
    align = 'right'
})


membarwidget.width = 50
membarwidget.height = 0.6
membarwidget.border_padding = 1
membarwidget.gap = 5
membarwidget.ticks_count = 20
membarwidget.ticks_gap = 1
membarwidget:bar_properties_set('mem', {
bg = 'black',
fg = '#285577',
fg_center = '#285577',
fg_end = '#285577',
fg_off = 'black',
reverse = false,
min_value = 0,
max_value = 100
})

wicked.register(membarwidget, wicked.widgets.mem, '$1', 1, 'mem')

-- CPU graph
cputext = widget ({ type = "textbox", name = "cputext", align = "right"})
cputext.text = " cpu: "

cpugraphwidget = widget({
    type = 'graph',
    name = 'cpugraphwidget',
    align = 'right'
})

cpugraphwidget.height = 0.85
cpugraphwidget.width = 45
cpugraphwidget.bg = 'black'
cpugraphwidget.border_width = 1
cpugraphwidget.grow = 'left'

cpugraphwidget:plot_properties_set('cpu', {
    fg = '#AEC6D8',
    fg_center = '#285577',
    fg_end = '#285577',
    vertical_gradient = false
})

wicked.register(cpugraphwidget, wicked.widgets.cpu, '$1', 1, 'cpu')


-- mpd display

--mpdwidget = widget({
--    type = 'textbox',
--    name = 'mpdwidget',
--    align = 'left'
--})
--
--wicked.register(mpdwidget, wicked.widgets.mpd, 
--    function (widget, args)
--           if args[1]:find("volume:") == nil then
--              return ' <span color="white">Now Playing:</span> '..args[1]
--           else
--                      return ''
--                   end
--        end)


--}}}

-- Create a statusbar for each screen and add it
mystatusbar = {}
for s = 1, screen.count() do
    mystatusbar[s] = statusbar({ position = "top", name = "mystatusbar" .. s,
                                 fg = beautiful.fg_normal, bg = beautiful.bg_normal })
    -- Add widgets to the statusbar - order matters
    mystatusbar[s]:widgets({
        mytaglist,
        --mytasklist,
        myiconbox,
        mypromptbox,
        mytasklist,
        --mpdwidget,
        cputext,
        cpugraphwidget,
        membartext,
        membarwidget,
        batterytext,
        mybatterymonitor,
        mytextbox,
        mylayoutbox[s],
        s == 1 and mysystray or nil
    })
    mystatusbar[s].screen = s
end

--bottomStatusBar = {}
--for s = 1, screen.count() do
--    bottomStatusBar[s] = statusbar({ position = "bottom", name = "bottomStatusBar" .. s,
--                                 fg = beautiful.fg_normal, bg = beautiful.bg_normal })
--    -- Add widgets to the statusbar - order matters
--    bottomStatusBar[s]:widgets({
--        --mytaglist,
--        mytasklist,
--        --myiconbox,
--        --mypromptbox,
--        --testbox,
--        --mytextbox,
--        --mylayoutbox[s],
--        --s == 1 and mysystray or nil
--    })
--    bottomStatusBar[s].screen = s
--end
-- }}}

-- {{{ Mouse bindings
awesome.mouse_add(mouse({ }, 3, function () awful.spawn(terminal) end))
awesome.mouse_add(mouse({ }, 4, awful.tag.viewnext))
awesome.mouse_add(mouse({ }, 5, awful.tag.viewprev))
-- }}}

-- {{{ Key bindings

-- Bind keyboard digits
-- Compute the maximum number of digit we need, limited to 9
keynumber = 0
for s = 1, screen.count() do
   keynumber = math.min(9, math.max(#tags[s], keynumber));
end

for i = 1, keynumber do
    keybinding({ modkey }, i,
                   function ()
                       local screen = mouse.screen
                       if tags[screen][i] then
                           awful.tag.viewonly(tags[screen][i])
                       end
                   end):add()
    keybinding({ modkey, "Control" }, i,
                   function ()
                       local screen = mouse.screen
                       if tags[screen][i] then
                           tags[screen][i].selected = not tags[screen][i].selected
                       end
                   end):add()
    keybinding({ modkey, "Shift" }, i,
                   function ()
                       local sel = client.focus
                       if sel then
                           if tags[sel.screen][i] then
                               awful.client.movetotag(tags[sel.screen][i])
                           end
                       end
                   end):add()
    keybinding({ modkey, "Control", "Shift" }, i,
                   function ()
                       local sel = client.focus
                       if sel then
                           if tags[sel.screen][i] then
                               awful.client.toggletag(tags[sel.screen][i])
                           end
                       end
                   end):add()
end

keybinding({ modkey }, "Left", awful.tag.viewprev):add()
keybinding({ modkey }, "Right", awful.tag.viewnext):add()
keybinding({ modkey }, "Escape", awful.tag.history.restore):add()

-- Standard program
keybinding({ modkey }, "Return", function () awful.spawn(terminal) end):add()
keybinding({  }, "F4", function () awful.spawn(browser) end):add()

keybinding({ modkey, "Control" }, "r", awesome.restart):add()
keybinding({ modkey, "Shift" }, "q", awesome.quit):add()

-- Client manipulation
keybinding({ modkey }, "m", awful.client.maximize):add()
keybinding({ modkey, "Shift" }, "c", function () client.focus:kill() end):add()
keybinding({ modkey }, "d", function () awful.client.focusbyidx(1); client.focus:raise() end):add()
keybinding({ modkey }, "f", function () awful.client.focusbyidx(-1);  client.focus:raise() end):add()
keybinding({ modkey, "Shift" }, "d", function () awful.client.swap(1) end):add()
keybinding({ modkey, "Shift" }, "f", function () awful.client.swap(-1) end):add()
keybinding({ modkey, "Control" }, "d", function () awful.screen.focus(1) end):add()
keybinding({ modkey, "Control" }, "f", function () awful.screen.focus(-1) end):add()
keybinding({ modkey, "Control" }, "space", awful.client.togglefloating):add()
keybinding({ modkey, "Control" }, "Return", function () client.focus:swap(awful.client.master()) end):add()
keybinding({ modkey }, "o", awful.client.movetoscreen):add()
keybinding({ modkey }, "Tab", awful.client.focus.history.previous):add()
keybinding({ modkey }, "u", awful.client.urgent.jumpto):add()
keybinding({ modkey, "Shift" }, "r", function () client.focus:redraw() end):add()

-- Layout manipulation
keybinding({ modkey }, "l", function () awful.tag.incmwfact(0.05) end):add()
keybinding({ modkey }, "h", function () awful.tag.incmwfact(-0.05) end):add()
keybinding({ modkey, "Shift" }, "h", function () awful.tag.incnmaster(1) end):add()
keybinding({ modkey, "Shift" }, "l", function () awful.tag.incnmaster(-1) end):add()
keybinding({ modkey, "Control" }, "h", function () awful.tag.incncol(1) end):add()
keybinding({ modkey, "Control" }, "l", function () awful.tag.incncol(-1) end):add()
keybinding({ modkey }, "space", function () awful.layout.inc(layouts, 1) end):add()
keybinding({ modkey, "Shift" }, "space", function () awful.layout.inc(layouts, -1) end):add()

-- Prompt
keybinding({ modkey }, "F1", function ()
                                 awful.prompt.run({ prompt = "Run: " }, mypromptbox, awful.spawn, awful.completion.bash,
os.getenv("HOME") .. "/.cache/awesome/history") end):add()
keybinding({ modkey }, "F4", function ()
                                 awful.prompt.run({ prompt = "Run Lua code: " }, mypromptbox, awful.eval, awful.prompt.bash,
os.getenv("HOME") .. "/.cache/awesome/history_eval") end):add()
keybinding({ modkey, "Ctrl" }, "i", function ()
                                        if mypromptbox.text then
                                            mypromptbox.text = nil
                                        else
                                            mypromptbox.text = nil
                                            if client.focus.class then
                                                mypromptbox.text = "Class: " .. client.focus.class .. " "
                                            end
                                            if client.focus.instance then
                                                mypromptbox.text = mypromptbox.text .. "Instance: ".. client.focus.instance .. " "
                                            end
                                            if client.focus.role then
                                                mypromptbox.text = mypromptbox.text .. "Role: ".. client.focus.role
                                            end
                                        end
                                    end):add()

--- Tabulous, tab manipulation
keybinding({ modkey, "Control" }, "y", function ()
    local tabbedview = tabulous.tabindex_get()
    local nextclient = awful.client.next(1)

    if not tabbedview then
        tabbedview = tabulous.tabindex_get(nextclient)

        if not tabbedview then
            tabbedview = tabulous.tab_create()
            tabulous.tab(tabbedview, nextclient)
        else
            tabulous.tab(tabbedview, client.focus)
        end
    else
        tabulous.tab(tabbedview, nextclient)
    end
end):add()

keybinding({ modkey, "Shift" }, "y", tabulous.untab):add()

keybinding({ modkey }, "y", function ()
   local tabbedview = tabulous.tabindex_get()

   if tabbedview then
       local n = tabulous.next(tabbedview)
       tabulous.display(tabbedview, n)
   end
end):add()

-- Client awful tagging: this is useful to tag some clients and then do stuff like move to tag on them
keybinding({ modkey }, "t", awful.client.togglemarked):add()
keybinding({ modkey, 'Shift' }, "t", function ()
    local tabbedview = tabulous.tabindex_get()
    local clients = awful.client.getmarked()

    if not tabbedview then
        tabbedview = tabulous.tab_create(clients[1])
        table.remove(clients, 1)
    end

    for k,c in pairs(clients) do
        tabulous.tab(tabbedview, c)
    end

end):add()

for i = 1, keynumber do
    keybinding({ modkey, "Shift" }, "F" .. i,
                   function ()
                       local screen = mouse.screen
                       if tags[screen][i] then
                           for k, c in pairs(awful.client.getmarked()) do
                               awful.client.movetotag(tags[screen][i], c)
                           end
                       end
                   end):add()
end


-- }}}

-- {{{ Hooks
-- Hook function to execute when focusing a client.
function hook_focus(c)
    if not awful.client.ismarked(c) then
        c.border_color = beautiful.border_focus
    end
end

-- Hook function to execute when unfocusing a client.
function hook_unfocus(c)
    if not awful.client.ismarked(c) then
        c.border_color = beautiful.border_normal
    end
end

-- Hook function to execute when marking a client
function hook_marked(c)
    c.border_color = beautiful.border_marked
end

-- Hook function to execute when unmarking a client
function hook_unmarked(c)
    c.border_color = beautiful.border_focus
end

-- Hook function to execute when the mouse is over a client.
function hook_mouseover(c)
    -- Sloppy focus, but disabled for magnifier layout
    if awful.layout.get(c.screen) ~= "magnifier" then
        client.focus = c
    end
end

-- Hook function to execute when a new client appears.
function hook_manage(c)
    -- Set floating placement to be smart!
    c.floating_placement = "smart"
    if use_titlebar then
        -- Add a titlebar
        awful.titlebar.add(c, { modkey = modkey })
    end
    -- Add mouse bindings
    c:mouse_add(mouse({ }, 1, function (c) client.focus = c; c:raise() end))
    c:mouse_add(mouse({ modkey }, 1, function (c) c:mouse_move() end))
    c:mouse_add(mouse({ modkey }, 3, function (c) c:mouse_resize() end))
    -- New client may not receive focus
    -- if they're not focusable, so set border anyway.
    c.border_width = beautiful.border_width
    c.border_color = beautiful.border_normal
    client.focus = c

    -- Check if the application should be floating.
    local cls = c.class
    local inst = c.instance
    if floatapps[cls] then
        c.floating = floatapps[cls]
    elseif floatapps[inst] then
        c.floating = floatapps[inst]
    end

    -- Check application->screen/tag mappings.
    local target
    if apptags[cls] then
        target = apptags[cls]
    elseif apptags[inst] then
        target = apptags[inst]
    end
    if target then
        c.screen = target.screen
        awful.client.movetotag(tags[target.screen][target.tag], c)
    end

    -- Set the windows at the slave,
    -- i.e. put it at the end of others instead of setting it master.
    -- awful.client.setslave(c)

    -- Honor size hints
    c.honorsizehints = true
end

-- Hook function to execute when arranging the screen
-- (tag switch, new client, etc)
function hook_arrange(screen)
    local layout = awful.layout.get(screen)
    if layout then
        mylayoutbox[screen].text =
            "<bg image=\"/usr/share/awesome/icons/layouts/" .. awful.layout.get(screen) .. "w.png\" resize=\"true\"/>"
        else
            mylayoutbox[screen].text = "No layout."
    end

    -- If no window has focus, give focus to the latest in history
    if not client.focus then
        local c = awful.client.focus.history.get(screen, 0)
        if c then client.focus = c end
    end

    -- Uncomment if you want mouse warping
    --[[
    local sel = client.focus
    if sel then
        local c_c = sel:coords()
        local m_c = mouse.coords()

        if m_c.x < c_c.x or m_c.x >= c_c.x + c_c.width or
            m_c.y < c_c.y or m_c.y >= c_c.y + c_c.height then
            if table.maxn(m_c.buttons) == 0 then
                mouse.coords({ x = c_c.x + 5, y = c_c.y + 5})
            end
        end
    end
    ]]
end

-- Hook called every second
function hook_timer ()
    -- For unix time_t lovers
    -- mytextbox.text = " " .. os.time() .. " time_t "
    -- Otherwise use:
    mytextbox.text = " " .. os.date() .. " "
end

-- Custom functions

local function get_bat()
   local a = io.open("/sys/class/power_supply/BAT0/energy_full")
   for line in a:lines() do
      full = line
   end
   a:close()
   local b = io.open("/sys/class/power_supply/BAT0/energy_now")
   for line in b:lines() do
      now = line
   end
   b:close()
   batt=math.floor(now*100/full)
   mybatterymonitor:bar_data_add("bat",batt)
end


-- Set up some hooks
awful.hooks.focus.register(hook_focus)
awful.hooks.unfocus.register(hook_unfocus)
awful.hooks.marked.register(hook_marked)
awful.hooks.unmarked.register(hook_unmarked)
awful.hooks.manage.register(hook_manage)
awful.hooks.mouseover.register(hook_mouseover)
awful.hooks.arrange.register(hook_arrange)
awful.hooks.timer.register(1, hook_timer)
awful.hooks.timer.register(5, get_bat)

--startup script

-- }}}

Offline

#2 2008-11-07 22:27:00

Procyon
Member
Registered: 2008-05-07
Posts: 1,819

Re: Awesome3 dialog boxes and pop-ups appearing partly offscreen

Same problem here. Also happens to me in wmii. I think if the WM puts the window in floating mode without telling it where to appear somethings will appear wrong.

For me it's the Firefox Upload selection box.

It doesn't happen in ratpoison, but you can tell the floating window is getting moved after it spawns. (ratpoison has editable rules for where to put these windows)

Last edited by Procyon (2008-11-07 22:34:40)

Offline

#3 2008-11-07 22:32:15

Kruppe
Member
Registered: 2008-09-28
Posts: 30

Re: Awesome3 dialog boxes and pop-ups appearing partly offscreen

Yeah, its the only thing keeping me from using awesome as my main WM as opposed to my keyboard oriented openbox config sad. I'm sure there some way to fix it, even if its ugly.

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